I mean, it's easy to see why has it, but , as much as I like to villainise it, doesn't strike me as very vampiric.
The KnightofSerra dude appearently thought it was "rewards" for slaughtering people, but then again he's not very smart.
BTW, why isn't it in ? is the colour of life, after all.
So, has lifelink in :w: ever been explained properly?I mean, it's easy to see why :b: has it, but :w:, as much as I like to villainise it, doesn't strike me as very vampiric.The KnightofSerra dude appearently thought it was "rewards" for slaughtering
but seriously it's a form of healing magic that draws on a creature's strength to aid its allies.
That doesn't make much sense though. Lifelink feels because 1) it involves creatures, and 2) it can be flavored as predation. (Kresh the Bloodbraided 's ability can too.) The second reason also feels very , such as vampires, and the inherent sadism of it.
Basically blame the people who made Legends. Spirit Link gave it an aura, even if it's kinda the antithesis of white, much like red vigilance .
That doesn't make much sense though. Lifelink feels because 1) it involves creatures, and 2) it can be flavored as predation. ( Kresh the Bloodbraided 's ability can too.) The second reason also feels very , such as
but seriously it's a form of healing magic that draws on a creature's strength to aid its allies.
That doesn't make much sense though. Lifelink feels because 1) it involves creatures, and 2) it can be flavored as predation. (Kresh the Bloodbraided 's ability can too.) The second reason also feels very , such as vampires, and the inherent sadism of it.
Basically blame the people who made Legends. Spirit Link gave it an aura, even if it's kinda the antithesis of white, much like red vigilance .
Since every creature mechanic can be flavored in many different ways, pretty much any creature mechanic is green by that logic.
Spirit link is people in a group helping each other by killing people outside the group. That's pretty white, imo.
How does the black flavor work anyway? How does a planeswalker benefit from his summoned vampires? Does the vampire drain the blood and put it in a cup and give it to his master to drink? Similarly with predation.
That doesn't make much sense though. Lifelink feels because 1) it involves creatures, and 2) it can be flavored as predation. ( Kresh the Bloodbraided 's ability can too.) The second reason also feels very , such as
BTW, why isn't it in ? is the colour of life, after all.
MaRo has said that they've thought about lifelink in green and have avoided it because green and white have a lot in common already.
Which doesn't explain why they haven't moved it from White to Green. It makes a lot more sense in Green than White, both flavorfully and mechanically.
MaRo has said that they've thought about lifelink in green and have avoided it because green and white have a lot in common already.[/quote]Which doesn't explain why they haven't moved it from White to Green. It makes a lot more sense in Green than W
I guess the implication is that , being the colour of growth and fertility, isn't okay with parasitism. In fact, symbiosis vs parasitism is the reason why hates .
falls under the same problem, but unlike , it isn't associated with life. is in fact sometimes associated with death, as in Kamigawa and New Phyrexia.
Therefore, can't really produce life. Most healing spells are in fact damage prevention spells, so they focus more on preventing harm from existing on the first place than to regenerate the already existing wounds.
Therefore, to actually produce life, might be forced to be parasitic. And, since lifelink is supposedly flavoured as "rewards" from slaughtering people, is fine with being a vampire.
I guess the implication is that :g:, being the colour of growth and fertility, isn't okay with parasitism. In fact, symbiosis vs parasitism is the reason why :g: hates :b:.:w: falls under the same problem, but unlike :g:, it isn't associated with lif
Personally, I've never really gotten the flavor of lifelink. It's like TheMOTI said, why does the controller gain life? I completely get and agree with the flavor of older vampires, like Sengir Vampire or Baron Sengir . It makes sense that they can steal life to make themselves stronger. How, flavorfully speaking, does a creature with lifelink transport that life energy to it's controller, and to TheMOTI's point, in the case of vampires, why would they?
I'm sure we could come up with reasons, it just seems odd to me.
Personally, I've never really gotten the flavor of lifelink. It's like TheMOTI said, why does the controller gain life? I completely get and agree with the flavor of older vampires, like Sengir Vampire or Baro
BTW, why isn't it in ? is the colour of life, after all.
MaRo has said that they've thought about lifelink in green and have avoided it because green and white have a lot in common already.
Which doesn't explain why they haven't moved it from White to Green. It makes a lot more sense in Green than White, both flavorfully and mechanically.
Probably because something like that takes time to integrate, and besides, you have 15+ years' worth of white cards with some variation of lifelink. Even if you were to have any new lifelink cards start in Green, there'll always be past sets and new players looking back and thinking, "What makes this life-giving wurm any different from that soul-attached hawk?"
As for me, when lifelink is in black, ala Vampiric Link , I can totally understand. But when some shiny staff gets waved around or some completely unexplained four-eyed snake thingy comes around, I'm naturally a little confused. I usually shy away from these effects when making my decks, because, well... I'm a Vorthos, darn it! I need more than mechanics and fancy images to make a deck about me.
So, yeah. I'm as lost as any of you, and would love some explanation - maybe about how these spells link your spirits or some such, or that they allow you to drain the ambient life energy that's released when your opponent is injured or something...
MaRo has said that they've thought about lifelink in green and have avoided it because green and white have a lot in common already.[/quote]Which doesn't explain why they haven't moved it from White to Green. It makes a lot more sense in Green than W
Since every creature mechanic can be flavored in many different ways, pretty much any creature mechanic is green by that logic.
That's supposed to be how it works. Green doesn't get creature mechanics because of "balance issues", according to MaRo. (This is why the Multiverse is almost entirely bee-free, for instance.) Exactly when monogreen anything has dominated any format, I don't know.
