"Ow, my head hurts! Where am? Oh that's right, the bandits. Is there something next to me? I wonder what it is. Hey it's a body bag, is that a person inside..." "MMMMMMMMMMMMMM!" "Ah! The bag just screamed at me! Racist Minotaurs, Questgiving Strangers, and Screaming Bags! I knew it was a bad idea to come to Puetalia." I needed to find some way toget out of here. I tried to make some kind of contraption to untie me, but something was preventing any of my magic. Wait a second! My magic is based around darkness and sacrifice. I remember that I met a monk once who tried to turn me from my dark way. I got a few good arts before I killed him. One of those was Astral Projection!" Astral ProjectionShow
Astral Projection | Creature - Avatar You may have ~ enter the battlefield as a copy of any creature you control except it gains "Haste Exile ~ if you control an untapped creature with the same name as it. : Target creature with the same name as ~ doesn't untap during it's controller's next untap step. : Put ~ into play from exile without paying its mana cost." 0/0
"But... crap! Astral Projection needs a good act to power it." Glancing at the body bag, I sigh. "Alright, I'll save it." I say to myself. I sit in a cross-legged position, channeling my spirit and mind. I slump over, and view the area around me from the spirit realm. I glance at the bag again. This time I see the symbols and incantations written around the bag.My astral self takes a finger and smudges the lines of symbols. A sudden glow of light comes from the bag, and it opens with a gasp of smoke. A strange sight is within, a mirror. "Hello... Qualkus." I say as I see my reflection, or rather, as the person in the mirror stares at their reflection. The person on the mirror was the original enchanter... or rather, the enchantress. Dark EnchantressShow
Dark Enchantress | Creature - Human Reflection Wizard You may have Clone enter the battlefield as a copy of any creature on the battlefield by destroying that creature except it gains "Reflections get +1/+1. : Target creature becomes a 1/1 colorless artifact creature. 0/0
It makes people into mirrors!!!!!!!!!!! My character is Suklauq! He's male but his reflection/original is female!
1: Magic is awesome. 2: Haters gunna hate. And when they do, use your shotgun. 3: One Direction is quite possibly the most amazing thing ever. 4: I like boys. Got a problem? Then you're an idiot. 5: I'm better than you. 6: I am a vampire. 7: PONIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES! [i](No, I'm not a brony. I like Actual ponies. The ones that are young horses?
1: Magic is awesome. 2: Haters gunna hate. And when they do, use your shotgun. 3: One Direction is quite possibly the most amazing thing ever. 4: I like boys. Got a problem? Then you're an idiot. 5: I'm better than you. 6: I am a vampire. 7: PONIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES! [i](No, I'm not a brony. I like Actual ponies. The ones that are young horses?
Bandits! Of all people, it had to be bandits! The embarrassment of it all causes me such anger, a swelling, permeating heat that alights in me. Ah, rage, my old friend, you might just be what I need to escape this squalor and be on my way again. I focus on it and let it take hold. Fanning it's flames, I page through my memories of my capture. Focusing on the face of each of the bandits in turn, letting the anger mount more and more. The emotion almost becomes to fierce but before it can overtake me I expel it from myself, quite explosively I might add, and it infects each of the bandits. As a rather expeditious countermeasure I shield myself and my cellmate from the spells raging effects with a calming invocation, outside is another matter though... Their hearts thundering in their chests, they look upon each other and only see the rage and hatred that I felt for them. The anger is too much for them to resist though and they fall upon each other in fury and blood lust. The violence does not last long and none survive.
Incite Brutality Sorcery (R) Each creature fights itself. Sometimes going from zero to mindless violence is just the flip of a switch.
I begin to gather my belongings to the din of combat and screams of pain when I noticed that my cellmates seems to have outgrown the rough woolen sack that had until recently. Standing amidst the shredded remains of the sack and towering over me more then twice my height is a silverback gorilla. We lock eyes for a fleeting moment. He seemed to be staring into the deepest parts of me, surmising whether I was a threat to him or a possible accomplice. He seemed content because he nodded then charged past me toward the door. His thundering charge smashes through the door and takes most of the surrounding door as well. We both walk around the camp surveying the most unfortunate end for the merry group of bandits finishing at the edge of the camp nearest the forest. The gorilla takes a couple bounding strides towards his home then stops and turns to look back towards me, as if waiting. "Well, I certainly won't have to worry about anymore bandits with you around now, will I? Lead the way."
Well, I certainly feel like a trendsetter. Not that I'm complaining. I just hope Altimis and Aviv don't show me up too much. They will probably perfect the art, I suspect. Anyway, some really good(long) stories in this one, and some great entries. The most interesting part of this, was seeing who of you made Qualkus male, and who made Qualkus female. And the way your characters interact with him/her based on gender.
, , Discard a nonland card: Pay the discarded cards mana cost. If you do, you may copy that spell and you may cast the copy without paying it's mana cost.
2 / 2
=====xxxxx=====
Chapter I - A Brief Encounter
You are sitting in a dusty tavern, far from home. You set out three months ago, with nothing in particular in mind. Any pre-conceived notions about what the world was like have been shattered. As you stare into whatever it is you drink, (Your character, for instance a Nekoru Firepriest seems like she would drink some sort of strong clear spirit, maybe something 180 proof. And a Hotblooded Alterist would probably drink a Fuzzy Navel or something), you begin to glance around you. What brought you to this dark place. You had heard much of the exotic land of Puetalia, but so far it wasn’t living up to its reputation.
The bar is dark, and lightly populated. Mostly a few tired looking Orcs, and a Minotaur. The Barkeep is a stunted Dwarf, who plays with his glass eye. You received a few glances and stares when you entered, (except for you Tekkahedron, Goblins aren’t strangers here), but when you quietly ordered your beverage, the Orcs went back to staring at the air. The Minotaur however continues to eye you.
The door creaks open and you glance up as a strangely tall man walks in. He walks straight to the back, and goes through a door. The excitement over, you begin to get up. Time to find lodging, when you hear the Minotaur’s fists hit the table.
“What do you think you’re doing in here? We don’t take kindly to freaks/(goblins.)” (Sorry Tek, I guess he just doesn’t like Goblins)
As you begin to answer he cuts you off, with a yell, and swipe from one of his massive hairy arms. He knocks you back against the wall, and even as you protest/warn/threaten/tremble he draws a large ax from its sheath and begins to take steps toward you. . .
I groan. Another hothead looking for a conflict.
I prefer riddles and traps to fighting and killing. I am a trickster at heart, and that leads to unfair battles and thus dishonorable victories. Thus, I tend to end in draws to "dignify" my opposers.
I stand calmly as I watch this beast aim his axe for my face. The axe went straight through my head, the wall, and my entire body. It might have made me blink; I don't really remember.
All of the sudden the bartender begins yelling curses at the minotaur for wrecking his bar and some of the other customers jump op to save the bar they love. The minotaur, now inches from my face, glares at me for some reason, probably because I'm not dead. He mutters "freak "under his breath and spits at me.
The minotaur is pushed out of the bar by angry orcs, and the bartender meanwhile I am left alone. I am not complaining, but I feel nobody wants to mess with me anymore. I'm glad, but sometimes the silent life is a bit dull. That's the reason I came on this venture in the first place.
Prevent all combat damage that would be dealt to, and dealt by, creatures you control.
"Who would want to be involved in war these days? So much bloodshed and pain. Nothing practical for us civilized scholars." -Morrow, Ethereal Illusionist-
=====xxxxx=====
Chapter II
Well, that took care of the Minotaur. You hurriedly gather your coat (or whatever an Elf Spider wears, maybe a parka?), and head out the door. After a hundred yards or so, you glance back to make sure none of the Orcs or the Dwarf are following you – after all, you may have done some serious damage to the establishment. Nobody is. You sigh, relieved, and turn back to go on your way. You step forward and almost straight into somebody. As you mutter/yell/sincerely disclose/neglect apologies, the figure speaks. “Wait, stranger. I saw what you did back there. Pretty tough guy/lass, aren’t you?”
You respond or you don’t. You begin to realize that this was the tall stranger from the tavern. What was he doing there you probably wonder.
“Well, I’m not really from around here, but it didn’t look like you finished your drink. Perhaps I could get you another one, and we can talk business.”
You can’t even feel your original drink, so you agree. You follow him silently deeper into the small city that you are both in. He stops in front of a small inn. Despite its size, it is very nice. A clean, stone façade with intricate carvings depicting scenes of local lore. Devils and Demons and Angels stare out at the sky with their marble eyes. A romantic image of a land that was once filled with spirit and drive. You walk inside, to find it an even more comfortable atmosphere indoors. He leads you past ornate lanterns and baroque portraits to a small hotel bar, where you sit and order.
“Well, my new friend, I must say that was quite a show you put on back there. People like you are certainly few and far between, and an entrepreneur like myself is always looking for a person such as yourself. Unless that was a fluke back there, you have some impressive powers. Now, I am in need of someone to retrieve an object for me. You interested?”
Of course you are. You’re almost broke – you’re bored – you’re disillusioned. This man looks like he has some serious capital. You make an inquiry or two.
“Ah, I assure you that all your needs will be met and you will be rewarded handsomely. In fact if you accept the offer, then I’ll go ahead and give you a little pocket change in return. Go and get yourself something nice, and maybe some supplies. Oh, don’t even think about it. If you fail to return here in the morning, for further instruction I will find you. That won’t be a problem.”
After you’ve finished your beverage he gives you a small pouch of gold pieces. It isn’t anything to scoff at. You find a(n) barn/inn/alley/brothel and pass out until morning, dreaming of the adventures that lay ahead or not. Maybe you don’t sleep? (Reflections and Illusions sleep?) – Anyway, you wake in the morning and after doing your usual freshening up ritual, you meet back at the Inn for breakfast.
“Order anything you want”, the nameless Stranger says. After you do, he decides to tell you where he wants you to go.
