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11 months ago  ::  Jul 21, 2012 - 6:25AM #1
iornfire
Date Joined: Oct 18, 2011
Posts: 110
decided recently to build a UR mill/control deck just for fun anyways tell me what you guys think of it. 

16 Island
8   Mountian

2 Merfolk Mesmerist
2 Hysterical Blindness
2 Nephalia Seakite
2 Unsummon
1 Increasing Vengeance
2 Fortress Crab
2 Negate
2 Desperate Ravings
2 Pillar of Flame
2 Silent Departure
2 DreamTwist
2 Think Twice
2 Armorded Skabb
1 Tyrant of Discord
2 Rotcrown Ghoul
2 Burining Vengeance
2 Curse of the Bloody Tome
2 AEther Adept
1 Cellar Door
1 Jace's Erasure


in my own opinon if I had another tyrant of discord or increasing vengence i'd replace jace's erasure and cellar door or vis versa 
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11 months ago  ::  Jul 22, 2012 - 11:26PM #2
AzazelWandering
Date Joined: Mar 31, 2011
Posts: 1,311
What is your Budget? Do you have any Format or Legality restrictions?


This deck is kinda caught akwardly between a Control build and a Mill build - and committing to one or the other would strengthen your deck. Before I (we) can give you more advice, I (we) kinda need to know the direction you want to take this deck.
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11 months ago  ::  Jul 23, 2012 - 3:50AM #3
iornfire
Date Joined: Oct 18, 2011
Posts: 110
mostly going for a mill deck ands its supposed to be a low budget deck preferably no cards above 2 bucks and played in mordern 
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11 months ago  ::  Jul 23, 2012 - 6:27AM #4
pyromancer244
Date Joined: Jan 28, 2012
Posts: 223
ok, for mill there are 3 things you need to consider; speed, repeatability, and blocking potential. speed refers to how many cards get milled at a time(1 per use is terribly slow even if the spell costs only to play) and not so much when the spell/ability is used. repeatability, is if anything more important. if your mill is all in spells like dream twist then the mill will wither and die before the game ends. the primary challenge is that you have to mill somewhere from 40 to 50 cards to win while the other guy only needs 20 damage or 10 poison counters to do the same. it's not terribly difficult if you can get the right cards and play smart, but it is still the harder win con to meet.

running a mill deck I'd build around jace's erasure x4, mind unbound and other draw options. this is how my mill deck works and is what I'm most comfortable recommending. there are plenty of ways to draw a lot of cards in blue, mind spring , curiosity on any unblockable critter, just to name a few. muddle the mixture is good here since it counters and let's you search for erasures. if you can get them, surgical extraction can be amazing in this kind of deck. simply wait until you've milled a really good cards then drop it for 2 life, and the better the deck the more targets this spell will have.

for blocking, some of the critters you've listed will do but what you really want is to be in the range of guard gomazoa , wall of frost , and belltower sphinx . I would run red if, and only if, you want to kill off threats. thing is you don't really need to. spells like sleep and vapor snag when combined with a strong blocker line will last long enough to give your mill the chance it needs to win.
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11 months ago  ::  Jul 23, 2012 - 7:04AM #5
greenmeanie72
Date Joined: Jan 28, 2011
Posts: 1,199
I have never made a mill deck but have went up against a few.  Here are some of the cards I have played against and cost under $2.00.

Traumatize
Tome Scour
Dream Twist
millstone
I am Red/Green
I am Red/Green
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