it gets all abilities from what it copies, so it gets the ETB trigger from the sprite or protection from emmy
however the extra turn from emmy is for casting her, so you won't get that
Also, Emmy and copy-Emmy are not destroyed. They are simply put into their owner's graveyards as a state based action. (And the copy will not trigger to shuffle the graveyard back into the library.)
Cloudshift and its many brethren make flash not a nessessity. There are many ways to make the Metamorph enter the battlefield while a spell is on the stack
Just to be clear... if you copy Emrakul with a Metamorph, they will both die to the "legend rule". At that point, his triggered ability to shuffle your graveyard absolutely WILL trigger for both the original and the metamorph.
It works the same way that a Phantasmal Image copy of a Driver of the Dead will trigger the ability when the Image dies, and is able to bring itself back from the graveyard to copy the Driver again.
"Clones" remain a copy until it hits the graveyard, but it DOES hit the graveyard as the copy, so any triggered abilities resulting from that, will occur.
Hopefully that makes sense.
Incorrect, because Emrakul has an "enter the graveyard" trigger rather than a "leaves the battlefield" trigger. It triggers based on the object's appearance in the graveyard, where the Metamorph does not have the ability.
...wow, great defense. Care to find the ruling to back up your scholarly debate?
No, rezzhan is correct. Emrakul's ability is not a leaves the battlefield ability, so it doesn't match any of the types of abilities that are described in 603.6d. This means it triggers based on its appearance in the graveyard, and it's never in the graveyard as an emrakul. Its copy ability only works on the battlefield.
603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. These are written as, but aren’t limited to, “When [this object] leaves the battlefield, . . .” or “Whenever [something] is put into a graveyard from the battlefield, . . . .” An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield.
603.6d Normally, objects that exist immediately after an event are checked to see if the event matched any trigger conditions. Continuous effects that exist at that time are used to determine what the trigger conditions are and what the objects involved in the event look like. However, some triggered abilities must be treated specially. Leaves-the-battlefield abilities, abilities that trigger when a permanent phases out, abilities that trigger when an object that all players can see is put into a hand or library, abilities that trigger specifically when an object becomes unattached, abilities that trigger when a player loses control of an object, and abilities that trigger when a player planeswalks away from a plane will trigger based on their existence, and the appearance of objects, prior to the event rather than afterward. The game has to “look back in time” to determine if these abilities trigger.
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 112.6.
It goes straight from being an Emrakul on the battlefield to being a Metamorph in the graveyard. There's never a point where it's an Emrakul in the graveyard.
Leaves-the-battlefield abilities look at the game state right before the permanent left the battlefield. That's why abilities like undying will trigger even on a Phyrexian Metamorph copying something with the undying ability. However, most triggered abilities (including Emrakul's enter-the-graveyard ability) look at the game state right after the event. In the case of an Emrakul-Metamorph dying, there's just a Metamorph in the graveyard, so there's isn't a triggered ability there to trigger.
I wish I knew where to look up rulings, cause I know that it "sees" itself die as a copy. It hits the graveyard, and triggers the ability. State based actions make the metamorph in the graveyard it's original form. But, it has to hit the graveyard (which triggers) in order for the state based actions to put it back to original form.
Ok, I'm just getting confused, and I don't even think I care anymore lol. Emrakul isn't even standard anymore, so whatever.
I did read a post on daily mtg about the combo with Phantasmal Image and Driver of the Dead . They said, the Image dies and triggers the Driver's ability, when the ability resolves, you are able to target the Image in the graveyard to bring it back as a copy of the Driver again.
That's where I got that from. The article can be found here:
yes, that combo works, because it is a death trigger
Emrakul doesn't have a death trigger, it has an "enter the graveyard" trigger, which is different
in that scenario the Metamorph will die as Emrakul, but enter the graveyard as Metamorph
(also that combo has an even better version in Modern with Reveillark and Body Double )
Here is the complete list of state based actions. You can check them, but you won't find one that proves your point:
704.5. The state-based actions are as follows:
704.5a If a player has 0 or less life, he or she loses the game.
704.5b If a player attempted to draw a card from a library with no cards in it since the last time state-based actions were checked, he or she loses the game.
704.5c If a player has ten or more poison counters, he or she loses the game. Ignore this rule in Two-Headed Giant games; see rule 704.5u instead.
704.5d If a token is phased out, or is in a zone other than the battlefield, it ceases to exist.
704.5e If a copy of a spell is in a zone other than the stack, it ceases to exist. If a copy of a card is in any zone other than the stack or the battlefield, it ceases to exist.
704.5f If a creature has toughness 0 or less, it’s put into its owner’s graveyard. Regeneration can’t replace this event.
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
704.5h If a creature has toughness greater than 0, and it’s been dealt damage by a source with deathtouch since the last time state-based actions were checked, that creature is destroyed. Regeneration can replace this event.
704.5i If a planeswalker has loyalty 0, it’s put into its owner’s graveyard.
704.5j If two or more planeswalkers that share a planeswalker type are on the battlefield, all are put into their owners’ graveyards. This is called the "planeswalker uniqueness rule."
704.5k If two or more legendary permanents with the same name are on the battlefield, all are put into their owners’ graveyards. This is called the "legend rule." If only one of those permanents is legendary, this rule doesn’t apply.
704.5m If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype on the battlefield for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the "world rule."
704.5n If an Aura is attached to an illegal object or player, or is not attached to an object or player, that Aura is put into its owner’s graveyard.
704.5p If an Equipment or Fortification is attached to an illegal permanent, it becomes unattached from that permanent. It remains on the battlefield.
704.5q If a creature is attached to an object or player, it becomes unattached and remains on the battlefield. Similarly, if a permanent that’s neither an Aura, an Equipment, nor a Fortification is attached to an object or player, it becomes unattached and remains on the battlefield.
704.5r If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.
704.5s If a permanent with an ability that says it can’t have more than N counters of a certain kind on it has more than N counters of that kind on it, all but N of those counters are removed from it.
704.5t In a Two-Headed Giant game, if a team has 0 or less life, that team loses the game. See rule 810, "Two-Headed Giant Variant."
704.5u In a Two-Headed Giant game, if a team has fifteen or more poison counters, that team loses the game. See rule 810, "Two-Headed Giant Variant."
704.5v In a Commander game, a player that’s been dealt 21 or more combat damage by the same commander over the course of the game loses the game. See rule 903, "Commander."
704.5w In an Archenemy game, if a non-ongoing scheme card is face up in the command zone, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that scheme card is turned face down and put on the bottom of its owner’s scheme deck. See rule 904, "Archenemy."
Hmm... I didn't know put into the graveyard from anywhere didn't apply to dieing. I'm just confused. If the Image can trigger the Driver when it hits the graveyard, how is that different from put into the graveyard from anywhere? Anywhere includes the battlefield.
the Image died as Driver and entered the graveyard as Image
the trigger asks "who died", not "who entered the graveyard", that's why it works
it is a subtle difference, but there aren't many cards that have that
fun fact: Progenitus can never "die" because of its ability and for similar reasons
Treating the same trigger differently when entering the graveyard from the battlefield or from somewhere else would be confusing. The trigger should behave the same in all instances. But the reason it is as it is, is because this rule says so.
603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. These are written as, but aren’t limited to, "When [this object] leaves the battlefield, . . ." or "Whenever [something] is put into a graveyard from the battlefield, . . . ." An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. An ability that triggers when a card is put into a certain zone "from anywhere" is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield.
@Enigma256 - That actually makes more sense now. I guess you just worded it in a way that clicked.
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