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Switch to Forum Live View [RTR] Speculation on the new guild keyword abilities
10 months ago  ::  Aug 13, 2012 - 11:04AM #101
sacrificialdreams
Date Joined: Mar 5, 2007
Posts: 154

Aug 13, 2012 -- 8:36AM, ChainedNBeaten wrote:

If they do it, it will cost way to much or get auto banned in modern




With undying creatures in Golgari colours it could be really powerful. Agreed if they do it they'd have to cost it fairly highly or place some restrictions on it. 

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10 months ago  ::  Aug 13, 2012 - 4:25PM #102
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,317

Aug 12, 2012 -- 12:47PM, HairlessThoctar wrote:

Aug 12, 2012 -- 9:42AM, Black_Egg wrote:

Did they actually say that the new mechanic would play well with the old mechanic, or just that it would work well with the old guild themes & cards? It's a difference of just how tightly the two mechanics need to be related to each other.




That one.




Thanks, Thoctar. That's what I remembered but the discussion here seems to be veering in the other direction.

D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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10 months ago  ::  Aug 13, 2012 - 5:45PM #103
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,023
Maro's exact words were that a player should be able to take a whole bunch of cards with the same watermark, shuffle them together, and your deck would function regardless of which sets the cards were from.
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10 months ago  ::  Aug 14, 2012 - 2:31AM #104
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,072

Aug 13, 2012 -- 5:45PM, HairlessThoctar wrote:

Maro's exact words were that a player should be able to take a whole bunch of cards with the same watermark, shuffle them together, and your deck would function regardless of which sets the cards were from.




That's useful, thanks Thoctar.

This really narrows the range of possible mechanics. I think the most challenging is Dimir. Still trying to make Gruul work though...

Carnage (whenever this creature attacks, if all creatures you control attacked this turn, then all creatures defending player controls must block this turn and creatures you control get +1/+1 and gain trample until end of turn)

Relentless (whenever this creature becomes blocked, you may untap it at end of combat. If you do, there is an additional combat step after this one. During that step only creatures with Relentless may attack)

Agility (you may have this creature deal combat damage as though it was not blocked)

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10 months ago  ::  Aug 14, 2012 - 4:18AM #105
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,414

Aug 14, 2012 -- 2:31AM, Highwayman wrote:

Aug 13, 2012 -- 5:45PM, HairlessThoctar wrote:

Maro's exact words were that a player should be able to take a whole bunch of cards with the same watermark, shuffle them together, and your deck would function regardless of which sets the cards were from.




That's useful, thanks Thoctar.

This really narrows the range of possible mechanics. I think the most challenging is Dimir. Still trying to make Gruul work though...

Carnage (whenever this creature attacks, if all creatures you control attacked this turn, then all creatures defending player controls must block this turn and creatures you control get +1/+1 and gain trample until end of turn)

Relentless (whenever this creature becomes blocked, you may untap it at end of combat. If you do, there is an additional combat step after this one. During that step only creatures with Relentless may attack)

Agility (you may have this creature deal combat damage as though it was not blocked)




Relentless seems way too complicated and powerful for common, Carnage too complicated for Common, and Agility is already a mechanic.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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10 months ago  ::  Aug 14, 2012 - 4:41AM #106
Banderbear
Date Joined: Aug 25, 2011
Posts: 444

Aug 14, 2012 -- 4:18AM, MrIndigo wrote:


Relentless seems way too complicated and powerful for common, Carnage too complicated for Common, and Agility is already a mechanic.




It's already a mechanic but it was never keyworded... it also fits perfectly in both red and green.

Was it confirmed that all the MECHANICS are new or just new KEYWORDS?

Because I can imagine the Laccolith ability working nicely for Gruul, though it doesn't play into Bloodthirst as much as the Rhox ability...

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10 months ago  ::  Aug 14, 2012 - 6:55AM #107
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,023
@Highwayman

Carnage would be more interesting as an ability word

Carnage - If each creature you control attacked this turn, then (ability that varies from card to card).
Also, I'm not sure they would call it carnage, because if memory serves that's the internal lingo they use to refer to death triggers.

