Set #3 of the Eldangard block is slowly nearing completion, despite constant distractions. But there are a few cards that I'm not too fond of that I'm tempted to just bury in the set as filler content or something...
But I'm not gonna do that! I'm gonna post some of the cards that I have issues with or maybe feel like cutting, and hopefully get some feedback. Who knows, maybe I can fix them, or they're not as bad as I think.
World's Edge Journey
Instant (Uncommon)
Exile target creature. At the beginning of the next end step, that creature’s controller creates a token that’s a copy of it.
The above makes a bit more sense in context, but even then it seems slightly parasitic and confusing for no good reason. I'm pushing the "tokens matter" theme in the third set, and maybe overdoing it a bit, with lots of effects that specifically affect (or exclude) token creatures. I'm still using the Duplicate mechanic, which allows you to "kick" a creature spell to create a token copy of the creature when it enters the battlefield, and so there are some weird things like this:
Thengall Warmonger 
Creature - Human Soldier (Rare)
Duplicate


(You may pay an additional


as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
Vigilance
If Thengall Warmonger is a token, other creatures you control get +1/+1
2/2Lavaspew Brute 
Creature - Elemental Shaman (Uncommon)
Duplicate

(You may pay an additional

as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
When Lavaspew Brute enters the battlefield as a token, it deals 4 damage to target creature or player.
2/2I
almost made a 1/1 black creature with a huge Duplicate cost and had the ability "As long as this creature is a token, it gets +5/+5, has flying, and is a Demon in addition to its other types", but it just felt too weird. Maybe the Warmonger is too weird too.
Dazzling Plumage 

Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
Sacrifice Dazzling Plumage: Create two 1/1 blue Bird creature tokens with flying.
I'm really struggling to find more ways for Blue to create tokens. Makes me wish I'd flavored them as Illusions or something more nebulous rather than Birds. This one might be alright with the proper flavor, but it just feels... bleh.
Ornate Funeral 

Enchantment (Rare)
Whenever a creature dies, end the turn unless the active player pays
(Exile all spells and abilities on the stack. The current player discards down to his or her maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)Maybe this is an area of the game best left unexplored. Seems dangerous.
Everburning Flame
Sorcery (Common)
Everburning Flame deals 2 damage to target creature or player.
Add

to your mana pool.
And one last big mythic:
Virthand, Glory Reaper 


Legendary Creature - Angel Avatar (Mythic)
Flying, lifelink
XX



: When target nontoken creature other than Virthand, Glory Reaper dies this turn, you create X token copies of it.
4/5(EDIT: X-mana symbol still doesn't work? What's the fix for that again?)
(EDIT: Tried Mown's suggestion but didn't get it to work. Do I use "mc" tags around it or what?)