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8 months ago ::
Sep 24, 2012 - 12:23PM
#361
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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I'll wait until Imi's done before I complain about other people's grades.
You're not going to like them...
I can live with that, as long as I get to complain I'm happy.
And now Mown's true colors finally show through...
lel♯ jenk♯ ∞
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I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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8 months ago ::
Sep 24, 2012 - 12:33PM
#362
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Date Joined:
Apr 28, 2008
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And now Mown's true colors finally show through...
This isn't anything new.
Everything Mown does is elegant.

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8 months ago ::
Sep 24, 2012 - 3:09PM
#363
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- UnCon Prizewinner 2008
- Infernal Spawn of Infernal Spawn of Evil
- Chairman of the Board
Date Joined:
Jul 29, 2006
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should i grade CKY's card now or wait until Imidazoline is finished so I can hold up the contest like usual?
firstrike
Ceci n'est pas une pipe.
This definitely doesn't mean what you think it means.
I was referring to the painting The Treachery of Images.
I know.
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8 months ago ::
Sep 24, 2012 - 10:17PM
#364
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all hail shrimp
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altimis & cky
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Does a dies trigger count? It triggers from the graveyard correct?
Workspace:
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Harvest (When this creature dies, add one mana of any of it's colors to your mana pool.)
Aetherspark Lord --    Creature - Elemental (R)
Harvest (When this creature dies, add one mana of any of it's colors to your mana pool.) Other Elemental creatures you control have Harvest.
2 / 2
This is OK, though I think that the fact that mana empties as steps and phases end is a big knock against it. It's pretty much always going to be useless unless it's tweaked to fix that. As it stands it needs a strong, and I mean strong sacrifice theme to get anything from it, which then makes it a bit too linear. Flavourwise is actually OK as well because of the good name, but just OK. M: 13/25 F: 13/25 T: 26/50
Ominous Fate  Instant (C) Enigma (Cast this spell face down as a bluff at any time, declaring any targets and paying any costs. Any opponent may pay and discard a nonland card to counter it. Otherwise, turn it face up when it resolves, then counter it if it was cast any time it couldn't normally have been cast, its targets are or were illegal, or its costs weren't fully paid.) Destroy target creature. This keyword represents a bunch of abilities that work from the hand and the stack; basically, it's Illusionary Mask for spells. You get to pretend you're casting Doom Blade rather than Divination , or Day of Judgment rather than Fog , and force your opponents to guess whether you're bluffing or not. Cards with enigma are undercosted because your opponent always has the option to counter them, but the payoff is awesome if your opponents guess wrong.
I'm so confused. The main question that I have is what is the purpose of the bluff? As in what happens if I say 'come at me bro' and let it through. As far as I can see, this is only ever going to be good with other bluff cards. In isolation, it loses a lot of punch for me. And given that you still have to choose targets when you cast it, it loses that as well. Then the big question of whether or not this works if you choose targets for Decimate when you have an Enigma Naturalise . All the targets are still legal, but how do I decide what target is selected? I just think this is too complex to be worth a shot. Flavour is pretty neat overall but the mechanic hurts my tiny brain. M: 11/25 F: 15/25 T: 26/50
rush vs freyjann
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Evergreen Herder  Creature - Treefolk Imagine - Whenever Evergreen Herder becomes the target of a spell or ability while on the stack, the controller of that spell or ability puts a 1/1 green Squirrel creature token onto the battlefield.
, : Target creature spell enters the battlefield with an additional +1/+1 counter on it. "Grow." 2/2
I wanted to write this up as just a keyword, that way I could use "this spell" instead of using the name and "while this is on the stack", but it just isn't sensible with the variable effects that I intend. I actually don't have a problem with using the word "stack"; people compalin that it's a big learning curve or that it is so unflavorful, but I argue that WOTC's avoidance is what makes it seem hard to learn, and as for flavor, it's no worse than other mechanical words we see on cards. So, ya!
This is funky. I actually really like this. The use of an ability word for something like this is pretty cool. It does generate some amazingly linear gameplay, which is a potential issue. I really like the concept and the card, but have doubts about the implementability of the mechanic as such. Flavour is - to use a word I never do but razor frequently does - is 'baller'. M: 15/25 F: 19/25 T: 34/50
Sorry for the late submission, life is hectic at the moment and as I mentioned last round I'm just having a hard time devoting as much attention as I'd like to this contest right now *sadface* But I'm here! Card time.. Soulculler Wretch   Creature - Human Rogue Retaliate   (Whenever a creature you control dies, you may exile this card from your graveyard for its retaliate cost. If you do, it deals damage equal to its power to target creature or player.) Whenever Soulculler Wretch deals damage to a player, that player discards a card at random. Only those devoted to death could find ways to outwit it. 3/2
This is nicely constructed. I like the Melviny-ness that the triggered ability can actually go off of itself if you have the mana up when it dies. I'm almost a little disappointed that it flat out just hits stuff, because it narrows the application primarily to aggro swingy decks. But I can see it generating interesting combat decisions for both the attacking and defending player. The extra ability makes this guy strong. Random discard is hard, and you've potentially already stripped some cards with this guy, because he's still reasonably aggressively costed. But this is really nice still. M: 18/25 F: 20/25 T: 38/50
jelly vs mown
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(At the beginning of your upkeep, you may sacrifice a creature. If you do, return this card from your graveyard to the battlefield.) Love of the Mistress -   Enchantment Surrogate (At the beginning of your upkeep, you may sacrifice a creature. If you do, return this card from your graveyard to the battlefield.) Each creature card in your graveyard has surrogate. "I feel her with every heartbeat. My life is hers." "Mistress" being a proper noun.
