|
10 months ago ::
Aug 03, 2012 - 10:11PM
#1
|
Date Joined:
Jul 18, 2012
|
???
Do they offset?
|
|
|
|
10 months ago ::
Aug 04, 2012 - 12:27AM
#2
|
Date Joined:
Oct 23, 2003
|
The extra turns will be taken in reverse order to which they were awarded. They all happen after the current turn, sequentially. 500.7. Some effects can give a player extra turns. They do this by adding the turns directly after the current turn. If a player gets multiple extra turns or if multiple players get extra turns during a single turn, the extra turns are added one at a time. The most recently created turn will be taken first.
So Twincast resolves first, giving you an extra turn, then Time Warp resolves, giving the opponent an extra turn. As the opponent's extra turn was more recently created, they take this first. Then you get your extra turn. Then normal play resumes.
Opponent standard turn Opponent extra turn Your extra turn Your standard turn Opponent standard turn ...
|
|
|
|
10 months ago ::
Aug 04, 2012 - 1:16AM
#3
|
Date Joined:
Jul 14, 2012
|
Looks like Magic Inception!
|
|
|
|
10 months ago ::
Aug 04, 2012 - 5:58AM
#4
|
Date Joined:
Oct 23, 2003
|
I thought of a simpler way of looking at extra turns.
Imagine there is a "stack" for extra turns (but let's call it a pile to avoid confusion). Each time an extra turn is awarded, it's put on the top of the pile.
For each new turn that is about to begin, look at the pile. If there are any extra turns on it, the one on top of the pile happens (and is then removed from the pile). Or if the pile is empty, you continue with the next normal turn in sequence.
This analogy is especially useful I think if extra turns are awarded during extra turns.
|
|
|
|
10 months ago ::
Aug 04, 2012 - 7:11AM
#5
|
Date Joined:
Jan 28, 2006
|
Reminds me of a deck a friend of mine used. He would have Hive Mind in play and cast Final Fortune . The Hive Mind copy resolves first, so his opponent takes an extra turn before him and loses the game. Works in multiplayer as well, with any number of players even. With 5 other players for example, Final Fortune is cast, then copied for each. Each other player takes an extra turn and loses the game before it comes around to his. The deck also used Chronatog s, so if something went awry he could us the Chronatog's ability to skip his Final Fortune turn so he wouldn't lose the game at the end of it. It also had strategies involving Imprinting Final Fortune on Isochron Scepter . He'd use the Scepter, untap it with Voltaic Key and use it again, then drop Eater of Days via Aether Vial . The Eater would eat his Final Fortune turns so he doens't lose the game, and his opponent doesn't get any extra turns. It was a pretty fun deck.  Anyway, I digress...
|
|
|
|
10 months ago ::
Aug 04, 2012 - 10:44AM
#6
|
|
|
Actually... I dont think that works Splatter.
Hive Mind in play, I cast Final Fortune. The other players would make copies. Copies resolve, then my original spell resolves. My extra turn comes first. I lose before my opponents do.
|
|
|
|
10 months ago ::
Aug 04, 2012 - 11:17AM
#7
|
Date Joined:
Aug 11, 2008
|
Actually... I dont think that works Splatter.
Hive Mind in play, I cast Final Fortune. The other players would make copies. Copies resolve, then my original spell resolves. My extra turn comes first. I lose before my opponents do.
In Scatter's first example the player with Hive Mind would have to have a Chronotog or Eater of Days ready to go immediately. Then, once turns were awarded, he'd have to sac his next turn. Then everyone else gets 1 turn before they lose and you know in a multiplayer game they're all going to be gunning for you. Not because they would have a chance to win if they removed you (obviously the last guy to play would win) but more to ensure that the combo player loses.
Chancellor of the Spires is one of the worst cards in the deck. With only two of them, you are almost never going to get one in your starting hand. If you do get it in your starting hand, it will just sit there. If you get to cast it, it will get burned immediately. - gombl3r CW is NOT how a mono blue deck should work. -Khronikos If anyone in our little group believes in prayer ... we could use all you can give us. Edit: My name is Mark. It wouldn't be right to pray for the devil. -thedevilwuster
|
|
|
|
10 months ago ::
Aug 04, 2012 - 12:01PM
#8
|
Date Joined:
Jul 18, 2012
|
Actually... I dont think that works Splatter.
Hive Mind in play, I cast Final Fortune. The other players would make copies. Copies resolve, then my original spell resolves. My extra turn comes first. I lose before my opponents do.
I was wondering that too, because by the first few responses, it resolves for you first.
|
|
|
|
10 months ago ::
Aug 04, 2012 - 12:02PM
#9
|
Date Joined:
Jul 18, 2012
|
Chronotog or Eater of Days just tag them since I don't know what they are...
|
|
|
|
10 months ago ::
Aug 04, 2012 - 12:27PM
#10
|
Date Joined:
Jan 28, 2006
|
Actually... I dont think that works Splatter.
Hive Mind in play, I cast Final Fortune. The other players would make copies. Copies resolve, then my original spell resolves. My extra turn comes first. I lose before my opponents do.
From Gatherer:
If a player casts an instant or sorcery spell, Hive Mind's ability triggers and is put on the stack on top of that spell. Hive Mind's ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that's the player who cast the original spell, the player to that player's left) puts his or her copy on the stack, choosing new targets for it if he or she likes. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)
Final Fortune is cast and put on the stack. Then the Hive Mind card's ability is put on the stack. Hive Mind resolves putting a copy of Final Fortune on the stack for each player (on top of the original which has yet to resolve). Each copy resolves. Then the original Final Fortune, the very first thing put on the stack, resolves giving you an extra turn. All the copies turns resolved first, so they happen first. Each player that had a copy of Final Fortune takes an extra turn and then loses the game. The original spell was the first on the stack, but it was the last to resolve so it happens last.
In essense:
Player A casts Final Fortune. Player B through E each get a copy of Final Fortune cast on them. They go on the stack as follows: A B C D E. Last thing on the stack resolves first so they resolve as follows: E D C B A. Player E takes an extra turn and loses the game. Player D takes an extra turn and loses the game. Player C takes an extra turn and loses the game. Player B takes an extra turn and loses the game. Player A wins the game by default.
|
|
|