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10 months ago  ::  Aug 02, 2012 - 2:29AM #41
AvDemeisen
Date Joined: Jul 16, 2012
Posts: 409
Sands synergises with Rewind like a beast too.

How are the Augurs working out with the thinner spell count?

Also, surely Moorland Haunt has a place here? Might as well make use of them spuds in the graveyard...
I want to be Cultured.
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10 months ago  ::  Aug 02, 2012 - 11:31AM #42
Miles89
Date Joined: Jul 12, 2012
Posts: 7

Aug 2, 2012 -- 2:29AM, AvDemeisen wrote:

Sands synergises with Rewind like a beast too.

How are the Augurs working out with the thinner spell count?

Also, surely Moorland Haunt has a place here? Might as well make use of them spuds in the graveyard...




Moorland Haunt cant really be used unless he were to jumble it with a 3rd color unless I'm missing something?

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10 months ago  ::  Aug 02, 2012 - 12:01PM #43
Zane_Donovan
Date Joined: Jul 21, 2012
Posts: 67
I don't think he's realized I've switched from Blue/White yet. Which is okay, since I messed up the list in the front anyway.
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10 months ago  ::  Aug 03, 2012 - 2:03AM #44
AvDemeisen
Date Joined: Jul 16, 2012
Posts: 409
Yeah, I clearly got my timings a bit muddled, sorry bout that. To be fair you did have a blue white list up and in discussion when I wrote that =p. On that note, that list looks very interesting...

Might be worth writing a new thread now though, because pretty much every other post in this thread is now redundant because you've completely gutted the deck and started from scratch almost lol. One trick I like with these kind of things is unsummoning an Alchemist after he's just got you a massive horde, effectively switching off the whole, 'they deal damage as deckout' thing and just leaving you with a swarm to throw into faces =p
I want to be Cultured.
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10 months ago  ::  Aug 03, 2012 - 12:19PM #45
Zane_Donovan
Date Joined: Jul 21, 2012
Posts: 67
I don't think I will gut this version. My deck building process is to build, test, gut, build, test, gut, and build until I come up with a deck list that is semi functional, then it's just polishing up to make it viable. Also, I don't gut two decks at once, and right now I'm gutting an Angel Deck until it can beat my FNM Red Deck Wins (which is by far my most powerful deck since it can go around Witchbane Orb). 


As for this deck, the biggest threat I face is Day of Judgment, which is countered by Mana Leak. I agree, I love running the Alchemist and building a massive horde and making my opponent unsure of where to start with removal. Diregraf pumps my Zombies for another card milled every attack, so the question is, do you slow down my mill game, or do you stop mill completely and let me start swing at your life?
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