This "balance" tends to produce fail like _insert Hurricane knockoff_ that is decidedly not green, flavorfully or mechanically. And other weirdness. Green gets strictly-worse versions of the shade ability, even though temporary power/toughness boosting is supposed to be primary in green, and Rootwalla was originally black.
How does the black flavor work anyway? How does a planeswalker benefit from his summoned vampires? Does the vampire drain the blood and put it in a cup and give it to his master to drink? Similarly with predation.
I guess the implication is that , being the colour of growth and fertility, isn't okay with parasitism. In fact, symbiosis vs parasitism is the reason why hates .
No, it's interdependence and parasitism.
Retroviruses are green, since they don't do anything but reproduce, but they are parasites. (Also, they change very rapidly.)
falls under the same problem, but unlike , it isn't associated with life. is in fact sometimes associated with death, as in Kamigawa and New Phyrexia.
No evil in NPH? Glistener Elf would like to have a word or two with you. Hope you're not afraid of needles.
That's supposed to be how it works. Green doesn't get creature mechanics because of "balance issues", according to MaRo. (This is why the Multiverse is almost entirely bee-free, for instance.) Exactly when monogreen anything has dominated any format,
That's supposed to be how it works. Green doesn't get creature mechanics because of "balance issues", according to MaRo. (This is why the Multiverse is almost entirely bee-free, for instance.) Exactly when monogreen anything has dominated any format, I don't know.
Mono-green is pretty good right now. Also, I think green is in more decks than any other color at the moment, might be the best color in standard right now.
Also, survival of the fittest was maybe the best legacy deck of all time and used a lot of green.
Mono-green is pretty good right now. Also, I think green is in more decks than any other color at the moment, might be the best color in standard right now.Also, survival of the fittest was maybe the best legacy d
Yes, but it is overall associated with death-like imagery and powers. Even the Machine Othodoxy has decidely skeletical motiffs and powers based on sapping away the life of your enemies.
The exception is the Green faction, which retains Green's associations with life.
Yes, but it is overall associated with death-like imagery and powers. Even the Machine Othodoxy has decidely skeletical motiffs and powers based on sapping away the life of your enemies.The exception is the Green faction, which retains Green's associ
The old you dies and is replaced/improved to give you a new, "better" existence.
The removal of organic material, replacing it with unliving metal.
The quashing of individuality and the sense of a self, in favor of being little more than a cog in a machine...
Some of the new factions in New Phyrexia were less about death than Old Phyrexia was, but I don't think you can honestly say that "New Phyrexia is life".
Phyrexia is kind of about New Life Through Death.The old you dies and is replaced/improved to give you a new, "better" existence.The removal of organic material, replacing it with unliving metal.The quashing of individuality and the sense of a self,
Old Phyrexian scriptures talk of things like endless evolution, the importance of natural selection, and the ultimate conquest of Death to achieve godhood.
There's always been a touch of Green in Phyrexia, despite the Ineffable's basic nature.
Old Phyrexian scriptures talk of things like endless evolution, the importance of natural selection, and the ultimate conquest of Death to achieve godhood.There's always been a touch of Green in Phyrexia, despite the Ineffable's basic nature.
I'm going to argue against that. You may or may not remember a thread several years back which tied Magic's colors to its lands. willpell, when he was here, had often deep things to say about the color pie, and I still use that thread to describe colors.
To excerpt from willpell's thread:
And finally we come to the swamp. Like a forest, a swamp is a very fecund place, but mostly for the smallest and most straightforward of lifeforms. Even if mages and other inhabitants of medieval Dominia don't know what bacteria are, they can look at insects, parasitic worms, and other such small, simple, merciless lifeforms which operate on much the same principles. A swamp is a place where life decays and feeds lesser forms of life, exactly the inverse of a forest where trees grow so huge that smaller plants must grow out of their trunks in order ot reach the sun. Few large or complex lifeforms can succeed in the ultra-competitive environment of a bracken or bog, and so the inherent nature of black mana is tied to such cutthroat congestion and the relentlessness it engenders in those who would flourish there. This can be seen in the underbelly of a city's criminal element just as easily as in a peat marsh; it is also present, though less visible, in more refined circumstances, which the black-aligned figure could turn ugly at any minute, so they make a point of never losing their edge. Furthermore, these inviduals realize that no matter how successful they are, their eventual death is inevitable, and so they are often not content to settle for getting the good things that supposedly come to those who wait; they seize their opportunities out of a sort of desperation, determined to live to the fullest in case they don't get the chance later, but being more careful than the red-aligned to prepare for the possibility that they will have to live with those consequences after all. Basically, they prepare for the worst, knowing that it usually happens - a lesson they can see demonstrated in the fates of those who fail to take the swamp seriously.
There's nothing really I can add to that. It's so succint I think it says by itself why there's no in (old) Phyrexia.
I'm going to argue against that. You may or may not remember a thread several years back which tied Magic's colors to its lands. willpell, when he was here, had often deep things to say about the color pie, and I still use that thread to describe col
I don't see white lifelink as stealing life; I see it as an aura that heals as it deals damage. I think of it as a karma thing: in order to keep balance, when harm is done to one individual, another is healed. This balance is very much in tune with white.
As to the topic:I don't see white lifelink as stealing life; I see it as an aura that heals as it deals damage. I think of it as a karma thing: in order to keep balance, when harm is done to one individual, another is healed. This balance is very mu