“The Empire of Puetalia is large, and shaped in a rough circle. In the middle of this circle, is the Forest. Officially called the Woods of Sahyl, most of the people in these parts just refer to it as the Forest with a capital F, but in all sincerity, most of these people would rather not even think about it. Many a good explorer has met his demise in these woods. But there is a reason that they keep going there. Inside one of the innermost glades there is said to be a chalice. This chalice possesses great power, that I would happily utilize, but unfortunately I am not capable of entering the Forest. Now, I know what you’re thinking: Why would I risk my life, for some spare change and a stranger? But do not worry. Many men have never come out of this jungle, but I have something they didn’t have, and I am going to let you borrow it for your journey. It is a powerful Ward. Take good care of it. I am sure it will serve you well. Evil will not lay a finger on you.”
He explains the simple directions you must take to get to the Woods of Sahyl, and sends you on your way. Before you leave, you should probably procure some item(s) that will help you get through the Forest. After all, a Ward may protect you from evil, but nature has other poisons. . .
I return to the barn where I spent the night (Of COURSE illusions sleep, they wouldn't be very illusory if you could tell them apart from something) to bury my goat friend. When I first came to the barn he BAAHed at me. It was love at first sight. Unfortunately, there was a terrible storm, and part of the roofing supports fell down and squashed him. It would've squashed me too, if it weren't for this Illusionment spell I cast (thank goodness). You can imagine my shock and dismay to find a beam where my waist should be, and also where my dear friends head should be. It was very traumatic. I digress...
I return to the barn to pack up what little valuables I have, namely, well, nothing. But I came back to say my goodbyes and steal some more food from the horses. I open the gates and hear a distant BAAHing. I feel a tear swell up in what would be my eye (for goodness sake I Erase (Not the Urza's Legacy One) that stupid enchantment). I wipe the tear from my now face, and continue on to the inner workings of the barn. I am surprised to find my friend, a little worse for the wear, but still alive and muching distinctly on some hay. I join him.
He looks at me with those goaty eyes, and I stare back into the endless abyss of intelligence (have you ever really looked at goats in the eye), I determine that he is mine. I take another bite.
"Goat. I'm gonna name you. And you shall be mine."
The goat stared aimlessly, and picked up his next bite. I stroked my chin, thinking of a name...
"Hmmm," I wonder, going through many family names and/or heroes of the past, "I will call you Czyphe! What do you think of that?"
Czyphe, the Once Goat -- Legendary Creature - Goat Zombie (MR)
Undying Czyphe, the Once Goat gains persist if it has a +1/+1 counter on it.
"Oh, BAAAH yourself! You don't care about near-death experiences." -Morrow, Ethereal Illusionist- 2 / 2
BAAAAaah!
"Good, I'm glad you agree. Let's go, we have some shopping to do." (BAAAAah)
Czyphe and I head back (again) to the market place to buy some equipment for the journey. I look at all the vendors and stalls and stores, I come across this man who sells knives.
"Ah, you! You the type that like KILLING yes my sir?" "Um... no, quite the opposite actually." "Ahuh, we got ourselves a liar, here. Hold this. Tell me what you think?" "I think it's heavy, unwieldy, and I should really get going." "Aha! You are very smart indeed. A sir of wisdom. Who would buy the Cursed Blade of Hjolr? Correct. Now, try this one?" "I don't really, I hate... no." "Try it! You never know until you try." "Oh you're telling me that? YOU are telling ME, what I don't know?" "I think I am, yes. Yes I am. You do not know how this blade feels until you try it, my sir."
I glare at this mostly naked man. He was right, but I wasn't going to say it. I took the stupid knife.
"What do you think, huh?" "I... I kinda like this one. It's light, not too thick. Very quick. What's wrong with this one?" "HAHA! I like you my sir! Nothing's wrong with this one. This one is actual. This one it good. Yes? 1500 gold." "1500," I check my purse, "I only have 2000 gold and I have to buy three things!" "You say you're going into the jungle, yes?" "No, actually I didn't." "But this ward you carry, it has the auras of protection that forest requires... you no lying to me sir?" "I wasn't lying, I simply didn't tell you where I was going is all. Why is that important anyw... nevermind" (I knew exactly what he was going to say). "Because this sword protects. It protects you better than any ward can, my sir." "How?" (BAAAAh) "Quiet Czyphe, I'm debating with the naked man... thank you."
After this Czyphe began grumpily beating my back with his batterhorns. It would've been more painful if he'd had his horns to begin with (having lost them in the roof collapse), but it was annoying nonetheless.
"You know there's snakes, yes?" "Yes, I do. Czyphe, stop ramming me please. What about these snakes?" "Well, these snakes, they have them poison fangs. You see, they poison you with fangs. You know?" "Yes. Czyphe! STOP IT! Yes, I know about snakes. Snakes are poisonous. I know this."
Czyphe began to nibble on my pants, and began ripping off some valuable stictching patterns. In my head fire was burning at all the work I was losing to this stubborn goat. I didn't even know what he wanted. (In hindsight, I really should've asked).
"Well, then you must know that they are deadly silent. Hard to predict, harder to hear." "FOR GOODNESS SAKE, WILL YOU STOP TAPPING ME!" *smack* [CRACK]
Czyphe once again was up and running and this time, he was insistent. I heard the galloping seconds too late, and found myself, facefirst in a pile of cobble and fallen leaves. My bottom, was sore and probably bleeding, not to mention my delicate face. I instinctively grabbed his neck before he cuold run off, and "silenced" him for a bit. I stood up dusting myself, and wiping what felt like blood off my face.
"Deadly silent," I inquired. "You're goat?" "What?" "You're goat?" "Yes I have a goat, what about him?" "You're goat's dead..." "Him? Oh, he'll come back, don't worry. Tell me more about these snakes?" "Um, these snakes are impossible to detect. They strike from nowhere, and kill hundreds of explorers, monthly." "So, what you're telling me is that they have fangs, poinson and are deadly silent?" "Yes my sir." "You also said, that they were undetectable?" "Yes my sir." "Ever?" "MMhmm. You need to be quick for when they try to be quikcer my sir!" "Well, I'd rather not find out the hard way. How much for this dagger?" "This sword? I think I can part from it for about 1750 gold."
Czypha began to bleat again, the man turned to look at him as he began to stir as well.
"Czyphe, I know. But I need something besides you to draw attention away from myself. I'll take this blade off your hands." "Thank you my sir. You will not regret my sir!" The odd man ran off with my gold, and I showed Czyphe my dagger.
"So, what you're telling me is that they have fangs, poison, and are deadly silent... You also said, that they are undetectable... Ever. Well, I'd rather not find out the hard way." -Morrow, Ethereal Illusionist-
BNAAh!
"What are you talking about? Of course I paid the man." (Bah) "What?" (BAHAHAAH) "What are you talking about? I, ooohh that man!"
I turned around, but found that the man was nowhere to be found. I quickly chanted a hunting incantation, but couldn't even find any tracks of him.
"Oh don't give me a hard time for over paying... If you were so annoying you could've prevented me from looking like a fool." (BAHAHA) "Be quiet! I almost bought that dog over there! That one with three legs. I would've enjoyed having him much more than I do having you right now."
Burrr.
"Oh, so now you're going to bother me about leaving that poor dog with three legs? Really? I would've bought that dog on any normal day, but not the day I'm questing into the deepest darkest forest of ever. Okay, you don't do that to dogs. Really, it's bad. bad goat! Sit! stay... STAY!!! Listen. As happy as that dog would've been to have an owner for the last few hours of it's life, that's exactly what it would've been; the last few hours of it's life. I'd rather it live to see another day, then... nevermind. I don't want to talk about it... Nonononono don't turn around. Don't look at where the dog used to be... "
Czyphe and I left the market place, with only a handful of coins left, after having been conned by that knife-seller. I bought whatever I could spare a coin or two for, and in the end assumbled myself quite the team of shiny trinkets. I tossed a few to Czyphe to pass the time, and decided to stop after he lost the third one.
Trinkets enters the battlefield with 3 trinket counters on it. : Put a trinket counter on Trinkets. Equipped creature has "Remove a trinket counter from Trinkets: Tap target creature with a power or a toughness of one or less." Equip
"Well Czyphe, it's about noon. I think we should head off and get started. What do you think?"
BAH!
"I couldn't have said it better myself."
Chapter III
So, now that you have some supplies, it is time to start your journey. It should take about eight days to cross the plains, betwixt the city you are in and the Forest (Unless you procured a steed, or some other mode of transportation). The plains are a relatively tame place, or so you’ve heard, though there are rumors of bandits. You gather your things and a quick bite of grub (if you eat) – and head out on your expedition.
The sun shines brightly across the grasslands as you stride/ride/slither/fly/skip briskly across the hills of Puetalia. It makes you feel light inside yourself – and you begin to summon up an optimistic perspective. You don’t pass many travelers, but those that you do pass give you friendly nods – whether you return them or not.
By nightfall, you are about ready to fall over. You set up camp and pass out. When morning comes you feel refreshed – ready to set off for the next day of your trip. This day goes by much like the first, and indeed, this journey of yours is proving to be fairly uneventful. Four days pass this way, with out much excitement.
On the morning of the fifth day, you are awakened not by the first rays of the sun, but instead by a prodding in your side. You start up, to find yourself surrounded by a crowd of bandits. “Ay caramba”, you silently think.
“Well, look who’s up”, a large man with an eye-patch says. “Real smart cookie, aren’t you? Walking around these parts on your own (or if your aren’t on your own, “. . . with only a strange goat/whatever to look after you.&rdquo. Don’t attempt to struggle. You’ll fetch a pretty penny at the slave market.”
