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10 months ago ::
Aug 13, 2012 - 6:00PM
#11
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Date Joined:
Sep 23, 2011
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I never said you needed to attack with seven wolves at once. I said Ascension isn't worth it because your Wolves already do a decent ammount of damage. Ascension is really only good if the creatures you're swinging with do two damage at the most and are essentially free (like the token off of Nest Invader ). Otherwise it is basically just a really slow Overrun , and you should just be playing something like that instead. Ascension is also a terrible card to draw late in the game, and it is unsynergistic to play it early because it stops you from playing a creature on that turn. Overrun is temporary, but it should end the game when you play it, unless your opponent has something like Fog or Cryptic Command . Primal Rage just isn't worth a card in your deck, it would be better as another creature, or maybe a buff spell like Rancor . And I'm not saying you shouldn't run expensive spells, I'm just saying that there is a bit of a dissynergy with running cheap creatures, with a large gap between them and your top end spells. It's fine to run a couple, but you don't want to draw hands where you're only able to play two or three creatures early game because you drew more than one of your expensive spells and then be stuck waiting awhile to play them. A deck like Elves can play more than a few expensive spells because they can generate a lot of extra mana.
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10 months ago ::
Aug 13, 2012 - 6:07PM
#12
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10 months ago ::
Aug 13, 2012 - 8:47PM
#13
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Date Joined:
Sep 23, 2011
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Cards like Howl of the Night Pack are really win conditions on their own (well, you need Forest s of course). I think you should just cut it since you can already win with your wolves, and if you ever get enough mana you can play a huge Wolfbriar Elemental . You might want to consider playing Mayor of Avabruck , since he flips to buff your wolves. Wandering Wolf would be good if you added some buff spells.
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10 months ago ::
Aug 14, 2012 - 5:30AM
#14
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Date Joined:
May 28, 2012
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I daresay Windstorm will be needed in your deck too, because flyers will get damage through whilst you amass your pack long before you can kill. Rampant Growth X4 and Harrow X4 should provide all the ramp you'll need in a deck for Howl of the Night Pack , and Sylvan Scrying can help you fetch out cards like Oran-Rief, the Vastwood and Pendelhaven , should you wish to give yourself more permanent means of boosting your creatures over Giant Growth and their ilk. I would advise against enchantments in this deck. Mono  has no way to protect them, and one counter, bounce, or destruction spell can hamstring you. This is why Overrun is better, as your opponent doesn't see it coming, can't react to it unless they're playing  , and is usually dead when you play it, or knocked down a peg or two towards certain loss anyway.
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10 months ago ::
Aug 14, 2012 - 10:38AM
#15
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Date Joined:
Sep 23, 2011
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I daresay Windstorm will be needed in your deck too, because flyers will get damage through whilst you amass your pack long before you can kill.
NERDY FLIERS OUTRACING GREEN POUNDERS? GOOD JOKE!
Rampant Growth X4 and Harrow X4 should provide all the ramp you'll need in a deck for Howl of the Night Pack , and Sylvan Scrying can help you fetch out cards like Oran-Rief, the Vastwood and Pendelhaven , should you wish to give yourself more permanent means of boosting your creatures over Giant Growth and their ilk.
Is spending time fetching lands really the best idea when you could be playing creatures to pound your opponent to pulp with? Pendlehaven and Oran-Rief aren't even very powerful in his deck. In fact, I'd say Rief is a negative since it comes into play tapped.
I would advise against enchantments in this deck. Mono has no way to protect them, and one counter, bounce, or destruction spell can hamstring you.
Do you not play enchantments unless you are playing a deck with four Sterling Grove in it? That is a rediculous statement, it's like saying you shouldn't play spells unless you can run Negate to stop them from getting countered, or you shouldn't run creatures without Mother of Runes or something similar. I better put Terra Eternal in all my decks, because I want to play land!
This is why Overrun is better, as your opponent doesn't see it coming, can't react to it unless they're playing , and is usually dead when you play it, or knocked down a peg or two towards certain loss anyway.
I agree that Overrun is much, much better than Ascension in this deck, but it's not true that other colors can't respond to it. For example, black can play Consume the Meek and white can play Safe Passage .
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