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10 months ago ::
Aug 05, 2012 - 7:07AM
#1
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Date Joined:
Jun 14, 2012
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Auto card is your friend. Lightning bolt. -->. [ c] lightning bolt [ / c]. --> lightning bolt or replace c with deck and lightning bolt with your decklist.
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10 months ago ::
Aug 06, 2012 - 7:03AM
#2
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Date Joined:
Jun 14, 2012
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anyone? i need help!
Auto card is your friend. Lightning bolt. -->. [ c] lightning bolt [ / c]. --> lightning bolt or replace c with deck and lightning bolt with your decklist.
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10 months ago ::
Aug 06, 2012 - 7:06AM
#3
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Date Joined:
Nov 17, 2011
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Energy Chamber is a good thing to add. Also look into the proliferate mechanic.
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10 months ago ::
Aug 06, 2012 - 11:30AM
#4
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Date Joined:
Sep 14, 2005
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10 months ago ::
Aug 07, 2012 - 8:42AM
#5
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Date Joined:
Jun 14, 2012
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Auto card is your friend. Lightning bolt. -->. [ c] lightning bolt [ / c]. --> lightning bolt or replace c with deck and lightning bolt with your decklist.
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10 months ago ::
Aug 07, 2012 - 12:48PM
#6
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Date Joined:
Sep 14, 2005
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better, but you've still got too many lands those slots could be used for extra cards. I still don't think you need the ravagers I'd drop it for either more tempered steel or spirit mantles. I'd drop the energy chambers for more Steel overseers(it's a much better card). I'd also drop the hybrid and the lancer in favor of more Stingers, flying on turn 2 is WAY better than haste on turn 4 or first strike on turn 7. 2 other cards that would help this deck that you may want to look at are Mycosynth Golem to make everything super cheap(in which case I'd swap some of you plains and forests for 2 or 3 playsets of the artifact lands, or something like Voltaic Key to untap the throne or steel overseer
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10 months ago ::
Aug 07, 2012 - 3:12PM
#7
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Date Joined:
Jun 14, 2012
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Auto card is your friend. Lightning bolt. -->. [ c] lightning bolt [ / c]. --> lightning bolt or replace c with deck and lightning bolt with your decklist.
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10 months ago ::
Aug 08, 2012 - 11:09AM
#8
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Date Joined:
Sep 14, 2005
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Ok, now this looks pretty dangerous. The only change to this one i'd make is to drop the arcbound overseer to put the Throne of geth back in and only because A) the overseer costs 8 and unless you luck-out and get the golem in play early he takes forever to get out, and B) the Throne can be used multiple times a turn with the keys out.
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10 months ago ::
Aug 08, 2012 - 12:47PM
#9
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Arcbound Ravager is THE most dangerous of the arcbound creatures. He makes combat miserable for the other player, since you can just sac blocked creatures (and if they have modular, ravager gets HUGE) and then sac ravager to itself, and modular its 30 counters onto your ornithopter. Add Disciple of the Vault or Blood Artist (or hell, both), and DARE your opponent to make good blocking decisions: Spoiler:
Show
SPOILER: They cant. Cards to look for: Ornithopter Memnite Galvanic Blast Signal Pest Springleaf Drum Cranial Plating Disciple of the Vault / Blood Artist Or just look up Legacy affinity lists and go from there (there are some expensive cards you can leave out for casual play). But for the love of god, leave the ravagers in. Heck, get more of them. You should have 4 in there. There's a reason he was banned while he was in standard.
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10 months ago ::
Aug 08, 2012 - 1:12PM
#10
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Date Joined:
Sep 14, 2005
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True he's scary for ditching blocked creatures but the throne can do the same thing with a better ability plus its not weak to something like Swat , I do like your other cards better mine also ran Leonin Elder as just a little more F.U.
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