You are well outnumbered and it would be foolish to attempt a fight with these brigands. Now is not the time for conflict – you must play your hand correctly if you want to live through this. They bind your legs and arms and wings/fins/whatever else you may have for appendages, and stuff your belongings in a canvas sack. You’re thrown into the back of a wagon cart. You look around the cart for an escape. Your sack was tossed carefully into the rafters of this strangely tall cart. “Why would someone make a cart with rafters?”, you wonder. Looking around for a weak spot through which you might escape reveals a few things about the nature of your predicament. The cart proves to be of very solid build. The wood used to construct it is extremely sturdy and the engineering is very sound. The door through which they tossed you is locked, but there are two bandit guards sitting outside the cart on the little ledge that extends a few feet beyond the back wall of your prison. They are easily close enough to hear anything louder than a whisper. The bottom of the cart is lined with a thin layer of hay. It has no windows, and it smells icky. You are not alone in the cart – there is one other passenger. He or she is tucked in a large black bag – also bound tightly with twine. You may or may not choose to talk to the bagged creature – if you do, the only response you receive is a moan or two, and then nothing.
Eventually, you form a plan of escape. You also decide that you aren’t leaving without your belongings or without the bag creature. Your objective becomes clear: Leave this place, with your possessions and the other prisoner, or die trying. . .
Stupid enchantment. I hate that enchantment. It's only useful 17.98% of the time I use it and it's a hinderance every other time I use it. Of course, the bandits attack right after I remove it in the first place.
Despite my lack of my ethereal form, I decided that I would have fun anyways. I slipped off my bands, (it's easy when you're the embodiment of intangibility) and crawled over to the black bag. I decided to get to know my new cell mate. Granted, I didn't know what was in the bag, so I started to feel it and get a general idea for a form. It was definitely humanoid, and it struggled against my touch. I found the face and I leaned in to whisper to this thing.
"It's okay, I'm going to get us out of this," I instantly turned around looking for my goat, "CZYPHE! Where are you? Do... eh... something."
I got no response. Not from Czyphe at least. The guards certainly noticed. One turned around and saw that I was free of my bands.
"Oi, what are you playing at ghostman? How'd you get free?"
"You just called ME ghostman, and you're asking how I broke free of physical things?"
"Ohoo we got a smart one here, Maldur, this one will fetch a fair price at market." "Yeah, well stop starin' at it before it mind warps you or something." "You're right Maldur. I'll be watchin' you ghostman. None of this funny business, ya'hear?"
"Or else what? You're going to come in here and get me?"
"Oi, I said no funny business!"
"Actually, you said 'None of this funny business, ya'hear?'," I said mimicking him perfectly, "which is really quite different, and also incorrect."
"I'm warning you, I don't take lightly to mockery."
"I'd say. You look a fair right hefty, a tad over zealous at meals are we?"
"Maldur? What do I do? It's insulting me?" "Just ignore it, it'll go away." "But it insulted me!" "And I'm about to insult you ya fat lummox, now get over here, and leave it alone."
I finally, bought some alone time with my things, and this other passenger. I quickly gathered my things, and began to open the sack with the other prisoner. I ripped open the bag and found a female dryad, bound and gagged. I removed the bindings and I ungagged her and she sat up rubbing her sore wrists and ankles. I offered her a hand, but she refused it, glaring at me.
She was alive, and for that I was thankful, I guess, but I still had to get my stuff. I easily retrieved my bag, and I began again searching for Czyphe. I found him, struggling in a sealed bag. It was so tightly sealed, there wasn't even a hole. Not even a single hole that I couldn't do anything with. At least then, I would've been able to do something with it. Needless to say, the bag so securely sealed, I was unable to open. I looked towards my new cell mate, she hadn't moved and was still glaring at me. It made me a little uneasy, but I continued my exploration.
I dragged the sack over to this silent female, and I dropped it in front of her.
"Do you think you can do anything about this?"
She stared at it for a few seconds before raising her hands. A strange glow emanated from her hands as she placed them around (what appeared to be) Chyzphe's head. The glow from the hands disappeared, illuminating the bag. Czyphe began to seize violently and I saw this mysterious woman breathe deep. Inhale, exhale. The light dimmed and Czyphe was still once again. She got up as I examined the bag, there was no tear.
"What did you do? I was looking for you to open the bag?"
"What did I do? I simply gathered some information."
"Yes, I saw something. Now, how does that get me my goat?"
"It doesn't. I wouldn't bother with your goat again. He's gone now."
"You killed my goat? YOU killed my goat? Why would you do that? How did you..."
"I took a little more than information," she said as her hands began to glow again. I rose my arms up to defend myself, but if I had truly been paying attention I would've notcied how the hay was slowly climbing my legs like a vine. She waved her arms to the side, and I slammed into the wall of the carriage.
I hate fighting.
The hay began moving like the waves of an ocean and I was released from her hold. I stood up and dusted a few strands of hay from my garments. I began observing her patterns. She was aware of the guards trying to fight their way in (did I forget to mention they heard the fighting), and she slowly realized that I wasn't stopping her.
She focused entirely on barring the door with the hay, and the hay closest to her began to evaporate into the air; this was then absorbed into her being, probably fueling the continued blockade. I discerned that her control over nature was impressive (well, there wasn't much to discern about that) and I had my plan of escape. I just need to distract her.
"I can't believe you killed my goat. He meant everything to me!"
"I'm sorry about your goat, but I needed a little more than information. Besides, I think I can get us out of here now."
"Us? US! You think I want to be rescued by the slayer of my beloved animal?"
"Suit yourself, I think I know how to get out of here."
"Yes, barring ourselves in is the perfect solution to getting out of this mess."
"Do you have any better ideas?"
"Yes, in fact I do."
"Are you going to tell me?"
"I don't think so... why'd you kill my goat?" I picked up the sack and began to wave it around. Well, by wave I mean pendulum it back and forth in front of me, this was Czyphe's buff cycle.
"I already told you, I needed some spare thoughts, and I found them. Besides, you were all OVER me. I feel very violated right now. I meant it as payback, I didn't think you'd get this emotional about a goat."
"You didn't have to kill him! Why didn't you do soemthing to me instead?"
"I'm sorry, but my magic is limited in what I can do. If I want something, I must trade something in return. I wanted to get out, your goat just happened to my ticket."
"Think again!" I shouted tossing the bag at her feet. I felt bad for Czyphe, but as expected the bag evaporated and was absorbed by this evil woman. Of course, she lost enough concetration that the hay faltered as well. The door was broken into splinters as I leapt to make my plan an action. I ran up to this sorceress and grabbed her wrist and I held on to Czyphe's snout. I used my momentum to force us through the guards and off the carriage. Once we were in a free fall separate from the carriage, I blinked.
"Hold tightly now, this can get rather... intimate!" I yelled as everything vanished from view. We were constricted and compressed into nothingness, together as one. It is quite the experience becoming nothing, it is very refreshing though. Back where I come from we find it soothing to take a break from reality. It's something that many other people find unnerving though.
As I had expected, the forest again flooded my vision. We were laying down on the road dust hovering in the air. This was all part of the plan, I just didn't know exactly if it would continue to work yet. I looked around and found my partner rolling along the ground, coughing. Czyphe was relatively quiet, probably recuperating still.
"What did you do?"
"I saved us, now lets go."
"Why do we have to leave? They're gone right?"
"Yeah, but only momentarily. Once they come to, where do you think they'll head?"
"Back here..."
"Right, now come on, we have to be not here in order for them to give up the search. Let's go! Czyphe? Are you feeling better?"
Baaarrgh!
"I don't want to hear it, this lovely young lady knew for certain that you'd come back."
"He comes..." I put my hand over her mouth and lifted her up off her feet. I ran into the woods to be clear of the path. I ran for a full minute before I began to feel weak. I collapsed to my knees, and gently dropped my partner. Czyphe sat down and began to nibble on a few bushes. I turned back to face the road to listen for the bandits. I didn't hear any sounds of pursuit. I stood up and turned to face my partner, but I was too late. Her fist had gound me first.
"You perverse, opportunistic, greedy little parasite!"
I was rubbing my cheek, so I didn't respond. I don't know if that was quite the proper response to this, but I didn't feel as if I were in danger around her. Again, I wasn't sure if that was the proper response to this either. I figured I'd play it by ear.
"First, you put your filthy hands all over me, and then you humiliate me in the carriage. Finally, you fold over on top of me in the middle of nothing. Your entire plan was to try and steal off some pleasure wasn't it?"
Again, as intimidated as I was, I was also very confused for once. She obviously felt that my entire purpose throughout this escapade was to violate her body, which I clearly wasn't trying to do, but I din't know what I could say that would convince her otherwise. Silent I stayed until I could think of some way to calm this creature.
"THEN, you have the nerve to rattle my brain and guilt me about your precious goat, that you knew ALL ALONG would be completely fine?"
I was almost tempted to speak, because she was actually very right about that part, but it was part of my plan to get us out of trouble. Again, she didn't want to hear that.
"You've done nothing but badger me, and harass me throughout this slight adventure!" She yelled approaching me on the ground. I braced myself for another attack, but it never came. I opened my eyes and found her hand extended in front of me, as if she were helping me up. "And yet, I have never felt as good as I do now."
Now, I was completely lost. I was just mugged by bandits, trapped with this woman who was claiming to have been violated by me, and who also attempted to murder my goat, and I saved us all. After that I was beaten and yelled at and demoralized, and she is thanking me I think. Needless to say, there is nothing more welcome than a friendly gesture in a foreign land. I took her hand and she pulled me up.
"You saved us from the bandits despite my blatant attempt at ruining your life, I admire that and I thank you for your courage." She pulled herself up to my level, and kissed me on the cheek. I couldn't understand anything anymore, and I just sat down where I was and began to scratch my head again. I looked up at her, completely baffled; she seemed hurt and she got down on her knees and whispered in my ear "Is my unknown hero going to tell me his name?"
I leaned back slightly staring at her green eyes. I hadn't noticed many features about her before this point in time, but her eyes were electrifying. I rose my hand up to gesticulate my answer, but then I caught myself. I was obviously making a fool of myself, but I didn't want to spur any more negative feelings towards my face.
"I'm Morrow. Um, just Morrow. And this goat is my friend Czyphe."
