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Switch to Forum Live View [RTR-ICD] Jarad, Golgari Lich Lord
10 months ago  ::  Aug 09, 2012 - 6:11AM #101
infinight
Date Joined: Aug 8, 2011
Posts: 887

Aug 9, 2012 -- 1:03AM, Maurice wrote:

Aug 8, 2012 -- 6:57AM, Captain_Kidney wrote:

The fact that you have to sac 'another' creature probably renders this Commander-only playable.




Why? There are plenty of sac-decks that can use this as another accelerator. I could think of an interesting combo with Gravecrawler . Besides, it could also be interesting to sac one of your attackers when it gets chomped down by an opponent's blockers.




Don't forget Ghoultree ... I'm really seeing the potential of G/B zombie tribal and am pretty glad ghoultree was made made a zombie now (even if it does seem a little weird).

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10 months ago  ::  Aug 09, 2012 - 9:55AM #102
oraymw
Date Joined: Mar 25, 2009
Posts: 991
I'm sure this has been mentioned in the eleven pages of posts before my own, but I really don't want to read through them.

In any case, he looks like he'll make for a pretty good EDH general. He's big enough that he can threaten a kill by himself, and being able to fling creatures is pretty useful in EDH. You might use the recur ability as some point, once he gets too expensive. Overall, great card.

As for other formats, it might be playable in limited, though you are seriously constricting your mana by picking him up. You probably won't recur him very often there, so he's just going to be a Lhurgoyf that can sacrifice himself, but that is extremely hard on your mana. That is probably playable, but not bomb worthy by any means. 


Check out Ars Arcanum, my stat based series on Magic Limited, over at PureMTGO. Here is a link to the archive: http://goo.gl/Zvh6Q
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10 months ago  ::  Aug 09, 2012 - 9:59AM #103
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,857

Aug 9, 2012 -- 9:55AM, oraymw wrote:

a Lhurgoyf that can sacrifice himself


he can't

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10 months ago  ::  Aug 09, 2012 - 10:01AM #104
oraymw
Date Joined: Mar 25, 2009
Posts: 991

Aug 9, 2012 -- 9:59AM, Enigma256 wrote:

Aug 9, 2012 -- 9:55AM, oraymw wrote:

a Lhurgoyf that can sacrifice himself


he can't




Obviously I read through this too fast. I'm sure that has been covered extensively in the 11 pages of forum posts that I didn't read as well Thanks for pointing it out though.

In any case, that makes him significantly worse in limited, though still playable by all means. 



Check out Ars Arcanum, my stat based series on Magic Limited, over at PureMTGO. Here is a link to the archive: http://goo.gl/Zvh6Q
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10 months ago  ::  Aug 09, 2012 - 10:04AM #105
ChainedNBeaten
Date Joined: Apr 26, 2010
Posts: 626
In limited he is more of a stalemate breaker finishes a game quick. Just sac all your guys. 
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10 months ago  ::  Aug 09, 2012 - 10:10AM #106
Earthdawn
Date Joined: Oct 28, 2008
Posts: 1,489

Aug 9, 2012 -- 2:11AM, Magicmeow wrote:

I wish he wouldn't just grow from creatures. This way he would be more and more powerful after every resurrection.
Maybe that would be too much, but awesome flavorwise imho.




I would have liked +1/+1 for each creature AND land.  That way his third ability doesn't set you back too much.


   
   
   
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10 months ago  ::  Aug 09, 2012 - 10:27AM #107
Banderbear
Date Joined: Aug 25, 2011
Posts: 444

Aug 9, 2012 -- 9:55AM, oraymw wrote:


In any case, he looks like he'll make for a pretty good EDH general. He's big enough that he can threaten a kill by himself, and being able to fling creatures is pretty useful in EDH. You might use the recur ability as some point, once he gets too expensive. Overall, great card.
 




The fact that his second ability hits every opponent makes him fairly potent in EDH too, though it's a shame it causes life loss rather than general damage, though that possibly would have been a bit TOO broken in EDH.

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10 months ago  ::  Aug 09, 2012 - 10:30AM #108
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,857
"commander damage" is only combat damage anyway, so even if it was damage it would only change something if you give him infect

now there's an idea
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10 months ago  ::  Aug 09, 2012 - 10:41AM #109
Banderbear
Date Joined: Aug 25, 2011
Posts: 444

Aug 9, 2012 -- 10:30AM, Enigma256 wrote:

"commander damage" is only combat damage anyway, so even if it was damage it would only change something if you give him infect

now there's an idea




That would be somewhat terrifying... But yeah I'd forgotten commander damage only cares about Combat Damage, it doesn't really come up with my play group.

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10 months ago  ::  Aug 09, 2012 - 12:16PM #110
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,097

Aug 9, 2012 -- 10:41AM, Banderbear wrote:

Aug 9, 2012 -- 10:30AM, Enigma256 wrote:

"commander damage" is only combat damage anyway, so even if it was damage it would only change something if you give him infect

now there's an idea




That would be somewhat terrifying... But yeah I'd forgotten commander damage only cares about Combat Damage, it doesn't really come up with my play group.




Except he causes life loss, not damage.

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