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Switch to Forum Live View 8/2/2012 Sealed Deck Builder
11 months ago  ::  Aug 02, 2012 - 9:05PM #21
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Date Joined: Feb 25, 2009
Posts: 69
This Deck was built in 0:04:20

Total Deck Size: 40
17 Lands
---------------
9 Forest
8 Island


13 Creatures
---------------
1 Centaur Courser
1 Deadly Recluse
1 Duskdale Wurm
1 Fog Bank
1 Primal Huntbeast
2 Quirion Dryad
1 Thragtusk
1 Vastwood Gorger
2 Welkin Tern
1 Wind Drake
1 Yeva's Forcemage


10 Other Spells
---------------
1 Divination
2 Encrust
2 Index
1 Plummet
1 Rancor
1 Ring of Evos Isle
1 Titanic Growth
1 Unsummon

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11 months ago  ::  Aug 03, 2012 - 5:29AM #22
tyrandaholics
Date Joined: Jun 20, 2012
Posts: 46
With the Quirions and the Farseeks, I couldn't resist trying 4 COLORS! Lots of synergies in this deck (as long as the mana works); Rhox-Primadox-Thrag, Rhox & Sunstriker, Quirions-Rancor-All the non-green spells. If I was going to make a change, it would be to take out the Duskdale and add another spear. This would be fun to play! (Accidentally left the window open over-night...didn't really take 17 hours to build, lol)

This Deck was built in 17:11:34

Total Deck Size: 40
17 Lands
---------------
7 Forest
4 Mountain
4 Plains
2 Swamp


14 Creatures
---------------
1 Ajani's Sunstriker
1 Arms Dealer
1 Deadly Recluse
1 Duskdale Wurm
1 Giant Scorpion
1 Goblin Battle Jester
1 Mindclaw Shaman
1 Mogg Flunkies
2 Quirion Dryad
1 Rhox Faithmender
1 Roaring Primadox
1 Thragtusk
1 Yeva's Forcemage


9 Other Spells
---------------
1 Angel's Mercy
1 Disentomb
3 Farseek
1 Kindled Fury
1 Krenko's Command
1 Rancor
1 Searing Spear


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11 months ago  ::  Aug 03, 2012 - 5:53AM #23
tyrandaholics
Date Joined: Jun 20, 2012
Posts: 46
I noticed a few builds where folks put in the Vastwood Gorger over the Duskdale Wurm .  I guess I understand the draw, as it comes out 1 turn earlier, AND we have Rancor in this deck, so I supposed that decreases the disparity between the two.  But personally, if I'm already waiting for six mana to cast Vastwood, I'd rather just wait on one more for the extra power and innate trampling of the Wurm.

(Then again, I have little actual game-experience, so I'd be interested to hear others' thoughts.

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11 months ago  ::  Aug 03, 2012 - 7:56AM #24
EvilLoynis
Date Joined: Jul 24, 2012
Posts: 36

Aug 3, 2012 -- 5:29AM, tyrandaholics wrote:

With the Quirions and the Farseeks, I couldn't resist trying 4 COLORS! Lots of synergies in this deck (as long as the mana works); Rhox-Primadox-Thrag, Rhox & Sunstriker, Quirions-Rancor-All the non-green spells. If I was going to make a change, it would be to take out the Duskdale and add another spear. This would be fun to play! (Accidentally left the window open over-night...didn't really take 17 hours to build, lol)


14 Creatures
---------------

1 Giant Scorpion

9 Other Spells
---------------
1 Angel's Mercy
1 Disentomb
1 Searing Spear






  Ok I am sorry to say that this is a FAIL big time in deck building.  You may still do ok but really deserve to lose sorry to say.

  First off if your going with this much red anyway you put ALL 3 Searing Spears in there is NO reason not to. 3 Damage Instant burn to creatre OR Player is just to good in this format.
 
 I know you want those Querion Elves strong but splashing Black just for a 1/3 Deathtoucher and Disentomb is a really bad idea.  If you had at least done it to use Essence Drain or some of the Exalted guys I MIGHT see it being worth it but even then it's a stretch since there is so much good already in just Green/Red and White.

  Angels mercy also doesn't really  have a place in this deck.  I KNOW it's a potential 14 life with Faithmender but it's not worth the Double White needed.  Also why you choose to have it in your deck other than Serra Angel is a completely unkown reason to me.

  All that being said I LOVE the possible combos in this Sealed pool:

Rhox Faithmender + Thragtusk + Roaring Primadox = 10 Life and 3/3 Token each time

Or the elmination combo of

Rancor + Intrepid Hero

And Spell Stealing

Mindclaw Shaman & Roaring Primadox



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11 months ago  ::  Aug 03, 2012 - 9:30AM #25
BlackFro
Date Joined: Jan 12, 2012
Posts: 135
This is my 2nd version of this.  I have read most other posts and comments and I think this might be the best combo.  I did struggle with the last card add of Primal Huntbeast .  I was mulling between
another Forest as the Hellion Crucible is more a creature than land for this deck
Ranger's Path because the deck does need lots of mana for big bombs or if Roaring Primadox combos are allowed
Centaur Courser because I was light on creatures
Ring of Evos Isle because the deck really needs Roaring Primadox to stick around to create total domination

I ended up going with the Primal Huntbeast because I felt the deck needed more creatures and the added hexproof for 1 more cc seemed fine to give him edge over Centaur Courser .  I didn't go with Knight of Glory because I was only splashing in white and didn't want to add too many Plains main board, but he will often be first creature option to sideboard in for Primal Huntbeast if called upon.