"That's a fancy name for someone like you." She sat back in the ground facing me. She cocker her head sideways as if trying to decipher something. I decided to use this time and take her by surprise.
"May I have the pleasure of hearing you're name?" She giggled.
"My name Qualkus Empherion. I'm an official Syphonirst as dictated by Queen Jissaili of the Winderwood tribe."
"You mean to say... you're royalty inside the Winderwood forest?"
"Mmhmm. Right up to Munit sea. My friends call me Qualion, if you were wondering."
"I apologize Qualkus Empherion. I had no idea, I was involved with a daughter of royal blood. I meant no disrespect."
"I said, my friends call me Qualia. I understand that there was no intention of harm, I was just troubled after being captured by those bandits."
"Of course! Yes, I understand completely! I hope I didn't offend you Qualkus Empherion, on the carriage. I mean, you know that I wasn't doing anything with you on the carriage? I was just trying to figure things out, and catch my bearings..."
"You do confuse me, Morrow. But I'm glad that we are on the same side, or at least not enemies. You have saved my life, and for that I am in your debt. Is there anything now that I can do to repay the debt?"
Bnaaah!
"Czyphe! Silence please. Qualkus Empherion, you have no need to repay any debt to me."
"You are very noble Morrow. I am glad to know that you will not hold this debt to me. However, I very much wish to learn more about you and this adventure you are on."
"How did you know I'm on an adventure?"
"I stole your friends life, I know everything you told him."
"Ah, yes. Well, I do not wish to endanger your life Qualkus Emph..." She put her finger to my mouth.
"You do not understand Morrow. For a man of vast knowledge, you lack strong emotional ties."
"I do not understand. That much is true. What do you mean Qualkus..." She put her finger to my mouth again.
"Where are we?"
"I do not know."
"Neither do I. And given our previous predicament, would you honestly deny me a guardian for the remainder of our travels?"
"Our travels? Where exactly are you going?"
"Where are you going, Morrow?"
"I am going to the Woods of Sahyl?"
"Then that is where I am going?"
"Why would you go to the Woods of Sahyl? The Forest is a dangerous place for one such as yourself Qualkus Empherion."
Baaaah!
"Czyphe seems to know a bit more than you do, Morrow. Allow me to explain again, my friends calls me Qualion."
Before I could ask why she keeps repeating this fact, she rushed in to answer my question. I was completely at a loss, not truly having felt affection asides from my parents. I was pleasantly confused by this gesture. Though it was merely a quick peck, it was enough to make my face go numb. I was shocked that this stranger felt such a strong bond between us. I was confused, but again, pleasantly confused.
"Well... Qualion. We had best get moving. We have a long ways to go before we reach the edge of Sahyl."
"We do. I think this will be the start of a great adventure!"
"As do I. Come on Czyphe! We should get moving. You can graze along the way."
Baaaannh!
"Tell me more aobut this magic goat..."
"Oh, Czyphe and I go back a few days. There was this barn..."
"Nononono! Wait! Tell about what you did back there, at the carriage! I really haven't felt this good in a few years!"
"That? That's a restoration technique. It's just how we relax back at home..."
Creatures entering the battlefield this turn, don't cause abilities to trigger. For each creature, exile it and then return it to the battlefield under it's owners control.
"Hold tightly now, this can get rather... intimate!" -Morrow, Ethereal Illusionist-
"I needed a little more than information." -Qualkus Empherion, Syponirst- 2 / 1
EDIT: I was bored and decided to put some develpoment into it. Sue me X^D
Some of my favorite quotes from your story: “Oi, what are you playing at ghostman?” - self explanatory. “I ripped open the bag and found a female dryad, bound and gagged.” - ha, ha, ha – this sounds like the set-up for some very strange erotic fiction. Not that I read erotic fiction – er, um, nevermind. The entire part about the lack-of-hole gave me quite the chuckle. Oh, gosh – the more I read – the more this is starting to get pretty naughty. Well, just finished reading your story. You are a strange person, Altimis. And I mean that in the best possible way. Restoration is interesting. I like the multiple uses. Force your opponent to play his or her Snapcaster – so as it doesn't become sterile. I think you were thinking more of your Broken Goat than anything else. That goat is so broken. It should have a “Cannot be sacrificed” clause or something. So as far as your escape method, it is fine – interesting but it doesn't interact with your card much, other than the obvious fact that all cards interact with your card. 8/10. As for Syphnorist, your new lady – and may I say the tension is going to be unbearable – I am going to have such a good time imagining other people's Qualki as yours. Again, this card is thinking about your Goat. I can tell. But card draw also helps a Spellshaper, so this one gets a double bonus for this. Sort of a Phyrexian Vault on legs, but of course better – though not even close to Skullclamp – that would be a nice little engine though. Anyway, I really like her. 10/10
My possessions?! You mean my precious water buckets are stripped from me just after I had begun to breathe normally? Damn this adventure.
At the brink of death (again *sigh*) seagrinder contemplates his mortality and decides that he won't die again this time, damn it!
"I may be a fish, and that has been severly limiting my skills so far, and an assassin, which isn't super helpful right now considering that my flippers (???) are tied up and I can't assassinate without them... but I'm also a shaman! My magic powers will let me slither out of this situation..."
Seafood Surprise Sorcery C Choose one: target land is an island until end of turn, or creatures you control gain islandwalk until end of turn. Entwine
... "erm, not the best name, but I don't exactly have time to think of a better one. Hey thing in the bag, let's go, we're unblockable!"
Our heroes flop out of the back of the cart, with supplies and bagged stranger in tow, while the bandits look incredibly confused and disoriented while standing in several feet of water. Little did they know that binding the fins of a fish wouldn't do such a great job at keeping it from moving about - or apparently the thing in the bag... what could it be?
A sharp rock is quickly found, and the bounds are removed, with the buckets being put back on to much relief. Now, to find out what is in that weird lumpy bag.
"I'm going to open your bag now, please don't eat me..."
Acidbond Ooze Creature - Ooze R Deathtouch When ~ enters the battlefield, attacks, blocks, deals combat damage, or leaves the battlefield, you lose one life. It loves to hate you. 3/3
"... well, you look friendly."
--- Well then, hopefully this was as entertaining as ever. Seafood Surprise has an intentionally bad name, sure thing, but it just kinda feels right. Mass unblockability lets seagrinder and his fish friends alpha strike, and it also fits flavorfully for what a fish with magical powers would have available to him.
The ooze does not fit well with the seagrinder. The best that can be done with him is to exile him for a number of tokens greater than what you would expect for 1 mana.
However, the point of the ooze isn't to fit with seagrinder but to actually play against him and to be a burden on their journey - so far he's been inconvenienced by not having water easily available, but that gag can't keep coming back or else it will lose its fun. They don't work well together at all, but that's what I hope will make them a fun team.
As a card itself, I love the ooze. It feels very flavorfully resonant to me, and I think the drawback contains his normally über-powerful 3/3 for G status.
I do realize that this doesn't fulfill the criteria in its strictest sense, but hopefully you'll understand why I think it works well because it doesn't. Yeah.
Oh, goodness Johnson. You're bloody good at this. I love your method of escape. Turning the land into an island? Genius. I actually don't like the name. I'm sorry – it is just. . . But the card is great. Kudos. 9/10 for that one. As far as the Ooze, I really really like this too. I think this deserves to see print, for sure. The only issue I have with it, is that is doesn't interact with your Character at all. And that will get it a minor reduction, but otherwise it is a brilliant little card. Trying to do the math on it. If it attacks once to the face, and then dies – You lose 4, opponent 3. If it attacks twice – you lose 6, opponent 6. If it connects 3 times (not likely) you lose 8, opponent 9. I'm beginning to suspect that this is a much better blocker. It is a nice deterrent, and you can pick your battles. Overall, I'm thinking that this card is extremely weak, and will most likely result in you losing 2 life and a card. But, that doesn't mean I don't like it. The flavor is tantalizing. 8/10
"Okay, so, recap. One moment I was walking along with my stick that I bought, and the next I'm in here. Fun times," I sigh as I try and figure out what the crap I'm going to do. I walk over to the door of the cart/wagon I'm being locked in and examine it. The door is a fine wood, bu the lock is pretty basic. "Cool beans," I say under my breath sarcastically. Though, surverying my surroundings again, I notice that the bagged moaner's bag is wrapped in twine. This is good. I go over to the moaning bag and remove the twine. I batantly disregard the person inside of it, deciding to check on him/her after I've secured us freedom. That's nice of me, right? Anyway, I walk over to the lock and tie the twine to it. Then I channel some Spellshaper goodness into the twine and yank hard. The lock bends. "Wow, I am not a strong individual..." I realize. Regardless, the bent lock is better than the not-bent lock, so I roll with it. Turning back to the bagged wobegone-er, I see that they've risen to their feet. "Ah, yes. I say, you there. Would you mind assisting me so we can leave this place?" I ask in my worst impression of the people from this plane. I though it'd be funny. I thought it was. The person nods silently and walks over to me.
"What do we need to do?" he asks. I now know it's a 'he' because he speaks with a masculine voice.
"Well, I was thinking on three, we just ram the door. I bent the lock so it shouldn't be too incredibly hard breaking through."
"I like it," he says.
We move to the end of the cart. Before we charge, I quickly grab the twine from the floor, make a lasso and get my bag from the rafters of the wagon. "Kind of need this," I tell him. Bag secured, we charge the door. The bent lock breaks, the doors fly open, hitting the guards in the face. I can't tell if they're stunned or we actually knocked them out (or totally killed them somehow) because we tumble out of the wagon. It hurts, but it's totally worth it.
"Okay, that was fun," I say dryly, spitting up dust. ( ) "What's your name?"
"Qualkus," he replies.
"Excellent, well, if you don't mind, you'll be travelling with me. Because I said so."
"Since I'm only here to advance the plot I won't object or have any qualms with this statement.''
"Smart girl," I say. "Now show me the money."
