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Magic: The Gathering Casual Decks White/Blue Spirit Deck. Suggestions/Comments?
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11 months ago  ::  Aug 02, 2012 - 2:06PM #1
JararoNatsu
Date Joined: Aug 2, 2012
Posts: 57
*Note: This is an updated version of my deck*


Land:
Islands x9
Plains x8
Sejiri Refuge x1
Azorius Chancery x1
Sejiri Steppe x1

Creatures:
Moon Heron x3
Kabuto Moth  x1
Sky Spirit x1
Dungeon Geists x2
Latch Seeker x2
Spectral Rider x2
Chapel Geist x3
Soulbound Guardians x2
Drogskol Captain x4
Soulsworn Jury x1
Gallows Warden x1
Windreaver x1
Wall of Denial x1
Drogskol Reaver x2

Spells:
Angel's Mercy x1
Mana Leak x2
Smite the Monstrous x1
Geist Snatch x4
Spirit Mantle x1
Solemn Offering x1
Ice Cage x1
Mind Control x1
Overrule x1
Dream Twist x1
Steel of the Godhead x1

Total: 60

This deck has worked rather well, since I can gain a large group of low-cost spirits with flying. The spells work well for countering as well as some buffing. I also added some life gain, because that's always nice. Some of the deck is from the Venser deck taken apart (from a friend). I know that some things could be improved. I want to add more Spirit Mantle s, some True Conviction s, and some Midnight Haunting s. Any suggestions would be great. Thanks!.
I am Blue/White
I am Blue/White
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11 months ago  ::  Aug 02, 2012 - 2:10PM #2
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,869
less 1-ofs, more 4-ofs

other than that, try here: community.wizards.com/go/forum/view/7584...
proud member of the 2011 community team
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11 months ago  ::  Aug 02, 2012 - 2:11PM #3
bubba0077
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Date Joined: Feb 27, 2002
Posts: 9,843
Moving to Casual Play.
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11 months ago  ::  Aug 02, 2012 - 2:21PM #4
The_No_Spirit
Date Joined: Jul 24, 2012
Posts: 35
good counter creature spell is geist snatch
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11 months ago  ::  Aug 02, 2012 - 3:40PM #5
JararoNatsu
Date Joined: Aug 2, 2012
Posts: 57
Enigma and No_Spirit, thanks. Bubba... what?
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10 months ago  ::  Aug 18, 2012 - 2:19PM #6
JararoNatsu
Date Joined: Aug 2, 2012
Posts: 57
So, this is my deck after a lot of work and various suggestions:


Land:


Islands x9


Plains x8


Sejiri Refuge x1


Azorius Chancery x1


Sejiri Steppe x1


 


Creatures:


Drogskol Captain x4


Dungeon Geists x4


Chapel Geist x2

Moon Heron x2


Swans of Bryn Argoll x2


Drogskol Reaver x2


Angel of Flight Alabaster x2


Kami of False Hope x2


Soulbound Guardians x1


Wall of Denial x1


Myojin of Cleansing Fire x1


Wall of Reverence x1


 


Spells:


Geist Snatch x4


Spirit Mantle x4


True Conviction x2


Mana Leak x2


Midnight Haunting x2


Steel of the Godhead x1


Overrule x1


 As mentioned, this is to gain an army of Spirits. However, I switched my spells around so that they focus on both countering and buffing my creatures. Any suggestions that could make it better? It has worked well so far.
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10 months ago  ::  Aug 19, 2012 - 10:04PM #7
Asy1umRat
Date Joined: Nov 17, 2011
Posts: 143
Really need more 4-ofs and a comprehensive idea would be good. Seems haphazard at the moment. Look at buying more singles.
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9 months ago  ::  Sep 03, 2012 - 5:09PM #8
JararoNatsu
Date Joined: Aug 2, 2012
Posts: 57
Ok, how about this:


Land:


Islands x9


Plains  x8


Sejiri Refuge  x1


Azorius Chancery  x1


Sejiri Steppe  x1


 


Creatures:


Drogskol Captain  x4


Dungeon Geists  x4


Swans of Bryn Argoll  x4

Soulbound Guardians  x4 


Angel of Flight Alabaster  x4


Kami of False Hope  x2

Drogskol Reaver  x2 



 


Spells:


Spirit Mantle  x4


True Conviction  x4


Mana Leak  x4


Steel of the Godhead  x4

So, I switched to 4-ofs, as suggested. This deck can be played mostly in 4-5 mana, which will be great if I have a mana drought. I'll have the  Kami of False Hope s and the  Swans of Bryn Argoll s to stop any damage coming toward me. The spells are for buffing, such as Double Strike, Lifelink, Unblockable, etc., as well as +1/+1 counters. Some counter spells are also nice, and I removed the Geist Snatch es since they only counter creature spells. The  Drogskol Captain s will be good for Hexproof and +1/+1 counters, and the  Angel of Flight Alabaster s will return spirits in my graveyard. Dungeon Geists for disabilitating creatures, and Soulbound Guardians for defense, which will work well with the possible +1/+1 counters. The Drogskol Reaver s are the icing on the cake. All in all, I can have a decent sized army rather quick, if I can pull out the mana which isn't usually a problem, if I shuffle well. It still needs refining, but I think it could work well. Suggestions?
Question: Should I switch out some islands for some plains? It would seem that most of my cards are and , so that would make sense. 

I am Blue/White
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8 months ago  ::  Oct 09, 2012 - 11:15AM #9
JararoNatsu
Date Joined: Aug 2, 2012
Posts: 57
Ok, so this is the most recent version of my deck:


Land:
9 Island
8 Plains
1 Sejiri Refuge
1 Sejiri Steppe
1 Azorius Chancery


Creatures:
4 Drogskol Captain
4 Dungeon Geists
4 Angel of Flight Alabaster
4 Kami of False Hope
3 Swans of Bryn Argoll
2 Soulbound Guardians
2 Drogskol Reaver
1 Geist of Saint Traft


Spells:
4 Spirit Mantle
4 Mana Leak
4 Steel of the Godhead
2 True Conviction
2 Favorable Winds

The only thing I want to add is 4 Glacial Fortress  cards, but after that, this deck is complete. 

So, the general idea of this deck is to get monsters out, put enchantments on them, and deal tons of damage. The spells/ Drogskol Captain s allow Hexproof, Protection from Creatures, Double Strike, Lifelink, and Unblockable, as well as a lot of +1/+1 counters. Plus, the counter spells are nice. I had some  Geist Snatch es, but I removed them since they only counter creature spells, and I had some  Midnight Haunting s for the tokens, but I removed those too.

The  Dungeon Geists  are fun, since I can use them to leave an enemy with nothing to do. I was thinking of swapping out some  Soulbound Guardians  for some  Wall of Reverence s, although the Guardians have excellent P/T, especially if I can get some enchantments on them. Any opinions on that? The  Angel of Flight Alabaster s are to bring back any killed creatures, which is, well, awesome.  Kami of Lost Hope s and  Swans of Bryn Argoll  are for damage prevention. The  Drogskol Reaver s are the icing on the cake.

So, what do you guys think? The previous versions of this deck have pissed some people off, but this one does that job better. All in all, it has won many games. Its weaknesses, as I have seen, are spells that either destroy enchantments or creatures (non-targeting, to be exact), creatures with reach/flying, and Angels (due to high P/T, flying, and vigilance). Other than that, the creatures are generally hard to kill, when things turn out right.

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Magic: The Gathering Casual Decks White/Blue Spirit Deck. Suggestions/Comments?
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