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10 months ago  ::  Aug 04, 2012 - 12:16PM #11
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Aug 3, 2012 -- 8:05AM, TheMOTI wrote:

Since every creature mechanic can be flavored in many different ways, pretty much any creature mechanic is green by that logic.




That's supposed to be how it works. Green doesn't get creature mechanics because of "balance issues", according to MaRo. (This is why the Multiverse is almost entirely bee-free, for instance.) Exactly when monogreen anything has dominated any format, I don't know.

This "balance" tends to produce fail like _insert Hurricane knockoff_ that is decidedly not green, flavorfully or mechanically. And other weirdness. Green gets strictly-worse versions of the shade ability, even though temporary power/toughness boosting is supposed to be primary in green, and Rootwalla was originally black.

Aug 3, 2012 -- 8:05AM, TheMOTI wrote:

How does the black flavor work anyway? How does a planeswalker benefit from his summoned vampires? Does the vampire drain the blood and put it in a cup and give it to his master to drink? Similarly with predation.




Could be sadism too.

Aug 3, 2012 -- 3:10PM, Shamsiel wrote:

I guess the implication is that , being the colour of growth and fertility, isn't okay with parasitism. In fact, symbiosis vs parasitism is the reason why hates .




No, it's interdependence and parasitism.

Retroviruses are green, since they don't do anything but reproduce, but they are parasites. (Also, they change very rapidly.)

Aug 3, 2012 -- 3:10PM, Shamsiel wrote:

falls under the same problem, but unlike , it isn't associated with life. is in fact sometimes associated with death, as in Kamigawa and New Phyrexia.




No evil in NPH? Glistener Elf would like to have a word or two with you. Hope you're not afraid of needles.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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10 months ago  ::  Aug 04, 2012 - 12:20PM #12
Shamsiel
Date Joined: Mar 7, 2011
Posts: 1,753
No, but even in New Phyrexia, is associated with life, like Noxious Revival and whatever.

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10 months ago  ::  Aug 04, 2012 - 1:44PM #13
mepersoner
Date Joined: Oct 9, 2011
Posts: 221

Aug 4, 2012 -- 12:16PM, bay_falconer wrote:

That's supposed to be how it works. Green doesn't get creature mechanics because of "balance issues", according to MaRo. (This is why the Multiverse is almost entirely bee-free, for instance.) Exactly when monogreen anything has dominated any format, I don't know.




Mono-green is pretty good right now.  Also, I think green is in more decks than any other color at the moment, might be the best color in standard right now.

Also, survival of the fittest was maybe the best legacy deck of all time and used a lot of green.

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10 months ago  ::  Aug 06, 2012 - 7:15AM #14
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Aug 4, 2012 -- 12:20PM, Shamsiel wrote:

No, but even in New Phyrexia, is associated with life, like Noxious Revival and whatever.




You realize, of course, that New Phyrexia is life. Its flavor is that of an infection.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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10 months ago  ::  Aug 06, 2012 - 7:40AM #15
Shamsiel
Date Joined: Mar 7, 2011
Posts: 1,753
Yes, but it is overall associated with death-like imagery and powers. Even the Machine Othodoxy has decidely skeletical motiffs and powers based on sapping away the life of your enemies.

The exception is the Green faction, which retains Green's associations with life.

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10 months ago  ::  Aug 06, 2012 - 11:17AM #16
chronego
Date Joined: Jul 6, 2011
Posts: 1,274
Phyrexia is kind of about New Life Through Death.

The old you dies and is replaced/improved to give you a new, "better" existence.

The removal of organic material, replacing it with unliving metal.

The quashing of individuality and the sense of a self, in favor of being little more than a cog in a machine...

Some of the new factions in New Phyrexia were less about death than Old Phyrexia was, but I don't think you can honestly say that "New Phyrexia is life".
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10 months ago  ::  Aug 11, 2012 - 12:44PM #17
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710
Still, an infection is life. Not life like you might want it, but life.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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10 months ago  ::  Aug 11, 2012 - 9:17PM #18
chronego
Date Joined: Jul 6, 2011
Posts: 1,274

Aug 11, 2012 -- 12:44PM, bay_falconer wrote:

Still, an infection is life. Not life like you might want it, but life.


In our world, yes. But the Phyrexian infection is one of magic. It corrupts life, but I don't really think it is, itself, alive.

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10 months ago  ::  Aug 12, 2012 - 7:42AM #19
KeeperofManyNames
Date Joined: Dec 12, 2008
Posts: 10,407
Old Phyrexian scriptures talk of things like endless evolution, the importance of natural selection, and the ultimate conquest of Death to achieve godhood.

There's always been a touch of Green in Phyrexia, despite the Ineffable's basic nature. 
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10 months ago  ::  Aug 12, 2012 - 10:29AM #20
Its_Always_42
Date Joined: Jul 24, 2010
Posts: 1,092
I'm going to argue against that. You may or may not remember a thread several years back which tied Magic's colors to its lands. willpell, when he was here, had often deep things to say about the color pie, and I still use that thread to describe colors.

To excerpt from willpell's thread:

And finally we come to the swamp.  Like a forest, a swamp is a very fecund place, but
mostly for the smallest and most straightforward of lifeforms.  Even if mages and other
inhabitants of medieval Dominia don't know what bacteria are, they can look at insects,
parasitic worms, and other such small, simple, merciless lifeforms which operate on much
the same principles.  A swamp is a place where life decays and feeds lesser forms of life,
exactly the inverse of a forest where trees grow so huge that smaller plants must grow
out of their trunks in order ot reach the sun.  Few large or complex lifeforms can
succeed in the ultra-competitive environment of a bracken or bog, and so the inherent
nature of black mana is tied to such cutthroat congestion and the relentlessness it
engenders in those who would flourish there.  This can be seen in the underbelly of a
city's criminal element just as easily as in a peat marsh; it is also present, though less
visible, in more refined circumstances, which the black-aligned figure could turn ugly at
any minute, so they make a point of never losing their edge.  Furthermore, these
inviduals realize that no matter how successful they are, their eventual death is
inevitable, and so they are often not content to settle for getting the good things that
supposedly come to those who wait; they seize their opportunities out of a sort of
desperation, determined to live to the fullest in case they don't get the chance later,
but being more careful than the red-aligned to prepare for the possibility that they will
have to live with those consequences after all.  Basically, they prepare for the worst,
knowing that it usually happens - a lesson they can see demonstrated in the fates of those
who fail to take the swamp seriously.




There's nothing really I can add to that. It's so succint I think it says by itself why there's no in (old) Phyrexia.

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Jul 26, 2012 -- 7:23AM, KeeperofManyNames wrote:

That was probably the most deranged introduction I ever have seen.

Award.

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Aug 25, 2012 -- 1:13AM, Barinellos wrote:

Aug 25, 2012 -- 1:09AM, Its_Always_42 wrote:

I suppose the downside is that it would be just like now, only in the future. And I couldn't get on the internet for places like this, because... well... you saw the episode. Not that going online full-body wouldn't be cool...



All I know is that this place would be a lot steamier if we went in full body.
And I'd blame Keeper for it.




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Feb 15, 2013 -- 3:18PM, KeeperofManyNames wrote:

Oh my god dude you've gotta stop lighting your own stuff on fire periodically.



Time for me to show off.

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