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11 months ago ::
Aug 07, 2012 - 1:39PM
#1
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Date Joined:
Feb 22, 2008
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Hello. Some background info, I quit magic after the invasion block, but have lately begun to play casually again, no deck format limits besides the standard ones. Ive been toying with reassembling a 5-colour deck, but i was always more a player than a deckbuilder so to speak. The main idea is split into 3 parts: 1 - mana accelerate to hit 5 colours as fast as possible. 2 - Nuke with Global ruin to destroy the enemy mana-base, groundskeeper and fertile ground limit the damage to myself, as well as allow me to harrow without destroying my own mana.
3 - Use my heavy hitters to annihilate them. If possible, pull a cromat-victory combo. Also, using gate and legacy to keep up superiority. However, I would be interested in some feedback before I start getting the cards I need, fortunately, most of the cards I either already have, or are really cheap to get. Was thinking of maybe adding in more heavy creatures, so far in test draws, I have been able to hit 5 mana pretty fast and regularly, so seems the 3-4 mana creatures are fairly skippable, and I have options for getting health back and thus recovering from early punches. Also toying with the idea of maybe upping the deck to 65 cards, but that might create problems getting the mana base i need. Also, focusing more on green mana since its needed to power up my acceleration. Maybe throw a planeswalker in? So, any thoughts and suggestions? magic.tcgplayer.com/db/deck.asp?deck_id=...1 Cromat2 Draco2 Groundskeeper3 Wall of Reverence2 Maelstrom Archangel 2 Quirion dryad (to be replaced with primordial hydra once i get a hold of some. 1 Crosis, the purger 1 Teneb, the harvester 1 Numot, the devastator Creatures [15] 1 Coalition Victory2 Collective Restraint3 Darksteel Ingot4 Fertile Ground1 Genju of the Realm3 Global Ruin4 Harrow1 Obelisk of Alara1 Conflux1 Nicol bolas, Planeswalker 1 Legacy weapon 1 Maelstrom Nexus 2 Allied Strategies Spells [25] 8 Forest3 Island3 Mountain3 Plains3 Swamp4 Terramorphic expanse Lands: 24
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11 months ago ::
Aug 07, 2012 - 3:07PM
#2
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Date Joined:
Oct 22, 2006
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First, you will probably get more responses if you post your deck here instead of linking it. As for your deck, here is a nasty deck that was hated by my playgroup. All 5 colors are typically available by turn 3 or 4. Lands 24 4 Terramorphic Expanse or Evolving Wilds 6 Forest 4 Plains 4 Island 3 Swamp 3 Mountain Ramp: 12 4 Search for Tomorrow or Lay of the Land 4 Explore 4 Harrow Control Suite: 19 4 Evasive Action 3 Global Ruin 2 Oblivion Ring 2 Wrath of God or Day of Judgment 3 Tribal Flames 1 Fanning the Flames 1 Exotic Curse 2 Primal Command 1 Legacy Weapon Win Conditions:5 1 Numot, the Devastator 1 Teneb, the Harvester 1 Rith, the Awakener 1 Obelisk of Alara 1 Crosis, the Purger You pretty much hamstring the person hard. Then proceed with slow beat down with Dragons.
My Trade ThreadControl capabilities are in all the colors. The difference is in the way they say no.
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11 months ago ::
Aug 07, 2012 - 4:59PM
#3
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Date Joined:
Feb 22, 2008
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Thanks for the response. Already switched a few terramorphics into my test deck, although while i can certainly see what the intent of the deck you listed is, wont relying on just 5 creatures for win conditions leave it vulnerable to decks who can get rid of those? Also, note that the linked deck and listed deck are different, mostly due to playing around with tweaks and adjustments, while also wanting to keep a list of what i had as a starting point, so the link is WiP, while the list up there is the current "set in stone" point, until i create a new one
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11 months ago ::
Aug 07, 2012 - 9:20PM
#4
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Date Joined:
Oct 22, 2006
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I've actually never had issues with only 5 creatures because I am the control deck. I only put down the creatures once I have established control of the board. You should see the deck in action in action. The Obelisk serves as a non creature win condition and Fanning the Flames is a repeatable X-burn spell. Primal Command can also reshuffle my graveyard back into my library for more fun. Numot is the most devastating out of all of the win cons since it royally hamstrings mana bases especially after a Global Ruin. There are a few other good spells I use that I didn't include like Voices of the Void .
My Trade ThreadControl capabilities are in all the colors. The difference is in the way they say no.