Relentless won't work. It's a red only ability, and it only occurs at rare.

Agility is far too boring to keyword, and the flavor doesn't really work. The exact flavor of super trample varies from creature to creature.

Pride of Lions -There's a bunch of them
Rhox -He's really big
Thorn Elemental -It's made of vines, it stretches past the blockers

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10 months ago  ::  Aug 14, 2012 - 9:05AM #108
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,072
@Thoctar

I pretty much agree with your analysis here. To be honest, I prefer my original offerings but I'm trying to think around bloodthirst synergy. Maybe something like this:

Inflame X (when you cast this spell, it deals X damage to each opponent)

It's a bit boring, but I suppose it works.


I'm thinking back on the Dimir ability and something along these lines:

Foreshadow (when you are searching your library you may exile this card. If you do, when you have resolved searching your library, if no other card is face up in your library, you may place this card at the top card of your library, face up)

These cards would have abilities like this "as long as this card is foreshadowed [revealed and the top card in your library] then ~"

eg.
Doubt Spreader -
Creature - Human Wizard (R)
Foreshadow
Spells your opponents cast cost more to cast.
As long as Doubt Spreader is foreshadowed, spells your opponents cast cost more to cast.
1/4

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10 months ago  ::  Aug 14, 2012 - 10:07AM #109
HairlessThoctar
Date Joined: Dec 27, 2009
Posts: 7,023
Well, that's a tutor ability, and R&D is trying to cut back on tutor abilities because they decrease gameplay variance. (Basic land tutoring notwithstanding)
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10 months ago  ::  Aug 14, 2012 - 1:21PM #110
sacrificialdreams
Date Joined: Mar 5, 2007
Posts: 154
How about this for a Golgari mechanic:

Recycle - If this creature is in your graveyard you may pay its recycle cost. If you do exile it and put a token that's a copy of this creature on to the battlefield. Activate this ability only any time you could cast a sorcery.

Not sure if the only as sorcery bit makes it too weak, I was trying not to make it overpowered.

Inspiration came from flashback and Gravecrawler creating a flashback like ability for creatures.

In theory this could work with dredge as dredge would potentially put these cards from the library directly into the graveyard. They can then be cast for the recycle cost.

This could work well with cards in standard like Splinterfright , Mulch , etc. 

Downside is it doesn't fit too well with Jarad's power up from the graveyard ability. It would, however, work with his sac: life loss ability. 

I believe this could work with all rarities as it would depend how good the creature is and how much the Recycle cost is. 

Examples:

Spoiler: Show

Grave Beetle /
Common
Creature - Insect
Recycle - 
1/1

Woodwraith
Uncommon
Creature - Zombie
Sacrifice ~ : Put a +1/+1 counter on target creature
Recycle -
2/2

Decay Wurm
Rare
Creature - Wurm Zombie
Trample
When  ~ enters the battlefield (action)
Recycle =
6/5

Admittedly my card designing skills aren't brilliant but they're just examples of how Recycle could work at different rarities.

It also opens up the possibility to do something like Golgari Brownscale did with Dredge. If CARD entered the battlefield due to Recycle then (action). This isn't brilliantly worded, but wasn't sure exactly how it would be worded on a card as the creature itself isn't being cast from the graveyard (which would've made the wording easier).

I realise this also limits the ability to just creatures, whereas dredge was on other types as well (e.g. Life from the Loam ).

EDIT: I realised, despite being an ability on creatures they could print a spell that gives target creature in your graveyard Recycle. They could also do a creature/artifact/enchantment like Sedris for Recycle. I realise Recycle is very similar to Unearth, but I'm hoping it's different enough.

Out of curiosity, does anyone know how to insert hybrid mana symbols? I was trying to do it for the common card but couldn't work out how to do it. Thanks in advance.
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