An oddity I think. I like the mechanic, but funnily enough I think the application of it to every creature in your graveyard is pretty degenerate. So a good mechanic that's been caught doping here for me. It's still good, but the fact that this can just trigger off Pod like tutor effects (albeit in a self mill type situation) with no restriction other than it has to be in your graveyard seems dangerous. The flavour is creepy cool. M: 14/25 F: 19/25 T: 33/25
While I relish the thought of you failing this round, I'd like to point out that Imagine isn't actually a keyword. Decalculate   Instant Counter target spell. Omen : Look at target player's hand. (Exile this card from your hand for its omen cost. You may cast it from exile another turn. Activate this ability only as a sorcery.) "Can we agree this wasn't the best of ideas?" I considered making a top down approach to it instead, showing the flavor that's possible with omen, but I went for the mechanical approach instead, mindgames is cool. Omen is a derivative mechanic I might have stolen from someone else, but have afterwards tweaked. The last incarnation you saw of it involved playing with cards in your hand revealed, which is a terrific idea, but not for a physical card game. Sadly, I miss out on the cute interactions of having it change zones. It's not a constructed powerhouse, it's barely better than Cancel, but I think that is okay. Strictly bettering cancel isn't anything new. Reminder text is difficult, but I went for clarity instead of rules correctness, since you can do that with italics.
I don't get it. I mean, I get how it's supposed to work, but I think it needs a wording overhaul. I like the mechanic as it's supposed to work, though I think it falls into the category of needing to be overall a little more expensive on templates like this because of the fact that your stuff now does double duty (and, presumably as a bit of a set them, is protected from card's like Freyjann's). But on a counter, where you give up the advantage of holding it over your opponent I think it works fine at this cost. Flavour is cool too. Nice work. M: 17/25 F: 18/25 T: 35/50
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8 months ago ::
Sep 24, 2012 - 11:24PM
#365
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Date Joined:
Mar 23, 2006
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wow now I feel like even more of a jerk, Imi and Shrimp both ruled it as close wins for Mown and then I come out of nowhere and smack it to Jelly by like 16 points. sorry Mown. I'm terrible at judging.
120.6. Some effects replace card draws.
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8 months ago ::
Sep 24, 2012 - 11:45PM
#366
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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wow now I feel like even more of a jerk, Imi and Shrimp both ruled it as close wins for Mown and then I come out of nowhere and smack it to Jelly by like 16 points. sorry Mown. I'm terrible at judging.
No, don't worry. You're the best at judging.
p.s. With regards to my card, Surrogate does not inherently provide card advantage or card quality. And if you're wanting to "break" reanimate, there are totally already better ways to do so.
lel♯ jenk♯ ∞
Show
I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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8 months ago ::
Sep 25, 2012 - 1:35AM
#367
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p.s. With regards to my card, Surrogate does not inherently provide card advantage or card quality.
I would query card quality, as you're inherently trading up whatever you have for whatever you want in your graveyard.
Realistically, the closest comparison is probably Recurring Nightmare , which tells me something straight away. It costs one more and has an upkeep timing restriction, but it doesn't cost any mana (which Nightmare effectively does to abuse).
Oh man, and something I just realised about your card is that it doesn't target, so if you have one creature on the battlefield and just a whole bunch of EtB effect creatures in your graveyard, you get all of those effects for no mana because the triggers stack, and they stack as you see fit. And you can do that every turn.
I'm going to go out on a limb and guess that this is what Mown saw. I'm not going to change my score, because that's just kind of feel bad all round, but I wouldn't have graded as high as I did had I picked up on that sooner.
I guess we're just waiting on Shrimp for CKY's entry now.
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8 months ago ::
Sep 25, 2012 - 1:43AM
#368
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Date Joined:
Mar 23, 2006
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Oh man, and something I just realised about your card is that it doesn't target, so if you have one creature on the battlefield and just a whole bunch of EtB effect creatures in your graveyard, you get all of those effects for no mana because the triggers stack, and they stack as you see fit. And you can do that every turn.
...oh crap.
sorry Mown now I really feel bad. I don't usually miss stuff like that. yeah that's pretty potentially degenerate.
although in regards to the Nightmare comparison, nightmare works two turns faster and can be used multiple times a turn much better if you can deal with the mana.
120.6. Some effects replace card draws.
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8 months ago ::
Sep 25, 2012 - 1:46AM
#369
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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Again, if you feel like "breaking" reanimate, there are already better ways to do so.
lel♯ jenk♯ ∞
Show
I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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8 months ago ::
Sep 25, 2012 - 3:04AM
#370
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- UnCon Prizewinner 2008
- Infernal Spawn of Infernal Spawn of Evil
- Chairman of the Board
Date Joined:
Jul 29, 2006
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I guess we're just waiting on Shrimp
and so normality is restored
SHUD BE REDY SUNE
firstrike
Ceci n'est pas une pipe.
This definitely doesn't mean what you think it means.
I was referring to the painting The Treachery of Images.
I know.
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