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i need suggestions about structure more.
any advice is appreciated. THX and i think auto card is broken because it dosent work for me on this thread. sorry. 16 x Forest 9 x Plains 4 x Growth Spasm 2 x Tempered Steel 2 x Spirit Mantle 2 x Titanic Growth 3 x Increasing Savagery 1 x Giant Growth 4 x Arcbound Worker 3 x Arcbound Stinger 2 x Arcbound Slith 1 x Arcbound Reclaimer 3 x Arcbound Ravager 2 x Arcbound Overseer 2 x Arcbound Lancer 1 x Arcbound Hybrid 3 x Arcbound Crusher
Energy Chamber
how is this:
16 x forest 9 x plains 2 x trone of geth 2 x tempered steel 2 x spirt mantle 2 x energy chamber 2 x steel overseer 2 x increasing savagery 4 x caravan vigil 4 x arcbound worker 2 x arcbound stinger 2 x arcbound slith 2 x arcbound reclaimer 2 x arcbound ravager 2 x arcbound oversee 1 x arcbound lancer 1 x arcbound hybrid 2 x arcbound crusher 2 x skeleton shard
better, but you've still got too many lands those slots could be used for extra cards. I still don't think you need the ravagers I'd drop it for either more tempered steel or spirit mantles. I'd drop the energy chambers for more Steel overseers(it's a much better card). I'd also drop the hybrid and the lancer in favor of more Stingers, flying on turn 2 is WAY better than haste on turn 4 or first strike on turn 7. 2 other cards that would help this deck that you may want to look at are Mycosynth Golem
ok:
7 x forest 4 x plains 4 x tree of tales 4 x ancient den 4 x darksteel citadel 3 x tempered steel 3 x spirit mantle 4 x steel overseer 4 x arcbound worker 4 x arbound stinger 2 x increasing savagery 3 x caravan vigil 2 x mycosynth golem 2 x voltaic key 2 x skeleton shard 2 x arcbound slith 2 x arcbound crusher 2 x arcbound overseer 2 x arcbound reclaimer
Ok, now this looks pretty dangerous. The only change to this one i'd make is to drop the arcbound overseer to put the Throne of geth
Arcbound Ravager is THE most dangerous of the arcbound creatures. He makes combat miserable for the other player, since you can just sac blocked creatures (and if they have modular, ravager gets HUGE) and then sac ravager to itself, and modular its 30 counters onto your ornithopter. Add Disciple of the Vault
Spoiler: Show SPOILER: They cant. Cards to look for: Ornithopter Memnite Galvanic Blast Signal Pest Springleaf Drum Cranial Plating Disciple of the Vault Or just look up Legacy affinity lists and go from there (there are some expensive cards you can leave out for casual play). But for the love of god, leave the ravagers in. Heck, get more of them. You should have 4 in there. There's a reason he was banned while he was in standard.
True he's scary for ditching blocked creatures but the throne can do the same thing with a better ability plus its not weak to something like Swat
I'd still rather have ravager. It can attack, and if they target it with removal, you sac it to itself and put its counter on another guy. With a ravager out, all targeted removal does is make you grow your ravager. Eventually, they will never kill it with anything outside doom blade effects.
If someone tries to swat him (or anything else that does damage), you just nom some artifacts and laugh it off, then crash in with your enormous ravager.
ok what do you think of this?
7 x forest 4 x plains 4 x tree of tales 4 x ancient den 4 x darksteel citadel 2 x tempered steel 2 x spirit mantle 4 x steel overseer 4 x arcbound worker 4 x arbound stinger 2 x increasing savagery 2 x caravan vigil 2 x mycosynth golem 2 x voltaic key 2 x skeleton shard 2 x arcbound slith 2 x arcbound crusher 1 x arcbound overseer 2 x arcbound reclaimer 2 x throne of geth 2 x arcbound ravager i could not find room for diciple of the vault
I'm kinda new to Magic and I'm working on an arcbound deck. A quick question, what do you mean by " sac the ravager to itself"?
he means use the ravagers abliity to sacrifce itself if its about to die then put the counters on something else, which I don't really understand because you can just let it die then move the counters anyway.
Sacing it to itself causes the spell targeting it to be countered, which can be a good thing if the spell is Swords to plowshares
Lands:
4 x Darksteel Citadel 4 x Seat of the Synod 16 x Island Creatures: 4 x Steel Overseer 4 x Arcbound Stinger 4 x Arcbound Worker 4 x Arcbound Ravager 4 x Arcbound Crusher 2 x Arcbound Overseer Artifacts: 4 x Throne of Geth 2 x Unwinding Clock Spells: 4 x Inexorable Tide 4 x Fabricate I can't do a quick check, but I believe thats 60. I have no idea how this would play, but you can probably drop the Unwinding Clock
To keep your [deck ] list from looking messed up, like a few posts up, don't add the "x" between the number and the card name. The autocard adds it automatically. as for the [c ][/c ] part, I was just noting how you had messed up earlier.
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