(I realize that the story went to hell in the last bit. Don't hate me)
Escape
Instant
Destroy target artifact. If that artifact card converted mana cost 3 or less, put a +1/+1 counter on target creature you control and draw a card.
Graverobber
Creature -- Human Robber
When ~ enters the battlefield, return target card from your graveyard to your hand.
When ~ leaves the battlefield, discard a card.
2/2
“Since I'm only here to advance the plot. . . “ Balderdash. Qualkus is here for so many reasons. Silly story. Not in a bad way. Escape is a pretty great card. Often, using your Destroy effects on a one-mana creature feels kinda bad. They spent one mana, you spent three destroying their one. You're both down a card, but you're down 2 extra mana. This solves that problem. If the thing you destroy is a wee little thing, then you get bonuses. And it is multi-colored. If you aimed to please, you've succeeded. 10/10. As for Graverobber, I like him too. His drawback, isn't necessarily a drawback. In the right deck, you won't have any cards in your hand, or maybe some that you wouldn't mind discarding. That said, I think he might be a little Overpowered. I can think of a few places where I'd rather run this that Eternal Witness . Just sayin'. 7/10
I knew I wasn't going to be able to escape without my stuff, and I wasn't getting my stuff back without some help. I didn't know who or what was contained in that sac, but I'd rather get eaten than go back to mining, or worse. I inchwormed behind the sac an began to gnaw on the ropes binding my arms. One advantage to my breed: super sharp teeth . Once my hands were free, I started gnawing furiously at the ropes binding the sack. One of the guards noticed.
"Hey!" he yelled. "That rat is trying to free the prisoner!"
"Rat?" I thought. But I didn't have much time to think of any thing else as the guards stood up, drawing their weapons.
"Oh gods I hope it's conscious..." I thought as I pulled the sack open.
Flash, deathtouch When ~ enters the battlefield, creatures gain defender until end of turn.
Her filtered gaze merely paralyzes onlookers, as opposed to a causing a stony death.
1/3
I jumped back in horror at the sight of the unconscious creature. Or at least I would have if I could move. I couldn't turn to look, but by the sudden lack of footsteps it would appear that my jailers fell under it's spell as well. I recognized it as a gorgon: a being that could turn you to stone just by looking at you. Unable to move, I waited for my inevitable demise. At least the guards would share my fate.
And so I waited.
And waited.
And waited.
Almost a half an hour had passed and we still remained frozen, but very much alive. I began to wonder if I was going to die by hunger rather than petrification, when the gorgon began to stir. She moaned and opened her eyes to a face-full of goblin. She yelped and pushed my still frozen body to the floor. She looked around for a second, then got up and walked behind me. As soon as she left my field of vision, i felt my muscles relax. Finally, I could move again. I sat up as she asked, "Were you captured too?"
"Yes." I replied. "But I'd rather not spend the rest of my life as some barbarian's farmhand." I wasn't expecting a friendly gorgon.
"Can you help me escape? Once they realize I'm free they will just _ again."
"I'll see what I can do." I said, walking over to the sack with my weapons in it.
After getting outfitted, I looked around for a way out. All there was was a locked door. Easy enough. Firing up the Scrap Buster, I punched a hole in the door. While this gave us an exit it also alerted every guard on the cart that something was going on with the prisoners.
"Quick! Grab on!" I yelled to the gorgon as guards started pouring in from all sides. I fired the Scrap Buster into overdrive and aimed it towards the sky.
Target creature you control gains flying until end of turn. Deal 3 damage to each creature without flying.
BOOM!
(tbc)
Oooh, veils. I'm a sucker for anything that reminds me of UHID. Ah, PGOAT. But, I digress. I really like your interpretation of Gorgons. I think it is spot on. But I do think that this is a little over-powerful. Flash and Deathtouch makes this a pretty nice kill spell. And if it was aimed at a 2/X, then you still have your 1/3 deathtouch. Alternatively, you can play it before attackers are declared to make it a fog type effect – and with White's flickering of late, there are all sorts of ways to abuse this. Basically, I can't think of many better creatures for WB control. Not only that, but it doesn't interact with your Character much. The fact that they both have EtB effects is synergistic, but that seems to be about the extent of their connection. I really like it from a flavor perspective, and the UHID thing – but you aren't being graded on that – so it does score points there. 6/10. Great story by the way. Sky High is better. It still doesn't have much synergy, but it fits well with what we've seen of your Character so far. Plus, it is just a really nice sweeper. 7/10
[He nodded, signifying that I passed the test. However, even right til the very end, he said nothing. But I knew better. His expression had already betrayed the plain disappointment he had in me as a student. I was not the 'best' or the 'brightest' student among my cohort and I never did stood out among my peers. The joker, the genius, the teacher's pet, none of these titles had anything to do with me, I was merely the average joe. It was frustrasting actually, I just didn't know what were his expectations of me. Until I overheard Tadeka Sensei telling Haruka Sensei about his opinion on me.
"-I am not disappointed with him, Haruka. It is that he has shown so much promise but I could not inspire him to do better. I am just... ... sad."]
The room was dark, the wooden floor was cold and the binds on my limbs were rather tight.
Well, I guess if Sensei knew how I got myself into this sorry state, he is going to rethink the disappointment part. Thankfully, cats have in-built night-vision. At least I still have my cloak on. All I did was took a quick nap and I am now binded on some wooden cart with my belongings and a total random stranger tied up in a black sack right beside me.... ...hold that thought.
I took another look at the stranger and set my awesome detective skills to work.
It was still breathing.
Okay, it breathes. Now, time to get out of here.
Thankfully, cats have in-built sharp claws too. I protracted my claws and got to work. I eyed the guards carefully as I slowly sawed through the twines binding my legs, expecting them to turn around at any second. They never did. The twines binding my hands were a little bit more difficult since I really had to stretch my fingers to the limit but they too were little match for my pinkie.
"Young Shaman", the hair on my back shot up as I arched my back. Startled,I looked around the makeshift jail. No one. The stranger was still moaning and nowhere in shape for comprehensible speech yet.
"Free me." The voice grumbled in my head. My eyes narrowed, I have figured out what was going on.
I traced a finger along the wooden walls whilst calling upon my shamanic abilities, searching for the presence of the unfortunate wood spirit trapped within.
"It will be my honor, Old Wood." Shamans address all spirits of the wild like they were our elders, "If you would hear me however, I have a humble favor to ask."
"Speak, Young one."
I replied with my thoughts. "I and a friend is in need to escape these brigands. May I ask for your aid in breaking us out?"
"You have my word."
I placed my palm upon the wooden cart and focused my will into in. Within my mind, I pictured a opening door set against a lush forest and a gentle stream flowing through the door. In the physical world, tiny balls of green light dispersed out of the cart and gathered. In my mind, I upgraded the image of the gentle stream to a rushing river. More green orbs gathered. Then, I pictured cracks all over the mental forest. The green orbs tripled.
Volia.
The wooden walls cracked with an audible, uh, cracking sound and a torrent of green orbs seeped out from the cracks. By then, I was already attracting so much attention with the fancy green lights and cracking sounds that even the dimwittest of dimwits would notice me. The two guards, finally aware of what's going behind their backs, turned around.
I rest my case.
True to its word, the wood spirit materialized from the green orbs in the form of a treefolk. It swung a heavy fist at the guards and with his other fist, he tore a hole through the cart. I hurriedly slung my belongings over my shoulder and picked up the stranger. Out of the hole I ran with all my might, making a beeline for the nearby forest. Behind me, the pained, panicked screams of the guards pierced through the night.
I stopped at a stone path leading through the forest, where I slumped to the ground, too tired and lazy to move. Far enough, me think. Now that I was done running, my curiousity prodded me to the mystery stranger.
It was a human. A female human.
Freak treatment incoming, the first thought that came to mind, Well,I could retrieve my belongings and leave her here. Cloak hints that the path should lead out of this forest and back to the main road so she can't get lost... ... but it is dangerous to be in the wilderness alone, if anything was to happen to her... ...
My brain debated between leaving and staying.
I was hoping that leaving would have at least put up a quarter-decent fight.
I pulled her out of the sack and lay her gently on it, never did she stirred even once. Then, I sat against a tree and unintentionally let fatigue take me. It had been a tiring day or night or morning or whatever you call it.
I woke to blue eyes staring at me. I arched my head back and managed to stutter, "U-Uh, g-good morning?"
"Good morning." She greeted back cheerily. Her face leaned closer to me, "You are my savior, right?"
Saviour? Wow, I nodded my head numbly, Add that title to bragging rights.
"Thank you." She reached out her hand.
I was taken back by surprise, going mute for a couple seconds. I did not expect anyone here wanting physical contact with me. Then, I shook her hand. "You're welcome. If I may pose a question, who are you?"
"My name is Qualkus..."
She stood up. The morning sun shone brightly behind her, the sun rays reflecting off the morning forest dew creating the illusion of a hundred tiny sparkling diamonds. She smiled, a smile so radiant and innocence that the sparkling morning dew paled in comparison.
Lets pay a little more attention to the Shamanic side.
Spirit of the Woods - Enchantment : Target Forest becomes a 2/3 green Treefolk Spirit with reach until the end of turn. Its still a Forest. "The forest lives, young Shamans. Respect them and they would answer your pleas with the same respect." - Haruka Sensei, Shaman of the 7th Ring
Jailbreak by 'summoning' a treefolk. That's about it. A little reach for flying.
Questing Arcanist - Creature - Human Wizard : The next instant or sorcery spell you cast this turn becomes Arcane in addtion to its other types. , Reveal an instant or sorcery card from your hand: Until end of turn, the revealed card loses its abilities and has "Tap or untap target permanent. Prevent the next 2 damage that would be dealt to target creature this turn. Splice onto Arcane ". (The revealed card still retains it's mana cost and name.) Arcanist are rare but powerful wizards capable of unbelievable feats. In an effort to unravel the world's mysteries, they often adventure into the unknown. 1/3
Basically, what I wanted is a possibility to have Arcane and splices since I like that mechanic. Tapping and damage prevention to cover a little more areas, even though it is kinda a round-about way to do it.
