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Switch to Forum Live View 8/13/2012 Draft Simulator
10 months ago  ::  Aug 13, 2012 - 5:25AM #11
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
RW removal for me.  I think the first pick is close but after that red is very open.

Round 1:
Flames of the Firebrand
Turn to Slag
Turn to Slag
Deadly Recluse
Prey Upon
Pacifism
Goblin Arsonist
Healer of the Pride
Wild Guess
Guardians of Akrasa
Hydrosurge
Unsummon
Craterize
Craterize
Plains



Round 2:
Knight of Glory
Oblivion Ring
Aven Squire
Torch Fiend
Rancor
Furnace Whelp
Dragon Hatchling
Sleep
Wall of Fire
Krenko's Command
Reckless Brute
Erase
Bloodthrone Vampire
Duress
Island



Round 3:
Arms Dealer
Aven Squire
Goblin Arsonist
Searing Spear
Attended Knight
Divine Verdict
Reverberate
Goblin Battle Jester
Touch of the Eternal
Goblin Battle Jester
Volcanic Strength
Warclamp Mastiff
Wall of Fire
Serpent's Gift
Island

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10 months ago  ::  Aug 13, 2012 - 6:06AM #12
cruelmercy
Date Joined: Jan 28, 2006
Posts: 34
Pretty much had to pick up flames p1, took packleader and prey upon as a sign that green was open and then got cut in it so figured I would be r/w, then got like 10 green playables including garruk in pack 2 lol.. so yeah, wound up green red, not sure I have the lands right.


3*arbor elf
2*goblin arsonist
2*mogg flunkies
1*arms dealer
1*centaur courser
1*Mwonvuli beast tracker
2*spiked baloth
1*canyon minotaur
2*acidic slime
1*garrucks packleader
1*sentinel spider

1*prey upon
1*flames of the firebrand
2*rancor
1*garruk, primal hunter
1*farseek
1*revive

10*forest
6*mountain


Picks:

Round 1:
Flames of the Firebrand
Mogg Flunkies
Garruk's Packleader
Mogg Flunkies
Prey Upon
Pacifism
Goblin Arsonist
Healer of the Pride
Volcanic Strength
Kraken Hatchling
Kindled Fury
Warclamp Mastiff
Glorious Charge
Angel's Mercy
Plains


Round 2:
Sentinel Spider
Garruk, Primal Hunter
Acidic Slime
Goblin Arsonist
Rancor
Arbor Elf
Farseek
Rancor
Spiked Baloth
Arbor Elf
Arbor Elf
Erase
Plummet
Fog
Island


Round 3:
Arms Dealer
Centaur Courser
Acidic Slime
Krenko's Command
Spiked Baloth
Mwonvuli Beast Tracker
Deadly Recluse
Spiked Baloth
Canyon Minotaur
Ring of Kalonia
Plummet
Revive
Divine Favor
Serpent's Gift
Island

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10 months ago  ::  Aug 13, 2012 - 8:19AM #13
Jrees
Date Joined: Aug 13, 2012
Posts: 1

Agreed, the Rares weren't all that useful.  Here's my round-by-round . . .


Round 1:


Jace's Phantasm


Kraken Hatchling


Mind Rot


Blood Reckoning


Essence Scatter


Jace's Phantasm


Dark Favor


Mind Sculpt


Disentomb


Rewind


Index


Unsummon


Island


Swamp


Plains


 


 


Round 2:


Fog Bank


Welkin Tern


Bloodhunter Bat


Rewind


Unsummon


Duress


Disentomb


Ravenous Rats


Watercourser


Bloodthrone Vampire


Disentomb


Swamp


Bloodthrone Vampire


Mountain


Island


 


 


Round 3:


Mind Rot


Tricks of the Trade


Essence Scatter


Drowned Catacomb


Duress


Omniscience


Duty-Bound Dead


Duress


Harbor Serpent


Crippling Blight


Downpour


Index


Yeva's Forcemage


Swamp


Island



Thought I'd work towards BU control/combo, forcing discards and featuring Jace's Phantasm . . .


Creatures: 12


Jace's Phantasm x 2


Kraken Hatchling


Bloodhunter Bat


Fog Bank


Welkin Tern


Ravenous Rats


Watercourser


Bloodthrone Vampire x2


Duty-Bound Dead


Harbor Serpent


 


Spells: 12


Mind Rot x 2


Duress x 3


Essence Scatter x 2


Rewind x 2


Mind Scuplt


Tricks of the Trade x 2


 


Lands: 1


Drowned Catacomb

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10 months ago  ::  Aug 13, 2012 - 8:22AM #14
deathdonut
Date Joined: Mar 3, 2008
Posts: 24

There were some ridiculous cards being passed late, but I stuck to my guns and ended up with a pretty synergistic archaeomancer deck:

