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11 months ago ::
Jul 16, 2012 - 9:07AM
#11
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Date Joined:
Apr 12, 2008
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Tibalt was intentionally pushing the cmc barrier so he's not a great example. The Chandras, especially 2.0, would have had potential at different costs. Also if they'd wanted to, Sarkhan Vol probably could have been red-only. (Change the first ability to +1/+0.) It would have been a fine card.
That said, Planeswalkers are inherently long-game cards and Red has never really found a place in the long game.
Okay, I suppose you're right to some extent. Chandra Ablaze would certainly have been fun to abuse if she had been costed reasonably. But it's a case where making her cost less does more than just affect the power of the card, but it affects how it plays, as well. You can't put an ability that's only worthwhile on cheap spells onto an expensive spell and then say "Oh, sure, we could have made it stronger by making it cheaper, but stronger doesn't equal good design." Cheaper DOES mean good design when the ability actively hurts you relative to your opponent when you're running 6-mana spells in your deck.
Chandra 3.0 is just boring. Her ultimate and +1's are incredibly tame compared to almost any other 4-mana 'walker. Her second ability has potential, but it becomes obvious real quick that it's a 1-shot most of the time, which is also boring. It's the same thing where tweaking the numbers wouldn't just make her stronger, but would actually make her more interesting - as is, she's basically just a worse Prodigal Pyromancer. Chandra 3.0 isn't even a particularly good limited card, because the costs for using her as anything other than a bad Prodigal Pyromancer are typically not worth it or not achievable.
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11 months ago ::
Jul 16, 2012 - 10:52AM
#12
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Date Joined:
Oct 11, 2007
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Chandra 3 would actually be really good if they were to reprint Stone Rain . She seems tailor-made for an LD deck: her second ability copies Stone Rains to make them more devastating, and her first ability kills the creatures that can be cast off one land.
blah blah metal lyrics
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11 months ago ::
Jul 16, 2012 - 3:22PM
#13
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Date Joined:
Nov 18, 2004
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"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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11 months ago ::
Jul 16, 2012 - 7:04PM
#14
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Date Joined:
Oct 23, 2003
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I disagree: Balance says lands you fetch out of your library should come into play untapped. It is quite likely that the cost of Skyshroud Claim is too low for its effect, and thus would be higher were it to grab nonbasics and put them on the field untapped. Recall a past article on the site discussing the costs of cards that are basically putting two copies of a single card together? Their powerlevel is pretty high, and only balanced by making them much more expensive than they normally would be: Innocent Blood -> Barter in Blood , and so forth. Skyshroud Claim is a double Nature's Lore / Three Visits , but may be too cheap.
Whether or not adding the casting costs together is balanced or not depends entirely upon the effect. If it's a cheap effect (1 mana), such that the main cost to using it is the card rather than the mana cost, then doubling the power and doubling the cost is likely to be overpowered. For example, double Lightning Bolt or even double Shock would be ridiculous. On the other hand, doubling the cost of a more expensive effect (4+ mana) is likely to make the card unplayable, up until the point where the card is so powerful that the cost is irrelevant, because people jump through hoops to avoid paying its mana cost ( Emrakul, the Aeons Torn , I'm looking at you).
In the middle are effects that cost 2-3 mana; doubling or combining these may create effects that are strong (six damage to a target for   would be pretty good) or weak ( Rain of Salt was unplayable).
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11 months ago ::
Jul 16, 2012 - 7:11PM
#15
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Date Joined:
Nov 18, 2004
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I disagree: Balance says lands you fetch out of your library should come into play untapped. It is quite likely that the cost of Skyshroud Claim is too low for its effect, and thus would be higher were it to grab nonbasics and put them on the field untapped. Recall a past article on the site discussing the costs of cards that are basically putting two copies of a single card together? Their powerlevel is pretty high, and only balanced by making them much more expensive than they normally would be: Innocent Blood -> Barter in Blood , and so forth. Skyshroud Claim is a double Nature's Lore / Three Visits , but may be too cheap.
Whether or not adding the casting costs together is balanced or not depends entirely upon the effect. If it's a cheap effect (1 mana), such that the main cost to using it is the card rather than the mana cost, then doubling the power and doubling the cost is likely to be overpowered. For example, double Lightning Bolt or even double Shock would be ridiculous. On the other hand, doubling the cost of a more expensive effect (4+ mana) is likely to make the card unplayable, up until the point where the card is so powerful that the cost is irrelevant, because people jump through hoops to avoid paying its mana cost ( Emrakul, the Aeons Torn , I'm looking at you).
In the middle are effects that cost 2-3 mana; doubling or combining these may create effects that are strong (six damage to a target for   would be pretty good) or weak ( Rain of Salt was unplayable).
Yes, so instead of double Nature's Lore , you get double Rampant Growth ; which is better than Rampant Growth + Lay of the Land , but it also gives more of a 2:1 to Modern and EDH, which enjoy these "double up" cards. Double Regrowth is Restock , costs 1 more, and exiles itself. And it's still considered very powerful!
Part of the effect of balance here is that you expand on cost or reduce the power of the effect to make the card available under a given criterion; but sometimes the people out there will instead cheapen this, or empower that and thus unbalance it to make it viable in a given format ( Darksteel Ingot as a common was a push, whereas the mechanic {artifact, 3, taps for 1 mana of any color; extra effect} is an uncommon which Manalith may now baseline. But no matter, balance is the driving force here, while other features are secondary to it.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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11 months ago ::
Jul 20, 2012 - 7:17AM
#16
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Date Joined:
Apr 14, 2012
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You say there are lots of rares that play poorly in limited, and that's obviously true. But I wish you would constrain things a little. Formats like AVR strongly demonstrate that too many constructed-viable rares damage the limited environment in a big way.
Red Planeswalkers - It's less that you don't make strong red planeswalkers and more that you don't make red planeswalkers that play well. It really isn't about changing the numbers. Try to be objective: has anyone ever built a deck with Tibalt that used it in either a fun or consistently effective way? It wouldn't be better if it cost 1 mana; it would still be frustrating and disappointing half the time.
Master of the Pearl Trident is a card I really wonder about. I mean, ok, so you don't make a goblin lord of the same quality, sure. Goblins would gain a lot more from it. But why not ANY other tribe? There are dozens of interesting tribal cards out there just waiting to hit critical mass, but instead of pushing up any of them into the limelight with a strong tribal enabler, you take the best tribe and put it (even if only slightly) farther ahead. And even that would be less than galling if it weren't for the fact that the deck has to be a monoblue aggro deck, of all things. The decklist is basically a list of color pie mistakes, or rather, of the same color pie mistake being made over and over of thinking that blue is primary in little aggressive beaters.
on tibalt- I am most likely the president of his fan club, so bear with me. But hes only been around for a few months. Give him some time. The defining deck right now attacks for 3 on turn two, and board stalls are undesirable due to vapor snag and moorland haunt. But hopefully wotc won't make the mistake of setting delver back up in rtr, so we will hopefully have him playing at some time.
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