This Deck was built in 0:10:32

Total Deck Size: 40
18 Lands
---------------
10 Forest
6 Mountain
1 Plains
1 Hellion Crucible   --- Really a creature card in disguise


12 Creatures
---------------
1 Arms Dealer --- Has at least 1 other card to use instead of himself, but mostly will be a burn card posing as a creature.
1 Deadly Recluse --- The only card that doesn't really combo, but deathtouch with reach makes him conditional removal
1 Duskdale Wurm --- Does a 7/7 trampler really have to combo with anything?  It does work well with Fungal Sprouting
1 Intrepid Hero   --- His job is to kill, Rancor just gives him more targets
1 Mindclaw Shaman --- Combos with Roaring Primadox and at worst he lets you see opponents hand
1 Primal Huntbeast --- Combos with Rancor to give you untargetable attacker.  He is typcial choice #1 for sideboard out
2 Quirion Dryad --- These are highly conditional cards, and can be poor draws late, but having two means early draws more likely
1 Rhox Faithmender --- Combos with Thragtusk and even without that, nice meaty wall to give you time to set-up
1 Roaring Primadox --- This is the most important creature in whole deck, only because 3 cards combo with him.
1 Thragtusk --- Most auto-add card in set.  Easy casting cost makes it splashable, effects make him first card I put in the deck.
1 Yeva's Forcemage --- Combos with Roaring Primadox to give you the bonus you need when you want it.


10 Other Spells
---------------
3 Farseek --- allows you to play heavy forest land breakdown without issue, also allows splashing of white
1 Fungal Sprouting --- conditional creature card, yes, but likely to net you 5-7 saps to help end game late.
1 Krenko's Command --- pulls double duty as early fodder to keep you around for bombs, or combos with Arms Dealer late
1 Rancor ---- This is the most important CARD in the deck.  Makes all creatures better, only fears counter/exile effects
3 Searing Spear --- If you didn't put in all 3 you were wrong
1 Volcanic Geyser --- Absolute end gamer card, oh and it is an instant too...

This deck takes advantage of the burn from red, but I didn't want the Arms Dealer to be the only goblin, thus I included Krenko's Command .
It splashes white mostly for Intrepid Hero who gives you ways to deal with things too big for Searing Spear and combos well with Rancor .  ( I missed this combo in my initial build, thanks to those who pointed out why this should be splashed in)

Every card combos or is enhanced by another in this deck to make just about any combination of draws good ones.

The deck tends to be mid-late game, but you can get a nut-fast draw version too.  So it is highly versital, but be sure to not waste your burn.  Even with so much in the deck, you still need to play smart to really make this deck unstopable.  Taking some damage early isn't that big a deal.

The deck has great side board options too:

Opponent relys on enchantments: In Erase and Naturalize
Opponent relys on Artifact(s): In Torch Fiend and Naturalize
Opponent is playing black: In Knight of Glory
Opponent has lots of flying: In Plummet , Serra Angel (need a few plains too), Furnace Whelp
Opponent has alot of creature kill: Ring of Evos Isle
Need a little extra uhmmf: Titanic Growth , Vastwood Gorger

Each of these sideboard cards are good cards, but didn't make the cut for some better options in a vacuum.  But I really feel this final version might be the best overall option.  Look forward to hear why you don't agree.


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11 months ago  ::  Aug 13, 2012 - 9:57AM #26
joelfg
Date Joined: Jul 24, 2003
Posts: 18
I couldn't help myself.  With 3  Farseek and 2 Quirion Dryad , I had to utilize everything.
This Deck was built in 0:07:32

Total Deck Size: 42
17 Lands
---------------
9 Forest
2 Island
4 Mountain
2 Swamp


13 Creatures
---------------
1 Deadly Recluse
1 Duskdale Wurm
1 Primal Huntbeast
2 Quirion Dryad
2 Ravenous Rats
1 Reckless Brute
1 Roaring Primadox
1 Thragtusk
1 Vastwood Gorger
1 Wind Drake
1 Yeva's Forcemage


12 Other Spells
---------------
1 Essence Drain
3 Farseek
1 Index
1 Krenko's Command
1 Rancor
3 Searing Spear
1 Unsummon
1 Volcanic Geyser

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6 months ago  ::  Jan 12, 2013 - 12:14AM #27
tutankamondelfuturo
Date Joined: Jan 10, 2013
Posts: 36

This Deck was built in 0:11:19


Total Deck Size: 40
18 Lands
---------------
9 Forest
3 Mountain
5 Plains
1 Hellion Crucible



14 Creatures
---------------
1 Ajani's Sunstriker
1 Centaur Courser
1 Deadly Recluse
1 Duskdale Wurm
1 Furnace Whelp
1 Intrepid Hero
1 Knight of Glory
1 Primal Huntbeast
2 Quirion Dryad
1 Rhox Faithmender
1 Serra Angel
1 Thragtusk
1 Yeva's Forcemage



8 Other Spells
---------------
2 Farseek
1 Plummet
1 Rancor
3 Searing Spear
1 Titanic Growth

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