Entry is done. I get carried away fabricating stories easily so sorry if it seemed a tad long.
Hmmm, I've never even heard of Rurouni Kenshin. I checked it out on Wikipedia, though. Looks cool. You'd recommend it? Mid 90's I was being exposed to Lone Wolf and Cub – probably a little younger than I should've been. Anyway, great story. I really like that you expounded and made it your own there without changing it. You have some talent (whether it be natural or trained). So, Spirit of the Woods reminds me mostly of Treetop Village and Stirring Wildwood , except that it can turn multiple lands into creatures. I don't think it is overpowered. Even though with 6 mana you can make 2 Treefolk, Green can do many more Broken things with 6 mana. I like it. It doesn't really do anything with your Character, though – except fit flavorfully. 7/10. Questing Arcanist is really really interesting. She can save your Character from burn, and other damage, which is great. And I'm actually really fond of her abilities. I wish Arcane had been something better. Not, so parasitic I mean. She solves this problem. This girl is the shit. Kudos. 10/10
Void Seeker Creature - Rogue Wizard At the beginning of your upkeep, target player puts X cards from the top of his library into his or her graveyard, where X is the number of -1/-1 counters on the battlefield. , : Put a -1/-1 counter on a creature you control and a creature you don't control. "Spreading physical and mental fatigue at the same time, Void Seekers do not scrupulize." 1/2
The Void Seeker, being a rogue and a cast out from his hometown after pursuing forbidden Magic, was used to being alone. He could make a living and was relatively content in his loneliness. But, binded down and outnumbered, he learned a valuable lesson about himself. He didn't have friends. He didn't have enemies either, but he needed others around him. Yes, he abused, weakened and tortured them, but they were vital in his success. He would have never gotten to this level without others. The concept of ally or enemy was not something he'd ever really thought about. He did the same thing to both, the only difference being that allies didn't retaliate. Usually.
He knew he needed this other person to escape. He knew he would have to make them suffer, and for a second, his blackened heart almost felt sorry for them. Disturbed by his own thought pattern, the Void Seeker decided to get to work. It was going to be a grind, and he better start as soon as possible. His plan was to channel enfeebling magic towards the prisoner and the bandits around the cart, slowly weakening them to the point where he could make his escape. Getting out of some ropes would be an easy feat for a nimble rogue, after all.
His plan had a flaw though, and a big one. He could only keep doing this until the other prisoner died, and he had no idea how resilient they were. Depending on someone else to this degree was a new experience for the void seeker, and it frustrated him greatly. He had no other choice though, so he decided to get to work.
After he directed the first curse towards the other prisoner and one of the bandits, something funny happened. The body stirred. He'd tortured and inflicted pain on a lot of people, but he could tell this was not that. It was almost as if the person was being woken up. Intrigued, he continued, and something completely unexpected happened.
Defiant Paladin Creature - Human Knight First strike If a -1/-1 counter would be placed on ~, he gets +1/+1 until the end of turn instead. 2/2
The human freed himself, looking confused, but quite healthy and strong. This caused quite the racket, and the guards turned towards the cage, alarmed. They were all looking at the other prisoner though, which gave the Void Seeker the opportunity he needed. He had figured out what was going on with the human already, and had a diabolical plan formed in his mind already.
Reverse Infusion Sorcery As an additional cost to cast ~, put three -1/-1 counters on target creature you control. Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
After the purple cloud of magic dissipated, only two were standing. As the Void Seeker expected, not only the human didn't die, but he looked stronger than seconds before. "Who are you?" it asked, looking still confused but eying the Void Seeker with suspicion. "It does not matter now, let's get out of here." "Right." The brawny human smashed the bars with one kick and jumped out of the cage. The Void Seeker followed, and they made their move towards the forest.
Ha, ha, ha. Good show Fenix. Defiant Paladin is just the ticket for Void Seeker. They aren't broken, but in combination they totally work together. I love that the Seeker can actually pump him to survive a shock . It seems so out of character. 0/10Spoiler:Show
just kidding. 10/10. But don't think it has anything to do with you complaining last round. I truly like this card
. I can't imagine how the two of them will get along though. Should be amusing. Reverse Infusion is another stroke of genius. Usually, that additional cost just reads: Sacrifice a creature. Probably a 1/1, if you have one. It is a strong spell, but it isn't broken. Of course combining it with Defiant Paladin makes it read: “I win.” But that's okay. They are three different colors, and Reverse Infusion needs a lot to make it work. For instance, if you don't have a creature, it doesn't work. If your opponent doesn't have creatures then it is dead in your hand. I like it regardless. 9/10. Nice little escape combo.
And my character didn't purchase the sorcery, she cast it on herself. I tried to imply (but clearly not very well) that she was pretty self sufficient and had all the items already on her, being a blue/white character and very prepared, so all she had to do was cast a spell in the spare time.
"Stupid! Stupid, stupid, stupid!" the vixen muttered to herself, allowing a moment of fury before beginning the breathing patterns that would restore her to the correct state of calm. Letting her rage subside she casts an eye around the cell, noting the exits and mentally calculating the most likely actions the bandits would take for any given event. Esaping itself wouldn't be a problem - she'd slipped harder prisons than this, after all, how can you keep a prisoner who can walk through the afterlife? Her belongings were in another place of course, but they were bound to her, so could be reached regardless of which realm she occupied at the time.
Then Sophia caught sight of the huddle of rags in the corner of the cell, and, more importantly, the rather distressed dwarf lying uderneath said rags. Pausing only to fume at the added difficulties in her life, she slid out of her chains and over to help him. After a brief introduction, in which his butchery of grammer and syntax almost gave the fox a headache, she had learnt three things. Firstly, the dwarf was a paladin named Qualkus, second, the bandits weren't likely to give up their quarry without a chase and thirdly, the dwarf would in no way survive a trip through the spirit realm. Which meant that something bigger was needed. Something bigger... and decidedly more flashy. She grinned; this was going to be fun.
Enter new ally, stage left. This in't the most original card, given that it clearly relates to the hunted cycle, but it felt very fitting given the setting and provides a lot of token deaths, which will help the main character.
Pursued Paladin Creature - Dwarf Knight
First Strike, Lifelink. When ~ enters the battlefield, put five 1/1 black rogue creature tokens onto the battlefield under target opponents control.
3/3
"I'll deal with this scum inna moment lass. I jus' need a minute t' catch me breath."
And one exit suitable for a white/blue fox mystic:
Smoke and Mirrors Instant
Creatures target player controls get -3/-0 and lose all abilities until end of turn.
A powerful wizard can conjure a shield to ward off even the strongest of blows. A cunning one doesn't need to.
Smoke and Mirrors is a pretty nice Foger . It let's you avoid combat damage, and can easily get you a kill or two. Not only that, but if any creatures had abilities that were messing you up, now would be the time to take advantage of their vulnerability. I can't really see any interaction between it and your Character card, but it does fit flavorfully and it does solve the escape problem. 7/10. Pursued Paladin, I'm very fond of. I think the Hunted cycle is a great bunch of cards. Flavorwise and all. I really like the Visual that this card inspires (Dwarves “running” amuses me). So, kudos for picking a cycle that I'm a fan of. I can see some interaction between the Dward and Sophia. Though it is a little odd – but I'm actually into that. 8/10
The young earthmover was in a bind but wasn't in immediate danger, so he took some time to analyze the situation. He noticed that light was coming through the door, meaning that the entrance to the wagon must be facing the camp. He rubbed his bonds against the floor until they weakened and slid off, then he prepared for escape.
The druid concentrated. Suddenly the ground began to rumble and a small fissure began to form between the wagon and the rest of the camp. The guards who were on the ledge, thinking they were going to fall into the chasm, jumped onto solid ground and got to a safe distance. The earthmover was left alone in the cart with his bagged neighbor, his possessions had fallen off the rafters due to the turbulence.
Chasm | | Sorcery | Common Destroy target creature unless its controller sacrifices a land. Shall I crack the earth, or crack your spine?
He still needed a way out though, and he could not bend the wood to his will. He ripped the bag open to see if the creature inside could be of any use. A swarm of small winged creatures flew out, pixies! The pixies circled around his head, a couple landing on his shoulders or hovering in front of him to observe his face, a couple tugged at his cloths.
Pernicious Pixies | | Creature - Faerie | Uncommon | 1/1 : Target creature gains flying until end of turn. Tap that creature. "Get them off me! Get them off me!" - Aven Brigadier
The earthmover stood up and the pixies scattered. One of the pixies flew over to the door and unlocked it by sticking her arms inside the keyhole. The earthmover pulled the door open and walked out onto the ledge, which was over the large chasm he had formed. He got ready to jump and carefully swing himself around the cart to solid ground, but as he was about to jump a spear flew in front of his eyes and stuck itself into the cart.
The guards had gotten their buddies who were standing on the other side of the crack looking quite unpleased. The earthmover quickly dashed in the other direction and jumped, but his hand slipped off the edge of the cart and instead of swinging around it he went plummeting to his death.
After a few seconds of panic the mover became astounded at how large of a pit he had created was, he hadn't even hit the bottom yet. He opened his eyes, the pit wasn't deep, he was just falling really slowly. The pixies had grabbed onto his clothing and hair and were carrying him to the bottom of the crevice safetly.
