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11 months ago ::
Jul 11, 2012 - 5:41PM
#1
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Date Joined:
Jun 24, 2008
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This thread is for discussion of this week's Perilous Research, which goes live Thursday morning on magicthegathering.com.
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11 months ago ::
Jul 11, 2012 - 9:46PM
#2
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Date Joined:
Jul 20, 2009
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Just a quick nitpick on the Modern Meta section... This deck is "Soul Sisters" (W Lifegain/Aggro), not "White Weenie" (W Aggro). BxSci (4-0) Modern Daily #4061029 on 07/07/2012
When the going gets weird, the weird turn pro. - Raoul Duke
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11 months ago ::
Jul 11, 2012 - 10:41PM
#3
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Date Joined:
Oct 28, 2006
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A more in-depth look at Pauper has given me a better understanding of the format in its current form.
If my job for the last 3 years had been to write about inexpensive decks, I think I'd pause before admitting I didn't know Pauper. 
Free MTGO Tournaments you should be playing: Pauper (all commons) - Tuesday Nights, prizes by MTGOTraders Peasant (Pauper + 5 uncommons, with paper rarity) - Sunday Nights, prizes by MTGOTraders Silverblack (Modern-era Commons and Uncommons - Most Wednesday nights, prizes by MTGO Bazaar Heirloom ("Cheap" cards only, e.g. rares under 20 cents) - Sunday afternoons, sponsored by MTGOTraders Check the superbly-made Gatherling site for more. Other games you should try: Spectromancer - Online card game by Richard Garfield, available cheap on Steam. DC Universe Online - action-based MMO. Free to play. Surprised me how well designed it is. Simunomics - Free-to-play economy simulation game.
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11 months ago ::
Jul 11, 2012 - 10:55PM
#4
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Much better article this time around. I really only have one thing to nit-pick over. Last week, the Standard metagame was oscillating toward the control end of the spectrum. Various Delver strategies made more 4–0s than any other strategy, but aggressive black-red and red-green strategies were nipping at Delver's heels. This week, the pendulum has swung in the other direction. More controlling strategies enjoyed huge success last Saturday, no doubt preying on the most aggressive strategies in Standard. If the pendulum was already moving toward control, it's hardly moving in the other direction when there's MORE control winning events. That's all I can really pick out from the article. As a whole it was a lot more personable than last week and held my attention a lot better. I think it's a little early still to be talking about what M13 will be adding, since this is a Magic: Online column and we still have just over two weeks before it becomes available. I also still think the subject is a little thin to be a real weekly column, as I said, I think it's still early to be discussing M13, but I honestly can't think of what else could have been said in it's place this week. Still, an improvement on last week and hopefully it'll continue to.
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11 months ago ::
Jul 11, 2012 - 10:59PM
#5
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Date Joined:
Apr 12, 2008
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First paragraph under Standard is weird. Paraphrasing, "Controlling decks were good last week, but this week, controlling decks are good." Huh? I'm not even sure that the top decks are even very distingishable on that axis, honestly. Second paragraph has this sentence: "Many of this week's Delver players shaved their third Gut Shot in favor of another cantrip or a third Equipment." I'm trying to offer constructive criticism here: this kind of sentence needs to eiher be cut or else greatly expounded on, depending on what you're trying to say with it. Seriously, no one's going to complain if you go off an a speculative spiel about how X/1's are having less overall impact on the metagame and what that might mean. That's exactly the kind of stuff we want to hear about. Third paragraph: Augur of Bolas. Great! Discussion about a new card! Comparing it to Snapcaster is interesting, although anyone can see it's much worse. Give us some dicussion points! Why might it be well-positioned? Why is it worth doubling up on Snapcaster's effect? What advantages does it have? Fourth paragraph: "As I predicted last week"...no. No stroking your ego, please. This is not the place, and only earns you disrespect. Fifth & Sixth paragraph: Interesting discussion of a niche archetype being well-positioned. Great, again! But don't say stuff like "The deck is surprisingly strong in the current metagame. Traditional Delver decks and most creature-based strategies are good matchups for the latest versions of the white-black deck. " Be less dry and a lot more focused on the Why of things. Focus in on the plays that make the archetype interesting outside of the goldfish experience. Seventh paragraph: not really a lot of evidence that Delver is going away much, seeing as Delver is cheap (money-wise) and powerful, but you're entitled to your opinion. Not really much else to say here. The first paragraph of the Block section was mostly good, but stuff like "Some players have begun including one or two copies of Olivia Voldaren in their lists this week as well" isn't good. Tell us why. Tell us why it matters, what matchups they're strengthening, what they're sacrificing, what opportunities it opens up. Exposition is good! The second paragraph is the same. Restoration Angel and Olivia are filling very similar roles in very similar decks. Saying some decks played one while some played the other isn't interesting. Examine this! Speculate, give people something to talk about. Why is a 4-mana flier important for the deck in this environment? What utility is more important? What is the impact of splashing a third color vs using a more mana-intensive card? Overall, just be less dry (and to some extent, less pompous). You don't actually need to cover every decktype in every format every week, either - if you spend a couple paragraphs on something you think is really cool, you can afford to skimp on the stuff where you can't think of anything interesting to say.
