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11 months ago ::
Jul 27, 2012 - 6:38PM
#1
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Gosta Dirk Does his ability actually do anything? As I understand it, "can't" trumps "can" in Magic, right? Gosta Dirk doesn't remove Islandwalk from anything. He just says you "can" block creatures with Islandwalk "as though" they didn't have it. But the creatures still DO have Islandwalk, right? And Islandwalk says that if the defending player controls an Island, creatures with Islandwalk "can't" be blocked. I understand it is obvious how Gosta Dirk is supposed to work. But does he actually work under the current Oracle wording? Gosta's ability doesn't seem like it should prevent Islandwalk from still working. Or does this thread belong in the templating forum instead of here?
I'm just a Pigment of your imagination.
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11 months ago ::
Jul 27, 2012 - 6:45PM
#2
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Date Joined:
Feb 12, 2010
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This is more of a RT&T thing, yeah.
I think the answer may lie in the "as though they did not have that ability" clause, but I'm actually unsure of what makes his ability work if it even does do anything.
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11 months ago ::
Jul 27, 2012 - 6:47PM
#3
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If any of the Mods wish to move this to the templating forum, that's fine with me.
As for Gosta's ability, the way I see it, he grants a permission (can block Islandwalking creatures) without actually removing the restriction inherent in Islandwalk and therefore shouldn't actually work as currently worded.
I'm just a Pigment of your imagination.
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11 months ago ::
Jul 27, 2012 - 6:52PM
#4
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Date Joined:
Jul 28, 2010
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it works for the same reason Reach works granted, the rules are clearer on Flying and Reach than on Landwalk and Gosta, but it is the same principle
proud member of the 2011 community team
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11 months ago ::
Jul 27, 2012 - 6:53PM
#5
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Date Joined:
Jan 24, 2011
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The rulebook has a special exception for the "can't > can" rule. It's 609.4. 609.4. Some effects state that a player may do something "as though" some condition were true or a creature can do something "as though" some condition were true. This applies only to the stated effect. For purposes of that effect, treat the game exactly as if the stated condition were true. For all other purposes, treat the game normally.
Rules Advisor Please autocard: [c ]Disenchant[/c ] = Disenchant .
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11 months ago ::
Jul 27, 2012 - 6:57PM
#6
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The rulebook has a special exception for the "can't > can" rule. It's 609.4.
Ah. Very good. Thankee kind sir.
I'm just a Pigment of your imagination.
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