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Switch to Forum Live View Come up with some new creatures of your favorite tribe :D
10 months ago  ::  Aug 01, 2012 - 2:08PM #21
Manite
Date Joined: Mar 21, 2012
Posts: 1,107
Knight of Courage
Creature - Human Knight
~ can block any number of creatures.
He'll fight an entire army to protect his kingdom.
2/3

Knight of Honor
Creature - Human Knight
~ can't be blocked by more than one creature.
Even his enemies follow his code.
3/2

Knight of Loyalty
Creature - Human Knight
Vigilance
~ blocks each turn if able.
He'll guard your life with his own.
2/3

Knight of Treachery
Creature - Human Knight
~ is unblockable and can't block.
He is loyal to one person.
2/2

Knight of Fury
Creature - Human Knight
Haste
~ attacks each turn if able and can't be blocked except by two or more creatures.
Even his allies fear his blade.
3/2

   
   
   
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10 months ago  ::  Aug 01, 2012 - 2:12PM #22
chc36
Date Joined: Nov 19, 2011
Posts: 36
Dragos Vampiir 
Creature -- Legendary Vampire

When Dragos Vampiir deals combat damage to a player put a +1/+1 counter on it.
When Dragos Vampiir has 3 or more +1/+1 counters put on it this way flip him.
1/1

Vampiir, Demigod
Creature -- Legendary Vampire Dragon

Flying, Double Strike
When ~ attacks, you may destroy target permanent, put a copy of target permanent onto the battlefield under your control for as long as you control ~. 
4/4

 
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10 months ago  ::  Aug 01, 2012 - 3:27PM #23
GunG12aVe
Date Joined: Oct 2, 2011
Posts: 206
Yew Guardian
Creatue- Zombie Treefolk
Reach
Cards in your graveyard cannot be exiled by card effects controlled by your opponents
2/6


Drey, Golgari Taskmaster
Legendary Creature- Zombie Treefolk
Reach
Whenever a zombie or treefolk creature dies, you may add or to your mana pool during your next main phase
2/4
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10 months ago  ::  Aug 02, 2012 - 6:33AM #24
Sapphire_Prince
Date Joined: Jul 7, 2012
Posts: 604

Aug 1, 2012 -- 11:39AM, GM_Champion wrote:

Aug 1, 2012 -- 4:12AM, GM_Champion wrote:

Mystic of the Tides
Creature — Merfolk
Play with top card of your library revealed. As long as an Island is revealed this way, Islands you control produce an additional when tapped for mana and you may cast Merfolk creature cards from your graveyard.
1/3





Actually, it would conventionally be in the way. Merfolk aren't an expensive tribe. One could jump to the conclusion that the mana accell ability is excessive and of no use to Merfolk. However, it's really just a build around combo matera that lays the foundation for another Merfolk to be utilized in combination with it. The reason it casts Merfolk from the graveyard instead of the top is to limit the design. It's already got a specific use, it would be getting carried away to cast from the top like that. With Merfolk, it's much more useful to be able to get back what you've lost. By working with a much more limited resource (the graveyard) it balances out the ability while doubling as an amplifier.

Oracle of the Abyss
Creature — Merfolk
, : Look at the top X cards of your library, you may choose one, then shuffle the rest into your library and put the chosen card on the top if it.
0/3

For this design itself, normally you can scry so much more for less. Index and Ponder and Brainstorm all have high ratios. So normally, this wouldn't be any good. No one would pay one for one when they can get five for one or three for one plus net a card. However, when you've got double mana it cuts the price in half, making it more than efficient. Being a 0/3 for one itself is a great defense and provides a solid one drop creature that Merfolk has since lacked all these years.

I'm going to try and render these later. If I make any changes in the process, I'll update them for you.


I love scrying cards like Index Ponder and Brainstorm ( Ponder ) being my favorite.

They really do help and a merfolk like the one mentioned would be "meh" at best. As for the Mystic of the Tides card that was made, I agree that it would be excess to a merfolk deck but put that card outside of a merfolk tribe deck (lets say something like Leviathan) and it would be rather useful. The casting from the graveyard effect by its self would have been AMAZING in my eyes for a merfolk deck. 

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10 months ago  ::  Aug 02, 2012 - 9:54AM #25
nukeshooter
Date Joined: Feb 6, 2008
Posts: 1,384
Willow Branch Ascetic
Creature - Troll Shaman
, : Scry 1
Whenever you put a card on the bottom of your library, put a +1/+1 counter on ~.
1/2
"From the past we gather future strength."