10 Instants and Sorceries:
Flames of the Firebrand
Turn to Slag
Unsummon x2
Essence Scatter x3
Reverberate
Krenko's Command  x2

12 Creatures (Not counting two Krenko's Commands):
Archaeomancer x3
Augur of Bolas
Slumbering Dragon
Watercourser x3
Welkin Tern
Scroll Thief
Arms Dealer
Faerie Invaders

Other:
Ring of Evos Isle

Sideboard:
Divination x2
Canyon Minotaur
Mind Sculpt
Jace's Phantasm
Rewind
Tormod's Crypt
Craterize
Kraken Hatchling
Giant Scorpion
Erase
Plummet
Duress
Duress
Downpour
Revive
Serpent's Gift
Crimson Muckwader
Negate


With 3 Archaeomancers and an Augur, I'm getting pretty good use out of my many spells.  I'm a bit light on finishers, so went with the ring to get a bit more bang from my mediocre offensive creatures and will likely rely heavilly on watercoursers for offense (also nice synergy with the ring).  I was really hoping to get some Searing Spears or a Switcheroo, but I'll settle for 2  Krenko's Command 's (plus any archaomancer shannanigans) combined with the  Arms Dealer .  Pretty solid counter magic combined with instants and a flash flyer makes for tough decisions by my opponent.

I'm actually wondering whether I should have tried to add a Rewind or two considering the number of ways I have to use mana on my opponent's turn.

All in all, I'd love to test drive this deck and would be extremely pleased with it were it not for the fact that I saw WAY too many white and green bombs passed late.

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10 months ago  ::  Aug 13, 2012 - 9:14AM #15
felduir
Date Joined: Feb 8, 2008
Posts: 814

Aug 13, 2012 -- 5:25AM, Falcon_Uk wrote:

RW removal for me.  I think the first pick is close but after that red is very open.

Round 1:
Flames of the Firebrand
Turn to Slag
Turn to Slag
Deadly Recluse
Prey Upon
Pacifism
Goblin Arsonist
Healer of the Pride
Wild Guess
Guardians of Akrasa
Hydrosurge
Unsummon
Craterize
Craterize
Plains



Round 2:
Knight of Glory
Oblivion Ring
Aven Squire
Torch Fiend
Rancor
Furnace Whelp
Dragon Hatchling
Sleep
Wall of Fire
Krenko's Command
Reckless Brute
Erase
Bloodthrone Vampire
Duress
Island



Round 3:
Arms Dealer
Aven Squire
Goblin Arsonist
Searing Spear
Attended Knight
Divine Verdict
Reverberate
Goblin Battle Jester
Touch of the Eternal
Goblin Battle Jester
Volcanic Strength
Warclamp Mastiff
Wall of Fire
Serpent's Gift
Island




Didn't copy my draft but it was almost exactly the same as yours. 6th pick I took a bond beetle since I thought I was going green. I took something else instead of the sleep pack two. I didn't take goblin arsonist 3rd and I didn't see the searing spear pack three. Other than that and some late picks that didn't matter the same...

Grow old or die trying.
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10 months ago  ::  Aug 13, 2012 - 9:29AM #16
Tymestalker
Date Joined: Aug 11, 2008
Posts: 1,073

What.  The.  Hell.  Were.  These.  Bots.  Drafting???  5th pick Rancor pack two is odd but possible.  8th pick Rancor???  At that point, I have to think there is something wrong with the drafting strategy.

Round 1:
Flames of the Firebrand
Turn to Slag
Garruk's Packleader
Deadly Recluse
Prey Upon
Bond Beetle
Slumbering Dragon
Naturalize
Wild Guess
Archaeomancer
Hydrosurge
Warclamp Mastiff
Glorious Charge
Craterize
Plains



Round 2:
Sentinel Spider
Garruk, Primal Hunter
Acidic Slime
Elvish Visionary
Rancor
Rummaging Goblin
Farseek
Rancor
Spiked Baloth
Arbor Elf
Arbor Elf
Erase
Wall of Fire
Duress
Island



Round 3:
Arms Dealer
Ring of Kalonia
Acidic Slime
Searing Spear
Yeva's Forcemage
Goblin Arsonist
Elvish Visionary
Goblin Battle Jester
Vastwood Gorger
Vastwood Gorger
Plummet
Revive
Divine Favor
Serpent's Gift
Island

Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights.
But you yourself are nothing so divine.
Just next in line.
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10 months ago  ::  Aug 13, 2012 - 9:57AM #17
SgtPepperjack
Date Joined: Apr 17, 2012
Posts: 559

Excluding off-color sharfts and crap, this is what I ended up with:

  Round 1:
Flames of the Firebrand
Shimian Specter
Mind Rot
Torch Fiend
Tormented Soul
Goblin Arsonist
Wild Guess  
Craterize
Angel's Mercy  

