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Flag WIZman749 August 5, 2012 7:07 AM PDT
i need suggestions about structure more.
any advice is appreciated. 
THX and i think auto card is broken because it dosent work for me on this thread. sorry.


 16 x Forest 
 9 x Plains
 4 x Growth Spasm
 2 x Tempered Steel 
 2 x Spirit Mantle
 2 x Titanic Growth
 3 x Increasing Savagery
 1 x Giant Growth
 4 x Arcbound Worker
 3 x Arcbound Stinger
 2 x Arcbound Slith
 1 x Arcbound Reclaimer
 3 x Arcbound Ravager
 2 x Arcbound Overseer
 2 x Arcbound Lancer
 1 x Arcbound Hybrid
 3 x Arcbound Crusher




Flag WIZman749 August 6, 2012 7:03 AM PDT
anyone? i need help!
Flag Asy1umRat August 6, 2012 7:06 AM PDT
Energy Chamber is a good thing to add. Also look into the proliferate mechanic.
Flag draco_pryde August 6, 2012 11:30 AM PDT

Aug 5, 2012 -- 7:07AM, WIZman749 wrote:



16 x Forest
9 x Plains
4 x Growth Spasm
2 x Tempered Steel
2 x Spirit Mantle
2 x Titanic Growth
3 x Increasing Savagery
1 x Giant Growth
4 x Arcbound Worker
3 x Arcbound Stinger
2 x Arcbound Slith
1 x Arcbound Reclaimer
3 x Arcbound Ravager
2 x Arcbound Overseer
2 x Arcbound Lancer
1 x Arcbound Hybrid
3 x Arcbound Crusher





I think your autocarding wrong, if done right it looks like this and there's no "[/c]".
As for suggestions. 1st your using too many lands I'd go 8/12 or 10/12 max. 2nd I'd add Steel Overseer . 3rd up tempered steel to 4 and swap growth spasm with a cheaper version like Rampant Growth or Harrow for the same price. 4th drop the ravagers for Throne of Geth its much better as all your arcbounds get a counter and you can sac one to give its counters to another so your not "really" losing an atifact. 5th I'd swap your titanic & giant growths for permanant boosts maybe more proliferate cards or others that add counters. Last I'd use skeleton shard over the reclaimer and up it to 2 atleast then maybe add some swamps to reduce its cost.

Flag WIZman749 August 7, 2012 8:42 AM PDT
Flag draco_pryde August 7, 2012 12:48 PM PDT
better, but you've still got too many lands those slots could be used for extra cards. I still don't think you need the ravagers I'd drop it for either more tempered steel or spirit mantles. I'd drop the energy chambers for more Steel overseers(it's a much better card). I'd also drop the hybrid and the lancer in favor of more Stingers, flying on turn 2 is WAY better than haste on turn 4 or first strike on turn 7. 2 other cards that would help this deck that you may want to look at are Mycosynth Golem to make everything super cheap(in which case I'd swap some of you plains and forests for 2 or 3 playsets of the artifact lands, or something like Voltaic Key to untap the throne or steel overseer
Flag draco_pryde August 8, 2012 11:09 AM PDT
Ok, now this looks pretty dangerous. The only change to this one i'd make is to drop the arcbound overseer to put the Throne of geth back in and only because A) the overseer costs 8 and unless you luck-out and get the golem in play early he takes forever to get out, and B) the Throne can be used multiple times a turn with the keys out.
Flag VRdragoon August 8, 2012 12:47 PM PDT
Arcbound Ravager is THE most dangerous of the arcbound creatures. He makes combat miserable for the other player, since you can just sac blocked creatures (and if they have modular, ravager gets HUGE) and then sac ravager to itself, and modular its 30 counters onto your ornithopter. Add Disciple of the Vault or Blood Artist (or hell, both), and DARE your opponent to make good blocking decisions:

Spoiler: Show
SPOILER: They cant.


Cards to look for:

Ornithopter
Memnite
Galvanic Blast
Signal Pest
Springleaf Drum
Cranial Plating
Disciple of the Vault / Blood Artist

Or just look up Legacy affinity lists and go from there (there are some expensive cards you can leave out for casual play).