So, your Pixies are named Qualkus? That's odd, but I'm fine with it. Chasm is pretty nice. I think it might be too good. Creature Destruction is a black thing, but by making it optional, and giving it Land Destruction you've turned it Red. I'm behind this idea, but good land destruction costs three and good creature destruction costs two , and that's black. Red has plenty of burn to deal with most creatures, at least the little ones. And if you're playing this to take out your opponent's ramped fatty, then they're always going to pick the land. So, I'm going to say that this is too good, early game. And too weak late game. There is a middle, somewhere around turn four, where your opponent probably has maybe two creatures, and three lands perhaps. Then this works out, well. So it does interact with your Earthmover, he can make a creature for it to target - then it just reads: target player sacrifices a land. For 1. Bonkers. But, I do love the interaction. So, I like the card, but I worry about it's power level. 7/10. Your Pixies are cute. They have almost as much utility as the Mover, using them on your attacking creatures, or your opponent's. And I can see the combo potential with the Earthmover. Nice flavor texts on both of these by the way. 10/10
Follower of the Plague Creature - Rat Cleric : Put a plague counter on Follower of the Plague. At the beginning of each player's upkeep, that player gets one poison counter if the number of cards in his or her hand is less than the number of plague counters on Follower of the Plague. 1/1
Swollen eyes, red rashes and buboes all over Szearkas's body. The smell of rotting flesh has already been noticed by the cart driver. This time the smell comes from Szearkas. Already been several days without his medicine. Szearkas's in pain and can't hardly move now. Roughnecks taking medicine away was not expected.
"Captain! Maybe you should check on the captives. One really looks to be in a rough shape!"
Of course, the lowlife human is talking about Szearkas. He'll have plenty of time to do more mischief before rotting himself.
"Open the door of the cart"
"clic clic. Scrrrwwweee (sound of wooden door being open)"
"By the Great Tongue of Turra! That smell! That rat is dead!"
Szearkas think it was a good idea to close his eyes, in case there weren't already closed
"Holy mother-ogre! We need to get rid of this! Greffor! Throw that on the side of the road! And get rid of its belongings too. We don't want that disease to spread any further"
Too late. Szearkas knew as soon as one of those rascal put its hand on him
"And get rid of the other one too (qualkus)! Let's not take any chance. We'll clean the cart as soon as possible"
"Shouldn't we kill that thing first, just to make sure?"
"Yeah sure. If you want to get rid of your sword too as it will be contaminated too. No, if it's not completely dead, it will die any time soon anyway"
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Left for Dead Enchantment When Left for Dead enters the battlefield, put target creature card from a graveyard onto the battlefield under your control, then Left for Dead becomes an aura attached that creature. Enchanted creature is a 0/1 and can't block. "if it's not completely dead, it will die any time soon anyway"
I've been reworking the wording of Animate Dead which is akward as hell. I think the fact that Left for Dead is not an aura when being cast makes this much easier (since it doesn't need to target when being cast)
----Many minutes later---
Szearkas's medicine is intact. In fact, everything is there. Gulp! (sound of medicine brew being drank.)
----More many minutes later---
Szearkas is interested to know who is in that bag
Bagged Victim Creature - Human Tap an untapped creature you control: Transform Bagged Victim. 0/1
////////transform//////
Invigorated Goon Creature - Human 2/2
Hey, I'm pretty sure you once commented on a design of mine, something like, “I don't like making DFC's just for the sake of making them.” Maybe it was someone else. Can't remember. Anyway, Left for Dead is great. I agree with you about Animate Dead , and I think you've improved it. A unique strategy and flavorful card score you some good points: 9/10. Bagged Victim is another story. I'm wondering how he's going to survive with Szearkas. I was honestly anticipating some kind of Artifact Creature – immune to disease or something. However, even with the lack of abilities, your Qualkus still has flavor. Despite the Rat's sickly appearance and odd demeanor, he saved this man's life, thus he gains a Goon. You can't kill him. Not yet. 6/10
Soul's Triumph Instant Exile target creature you control, then put a 6/6 white dragon creature token with flying and defender onto the battlefield. At the beginning of the next end step, exile the token and return the exiled creature to the battlefield.
My brain is not working curently, so you might not get a little story thingy. Flavor is pretty obvious I think. Half-dragon cat summons a big ol dragon illusion and sneaks away.
Reluctant Kidet creature - Goat Soldier T: Untap target creature. It gains haste until end of turn. Let me help you... 1/1
"Thank you so much mamn- Oh god, p..please don't eat me!"
Might be a bit iffy, the effects might be too old-color pie for you.
Soul's Triumph is a brilliant little card. You exile your Dove? I take it to gain a little life, too. What a surprise for your captors. It doesn't interact much with your original card, but it fits flavorfully, and it mixes well with several of your other entries. Card is just overall an achievement. 9/10. I'm okay with using old-school pie effects. I'm glad you mentioned it though, because I'm relatively new. I wasn't playing when Fyndhorn Brownie was around. So, I can get behind your Goat. I like the idea of your scary Cat Dragon having this little Goat valet. He can allow her to regenerate multiple creatures, or let her deal 2 damage to your opponent. 9/10.
Goblin Firemage Creature-Goblin Wizard Tao Goblin Firemage-Sacrifice a land, Goblin Firemage deals 2 damage to target creature or player. 2/1 My name Qualkus....you friend...or not-friend?
Terrene Emanation Enchantment-Aura enchant land Enchanted land becomes a 2/1 green elemental creature with trample. It’s still a land. “It’s worth an arm and a leg, but it’s the most reliable thing out there.”
Kai(finally got a name for the cartographer!) was silently struggling in the back of the wagon. He couldn’t believe he was stupid enough to have been caught by bandits. “Well, at least Karila is caught in this as well” he thought. He tried looking around, and saw that she was stuffed in a sack. “Karila, rustle around a bit if you can hear me.” He whispered. He saw the bag move a little, but so did bandit driving the carriage. “Hey! Knock it off back there!” He shouted, rattling his spear against the cage. Kai shrunk back down after that. “Okay.” He thought, “Guess we’ll have to try this another way.” He tried to feel around his body to see if the bandits missed anything, any small potion that could help him. He was about to give up hope, when he remembered something.
Kicking off his boot, he used his teeth to pull out a small yellow bottle, and dropping it in his lap he took a deep breath. “Well, let’s hope that mage was right.” He thought to himself as he used his bound hands to throw the bottle against the bottom of the cage. Instantly it started to steam, and grow and ethereal green. The green spread up to form a humanoid figure roughly one meter tall. “Get us out of here!” Shouted Kai, as the two bandit guards stopped the cart and rushed to unlock the cage. The figure wound up it’s fist, and punched the gate of the cage, knocking it off it’s hinges. The two guards charged in, with one being knocked out by the figure’s other fist. The other guard swung his sword at Kai, who brought up his bound fists, the sword severing his bonds. Kai kneed the guard in the gut, dropping him to the ground. He quickly grabbed the sword, and cut open the two bags containing his two traveling companions. Seeing that the Elemental’s punch had knocked loose the bag containing their supplies, he dropped the sword and leapt for it, as the guard came to his senses. Kai reached the bag, and snatching it up ran out of the cart, almost tripping up over the guard. He was followed both by Karila, and by their other mysterious companion, whom Kai hadn’t seen yet. “Defend us” he ordered the Elemental, who after breaking the door down had just stood there. Seeing his escape covered, Kai and there others ran off into the woods, trying to put as much distance between the bandits and them as possible.
Terrene Emanation is just fine. It certainly gives you something to do with all the land that Kai is finding. I love little things with Trample. Not too much to say, except that I like it. 9/10. Goblin Firemage is a similar idea. His wording should read: , sacrifice a land: ~ deals 2 damage to target creature or player. You're very fond of these 2/1's, aren't you? Great uses for all of these extra lands. I really like it. Only problem: Flavor text. But good job. I know you're relatively new here – and these were some of the most solid entries submitted in this round. 9/10
"Ow, my head hurts! Where am? Oh that's right, the bandits. Is there something next to me? I wonder what it is. Hey it's a body bag, is that a person inside..." "MMMMMMMMMMMMMM!" "Ah! The bag just screamed at me! Racist Minotaurs, Questgiving Strangers, and Screaming Bags! I knew it was a bad idea to come to Puetalia." I needed to find some way toget out of here. I tried to make some kind of contraption to untie me, but something was preventing any of my magic. Wait a second! My magic is based around darkness and sacrifice. I remember that I met a monk once who tried to turn me from my dark way. I got a few good arts before I killed him. One of those was Astral Projection!" Astral ProjectionShow
Astral Projection | Creature - Avatar You may have ~ enter the battlefield as a copy of any creature you control except it gains "Haste Exile ~ if you control an untapped creature with the same name as it. : Target creature with the same name as ~ doesn't untap during it's controller's next untap step. : Put ~ into play from exile without paying its mana cost." 0/0
"But... crap! Astral Projection needs a good act to power it." Glancing at the body bag, I sigh. "Alright, I'll save it." I say to myself. I sit in a cross-legged position, channeling my spirit and mind. I slump over, and view the area around me from the spirit realm. I glance at the bag again. This time I see the symbols and incantations written around the bag. My astral self takes a finger and smudges the lines of symbols. A sudden glow of light comes from the bag, and it opens with a gasp of smoke. A strange sight is within, a mirror. "Hello... Qualkus." I say as I see my reflection, or rather, as the person in the mirror stares at their reflection. The person on the mirror was the original enchanter... or rather, the enchantress. Dark EnchantressShow
Dark Enchantress| Creature - Human Reflection Wizard You may have Clone enter the battlefield as a copy of any creature on the battlefield by destroying that creature except it gains "Reflections get +1/+1. : Target creature becomes a 1/1 colorless artifact creature. 0/0
It makes people into mirrors!!!!!!!!!!! My character is Suklauq! He's male but his reflection/original is female!