Round 2:
Knight of Glory
Oblivion Ring
Bloodhunter Bat
Goblin Arsonist
Liliana's Shade
Duress
Guardians of Akrasa
Ravenous Rats
War Falcon
Bloodthrone Vampire
Giant Scorpion
Erase
Bloodthrone Vampire
Ring of Xathrid


Round 3:
Duskmantle Prowler
Aven Squire
Bloodhunter Bat
Duress
Attended Knight
Duty-Bound Dead
Sign in Blood
Duress
Mind Rot
Vile Rebirth
Duress


I love how the computer passed me a full set of Duress .  Tongue Out   

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How to be invincible? Show
A) Play a singleton deck.
B) You need at least one Phylactery Lich and some card with the creature type Sphinx.
C) You also want at least three different dragons, two angels and a darkly handsome magician. Jace , Jace of Jace is a good pick for the last one.
D) Spike and/or dye your hair, and dress like a ten-year-old would-be street punk. Chains are a must.
E) Develop egyptian-god-level blind-topdeck powers.
F) Discuss your strategy at length with your opponent, in the middle of the match, preferably right after declaring the beginning of the combat step.
G) ???
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10 months ago  ::  Aug 13, 2012 - 10:59AM #18
Lockwert
Date Joined: Apr 2, 2012
Posts: 2

Round 1:
Pacifism
Dark Favor
Garruk's Packleader
Unsummon
Elvish Visionary
Pacifism
Dark Favor
Healer of the Pride
Disentomb
Kraken Hatchling
Hydrosurge
Warclamp Mastiff
Glorious Charge
Angel's Mercy
Plains



Round 2:
Sentinel Spider
Garruk, Primal Hunter
Silvercoat Lion
Elvish Visionary
Rancor
Fog
Farseek
Rancor
Spiked Baloth
Ring of Kalonia
Arbor Elf
Erase
Plummet
Duress
Island



Round 3:
Aven Squire
Aven Squire
Acidic Slime
Crusader of Odric
Spiked Baloth
Divine Favor
Warclamp Mastiff
Spiked Baloth
Vile Rebirth
Ring of Kalonia
Plummet
Warclamp Mastiff
Divine Favor
Serpent's Gift
Island

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10 months ago  ::  Aug 13, 2012 - 11:12AM #19
bevedog
Date Joined: Nov 10, 2010
Posts: 12
It's a... BWU removal/exalted deck? *hangs head*


Round 1:
Pacifism
Shimian Specter
Index
Rhox Faithmender
Walking Corpse
Pacifism
Dark Favor
Healer of the Pride
Jace's Phantasm
Kraken Hatchling
Hydrosurge
Warclamp Mastiff
Glorious Charge
Swamp
Plains



Round 2:
Knight of Glory
Griffin Protector
Bloodhunter Bat
Walking Corpse
Scroll Thief
Archaeomancer
Guardians of Akrasa
Archaeomancer
Watercourser
Hydrosurge
Disentomb
Erase
Unsummon
Fog
Island



Round 3:
Phyrexian Hulk
Aven Squire
Bloodhunter Bat
Knight of Glory
Arctic Aven
Duty-Bound Dead
Duty-Bound Dead
Ajani's Sunstriker
Vile Rebirth
Crippling Blight
Show of Valor
Warclamp Mastiff
Divine Favor
Serpent's Gift
Island

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10 months ago  ::  Aug 13, 2012 - 11:27AM #20
GreenDjinn
Date Joined: Feb 21, 2010
Posts: 19
Green/Red best colors in this format imo, White/Blue comming in second.  I like this deck, I might have made some wrong choices between some picks because of bias. Like I really like elvish visonary so I chose it over the Reach/Death otuch spider. But like I said i feel this deck is pretty good and I really like it.

Round 1:
Flames of the Firebrand
Mogg Flunkies
Garruk's Packleader
Mogg Flunkies
Prey Upon
Bond Beetle
Slumbering Dragon
Smelt
Wild Guess
Rewind
Kindled Fury
Unsummon
Craterize
Angel's Mercy
Plains


Round 2:
Sentinel Spider
Garruk, Primal Hunter
Acidic Slime
Elvish Visionary
Rancor
Arbor Elf
Wild Guess
Show of Valor
Yeva's Forcemage
Arbor Elf
Arbor Elf
Bountiful Harvest
Plummet
Fog
Island


Round 3:
Arms Dealer
Vastwood Gorger
Acidic Slime
Spiked Baloth
Yeva's Forcemage
Prey Upon
Elvish Visionary
Spiked Baloth
Vastwood Gorger
Ring of Kalonia
Plummet
Revive
Wall of Fire
Serpent's Gift
Island

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