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11 months ago ::
Jul 12, 2012 - 1:03AM
#6
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Date Joined:
Jul 11, 2012
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It sure is easy to critique other writers without knowing any of the guidelines for their articles, like deadlines, or word limits.
I thought it was nice that you took the results of the online meta-game and translated how you thought it might change come the release of M13 in the real world meta-game, which is what I believe you said would be the point of your article. So props, it was a good read, even for somebody who doesn't have much experience.
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11 months ago ::
Jul 12, 2012 - 4:17AM
#7
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Date Joined:
Jun 20, 2011
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This article simply highlights a major problem with Wizards of the Coast and their design department for Magic: The Gathering.
Their utter hatred for White.
You always hear about "Blue/White Control" where the main reason the White is in there is maybe 1 creature and some board wipe. You always here about "Mono black" or "Blue/Black Control" or "Black/White Control" and it is fairly obvious what Wizards wants out of White. Wizards wants White to be nothing but support for other colors.
You never hear about "Mono-White" decks being tournament competitive.
Blue decks however... Always... And why not? Blue, Black, and Red have all of the good tools.
They have the counters, they have the spot removal, heck Red has one of the best board wipes ever written now with Bonfire of the Damned... Aka Laser Guided Board Wipe.
What does white do better than any other color?
Nothing really useful that is what.
Come on Wizards, make White viable for once. Give it all of the tools. Give it decent spot removal. Give it the ability to accelerate itself (like Black, Red, and Green have!) and give it the ability to compete with the others for a decent spot. Stop making white simply support.
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11 months ago ::
Jul 12, 2012 - 6:01AM
#8
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Date Joined:
Apr 14, 2012
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My Main problem is that I got little from the article I didn't get from reading the little blurb on the front page. Give us a reason to open up the article and really read it (this could be many things, but an in-depth why analysis would be good).
@profWalsh: White does a lot of stuff better than other colors. The problem is, that stuff isn't well positioned or it requires multicolor. Oblivion ring and celestial purge come to mind as some of the best removal, and humans certainly are white with support. And white also has arguably the best miracle- Entreat the Angels, and it also has terminus.
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11 months ago ::
Jul 12, 2012 - 6:49AM
#9
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Date Joined:
May 28, 2009
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This article simply highlights a major problem with Wizards of the Coast and their design department for Magic: The Gathering.
Their utter hatred for White.
You always hear about "Blue/White Control" where the main reason the White is in there is maybe 1 creature and some board wipe. You always here about "Mono black" or "Blue/Black Control" or "Black/White Control" and it is fairly obvious what Wizards wants out of White. Wizards wants White to be nothing but support for other colors.
You never hear about "Mono-White" decks being tournament competitive.
Blue decks however... Always... And why not? Blue, Black, and Red have all of the good tools.
They have the counters, they have the spot removal, heck Red has one of the best board wipes ever written now with Bonfire of the Damned... Aka Laser Guided Board Wipe.