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11 months ago ::
Aug 07, 2012 - 11:10PM
#5
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11 months ago ::
Aug 08, 2012 - 3:32AM
#6
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Date Joined:
Jul 17, 2003
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I get great value from Allied Strategies in my domain deck. My deck wins through Coalition Victory on the back of Transguild Courier , with alternate wins through Nephilim beatdown. That Obelisk of Alara is something I will keep an eye out for. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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11 months ago ::
Aug 08, 2012 - 7:13AM
#7
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Date Joined:
Feb 22, 2008
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lol! 5 colours have really become spoilt for choise since I last played magic! Im almost tempted to just make a secondary deck that focuses on control!
Been running some tests with the modified deck, and over 100 draws i hit 4.53 mana on average by turn 4, although the vast majority of tests i end up with 5-7 mana, especially lucky or unlucky draws resulting in 8 or 0-2 mana :S Overall, the amount of mana seems fine to get the multicoloured machine going, and getting in some terramorphic really helped avoid that my colours blocked me. Also replaced planar portal entirely with conflux, and replaced a cromat with a maelstrom angel. (recycling, and still fufills Coalition victory, yay!). I would like to include more of the utility spells, like evasive maneuvers and voices of the void, but still not sure what to lose.
Also prefer sticking to using land-boosters instead of land-finders as they work better with global ruin. If you have 3 forests out, you still lose them, but if you got one forest with fertile ground you retain the full 2 mana.
Still considering if maybe the path to take is to increase to 65, throwing in 1-2 more lands and 3 other cards, but it would reduce my access to 4Xcards, on the other hand, it would give more toys to play around with and there are several win conditions in already.
Also, been pondering if to toss in something like a planeswalker, is it worth it? And where would you cut if you had to in order to throw in some cards that could better optimize it?
And finally: Nephilim beatdown? Im a bit of an old player, so not quite sure how that works. Looked up some nephilim cards but they seemed kind of mid-power, but im really curious, any more details? ^^
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11 months ago ::
Aug 08, 2012 - 8:14AM
#8
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Date Joined:
Jul 17, 2003
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I forgot to mention Prismatic Omen ; many forumites swear by it in five-color decks. I have not tried it, so cannot vouch for it, but it does look good. As for the Nephilim, I initially tried a deck featuring a pair of each Nephilim, backed by Might of the Nephilim , Blessing of the Nephilim , and Psychotic Fury . With time and play experience, I realized that only Ink-Treader Nephilim and Yore-Tiller Nephilim were the ones doing the heavy lifting, so I ditched the others and acquired more of these. Basically, once I take control, I swing with the Nephilim - it is mostly slow and steady, but with enough blowouts (Might of the Nephilim and Psychotic Fury on Ink-Treader leaves me with monsters) that I keep coming back for more. Nothing fancy, just synergy and a bit of luck of the draw. Oh, and perhaps a metagame that makes poor removal choices. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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11 months ago ::
Aug 09, 2012 - 11:31AM
#9
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Date Joined:
Feb 22, 2008
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Thanks for the feedback everyone! No idea how on earth i missed Prismatic omen, although I am starting to have my doubt, since getting 5 colours is not a biggie, but it would allow to focus more on green without suffering the penalty as much. ^^ Fortunately US prices are so cheap I was able to get both the heavy hitters and the cheap control cards suggested in the first reply, so will be doing some actual playtesting to find out how to tweak it.
Also, pondering if Maelstrom nexus is worth it, as I hae many high cost cards (cascade draco, hooo!) howeer that could also work against cascades, hmm....
Also, never used a sidedeck before, any tisp for what kind of cards one usually uses in a sidedeck?
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11 months ago ::
Aug 09, 2012 - 12:23PM
#10
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Date Joined:
Jul 17, 2003
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Also, never used a sidedeck before, any tisp for what kind of cards one usually uses in a sidedeck?
Sideboarding - both the creation of one and knowing how to use it - is more art than science (which is one reason why I don't use them).
Regardless, sideboards generally contain cards that are great against specific strategies or colors, but crap against all else. For example, Perish utterly destroys green creature decks, but against other colors and even green decks NOT based on creatures, that same Perish is a dead draw. With that in mind, you don't want to maindeck that Perish.
So the first part of the art lies in determining what decks or deck strategies you'll face in regular play (your metagame) and the second part is determining which cards could be run that help you against those decks. The third part can often be the hardest - deciding which cards to take out and replace with your sideboard, since it is supposed to be a 1-for-1 exchange.
Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
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