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Magic: The Gathering Future Card and Se.. Baseless speculation about Sinker - Wedge colors?
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10 months ago  ::  Aug 09, 2012 - 3:19PM #31
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Aug 6, 2012 -- 8:52PM, Mooby wrote:

Didn't MaRo say once that wedges have too small of a design space to hold a set together?




Depends.

is the artifact wedge. It actually fits better than , black not getting much artifact interaction.

have more in common than any other tricolor combination. Lifegain, anthems, tokens, and +1/+1 counters are all 's mechanics. They also exploit the graveyard more than .

has combat tricks, lots of creature removal, and most sweepers. Also, lots of sacrificing and paying life.

has copying ( only of creatures, mostly of instants and sorceries but also of creatures so long as they have a Ball Lightning downside, and of everything). They also get mana ramp.

That leaves , the oddest combination. They get card draw and a few "screw the rules, I have money" mechanics, including a number of engines.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


----
Autocard is your friend.

[c]Lightning Bolt[/c]
= Lightning Bolt
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10 months ago  ::  Aug 10, 2012 - 12:06AM #32
JohnnyAllStar
Date Joined: May 25, 2009
Posts: 597
I also agree with them returning to the 4 color nephilim ideas.

Wedge is too Alara for Ravnica.  Besides, with how they've doubled down on EDH Commander, legendary Nephilim that sweep in and take control is a great way for them to kill two birds with one stone.
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10 months ago  ::  Aug 10, 2012 - 3:44AM #33
will_dice
Date Joined: Oct 18, 2009
Posts: 5,445

Aug 9, 2012 -- 3:19PM, bay_falconer wrote:

That leaves , the oddest combination. They get card draw and a few "screw the rules, I have money" mechanics, including a number of engines.



Card draw. Card draw everywhere.

[<o>]
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10 months ago  ::  Aug 10, 2012 - 11:18PM #34
JohnnyAllStar
Date Joined: May 25, 2009
Posts: 597

Aug 10, 2012 -- 3:44AM, will_dice wrote:


Aug 9, 2012 -- 3:19PM, bay_falconer wrote:

That leaves , the oddest combination. They get card draw and a few "screw the rules, I have money" mechanics, including a number of engines.



Card draw. Card draw everywhere.




And tutors.  You'll be able to draw and tutor for anything, anytime, anywhere.

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10 months ago  ::  Aug 11, 2012 - 1:43AM #35
roboflavinoid
Date Joined: Sep 15, 2004
Posts: 246

Aug 10, 2012 -- 12:06AM, JohnnyAllStar wrote:

I also agree with them returning to the 4 color nephilim ideas.

Wedge is too Alara for Ravnica.  Besides, with how they've doubled down on EDH Commander, legendary Nephilim that sweep in and take control is a great way for them to kill two birds with one stone.


I could see them taking another crack at Nephilim and 4-color magic, because it's a challenge and it's almost completely unexplored design space, but 4-color groups are so hard to define, I don't know how much space there really is.  It seems like the only sensible way to start is to ask the question, "What *isn't* this color combination?"  The only thing that really defines WUBG, for instance, is the lack of Red. Ok, so it's the opposite of Red.  But does that really describe WUBG?  The opposite of Red is WU.  What do Black and Green bring to the table?

If they actually pursue this for a set, I'm sure we'll see a MaRo article about it or three.

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10 months ago  ::  Aug 11, 2012 - 7:32AM #36
Georg51
Date Joined: Aug 6, 2010
Posts: 707
I know!
They should make Nephilim have a new color: Purple!

How original an idea is that!?

Dec 25, 2011 -- 9:33AM, phaseshifter wrote:

Residual energetic and psychic emenations from the spark of planewalkers going in and out of the blind eternities like it was a windmill eventually coalesced into beings named eldrazi who by their very nature could not consume mundane sources of nourishment to sustain their existence.

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10 months ago  ::  Aug 11, 2012 - 6:08PM #37
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

Aug 11, 2012 -- 1:43AM, roboflavinoid wrote:

Aug 10, 2012 -- 12:06AM, JohnnyAllStar wrote:

I also agree with them returning to the 4 color nephilim ideas.

Wedge is too Alara for Ravnica.  Besides, with how they've doubled down on EDH Commander, legendary Nephilim that sweep in and take control is a great way for them to kill two birds with one stone.


I could see them taking another crack at Nephilim and 4-color magic, because it's a challenge and it's almost completely unexplored design space, but 4-color groups are so hard to define, I don't know how much space there really is.  It seems like the only sensible way to start is to ask the question, "What *isn't* this color combination?"  The only thing that really defines WUBG, for instance, is the lack of Red. Ok, so it's the opposite of Red.  But does that really describe WUBG?  The opposite of Red is WU.  What do Black and Green bring to the table?

If they actually pursue this for a set, I'm sure we'll see a MaRo article about it or three.




You'd have to do it by mechanics, rather than flavour.

UBRG - What is a core mechanic of BR, that can be bled into both green or blue?
WBRG - What is a core mechanic of GR, that can be bled into both white and black?
WURG - What is a core mechanic of GW that can be bled into both red and blue?
WUBG - Core UW, bled BG.
WURB - Core UB, bled WR.

Alternatively, you could just overlap a mechanic from each of the allied pairs; UBRG would have a mechanic of UB and one of RG. 

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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10 months ago  ::  Aug 11, 2012 - 6:19PM #38
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,845
each Nephilim is 6 guilds, no need to single out the allied pairs
proud member of the 2011 community team
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10 months ago  ::  Aug 11, 2012 - 7:19PM #39
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,317
Anything is possible really. They could throw out the whole theme of Ravnica and turn the plane on its head. They've done so before. While I do want some enemy-color wedge action at some point, however, I find the chance of getting it in Sinker both unlikely and undesirable.

WotC has already stated that all ten guilds will be returning in Sinker. Not five mixed-guilds, but ten guilds. That means (see the caveat above: anything is possible) that the guilds will retain their identity. That will be HARD to do in a single small set even without going crazy with a second theme for the set.

I could see them doing some three-color mana enabling if only to help drafting work. Again, though, I doubt it. I'd expect enough two-color enabling in Return to Ravnica and Gatecrash to be present to make this unnecessary. Additionally, there's no reason to think that the result would be enemy-color wedges since allied-color tri-lands would be just as legitimate. Azorius-Dimir is no less legit than Golgari-Simic. I could more easily see something like a reprint of Wayfarer's Bauble or something similar.

If you want wedge lands specifically, root for a return to Alara. 
D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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10 months ago  ::  Aug 11, 2012 - 7:29PM #40
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,845
Alara doesn't have a wedge theme, it has (or rather had) a arc theme
proud member of the 2011 community team
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Magic: The Gathering Future Card and Se.. Baseless speculation about Sinker - Wedge colors?
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