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11 months ago  ::  Aug 04, 2012 - 2:48AM #1
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802
So this is just an idea right now, it obviously can be improved and stabilized. I have no intentions of winning tourneys with it, but if I do it's a bonus so I'm really just looking to make it the best that the idea can be. The idea is to make traitors of the enemy's monsters, then cloudshift them to keep them on my side. America colors, but I'm thinking Aether might be a little hard to play. Here we go:

--Traitors--
3 x Act of Treason
3 x Traitorous Blood
3 x Mark of Mutiny
4 x Zealous Conscripts

--Stability--
4 x Restoration Angel
4 x Cloudshift
3 x Conjurer's Closet
4 x Ghostly Flicker
2 x Deadeye Navigator

--Defense--
3 x Aether Adept
3 x Stonehorn Dignitary

--Mana--
3 x Glacial Fortress
3 x Sulfur Falls
4 x Clifftop Retreat
2 x Island
6 x Plains
6 x Mountain

What do you guys think?
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11 months ago  ::  Aug 04, 2012 - 2:59AM #2
Nocculum
Date Joined: May 28, 2012
Posts: 541
A few copies of Mystic Retrieval and you're a lot closer to a strong build than you might think. The only downside I can see is against opponents who don't need creatures to win. You've got Conscripts for that, though.

Hexproof, on the other hand, is going to give you headaches. Perhaps some indirect removal, even something as broad as Terminus for absolute must have get out of bad scenarios?
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Lady Rade Rade (Standard Werewolf)
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11 months ago  ::  Aug 04, 2012 - 3:03AM #3
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802

Aug 4, 2012 -- 2:59AM, Nocculum wrote:

A few copies of Mystic Retrieval and you're a lot closer to a strong build than you might think. The only downside I can see is against opponents who don't need creatures to win. You've got Conscripts for that, though.

Hexproof, on the other hand, is going to give you headaches. Perhaps some indirect removal, even something as broad as Terminus for absolute must have get out of bad scenarios?




Hm, I can see mystic being a very good fit. I don't play much red so most of the effective cards in the color escape my knowledge.

And Hexproof really would give me a headache, I was just thinking that. Hexproof decks aren't too common, however, if I run across one a Geist of Saint Traft will just wreck my day. I was thinking of siding in Bonfire of the Damned against that kind of deck, even hardcasting it wouldn't be an issue except maybe against that tree guy in mono green. But mono green also will have enough big stompies for me to have fun with.

RDW could also eat my face. Sideboard in Witchbane Orb for the lawls.

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11 months ago  ::  Aug 04, 2012 - 3:05AM #4
MuuMyuki
Date Joined: Mar 4, 2010
Posts: 365
If you really want to be a ****, try Sundial of the Infinite . It causes the turn to end without reaching the end step, thereby letting you keep the creature.
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11 months ago  ::  Aug 04, 2012 - 3:09AM #5
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802

Aug 4, 2012 -- 3:05AM, MuuMyuki wrote:

If you really want to be a ****, try Sundial of the Infinite . It causes the turn to end without reaching the end step, thereby letting you keep the creature.





I originally thought of that too, however, the effects state "at the end of the turn" not "at the beginning of the end step" so I would still have to return the creatures. 

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11 months ago  ::  Aug 04, 2012 - 3:26AM #6
Nocculum
Date Joined: May 28, 2012
Posts: 541
Witchbane Orb is a perfect sideboard card in Standard for any deck, if you have them, run it. Same goes for Bonfire of the Damned . If you can main deck it, and like you say, hard cast it, you've got a solid solution to Hexproof and the like, and you can get it back with Mystic as well.

You might try Seraph Sanctuary in this deck, too. There will be times when you've no legitimate second target for Ghostly Flicker , so hitting the land will net you an extra life. It also allows you to regain life over the course of the game through Restoration Angel , which can potentially Flicker itself in and out with Deadeye Navigator if you're in a position to want to limit burn and aggro's damage output.

Off the top of my head, I can't think of any other lands in Standard that would give you similiar options. Mycosynth Wellspring and Ichor Wellspring could be other options to consider, but that might be diluting the focus of the deck too much for the sake of card drawing. 
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11 months ago  ::  Aug 04, 2012 - 3:35AM #7
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802
I don't think I like Bonfire in the maindeck too much, simply because if I'm doing it right it won't have much use unless it's game one against hexproof/tokens. I should be able to stop what they try and do by simply taking there stuff and keeping it. Or even just punching themselves in the face with their own creatures when I don't have a flicker in-hand.

I also don't quite think the Sanctuary would work too well just because I'd have to cut mana, which is already difficult enough in three colors, and then I'd have to use my best flickering card to gain 1 life. I'd rather use the Ghostly flicker on Restoration angel and conscript at the same time.

flicker conscript and angel simotaneously
they enter battlefield
I have priority, so I have conscript etb first, then resto etb
flicker the controlled creature with angel's etb
profit? 
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11 months ago  ::  Aug 04, 2012 - 4:24AM #8
SeishinKizuna
Date Joined: Jul 19, 2012
Posts: 417
Lol, This is such a troll deck. I recommend adding in a Hellkite for the extra win condition. Flickering him is beastly. It seems you have nothing going for you until turn 4 so I think you need something to either get mana out faster or regain life. Pristine Talisman comes to mind. Maybe a Fog Bank or two or Blade Splicer This deck still has a huge weakness to mono black control though. Keep in mind Zealous Conscripts can take over planeswalkers.
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11 months ago  ::  Aug 04, 2012 - 5:18AM #9
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802

Aug 4, 2012 -- 4:24AM, SeishinKizuna wrote:

Lol, This is such a troll deck. I recommend adding in a Hellkite for the extra win condition. Flickering him is beastly. It seems you have nothing going for you until turn 4 so I think you need something to either get mana out faster or regain life. Pristine Talisman comes to mind. Maybe a Fog Bank or two or Blade Splicer This deck still has a huge weakness to mono black control though. Keep in mind Zealous Conscripts can take over planeswalkers.




Unfortunately Planeswalkers are the only thing I can't take control of permanently. And you're right, my defense is low and I kind of want to work on it. I don't really like fog bank because he's useless to me after t4. Bladesplicer is okay, but not speeding anything up. I am thinking Gideon's Lawkeeper to tap down whatever. If it's really that nessicary I can use a control effect on him and tap 2 things in one turn. He should stall long enough for me.

@mbc: I don't think I'll have any problems against this deck type. MBC usually leads to big black stompies as endgame (I'm looking at YOU Griselbrand!). I like stompies. 

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11 months ago  ::  Aug 04, 2012 - 5:47AM #10
SeishinKizuna
Date Joined: Jul 19, 2012
Posts: 417
I personally use Mimic Vat and my opponents creatures more than my own, but I do have a Griselbrand and a Lashwrithe which I'm assuming if you take over you just get the 0/0 Germ token.
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