Divine Verdict
actually plays well with a lot of cards -
Faerie Invaders
, activations on the blue/black rings, heck, even Yeva. I think it's a lot better late game than early, though, because it becomes less obvious that the mana has been left open due to a removal spell or trick, especially if there are enough lands out.
I think drafting control decks in this format has a lot to do with what you choose to draft around, and I think it can be pretty subtle, since sometimes a lot of the deck ends up looking the same. For example: you can draft around lots of aggressive red guys (like those dastardly
Bladetusk Boar
s) or you can draft around
Arms Dealer
and some
Krenko's Command
s, maybe even using a
Furnace Whelp
as a finisher; in both cases there might be a lot of overlap, and
Rummaging Goblin
would go great in either deck. However, the one that wants
Mogg Flunkies
more might not be the goblin deck. Likewise,
Harbor Bandit
can be a really aggressive creature to curve into, especially in a black-based exalted deck...or it can be a great finisher.
I think this article addresses such card uses and choices to a certain extent, but I think there's a lot more that could be explored. I guess the format is new, after all.