|
12 months ago ::
Jul 02, 2012 - 8:04PM
#1
|
Date Joined:
Jun 24, 2008
|
This thread is for discussion of this week's Feature Article, which goes live Monday morning on magicthegathering.com.
|
|
|
|
12 months ago ::
Jul 02, 2012 - 10:03PM
#2
|
Date Joined:
Oct 23, 2003
|
I enjoyed reading about this. Evolved versions of the Magic "goldfish" are an old standby for solitaire play, and it's cool that this official form worked out so well.
|
|
|
|
12 months ago ::
Jul 02, 2012 - 10:12PM
#3
|
Date Joined:
Oct 25, 2011
|
I'm really curious n if they plan to make a new MTG game other than Duels, one not so focused on newer players, but for more experienced players interested in digital formats, but unfortuante enough to not be able to play/afford Magic Online.
|
|
|
|
12 months ago ::
Jul 03, 2012 - 4:56AM
#4
|
Date Joined:
Mar 16, 2004
|
If I were to get DotP, the Puzzles and Encounters would be the main reason. Articles like this help convince me. So, er, good marketing, I guess.
|
|
|
|
12 months ago ::
Jul 03, 2012 - 7:53AM
#5
|
Date Joined:
Jun 21, 2010
|
Encounters are great, they don't represent the variability of TCGs as they represent the journey of an RPG. On the road to Viridian City, you come into contact with several Pidgey. You may make it through them, you may not. If you don't, you keep your levels on your Bulbasaur and go back to the start. Except this time you're more prepared. RPGs have tough spots, some even seemingly impossible. But all of them have a secret-- they are all beatable. Eventually, through your new-found experience, skill, and some luck, you make it through whatever challenge is thrown at you, and you feel better for it as you have grown stronger in the process. That's the kind of incentive that makes you feel like you're advancing and keeps you playing.
|
|
|
|
12 months ago ::
Jul 03, 2012 - 8:23AM
#6
|
Date Joined:
Feb 22, 2005
|
I enjoyed encounters, but honestly I still think the Planeswalker battles didn't really feel 'special'. Part of it was the lack of any real story, but a lot of it was also the fact that the final battle against Bolas felt so anti-climactic. Bolas just kind of rolled over and died without putting up much of a fight, which was kind of pathetic. I found the Lightning Helix encounter more challenging than Bolas himself.
|
|
|
|
12 months ago ::
Jul 03, 2012 - 8:31AM
#7
|
Date Joined:
Mar 10, 2004
|
I enjoyed encounters, but honestly I still think the Planeswalker battles didn't really feel 'special'. Part of it was the lack of any real story, but a lot of it was also the fact that the final battle against Bolas felt so anti-climactic. Bolas just kind of rolled over and died without putting up much of a fight, which was kind of pathetic. I found the Lightning Helix encounter more challenging than Bolas himself.
The Lightning Helix encounter was hard. (I was playing Chandra's deck... burn vs. burn + lifegain is not fun.) But Bolas was easy? Cruel Ultimatum broke my back more times than I can count. And in Revenge mode, where he has Titans? Forget about it.
|
|
|
|
12 months ago ::
Jul 03, 2012 - 9:12AM
#8
|
Date Joined:
Jun 21, 2010
|
I haven't seen the Titans, so I have to agree that he is positively undeserving of his deck's stats. By all means, that deck should wreck, it has so much money dropped into it, foil and all. But he's truly awful. Honestly, the Nicol Bolas duel deck has similar issues: they just don't outfit UBR with great creatures to seal games. However, I would prefer the DD incarnation, which has some consistent early game interaction, and sports... arguably better rares!? How does a DD beat a final boss deck?
|
|
|
|
12 months ago ::
Jul 03, 2012 - 9:18AM
#9
|
Date Joined:
Feb 22, 2005
|
|
|
|
|
12 months ago ::
Jul 03, 2012 - 2:13PM
#10
|
Date Joined:
May 24, 2011
|
I found it trivially easy to mill Bolas to death with Jace's deck. Not even too many upgrades to it either. So I agree that that was really anti-climactic. Seemed like he was playing a new player's idea of a killer deck, hugely expensive spells with no way to respond to anything happening the first five turns.
|
|
|