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Switch to Forum Live View Jessie's 24 Hour - Fear Itself
11 months ago  ::  Jul 02, 2012 - 6:38PM #1
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,252
Create a non-black card themed somehow around "Fear".

Mechanically, flavorfully, I don't really care - just make it revolve around fear somehow. It might be causing fear, facing fear, succumbing to fear, maybe even studying fear.

Ready? GO!
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11 months ago  ::  Jul 02, 2012 - 7:05PM #2
altimis
Date Joined: Jan 20, 2011
Posts: 4,932
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I wanted to think as "out of the box" as I could think (slightly contradictory I know). I took a theme from one of the Magic: the Gathering books I read, and converted it to a card. Enjoy!


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Tal's Schism --
Enchantment (R)

, Tap X untapped creatures you control: Gain control of target creature if X is greater than the amount of creatures that creature's controller controls.

Nothing can deny the power of Tal. We will cleanse you of your imperfections whether you come with us, or we steal you away.


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Hulk Smash! --
Enchantment (R)

: Flip target table.

Yeah it's a placeholder...
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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11 months ago  ::  Jul 02, 2012 - 7:13PM #3
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,252
Altimis, that placeholder is a thing of glory and beauty. That was the funniest thing I've seen all day.
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11 months ago  ::  Jul 02, 2012 - 7:17PM #4
Elzaban_the_Ethereal
Date Joined: Oct 24, 2002
Posts: 776
Grip of Paranoia
Sorcery U
Untap target creature you don’t control and gain control of it until end of turn. That creature gains haste until end of turn and fights another target creature you don’t control. (Each deals damage equal to its power to the other.)
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11 months ago  ::  Jul 02, 2012 - 7:21PM #5
altimis
Date Joined: Jan 20, 2011
Posts: 4,932

Jul 2, 2012 -- 7:13PM, Jessica_Morgan wrote:

Altimis, that placeholder is a thing of glory and beauty. That was the funniest thing I've seen all day.




I'm glad you enjoyed it. It's become a great joke near the end of many EDH games...

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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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11 months ago  ::  Jul 02, 2012 - 7:29PM #6
razorborne
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Date Joined: Mar 23, 2006
Posts: 19,294
I will only participate if you promise to change the criteria at the last second.

 
120.6. Some effects replace card draws.
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11 months ago  ::  Jul 02, 2012 - 7:45PM #7
ChrissChrossed92
Date Joined: Dec 14, 2011
Posts: 334
Trepidation Matrix
Artifact (R)
: Creatures you control gain intimidate until end of turn. (Each can't be blocked except by artifact creatures and/or creatures that share a color with it.)

 
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Just an idea for something that "makes things fearful/frightening."  

I made the name from:
trepidationA feeling of fear or agitation about something that may happen (The idea here being the "combat phase" about to happen)
matrixan environment or material in which something develops (my thoughts here were from myr matrix which makes myrs)

So, yeah... it's a machine that "makes" fear happen
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11 months ago  ::  Jul 02, 2012 - 7:50PM #8
Glasir
Date Joined: Apr 14, 2010
Posts: 2,033
real entry Show

Majdan, Prince of Almaaz 
Legendary Creature -- Human Soldier

Exalted
Intimidate

Only the purest of heart dared challenge him.

3/2


joke entry Show

The Scary Door
Artifact

At the beginning of each upkeep, choose a permanent at random, transform it, and turn it face-down.

You are entering the vicinity of an area adjacent to a location.  The kind of place where there might be a monster, or some kind of weird mirror.  These are just examples; it could also be something much better.  Prepare to enter: The Scary Door.
 
"Go, then.  There are other worlds than these." -- Stephen King, The Gunslinger

Some things to make the forums nicer -- Last updated 28 Apr Show
Share and enjoy.  Suggestions for new things to fix always welcome!
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11 months ago  ::  Jul 02, 2012 - 7:52PM #9
magicpablo666
Date Joined: May 19, 2012
Posts: 4,890
Fear
Enchantment - Aura
Enchant Creature
Enchanted Creature has Fear.


"Everyone gets scared from time to time, little one. But do you know why? It is because they know that I might be the noise outside their window..." - Lim-Dûl, Creepomancer




Edit: Sorry. I will make a real entry.


Real Entry:

Valley of Shadows
Land
Whenever a creature attacks you, that creature gets -X/-X until end of turn, where X is the number of Fear counters on Valley of Shadows
At the beginning of your upkeep exile a creature you control at random, then put a Fear counter on Valley of Shadows. If you can't sacrifice Valley of Shadows.



Concept: A scary valley where people go missing. To attack you, your opponent's creatures have to go through it. This makes Rafi feel like Norin . In fact some creatures get so scared they pee themselves straight into the graveyard. Once Valley of Shadows has gained a scary enough reputation even the most mindless hulking creatures fear to tread there.

May 8, 2013 -- 12:39PM, Decembra wrote:

Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.

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11 months ago  ::  Jul 02, 2012 - 8:20PM #10
Kavu_Overlord
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Date Joined: Sep 4, 2003
Posts: 2,162
Poo, reading comprehension fail Show
Arachnophobia
Enchantment

Whenever a creature dealt damage by a Spider you control dies, put charge counters on Arachnophobia equal to that creature's toughness.
Remove 3 charge coutners from Arachnophobia or , : Put a 1/2 black and green Spider Horror creature token with deathtouch and reach into play.

"What is more terrifying? The look? The venom? Or the knowledge that there are always more of them?"


Arachnos
Legendary Creature - Spider Horror Incarnation

Whenever a creature dealt damage by a Spider you control dies, put spawning counters on Arachnos equal to that creature's toughness.
Remove 3 spawning counters from Arachnos or , : Put a 1/2 green Spider creature token with reach into play.

It is the reason people are afraid of spiders.

4/5

I like my first version a lot better, but this one actually fits the criteria. It's strange to have a tap ability on a giant creature, but that's to incentivize actually killing dudes with him, so he can use the non-tap cost, while still giving him a way to work if the opponent isn't playing ball (and by ball I mean creatures).
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