What does white do better than any other color?
Nothing really useful that is what.
Come on Wizards, make White viable for once. Give it all of the tools. Give it decent spot removal. Give it the ability to accelerate itself (like Black, Red, and Green have!) and give it the ability to compete with the others for a decent spot. Stop making white simply support.
I... um...
*looks at the mono-white tempered steel decks from a year ago* *Looks at mono-white human decks that were rogue before the rise of delver* *Looks at mono-white Kithkin that competed with Faeries before 5-CC rose to prominence* *Looks at the Soul Sisters deck a whole 5 posts up in the thread*
Yes, of course, what was I thinking?
Edit: To Expand, it is rare for a mono-colored deck to EVER be successful. We hear about things like Mono-Black Control specifically because the rarity makes them memorable. Other than red burn, it'salmost always better to have multiple colors in your deck, as it gives you so many more options. This is especially true in control archetypes, where the drawback of consistency in drawing your colors is much less severe.
Also, white has, historically, had the best spot removal in the game, frequently better than black ( Swords to Plowshares , Path to Exile , Oblivion Ring ). White is probably the most versatile color, with the ability to play small creatures regularly better than any other color, and some of the strongest control elements in board sweepers and RfG spot removal.
The only reason you don't see mono-white is that it plays well with others better than anyone but Green. Blue has double-blue counters, black has an entire subtheme about swamp/black matters, and red is generally too aggressive to be able to support splashes.
Susan Summerson from the Hell breaks loose Flavorful Voting Game http://community.wizards.com/go/thread/view/75842/29076567/Hell_breaking_loose:_an_Avacyn_Restored_voting_game?pg=1 Click here for more Forum Games: Spoiler:
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Susan Summerson also appeared in the Innistrad Mafia Game http://community.wizards.com/go/thread/view/75842/28609371/Innistrad_Mafia?pg=1
Writer of Nally Bear from The Gathering Flavorful Voting Game: http://community.wizards.com/go/thread/view/75842/28846821/The_Gathering:_M12_flavorful_voting_game?pg=1
Writer of Phyrex the Myr from Phyrexia Reborn: http://community.wizards.com/go/thread/view/75842/27993097/Phyrexia_Reborn:_A_Flavorful_Voting_Game?pg=1
Writer of Tinker the Myr from Legacy of Karn: http://community.wizards.com/go/thread/view/75842/26647005/Karns_Legacy_(A_flavorful_voting_game)
Writer of Crusader Tolkana, who has appeared in: Eldrazi Awaken: http://community.wizards.com/go/thread/view/75842/24071149/Eldrazi_Awaken:_A_flavorful_voting_game?pg=1
Colors of Magic: http://community.wizards.com/go/thread/view/75842/25352501/Colors_of_Magic:_a_flavor_game?pg=1
Guildwars III: http://community.wizards.com/go/thread/view/75842/26082093/Guildwars_III:_Shattered_Pact_(A_flavorful_voting_game)?pg=1
Writer of Isaic from Treasures of Zendikar http://community.wizards.com/go/thread/view/75842/22819881/Treasures_of_Zendikar?post_id=402182877#402182877
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11 months ago ::
Jul 12, 2012 - 8:37AM
#10
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Date Joined:
May 10, 2003
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I am not sure why there is so much hate for Jacob's writing when every week Steve Sadin seems to be desperately trying to reach a word count by filling his columns with mirrored paragraphs. Like from this week's limited information: "If you are (reasonably) confident you can kill your opponent quickly, or you're very pessimistic about your chances should the game drag on, then by all means use your removal early to help you seal the deal. Alternatively, if you can tell your opponent is getting off to a big lead and you just need to preserve your life total long enough for your card-drawing or your big threats to take over the game for you, then go ahead and kill that Centaur Courser that's breathing down your neck." The second paragraph is not necessary! It's all implied by the first. This wouldn't be a big deal if Sadin's columns didn't do this consistantly, but it's gotten to the point that I can read a paragraph of his column and predict exactly what the next one is going to say.
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