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12 months ago ::
Jul 29, 2012 - 11:55AM
#1
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Date Joined:
Mar 27, 2012
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So Im making a mill deck just to annoy my freind who hates them and want to run it at FNM. I need some help
LAND: >24 Island x24
CREATURES:> 14
Archaeomancer x3 Fog Bank x4 Jace's Phantasam x4 Snapcaster mage x3
OTHER SPELLS:>27
Jace memory Adept x3 Mind Sculpt x4 Sands of Delirium x2
*Sleep x3 *Downpour x3 *Negate x2 *Dream Twist x4 *Mana Leak x3 *Thought Scour x3
The * section is the part where Im not exactly sure what to do with, the rest of it is where I want I think. Any suggestions? Goal is to control creatures while milling. Snap and Archomancer get back Mind Sculpts. Fog bank soaks up whatever creaturs manage to attack, negates and leaks mostly to stop Elixer of Immortality. Im just not sure on the right mix of control cards and would greatly appreciate the help.
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12 months ago ::
Jul 30, 2012 - 1:12AM
#2
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Date Joined:
Mar 27, 2012
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So Im making a mill deck just to annoy my freind who hates them and want to run it at FNM. I need some help
LAND: Island x16 Sulfur Falls X4 Mountain x2
CREATURES:
Archaeomancer x3 Fog Bank x4 Jace's Phantasam x4 Snapcaster mage x3
OTHER SPELLS:
Jace memory Adept x3 Mind Sculpt x4 Sands of Delirium x3
*Sleep x3 *Downpour x3 *Negate x2 *Divinaton x2 *Mana Leak x3 *Reverberate x2
The * section is the part where Im not exactly sure what to do with, the rest of it is where I want I think. Any suggestions? Goal is to control creatures while milling. Snap and Archomancer get back Mind Sculpts,Reverberate doubles them. Fog bank soaks up whatever creaturs manage to attack, negates and leaks mostly to stop Elixer of Immortality. Im just not sure on the right mix of control cards and would greatly appreciate the help.
Edited deck after some playtesting. Advice still needed
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12 months ago ::
Jul 30, 2012 - 7:43AM
#3
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You'd be better off as U/B, since that woudl give you acess to spot removal and targeted sac effects, which are very efficient means of controlling the board. Splashing Red just for Reverb isn't good, since reverb isn't that great to begin with.
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12 months ago ::
Jul 30, 2012 - 7:57AM
#4
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Date Joined:
Mar 28, 2012
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Dream Twist and Thought Scour instead of Divination might be good additions.
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12 months ago ::
Jul 30, 2012 - 12:25PM
#5
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Date Joined:
Mar 27, 2012
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I edited the deck, forgot about dream twist. As for going u/b ....all the good stuff for b removal rotates I want this to be standard in Oct.
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12 months ago ::
Jul 30, 2012 - 1:06PM
#6
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We will still have, at very least:
Barter in Blood Tragic Slip Sever the Bloodline Mutilate Tribute to Hunger
All of which are valid removal. And there is no saying what ravnica will bring.
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12 months ago ::
Jul 30, 2012 - 2:02PM
#7
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Date Joined:
Mar 27, 2012
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True, but what would I take out to splash that in? If I splashed anything I think it would be G for Fog and Naturalize
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12 months ago ::
Jul 30, 2012 - 4:30PM
#8
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Date Joined:
Jul 16, 2012
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I'd start off by taking out the reverbs and the downpours and popping in Murder . Tragic slip is good too.
I want to be Cultured.
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12 months ago ::
Jul 30, 2012 - 4:44PM
#9
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Date Joined:
Mar 27, 2012
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Do I really NEED a 2nd color tho? If anything Id run unsummons or vapor snags i think? I dont know, lol thats why Im here. I might still go 2 color but I kinda want to do mono color
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12 months ago ::
Jul 30, 2012 - 5:33PM
#10
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Unsummon and vapor snag are tools for tempo decks, that don't care about getting threats removed, just out of the way long enough to kill their opponent. You are playing a long game with mill, and setting them back a turn with unsummon won't really affect much. You need to flat-out remove threats, and that's where black comes into play.
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