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Switch to Forum Live View 07/09/2012 MM: "Core Design, Part 1"
11 months ago  ::  Jul 06, 2012 - 2:04PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.

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11 months ago  ::  Jul 08, 2012 - 9:46PM #2
Amarsir
Date Joined: Oct 28, 2006
Posts: 2,711

Have you ever seen a cheerleading movie (and if you haven't, props to you) where it's time for try-outs and the head cheerleader explains that it doesn't matter who's been on the team before? Everyone is on equal footing and has to prove themselves in the try-out. I feel the core set is like that.



So it's not a cheerocracy.  MaRo's the cheertator.  He makes the cheercisions around there and he deals with the cheeronsequences.  

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11 months ago  ::  Jul 08, 2012 - 9:46PM #3
Tap4Mana
Date Joined: Sep 21, 2010
Posts: 606
One day, R&D said "Let's make regeneration not suck"... Never mind Incinerate, those five words killed Wrath of God. That's really, really, sad to me.
~ Current Decks I'm Playing or Building ~
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11 months ago  ::  Jul 08, 2012 - 10:32PM #4
SnowFire
Date Joined: Dec 4, 2003
Posts: 108
"Why do we keep hosing regeneration? It wasn't powerful. In fact, it meant very little because it was useless against so many kill spells."

Perhaps it is different in modern school lunchtable play, but regeneration was powerful in ground stally early "casual" play.  (In my case, "a bunch of 4th edition & Ice Age cards from the commons box.")  How do you get past that damn Uthden Troll or Will-o'-the-Wisp
?!  The bury clause came up because when you finally draw your kill spell, you want to have it actually WORK to get out of the stall, since regen was basically seen as a combat mechanic.  

I still play MTGO, and when playing newish players (which are probably a much more skilled subset than real life newish players!), they often still play giant creature stall decks where regeneration is at its best.  If there's no way to get past the regen, it does feel frustrating, so I think a reasonable amount of common regen-hosing is still in order even if better, more serious decks can cope with regen easily without need for a specific hoser.
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11 months ago  ::  Jul 08, 2012 - 10:40PM #5
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,140

Jul 8, 2012 -- 10:32PM, SnowFire wrote:

"Why do we keep hosing regeneration? It wasn't powerful. In fact, it meant very little because it was useless against so many kill spells."

Perhaps it is different in modern school lunchtable play, but regeneration was powerful in ground stally early "casual" play. (In my case, "a bunch of 4th edition & Ice Age cards from the commons box.") How do you get past that damn Uthden Troll or Will-o'-the-Wisp ?! The bury clause came up because when you finally draw your kill spell, you want to have it actually WORK to get out of the stall, since regen was basically seen as a combat mechanic.

I still play MTGO, and when playing newish players (which are probably a much more skilled subset than real life newish players!), they often still play giant creature stall decks where regeneration is at its best. If there's no way to get past the regen, it does feel frustrating, so I think a reasonable amount of common regen-hosing is still in order even if better, more serious decks can cope with regen easily without need for a specific hoser.


Tons of cards just naturally get around regeneration. You do not need to print cards that specifically hose it.

Geth's Verdict , Grasp of Darkness , Oblivion Ring , Pacifism , Unsummon

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11 months ago  ::  Jul 08, 2012 - 10:50PM #6
WotC_Monty
Date Joined: Nov 5, 2003
Posts: 1,652

Jul 8, 2012 -- 9:46PM, Amarsir wrote:


Have you ever seen a cheerleading movie (and if you haven't, props to you) where it's time for try-outs and the head cheerleader explains that it doesn't matter who's been on the team before? Everyone is on equal footing and has to prove themselves in the try-out. I feel the core set is like that.



So it's not a cheerocracy.  MaRo's the cheertator.  He makes the cheercisions around there and he deals with the cheeronsequences.  




I would like to point out that Mark's opinions on cheerleader movies do not reflect those of everybody at Wizards of the Coast. Because Bring It On is great.

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11 months ago  ::  Jul 08, 2012 - 11:37PM #7
Alsadius
Date Joined: Feb 6, 2004
Posts: 37
I'm still kind of amazed that nobody who says regeneration used to suck had ever heard of the combat phase. Dialing down the hate a bit I'm fine with, but regeneration comes fairly close to "Indestructible if you have mana" now, which seems far more obnoxious, particularly in limited. 
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11 months ago  ::  Jul 09, 2012 - 12:18AM #8
Qilong
Date Joined: Nov 18, 2004
Posts: 2,161

Jul 8, 2012 -- 10:50PM, WotC_Monty wrote:

Jul 8, 2012 -- 9:46PM, Amarsir wrote:


Have you ever seen a cheerleading movie (and if you haven't, props to you) where it's time for try-outs and the head cheerleader explains that it doesn't matter who's been on the team before? Everyone is on equal footing and has to prove themselves in the try-out. I feel the core set is like that.



So it's not a cheerocracy.  MaRo's the cheertator.  He makes the cheercisions around there and he deals with the cheeronsequences.  




I would like to point out that Mark's opinions on cheerleader movies do not reflect those of everybody at Wizards of the Coast. Because Bring It On is great.



Bring It On is camp. Intentionally so. It is not authoritative.

"Possibilities abound, too numerous to count."

"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)

"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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11 months ago  ::  Jul 09, 2012 - 2:05AM #9
RedKutai
Date Joined: Jan 11, 2010
Posts: 58

Jul 8, 2012 -- 10:40PM, PirateAmmo wrote:

Tons of cards just naturally get around regeneration. You do not need to print cards that specifically hose it.

Dismember , Pacifism , Oblivion Ring , Unsummon


Probably the best argument for "Can't be regenerated" clauses would be the fact that it universalises how removal spells interact with regenerators - trying to explain to a new player that your  Dismember or Cruel Edict circumvents regeneration while their  Doom Blade s and Searing Spear s don't feels an awful lot like the experienced player is 'making things up'. Generally speaking, it's nice to have only a few specific answers to regenerators, but for the sake of inexperienced players it would be more convenient if all removal worked in a more-or-less uniform fashion.

Of course, the real issue there is that the mechanics for Regeneration are more convoluted than they would be if it were created today, and thus the interaction of anything with Regeneration is bound to be suboptimal. I suppose there's only so much they can do, without reconfiguring the mechanic altogether...

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11 months ago  ::  Jul 09, 2012 - 3:29AM #10
alextfish
Date Joined: Mar 16, 2004
Posts: 1,459

These were pretty interesting insights. But it does feel to me that a mailbag column ought not to be an assortment of questions gathered over an hour on Twitter, but an assortment of the best questions received by email (or post if you still get any of them) over the past few months.


(I've never seen a cheerleading movie, and in fact, I wasn't even aware there was such a thing as a cheerleading movie. In fact, I'm still not quite sure I believe there's such a thing.)

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