Weird. Hermaphroditic Reflections? Very creative, though. Of course in the chapters to come, I'm going to be writing interaction between Qualkus and the Characters. When you read it, it might seem a little strange. I like your creative ambition, but it will make the story a little odd for you. My goal is for the story to read like a story at the end, no matter who's version you're reading. Anyway, Astral Projection is a very strange card. I actually like it. I can think of a number of uses for it. But the most common, is probably going to be, as an abuser of EtB effects. If I can have this come in as a 1 mana Stoneforge , then use its tutor ability, for as long as I have the mana. With 3 open Plains, I can tutor up 3 whole equipments. You see that this is crazy, right? Thragtusk . 5 Open white mana? Okay, about 15 life, and 4 3/3 beasts. Don't mind if I do. You get creativity points, but this thing is super powerful. 6/10. Very intriguing idea, here. If you feel inclined, you should check out the Flavor and Storylines Forum south of here. They need more people down there, and your ideas certainly are creative enough. I think that this should be Black-Blue, because Blue has the market cornered on Shapeshifters, which this one certainly is – despite it not being in the type-line. Her interaction with your Suklauq is minimal, but there is some. Overall, I like the card but I still want more synergy. 7/10
Bandits! Of all people, it had to be bandits! The embarrassment of it all causes me such anger, a swelling, permeating heat that alights in me. Ah, rage, my old friend, you might just be what I need to escape this squalor and be on my way again. I focus on it and let it take hold. Fanning it's flames, I page through my memories of my capture. Focusing on the face of each of the bandits in turn, letting the anger mount more and more. The emotion almost becomes to fierce but before it can overtake me I expel it from myself, quite explosively I might add, and it infects each of the bandits. As a rather expeditious countermeasure I shield myself and my cellmate from the spells raging effects with a calming invocation, outside is another matter though... Their hearts thundering in their chests, they look upon each other and only see the rage and hatred that I felt for them. The anger is too much for them to resist though and they fall upon each other in fury and blood lust. The violence does not last long and none survive.
Incite Brutality Sorcery (R) Each creature fights itself. Sometimes going from zero to mindless violence is just the flip of a switch.
I begin to gather my belongings to the din of combat and screams of pain when I noticed that my cellmates seems to have outgrown the rough woolen sack that had until recently. Standing amidst the shredded remains of the sack and towering over me more then twice my height is a silverback gorilla. We lock eyes for a fleeting moment. He seemed to be staring into the deepest parts of me, surmising whether I was a threat to him or a possible accomplice. He seemed content because he nodded then charged past me toward the door. His thundering charge smashes through the door and takes most of the surrounding door as well. We both walk around the camp surveying the most unfortunate end for the merry group of bandits finishing at the edge of the camp nearest the forest. The gorilla takes a couple bounding strides towards his home then stops and turns to look back towards me, as if waiting. "Well, I certainly won't have to worry about anymore bandits with you around now, will I? Lead the way."
Undaunted Silverback Creature - Ape (U) Trample Whenever ~ becomes the target of a spell or ability, put a +1/+1 counter on it. 3/3
You were a little late, but I let it slide for Chaos and a couple others last round, so I'm not going to deduct your entry. I guess, underneath my rock hard exterior, I'm just a big softy. Incite Brutality = amazing. I. . . Love it so much. The interaction with your creature is clear. I just, words can't describe. 10/10. And your Gorilla? The same, man. These are my favorite cards in this round. Your Noggle can pump the shit out of this Silverback – and I love the idea, of this pair traveling together. I'm amused and impressed. 10/10
“Well, it's a relief to be free of those bandits”, you think to yourself as you glance around. Qualkus stands a few feet away, glancing warily around.
“I think we're safe”, Qualkus says/whispers/implies via gesture. You agree. Qualkus makes it clear to you that he/she/it/they knows the way to the Forest, and that it would make Qualkus very pleased to accompany you there. The journey seems to pass quickly with your new companion(s). And within a day or two, you find yourself at the foreboding tree line of the Forest. Qualkus is a native to this land, and thus has heard many of the stories regarding the Forest.
“They say many things about the Forest. Some say that it is filled with dangerous beasts, but others, that it only contains a few – but that these are the one's that have consumed all the others. There is talk of giant insects and spiders. Rumors of a race that actually thrives inside these coniferous walls. The race is much disputed, but it is always referred to as the Pokoni. Some say that they are like elves, but twelve feet tall (3.6576 Meters). Some say that they have no corporeal selves but instead are Shades that prey on the souls of Explorers. It is said of these that they are immune to magic and to steel. Others still, claim that a race of Snake people thrives here. With venom so poisonous, that if you dropped one tiny drop into Lake Kularis, that within minutes every fish in the lake would be floating belly-up. The aquatic carnage would be so thorough, that one could walk across the lake, if one wished. But, in truth, nobody knows for sure what lays in store for us, once we enter. No one has ever come out, after going in.” Qualkus tells you this solemnly (either that or Qualkus gestures this at you solemnly until you understand every detail).
Well, there's no time like the present. You both begin to move toward the Forest. Once you enter, it becomes significantly darker. Dark as night, dark as pitch. You and Qualkus help eachother through the underbrush/canopy (if you both have wings). The forest is eerily quiet, but there is movement all around you. You see things flash quickly by. They are soundless. Fear wells up in you. After an hour or so, the fear as subsided a little and you're actually starting to enjoy yourself.
Snap! A snake lashes out suddenly at your arm. Your reflexes are quick though, and you avoid its bite. You grab its neck, and now it is your turn to snap. Qualkus smiles with admiration. Pleased with yourself, you toss the snake away. “Wait.” Qualkus communicates to you. “That could be dinner. Come now, I'll fetch it, and we'll eat well tonight.”
After gathering some kindling you and Qualkus cook the snake and sheeats its innards, you possibly join in. If not you eat grass, or leaves, or shadows, or hoagies, or maybe even nothing at all. There are you happy? They (the innards of the sanke) are delicious, and with a full/empty tummy and the warmth of the fire, you are feeling both comfortable and happy. You make eye-contact with Qualkus over the fire. There is a shared feeling of camaraderie/romance. You glance away, a little embarrassed, but still feeling that pleasant atmosphere.
After a long night, taking turns as look-out your little party sets out again. Even the mornings here are dark, but suddenly you find yourselves bathed in light. The trees have parted and before you stands a huge chasm. It stretches as far as the eye can see in both directions. Suddenly Qualkus grabs your arm. “Look!” You glance up, where Qualkus points. You see an enormous frog, sitting in the boughs of a tree on the other side of the canyon, suddenly a wicked-looking griffin flies overhead. *Splack* An enormous blue tongue lashes out. That must be at least 60 feet (18.288 meters)! The griffin is pulled quickly across the sky, and suddenly it is gone. The Maw of this massive frog has engulfed it. And, suddenly you notice that the whole other side is filled with these monstrous amphibians. Clearly, any flying or flying magics aren't going to help you. How will you cross?
Contest: Cross the Chasm. Make a card that demonstrates you and your companion(s) crossing the chasm and avoiding the frogs. This one card is worth 20 points so make sure it is really good.
Chasm origionally costed , but then I figured it would be on-par with burn-like removal early game, a little better than it mid-game, and much worse than it late game (can't even remove bears anymore). And since it didn't offer reach like burn I changed it to . Compare to Flame Slash and Skred which are both better.
In terms of interaction with my card, the problem is that my creature is based around haunt, which needs lots of interaction with creatures. Unfortunately, I'm also in white/blue which doesn't kill creatures as a rule, and also keeps them out of combat a lot, with all the bouncing and pacifying. So my general idea has been to use cards that weaken the opponents creatures (which w/u can do) so that my creatures can survive and kill the opponents creatures, leading to many deaths and lots of haunt targets.
"Frogs" the vixen sighed "Bloody frogs. When did they decide being biologically plausible was too good for them?" "Stop being so damned talkative and give me a hand here lass." Came the surly voice of the dwarf as he struggled to remove the immensely stick tongue from its embarassing position. "I told you it was a stupid idea, I mean really - aren't paladins supposed to be wise?" "T'was a good idea! I used to be an expert pole vaulter in my youth, top o' the city I was." "You're just lucky I was able to catch you before you went plummeting into that chasm. Honestly, I only just met you and already I've saved your life seven times so far, if you don't count that thing with the bees and that sexually frustrated rhin-" "Alright! Alright! Enough already! Just think of a way to get us across, O' Wizened One" "Wise, not wizened you oaf." "I know what I said lass." "Oh just hush." She turned away from the regular exchange, ignoring the paladin's jibes, and focused on the problem at hand. Two problems in fact - the chasm and the fogs. The first would be simple, even Qualkus could get across, it was the frogs that proved the difficulty. One or two they could manage, but an army? No, the cliffs ahead might as well be the end of the world.
Luckily, she had more than one world to use.
Taking a dagger from her belt she stood, testing its edge on her silken shawl. In three movements she grabbed all their things, disentangled the dwarf and plunged the knife into her chest. Savouring the shocked look in Qualkus' face, she began to chant in time to her blod being pumped from her body, screwing up her eyes as tight as they would go.
Only to open them on to a familiar scene. Here was the spirit realm, full of swirling colours, strange sounds and friendly ghosts. Less familiar was Qualkus, who stood, openmouthed and surrounded by curious ghosts, just staring at the scenery.
"Come on, blockhead, we've got to get a move on." "Wha- How? Where? What?" "I'll explain later, for now start moving, we need to get to a place past the frogs where I can send you back." Dazed but obedient, the paladin set off and after some time, though here how long things actually took wasn't very easy to discern, they arrived at a point the fox deemed acceptable. "Now remember" she told him as she finalised the crossing spell "when you get back make sure to kill something, okay? Then I can return to the living again." "The living? Look lass, you really need ta' clue me in on what's going -"
- on." he finished, landing with a thump in the middle of the jungle.
Spirtual Jaunt Enchantment
Flash, When ~ comes into play sacrifice a creature, then exile all creatures you control.
At the beginning of your upkeep you may return up to two creatures exiled by ~ to the battlefield under your control. If you no creatures can be returned this way, sacrifice ~.
One death, willingly given, is to key to so many doors
CKY and magicpablo666 combined ingenuity and silliness to win a Summer fUn contest each! vlord beat the rest to become the architect of a better tomorrow in Build it and they will come! CityofAs pranced masterfully to victory in Skipping Merrily! ConfusedAsUsual conquered both tropes and opponents ascend in Metafiction! FirstTurnKill condensed Success into Art form in Summing it Up!