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11 months ago ::
Aug 09, 2012 - 12:14PM
#41
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Date Joined:
Oct 25, 2009
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Best Case Scenario Thinking.
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11 months ago ::
Aug 09, 2012 - 12:34PM
#42
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Date Joined:
Jun 28, 2008
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Not really, that is actually really standard for a Switcharoo play, have you played with it much? Every deck runs 1 or 2 drops, and almost every opponent's deck runs 4 or 5 drops (or at least creature enchantments). The only times it has been a dead draw for me is when I was already winning, which is ok by me.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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11 months ago ::
Aug 09, 2012 - 12:43PM
#43
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Date Joined:
Aug 11, 2008
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Best Case Scenario Thinking.
I'd agree, if it wasn't from actual results I've had from actual sealeds and drafts. The worst switch I ever did with Switcharoo was a Ravenous Rats for Griffin Protector, and once I had the creature bounced in response so the spell fizzled, but every time it's resolved, it's been a superior upgrade for me, and twice it was for the win on that turn by clearing out the card I could not deal with (The previously mentioned Invaders, and Stuffy Doll as the only creature stopping my two Boars from killing my opp at 6 life.)
Those who fear the darkness have never seen what the light can do.
I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.
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11 months ago ::
Aug 09, 2012 - 12:47PM
#44
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Date Joined:
Oct 25, 2009
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Ah. I haven't played much blue in the format, but I've had the card played against me a couple of times. I think the best they've gotten from me was a Crimson Muckwader . I see the potential, but the circumstances really have to line up well for it to happen.
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11 months ago ::
Aug 09, 2012 - 12:49PM
#45
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Date Joined:
Jul 15, 2012
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I vote for the Prowler as well.
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11 months ago ::
Aug 09, 2012 - 1:19PM
#46
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Date Joined:
Jun 15, 2009
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I played against a deck that ran Switcheroo during the prerelease, and the person playing it thought he could play it to steal two of my creatures 'Switch control of two target creatures.' However, if he had played it correctly it still wouldn't have worked because I had both Cower in Fear and Murder to play in response. In the deck I tried running Switcheroo in I lost the first game because my opponent used unsummon on the creature I stole to return it back to his hand, which means he got to play it the next turn and still keep mine. In another round I had trouble with it because my opponent's most difficult to deal with threat, Liliana's Shade , was useless to me since I was running G/U. Luckily he ended up playing a Vampire Nighthawk, which I was able to trade an Arbor Elf for, since the elf was useless for my opponent. In another game I ran into issues with Switcheroo because my R/B opponent was running Flames of the Firebrand thus limiting my pool of non-dead good potential trade targets. The only deck I saw that used Switcheroo effectively was running it in conjunction with Archomancer, Talrand's Invocation and Elvish Visionary. But that deck still lost to me. So far Switcheroo looks like the a Timmy card. Against most decks you run into problems, with the occasional big win to balance that out.
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11 months ago ::
Aug 09, 2012 - 1:35PM
#47
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Date Joined:
Sep 23, 2011
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Note that Prowler is also a vampire, which we need to make Nocturnus work.
lol
Regarding Switcharoo: This can be a great card in Constructed, but it's kind of a baddie in Limited. It's expensive for not giving you a card advantage, and relies on a situational tableau. Basically you and your opponent both need creatures out, and your opponent needs a creature that is so much better than yours as to make it work paying 5 mana to swap. You want to draft creatures in Limited that you DON'T WANT YOUR OPPONENT TO HAVE. If your creatures are good enough, you don't want to give them to your opponent. This card is designed to swap creatures with significant downsides to your opponents in Constructed.
It fills the same roll as Mind Control in that it takes their bomb or potent threat from them, allowing you to completely turn over the game.
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11 months ago ::
Aug 09, 2012 - 1:43PM
#48
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Date Joined:
May 18, 2010
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Proweler.
Essence Drain is a common and we'll likely see more.
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11 months ago ::
Aug 09, 2012 - 1:58PM
#49
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Date Joined:
Oct 25, 2011
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There are always situations in which Switcharoo will be useful. There are always situations in which ANY card can win you a game. I'm sure there's at least one person out that won a game or two because of a Pillarfield Ox.
When evaluating a card to draft, I try not to think about anecdotes or specific instances. I want to draft cards that have the greatest probability of doing something useful for me ALL the time. The problem with Switcharoo isn't that it's a bad card - it's not. It's that there will almost always be something better in Limited. I'd much rather have an Essence Scatter, for example, or a Welkin Tern. I might even take a Kraken Hatchling over Switcharoo if I'm low on one drops or defense.
Of course, there are always situations in which this will go out the window. If you draft a few cards early that give you a specific strategy that Switcharoo plays into, go ahead and snatch it. But for the most part, there are always cards that will serve more purpose more of the time than Switcharoo.
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11 months ago ::
Aug 09, 2012 - 2:09PM
#50
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Date Joined:
Sep 26, 2011
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Prowler Drain is way too costly
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