Pain Gatherer Adept
Creature - Troll Shaman
: Each player puts the top card of their library into their graveyard.
, Sacrifice ~: Cast target card in a graveyard without paying its mana cost. Play this ability only anytime you could play a sorcery.
1/2
"Many possible futures, one harsh reality"

I really hope they make trolls a major race in some upcoming block.
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10 months ago  ::  Aug 02, 2012 - 11:15AM #26
theis999
Date Joined: Oct 13, 2009
Posts: 3,581

Aug 2, 2012 -- 9:54AM, nukeshooter wrote:

Willow Branch Ascetic
Creature - Troll Shaman
, : Scry 1
Whenever you put a card on the bottom of your library, put a +1/+1 counter on ~.
1/2
"From the past we gather future strength."



I like this one, but it doesn't make much sense as a troll.

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[c]cardname[/c]-> [c]Vampire Nighthawk[/c] -> Vampire Nighthawk


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10 months ago  ::  Aug 02, 2012 - 11:39AM #27
nukeshooter
Date Joined: Feb 6, 2008
Posts: 1,384

Aug 2, 2012 -- 11:15AM, theis999 wrote:

Aug 2, 2012 -- 9:54AM, nukeshooter wrote:

Willow Branch Ascetic
Creature - Troll Shaman
, : Scry 1
Whenever you put a card on the bottom of your library, put a +1/+1 counter on ~.
1/2
"From the past we gather future strength."



I like this one, but it doesn't make much sense as a troll.




Understandable, as trolls don't have a lot of mechanical definition beyond regenerating.

I like to see them as wise beings, sort of "hermit sages" or "Mr. Miyagi"s of magic. So I like to give them abilities that interact with libraries or hands or graveyards and such 

Decks Show

Bloody Fangs
Gossamer Inferno
Population Explosion
Survival of the Fittest

The Indomitable Doran, the Siege Tower
Sacrificial Swarm Savra, Queen of the Golgari
Boundaries Karador, Ghost Chieftain
The Grand Puzzle Niv-Mizzet, the Firemind
Infinite Evolver Momir Vig, Simic Visionary
The Return Sedris, the Traitor King


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Created with Rum and Monkey's Personality Test Generator.

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10 months ago  ::  Aug 02, 2012 - 11:44AM #28
Escef
Date Joined: Jul 23, 2003
Posts: 10,868

Aug 2, 2012 -- 11:39AM, nukeshooter wrote:


For whatever reason, I see trolls as wise beings who live a lonely life, etc; sort of the "mountain hermit" or "Mr. Miyagi"'s of magic.



That's more of a Scandanavian troll, I think. Magic trolls (except for those on Mirrodin) are more like D&D trolls: big, strong, dumb, violent, and difficult to kill.

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10 months ago  ::  Aug 02, 2012 - 11:47AM #29
Sapphire_Prince
Date Joined: Jul 7, 2012
Posts: 604

Aug 2, 2012 -- 11:44AM, Escef wrote:

Aug 2, 2012 -- 11:39AM, nukeshooter wrote:


For whatever reason, I see trolls as wise beings who live a lonely life, etc; sort of the "mountain hermit" or "Mr. Miyagi"'s of magic.



That's more of a Scandanavian troll, I think. Magic trolls (except for those on Mirrodin) are more like D&D trolls: big, strong, dumb, violent, and difficult to kill.


Lol excellent description 

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10 months ago  ::  Aug 03, 2012 - 1:31PM #30
TheTornScarecrow
Date Joined: Jul 4, 2011
Posts: 142

Thallid Overmind
Creature - Fungus  
Fungus spells you cast cost less
Other Fungus creatures you control get +1/+2 and saproling creatures you control get +1/+2  
At the beginning of your upkeep,  put two 1/1 green Saproling creature token onto the battlefield for each fungus creature you control.
5/6

 
Thallid Propagator
Creature - Fungus  
At the beginning of your upkeep, put a spore counter on thallid propagator.
Remove three spore counters from thallid proagator: Put a 1/1 green Saproling creature token onto the battlefield.
sacrifice a Saproling: if an effect from a fungus creature you control would put one or more saproling tokens onto the battfield, it puts twice that many saproling tokens instead until the end of the turn. Activate this ability only once each turn.
2/2
 
 
Fungal Symbiosis 
Tribal Enchantment - Fungus
As an additional cost to cast Fungal Symbiosis, tap 1 Fungus creature on the battlefield under your control.
Enchant land
Whenever enchanted land you control is tapped for mana, for each other land you control with the same name, Put a 1/1 green Saproling creature token onto the battlefield.


Spreading Mycelium
Tribal Sorcery - Fungus   
As an additional cost to cast Spreading Mycelium, tap a fungus creature you control and sacrifice a saproling.
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library

 
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