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13 months ago  ::  Jul 03, 2012 - 5:55PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this Feature Article, which goes live Wednesday morning on magicthegathering.com.

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13 months ago  ::  Jul 03, 2012 - 9:36PM #2
C5r1a5z0y
Date Joined: Feb 21, 2011
Posts: 17
For cards that bug me, Eater of the Dead seems like it should lose it's "If Eater of the Dead is tapped" errata.  If the card is gone when a second copy tries to resolve, the ability will fizzle, preventing untap shenanignas.  It also doesn't seem like having a 5-mana creature that can eat all the creatures in all graveyards while remaining untapped would break any format it's legal in.
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13 months ago  ::  Jul 03, 2012 - 10:17PM #3
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,270
You missed Invoke Prejudice , which has the same problem as Nether Void .

Invoke Prejudice should say

counter that spell unless that player pays {oX}, where X is its converted mana cost.


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13 months ago  ::  Jul 03, 2012 - 11:29PM #4
DEATHKILLER2001
Date Joined: Apr 17, 2012
Posts: 1
What about the (now missing) interaction between Tallowisp and Threads of disloyalty ? The printed version of each cards makes it look like Tallowisp can be used to search for the Threads, but the oracle text on Threads makes that interaction impossible.

Shouldn't Threads instead be worded 

Enchant creature

You control enchanted creature.

Threads of Disloyalty may only enchant creatures with converted mana cost 2 or less


to avoid confusion?

I know it's more wordy, but it really bugs me that I can't use these cards together. It's a cool interaction and there's no good reason to kill it.

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13 months ago  ::  Jul 04, 2012 - 1:00AM #5
adeyke
  • Celestial Teapots are broken!
Date Joined: Feb 24, 2007
Posts: 9,452

Jul 3, 2012 -- 11:29PM, DEATHKILLER2001 wrote:

What about the (now missing) interaction between Tallowisp and Threads of disloyalty ? The printed version of each cards makes it look like Tallowisp can be used to search for the Threads, but the oracle text on Threads makes that interaction impossible.

Shouldn't Threads instead be worded 

Enchant creature

You control enchanted creature.

Threads of Disloyalty may only enchant creatures with converted mana cost 2 or less


to avoid confusion?

I know it's more wordy, but it really bugs me that I can't use these cards together. It's a cool interaction and there's no good reason to kill it.




It's true that Tallowisp no longer interacts with all the same things it did before, but I think the cleaner wording of Auras is still worth it (by a significant margin).  The entire point of the enchant ability is to specify what the Aura can enchant (and what it can target while it's a spell).  So having an enchant ability that says one thing but a further ability that says it can really only enchant a subset of that would be redundant.

And Threads of Disloyalty isn't the only card that would be affected.  There are over a dozen other card that also had "enchant creature" in the type line and an ability that imposed a further restriction but which now have that restriction as part of their enchant ability.  I strongly oppose giving these cards ugly errata, just for the sake of restoring their interaction with Tallowisp (and Rootwater Shaman ).

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13 months ago  ::  Jul 04, 2012 - 5:54AM #6
Soular
Date Joined: Jul 23, 2007
Posts: 432

615.11


This rule covers damage that can't be prevented and how damage prevention shields still are applied to such damage, even though those shields won't actually prevent damage. Now, rule 615.7 makes it clear that a damage prevention shield is reduced by actually preventing damage, not just by the act of applying that shield. So, I'm adding a clarification to rule 615.11 that says your existing damage prevention shields will be intact even after you're dealt damage byMalignus, for example.



I'm a bit confused as to what is the purpose of the original rule 615.11 :

615.11. Some effects state that damage "can't be prevented." If unpreventable damage would be dealt, any applicable prevention effects are still applied to it. Those effects won't prevent any damage, but any additional effects they have will take place.


 
Is it for cards like Inquisitor's Snare  to do the rest of their effect (destroying the creature)? Any other examples?


 

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13 months ago  ::  Jul 04, 2012 - 9:20AM #7
GreenBuster
Date Joined: Oct 7, 2008
Posts: 889

Jul 4, 2012 -- 5:54AM, Soular wrote:


615.11


This rule covers damage that can't be prevented and how damage prevention shields still are applied to such damage, even though those shields won't actually prevent damage. Now, rule 615.7 makes it clear that a damage prevention shield is reduced by actually preventing damage, not just by the act of applying that shield. So, I'm adding a clarification to rule 615.11 that says your existing damage prevention shields will be intact even after you're dealt damage byMalignus, for example.



I'm a bit confused as to what is the purpose of the original rule 615.11 :

615.11. Some effects state that damage "can't be prevented." If unpreventable damage would be dealt, any applicable prevention effects are still applied to it. Those effects won't prevent any damage, but any additional effects they have will take place.


 
Is it for cards like Inquisitor's Snare  to do the rest of their effect (destroying the creature)? Any other examples?



 It allows cards like Inquisitor's Snare to use any additional effects that the card has even though the damage isn't prevented.  Now, effects that would prevent damage dealt to a source stay on when a creature whose damage can't be prevented damages it.

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12 months ago  ::  Jul 04, 2012 - 4:00PM #8
Weisse
Date Joined: Jun 27, 2012
Posts: 880
I'm not sure if this is the right place to put this, but:



The wording is a little bit confusing, but from what I understand, you cannot go below 7 health while you have Elderscale Wurm under your control.

When cast, if HP < 7, then HP = 7. -this makes sense.
If HP > 7 OR HP = 7 and you take X damage (where X > HP - 7), then HP = 7. -so if I am at 7 life and I take 4 damage, I am now at 7 life. Hmm...

Is this how it is supposed to be? It just seems like an odd, complicated way to say "Your life total cannot go below 7".

If this isn't right, change line 5 of the description from:

"As long as you have 7 or more life,"

to:

"As long as you have more than 7 life,".

Apologies if I misunderstood.
Standard Pauper!
(play it on MTGO)
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12 months ago  ::  Jul 04, 2012 - 4:26PM #9
coien
Date Joined: May 24, 2011
Posts: 146

Jul 4, 2012 -- 4:00PM, Weisse wrote:

I'm not sure if this is the right place to put this, but:



The wording is a little bit confusing, but from what I understand, you cannot go below 7 health while you have Elderscale Wurm under your control.

When cast, if HP < 7, then HP = 7. -this makes sense.
If HP > 7 OR HP = 7 and you take X damage (where X > HP - 7), then HP = 7. -so if I am at 7 life and I take 4 damage, I am now at 7 life. Hmm...

Is this how it is supposed to be? It just seems like an odd, complicated way to say "Your life total cannot go below 7".

If this isn't right, change line 5 of the description from:

"As long as you have 7 or more life,"

to:

"As long as you have more than 7 life,".

Apologies if I misunderstood.




That IS how it's supposed to be so your rewording would change the card significantly.

The key thing to understand about how it's worded is that there are ways to lose life besides damage. Such as Vapor Snag . If you're at 7 with this guy out and one of your other creatures gets Vapor Snagged, now you're down to 6 and the Wurm's ability is effectively shut off. 

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12 months ago  ::  Jul 04, 2012 - 8:45PM #10
Shiny_Umbreon
Date Joined: Jun 10, 2009
Posts: 1,939
I think it's Tallowisp that should "search your library for a card that could enchant a creature", or something that makes sense.
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