|
11 months ago ::
Jul 19, 2012 - 2:20PM
#31
|
|
|
As I see it, the timer should be based on actions rather than turns. This would be different from the "does anyone want to activate something?"-timer.
Say, 30 seconds per action. As soon as you do something (activate an effect, summon a creature, selecting a card with Nightmare Incursion, etcetera), this timer resets. However, when a card effect lets you choose multiple cards, you get 30 seconds times the amount of card to choose. Also, cancelling something doesn't reset the timer, and you need to make TWO actions afterwards to reset the timer (afterwards it continues as normal). So, a cycle of cancelling + activating + cancelling + activating is impossible.
As an added bonus, dealing with AFKers is much better like this.
|
|
|
|
11 months ago ::
Jul 19, 2012 - 2:34PM
#32
|
Date Joined:
Jul 29, 2011
|
I don't know if this is the best place for this, but also a reminder button would be nice so we don't always have to wait out the timer for mistakes. I don't always use a mic, but would love to be able to remind my partner or opponent to continue. When the last person hits continure in a round, the avatar flashes; just let it flash anytime anyone hits continue (within reason) .It could be the equivilent of tapping a horn when sitting behind a parked car at a green light.
|
|
|
|
11 months ago ::
Jul 20, 2012 - 3:04AM
#33
|
Date Joined:
Oct 23, 2003
|
Thanks very much for everyone's feedback on this. It seems I'm in the minority, although I think most people would agree the possibility to remove timers in private games and that a lot of timers aren't long enough.
I don't however understand how chess clocks could cause griefing?
|
|
|
|
11 months ago ::
Jul 20, 2012 - 5:23AM
#34
|
Date Joined:
Sep 18, 2011
|
Actually incursion could probably get away with the time it had now if it would just display the cards better.
Exactly. I'd prefer if actions were made more efficient - so the game generally plays faster - than if they coded the game to be able to be drawn out longer. I'd rather be casting Bribery in 15 seconds if the deck was sorted than be allowed 60 seconds to try to figure out what I'm looking at.
|
|
|
|
11 months ago ::
Jul 20, 2012 - 7:52AM
#35
|
Date Joined:
Jul 24, 2010
|
Timers need to be included. There are far too many griefers who would just abuse lack of a timer. Hell, you'd probably run into ppl who literally just switch their tv over to cable or something and wait til you quit to get free wins because we all know how important rank is over fun right?
Chess clocks would be interesting, but how much total time would it take a party to auto-lose? Then you're running into whole other problems. You take a particularly long time making decisions and now your opponent spams "next" to effectively kill you just by timing you out.
|
|
|
|
11 months ago ::
Jul 20, 2012 - 7:59AM
#36
|
Date Joined:
May 25, 2012
|
It depends on how long the chess clock would be, if implemented.
Even at 20 minutes, wouldn't it be terrible for your opponent to just drag out the last 14 minutes or so when he's lost?
If you go down to 15 minutes, now you run the risk of just simply running out of time and not getting to think things through.
The reason the "chess clock" works in MTGO is because those players are playing for actual stakes (packs, planeswalker points, tourney invites, etc.), so even if someone is out to grief you, waiting around is more or less worth it. In the world of Duels, all we're really playing for is leaderboard points.
|
|
|
|
11 months ago ::
Jul 20, 2012 - 9:10AM
#37
|
Date Joined:
Sep 18, 2011
|
How about a function for "my opponent is an idiot griefer, please disconnect me and have the AI take over the other side of this match so I can play it out".
|
|
|
|
11 months ago ::
Jul 20, 2012 - 9:13AM
#38
|
|
|
I think a chess clock is overkill, although you can imagine an implementation along those lines that could work.
The thing is, if you ask me, the first order solution of doubling or tripling the "short timer" on combat phase and card search/selection would go 90% of the way to making the game much more playable, and should be a dead simple fix. That timer is SO short right now. I've never counted it, I'm guessing it's 10 - 20 seconds, but it feels like about 5 seconds when you're struggling to find cards for Bribery, Nightmare Incursion, etc., or negotiating a complicated combat step. They could easily double that time and it would make things much easier without feeling too long.
In a lot of ways, I like that solution the most, because I actually do like that the timers keep things moving from a gameplay perspective, aside from the grief prevention. I don't have a huge amount of time to devote to a single match, so I prefer that they move along fairly briskly. If I game has gone on to the point where we've got two dozen creatures lined up against each other, I'm probably past the point of caring all that much about how it ends and want to move on rather than spending 5 minutes contemplating my blocking strategy. But there is a lot of middle ground where there are some subtle effects and calculations involved that don't require a huge amount of thought, but more than the tiny timer we have now.
|
|
|
|
11 months ago ::
Jul 20, 2012 - 10:14AM
#39
|
Date Joined:
Jul 29, 2011
|
How about a function for "my opponent is an idiot griefer, please disconnect me and have the AI take over the other side of this match so I can play it out". 
Griefer submission would be kind of great. When you think someone is griefing, you hit a button and if X amount of time builds up without the opponent making any decisions or cycling the same decision over and over again then they must enter Y amount of meaningless codes costing them personal time before they could play online again. X tracking is cumulative, so repeat offenders face increasing penalties imposed not by a moderator, but by their own consoles.
Incorrectly hitting the griefer button could build a similar but lower penalty.
|
|
|
|
11 months ago ::
Jul 21, 2012 - 11:21AM
#40
|
Date Joined:
Jun 24, 2011
|
My only issue is the timer for bribery, it is not long enough to look through an entire deck and make a decision. On multiple occasions it has timed out and I get nothing
This.
I must've wasted 10 Bribery cards the last 2 days on this, it's extraordinarily frustrating.
|
|
|