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13 months ago ::
Jul 01, 2012 - 11:00PM
#1
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Ladies and gentlemen, there was once a card in core sets named stone rain . Stone rain was a noble card, neither overpowered nor unplayable. Sadly, this card has been forsaken by WOTC in favor of craterize, which does the exact same thing... for 4 mana. So, let us have a moment of silence for viable land destruction cards, and may they rest in peace. Stone rain will be buried next to mana leak, lightning bolt, and day of judgment.
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
Show
It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
Show
also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
Show
Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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13 months ago ::
Jul 01, 2012 - 11:08PM
#2
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Date Joined:
Oct 10, 2011
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Land destruction for under four mana was just too powerful. This is because early-on in the game it's a crippling effect. Four mana turns it into "skip your turn" in sense. This makes it a bit fairer because, turn four is a pivotal turn in the game. Turn three there is less danger but once you get into turn four and five, you can easily suffer 10 damage or more from creatures in that single turn. Whereas destroying their land turn three halts that, and can end up winning you the game overall without them even having a fair, fighting chance. Some effects are like this, they are crippling early on in the game, and their cheaper costs make them unfair when they are applied in those situations.
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13 months ago ::
Jul 01, 2012 - 11:14PM
#3
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Land destruction for under four mana was just too powerful. This is because early-on in the game it's a crippling effect. Four mana turns it into "skip your turn" in sense. This makes it a bit fairer because, turn four is a pivotal turn in the game. Turn three there is less danger but once you get into turn four and five, you can easily suffer 10 damage or more from creatures in that single turn. Whereas destroying their land turn three halts that, and can end up winning you the game overall without them even having a fair, fighting chance. Some effects are like this, they are crippling early on in the game, and their cheaper costs make them unfair when they are applied in those situations.
Have you ever played any seriously competitive constructed magic?
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
Show
It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
Show
also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
Show
Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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13 months ago ::
Jul 01, 2012 - 11:15PM
#4
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Date Joined:
Sep 23, 2011
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But Stone Rain does nothing late game, besides maybe killing a problematic spell/man land every once in awhile. I always thought Stone Rain was fairly priced. In an aggro deck you are still tapping out on turn three without playing any creatures, and then your rain can even get countered. What it really hurts is decks with inconsistant mana bases. And you know what I say to them? Your fault!
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13 months ago ::
Jul 01, 2012 - 11:17PM
#5
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Date Joined:
Oct 23, 2010
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Stone rain will be buried next to counterspell, lightning bolt, and wrath of god.
Fixed. I'm still fuming about Wrath of God being "too good", counterspell MAYBE, but Wrath and Stone Rain kept the game fairly honest.
 Signature by
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13 months ago ::
Jul 01, 2012 - 11:22PM
#6
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Date Joined:
May 19, 2012
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I think they don't like Rain , because players complain about land-destruction. To be frank, playing against a truly good LD deck isn't very much fun.
What a shame, I thought your previous one was fantastic.
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13 months ago ::
Jul 01, 2012 - 11:26PM
#7
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Date Joined:
Oct 10, 2011
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I'm not deperate to win. That's something little kids are, or an adult with the mentality of a little kid to another extent. I'm someone who didn't use things like Demonic Tutor , Exhume , Dark Ritual , and Entomb in his reanimator because it wasn't fun, and it wasn't fair. I even proved this fact when I started playing again back in Lorwyn block up until Zendikar (of which I quit before it came out). I had one deck saved from my old days (my classic reanimator). I went and got all those cards (except Entomb, of which I've always opted for Buried Alive ). I ran a Sharuum the Hegemon + Platinum Angel reanimator deck. It was nearly impossible to beat, and the win came nearly effortless. It was cheap deck, with an unworthy, cheap win. You know what I used to run in high school in that same reanimator? Diabolic Tutor , Overeager Apprentice , Cabal Ritual , and Zombify . And I was STILL nearly unbeatable, but at least they were given a fair chance; games often came down to a close end.
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13 months ago ::
Jul 01, 2012 - 11:31PM
#8
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Date Joined:
Mar 18, 2012
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cool story bro Anyways, they could do something weird like... Sabotage   Sorcery Sabotage costs  less to cast if it targets a nonbasic land. Destroy target land.
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13 months ago ::
Jul 01, 2012 - 11:31PM
#9
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I hate it when casual players pretend that they know about card balance...
Just because your reanimator deck was nearly unbeatable at your kitchen table doesn't mean that a good opponent wouldn't side in one of the many cheap GY hatecards, then kick your ass g2 and g3. Just because your topheavy casual deck loses to stone rain doesn't mean that an actually good deck gets decimated by it on a regular basis.
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
Show
It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
Show
also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
Show
Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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13 months ago ::
Jul 01, 2012 - 11:33PM
#10
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Date Joined:
Oct 23, 2010
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 Signature by
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