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10 months ago ::
Jul 30, 2012 - 8:43PM
#11
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Date Joined:
Aug 23, 2011
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ah sad. No pirate block. You can't have a pirate block without guns.
Piracy existed LONG before the advent of gunpowder. Julius Ceaser was kidnapped by pirates as a youth (and sought revenge at the soonest possible opputunity).
Thank you Blitzschnell for the awesome banner!
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10 months ago ::
Jul 30, 2012 - 8:48PM
#12
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Date Joined:
Aug 23, 2011
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Guns COULD exist in Magic, even without breaking the flavor. After all, rayguns already exist throughout many planes. They wouldn't be overpowered if they used something like a harquebus (extremely akward and innacurate, making the concurrent melee weaponry still highly effective). The only reason guns don't exist in Magic is because creative doesn't like them. They're bound to recurr in later years when the current creative team retires or decides to spice things up.
Thank you Blitzschnell for the awesome banner!
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10 months ago ::
Jul 31, 2012 - 6:07AM
#13
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Date Joined:
Dec 27, 2009
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Piracy existed LONG before the advent of gunpowder. Julius Ceaser was kidnapped by pirates as a youth (and sought revenge at the soonest possible opputunity).
True, but when most of us are saying pirates, we don't mean in the literal definition of the word but rather the pop culture "Pirates of the Caribbean" image, and those pirates use guns.
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10 months ago ::
Jul 31, 2012 - 1:49PM
#14
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Date Joined:
Oct 12, 2010
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ah sad. No pirate block. You can't have a pirate block without guns.
Piracy existed LONG before the advent of gunpowder. Julius Ceaser was kidnapped by pirates as a youth (and sought revenge at the soonest possible opputunity).
All piracy requires is a boat, an uncanny ability to retain vitamin C, and a lack of concern for others.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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10 months ago ::
Jul 31, 2012 - 7:29PM
#15
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Date Joined:
Nov 28, 2007
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Personally, I'm not a fan of guns in a fantasy setting, at least for the most part. I did enjoy them in Fable 2, and 3 to a lesser degree, but in general, they're not my taste. Having said that, however, I feel that if can have cannons , then there's no reason it CAN'T have guns. Likewise, as others have pointed out, Urza's saga and the invasion storyline were riddled with "technology." Urza even built a time machine once! Time machines, Mech suits, lazer guns, radiation (see the Thran), flying ships, even the Myr, all of these can exist with little to no visiable "magical" influence, but a gun is taboo? So in my opinion, guns in Magic certainly can exist. It's simply a question of whether or not they should.
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10 months ago ::
Jul 31, 2012 - 8:27PM
#16
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Date Joined:
Dec 12, 2008
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Why shouldn't they, do you think? I'm not challenging you, I'm just curious about your perspective.
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10 months ago ::
Jul 31, 2012 - 8:37PM
#17
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Date Joined:
Dec 27, 2009
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To be fair; mechs, laser weapons, flying ships, myr, etc are all highly fantastical in nature; they don't have real world counterparts, and they all need Magic to function.
Guns are real world and can function in the hands of muggles.
I think guns could exist in Magic, but I think Magic's healthier that it doesn't happen in every setting.
I WANT WILD WEST WORLD AND PIRATE LAND, DAGNABBIT
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10 months ago ::
Jul 31, 2012 - 8:39PM
#18
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I bloody well want to go back to Caliman dammit! Portal 2 was my first damn set! Viva la Alaborn, Viva la Norwood, Viva la Dakmor!
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10 months ago ::
Jul 31, 2012 - 10:17PM
#19
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Date Joined:
Jan 13, 2006
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Have an Artificer Wizard character invent the magic gun. Pull out a number 10 mana shell. Insert it into the magic gun. Aim it at that Demon and pull the trigger. An 11 CMC Banefire fires from the magic gun and incinerates the Demon into ash.
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10 months ago ::
Jul 31, 2012 - 10:47PM
#20
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Date Joined:
Nov 28, 2007
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Why shouldn't they, do you think? I'm not challenging you, I'm just curious about your perspective.
As I said, it's not that I think fantasy settings shouldn't have guns, it's more that I think guns should appear as a rare exception. Here's the thing, and this is, of course, just my own personal taste: guns represent technological advancement. The game is called Magic. To me, the two are in opposition. That's not to say they can't share the same space (countless works have shown that they can), but when they do, they typically appear as opposite ends of a philosophical spectrum. Whether this is actually the case in any given setting or not is irrelevant, the connotation is there. Therefore, unless that philosophical division is an intentional ingredient in the setting, it should be omitted, as it merely serves to confuse the issues the author or authors want to present.
As far as Magic: the Gathering specifically goes, one of my big problems is with combat. It's relatively easy to imagine how an Elite Vanguard and some Grizzly Bears can kill each other. But how bad of a shot does an Alaborn Cavalier have to be to die to a Holy Justiciar ? I know the same argument can be made with crossbows and longbows and so forth, but it does bring up a mechanical point. How many justifying hoops do you have to go through as a card designer to explain why gun-toting creatures don't have reach, or first strike, or will they all? Most archers have reach, would gunfighters replace them, or be something different? Would they deal direct damage? Would you skip creatures and make guns into equipment? None of these questions are, in and of themselves, prohibitive, but I feel they each need to be answered before guns should be included in a set.
As always, I'm happy to hear dissenting points of view, however.
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