But for the love of god, leave the ravagers in. Heck, get more of them. You should have 4 in there. There's a reason he was banned while he was in standard.
Flag draco_pryde August 8, 2012 1:12 PM PDT
True he's scary for ditching blocked creatures but the throne can do the same thing with a better ability plus its not weak to something like Swat , I do like your other cards better mine also ran Leonin Elder as just a little more F.U.
Flag VRdragoon August 9, 2012 12:43 PM PDT
I'd still rather have ravager. It can attack, and if they target it with removal, you sac it to itself and put its counter on another guy. With a ravager out, all targeted removal does is make you grow your ravager. Eventually, they will never kill it with anything outside doom blade effects.

If someone tries to swat him (or anything else that does damage), you just nom some artifacts and laugh it off, then crash in with your enormous ravager.
Flag WIZman749 August 9, 2012 1:26 PM PDT
Flag JSaint226 August 10, 2012 4:45 AM PDT
I'm kinda new to Magic and I'm working on an arcbound deck. A quick question, what do you mean by " sac the ravager to itself"?
Flag draco_pryde August 10, 2012 11:10 AM PDT
he means use the ravagers abliity to sacrifce itself if its about to die then put the counters on something else, which I don't really understand because you can just let it die then move the counters anyway.
Flag VRdragoon August 10, 2012 11:23 AM PDT
Sacing it to itself causes the spell targeting it to be countered, which can be a good thing if the spell is Swords to plowshares or Lightning Helix , or anything with additional effects that you don't want the player to have. (exile effects means the modular trigger doesn't happen).
Flag WIZman749 August 11, 2012 5:23 PM PDT
so what did you think of the new deck four posts ago?
Flag Asy1umRat August 11, 2012 5:30 PM PDT

Aug 9, 2012 -- 1:26PM, WIZman749 wrote:

ok what do you think of this?



7 x forest
4 x plains
4 x tree of tales
4 x ancient den
4 x darksteel citadel
2 x tempered steel
2 x spirit mantle
4 x steel overseer
4 x arcbound worker
4 x arbound stinger
2 x increasing savagery
2 x caravan vigil
2 x mycosynth golem
2 x voltaic key
2 x skeleton shard
2 x arcbound slith
2 x arcbound crusher
1 x arcbound overseer
2 x arcbound reclaimer
2 x throne of geth
2 x arcbound ravager



i could not find room for disciple of the vault , or blood artist even though i think  they might be helpful.
 
  



ok, tryng t fix this up before I start. don't use the 4 x whatever in ther [dec k] brackets. it messes things up. 2, avoid spaces at the beginning and ending of [c ] [/c ]. I'll post a list in a sec.

Flag Asy1umRat August 11, 2012 5:45 PM PDT
Lands:
4 x Darksteel Citadel
4 x Seat of the Synod
16 x Island

Creatures:
4 x Steel Overseer
4 x Arcbound Stinger
4 x Arcbound Worker
4 x Arcbound Ravager
4 x Arcbound Crusher
2 x Arcbound Overseer

Artifacts:
4 x Throne of Geth
2 x Unwinding Clock

Spells:
4 x Inexorable Tide
4 x Fabricate


I can't do a quick check, but I believe thats 60. I have no idea how this would play, but you can probably drop the Unwinding Clock s for something else like Mycosynth Golem .
Flag WIZman749 August 12, 2012 7:25 PM PDT

Aug 11, 2012 -- 5:30PM, Asy1umRat wrote:




 

  



ok, tryng t fix this up before I start. don't use the 4 x whatever in ther [dec k] brackets. it messes things up. 2, avoid spaces at the beginning and ending of [c ] [/c ]. I'll post a list in a sec.




what do you mean?

Flag Asy1umRat August 13, 2012 9:11 AM PDT
To keep your [deck ] list from looking messed up, like a few posts up, don't add the "x" between the number and the card name. The autocard adds it automatically. as for the [c ][/c ] part, I was just noting how you had messed up earlier.
Flag WIZman749 August 13, 2012 9:14 AM PDT
ok, i get it, i was just copying and pasting from one website and i was wondering.
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