Community

 
Jump Menu:
Post Reply
Page 1 of 3  •  1 2 3 Next
10 months ago  ::  Aug 12, 2012 - 8:44AM #1
KyCygni
Date Joined: Dec 29, 2010
Posts: 824
Shouldn't Scout's Warning be written like Quicken , using "you cast this turn" and "can be cast" instead of 'play' and 'played'?
Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 8:46AM #2
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,845
you can play a land as if it had flash with it
that's why it uses "play" and not "cast"
proud member of the 2011 community team
Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 8:56AM #3
KyCygni
Date Joined: Dec 29, 2010
Posts: 824
But...

305.3. A player can't play a land, for any reason, if it isn't his or her turn. Ignore any part of an effect that instructs a player to do so. Similarly, a player can't play a land, for any reason, if that player has used all of his or her land plays for that turn. Ignore any part of an effect that instructs a player to do so.


Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 8:59AM #4
zammm
Date Joined: Jul 3, 2003
Posts: 27,218
Yes, but you could use it to play the land during, say, your own end step.
Level 2 Magic Judge
whitemana.gif ~ bluemana.gif ~ blackmana.gif ~ redmana.gif ~ greenmana.gif
Knowledge knows no bounds.
Magic Area FAQ & Index | Magic General FAQ | Card Comparisons | The Wording Clinic
Rules Q&A FAQ | Cards & Combos FAQ | Keyword FAQ | Returning Player Rules Primer
| My Trade Binder

Join the Wizards Community Marketplace group today!

And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real.
--Erin McKean, Redefining the Dictionary
Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 9:02AM #5
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,845

Aug 12, 2012 -- 8:56AM, KyCygni wrote:

But...

305.3. A player can't play a land, for any reason, if it isn't his or her turn. Ignore any part of an effect that instructs a player to do so. Similarly, a player can't play a land, for any reason, if that player has used all of his or her land plays for that turn. Ignore any part of an effect that instructs a player to do so.



yes, you can still only play it during your turn
but you can play it outside your mainphase and/or when the stack isn't empty

proud member of the 2011 community team
Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 9:04AM #6
KyCygni
Date Joined: Dec 29, 2010
Posts: 824
According to what? This is the only relevant rule I can find that allows you to play lands:

305.1. A player who has priority may play a land card from his or her hand during a main phase of his or her turn when the stack is empty. Playing a land is a special action; it doesn't use the stack (see rule 115). Rather, the player simply puts the land onto the battlefield. Since the land doesn't go on the stack, it is never a spell, and players can't respond to it with instants or activated abilities.




...which specifically only mentions the main phase, when the stack is empty (i.e. as a sorcery).

Reiterated in special actions:

115.2a. Playing a land is a special action. To play a land, a player puts that land onto the battlefield from the zone it was in (usually that player's hand). A player can take this action any time he or she has priority and the stack is empty during a main phase of his or her turn, but only if he or she hasn't yet played a land that turn. See rule 305, "Lands."




What in the rulebook allows you to play a land during your own end step, even if the land has flash?

Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 9:05AM #7
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,845
this:

702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”



Flash doesn't get you around "only one per turn" or "only your turn", but all other restrictions are lifted

proud member of the 2011 community team
Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 9:10AM #8
KyCygni
Date Joined: Dec 29, 2010
Posts: 824

Aug 12, 2012 -- 9:05AM, Enigma256 wrote:

this:

702.8a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”



Flash doesn't get you around "only one per turn" or "only your turn", but all other restrictions are lifted




Flash overrides the "playing a land" restriction?? Wow. Okay then, I guess. Felt like the special actions had a higher "authority" than that, not to be averted by a simple keyword.

Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 9:10AM #9
Nylon
Date Joined: Sep 19, 2008
Posts: 200
Nothing in the rulebook allows you to play lands during your end step. That's why you need scout's warning to do it.

Also, and this is probably the part that confuses you, nothing in the rulebook forbids you to play lands during your own end step. Flash doesn't need to override any rule.
Quick Reply
Cancel
10 months ago  ::  Aug 12, 2012 - 9:11AM #10
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,845
any rule can be overwritten by a card

but it is quite hard to give a Land card Flash outside of Dryad Arbor , so it's not really all that useful, just good to know
proud member of the 2011 community team
Quick Reply
Cancel
Page 1 of 3  •  1 2 3 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing