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Switch to Forum Live View 07/02/2012 MM: "Old Timers"
13 months ago  ::  Jul 03, 2012 - 1:33PM #41
Qilong
Date Joined: Nov 18, 2004
Posts: 2,226

Jul 3, 2012 -- 1:04PM, Qmark wrote:

Jul 3, 2012 -- 12:37PM, Qilong wrote:

I would respond to Qmark -- again -- but at this point I do not think he's taking my posts into account in his/her responses.


Your inteneded purpose is covered by several things already and thus isn't needed, and the logic, reason, and mathematics Dragon_Nut laid out above illustrates why a "destroy target planeswalker" probably shouldn't be printed.




At this point, I am sure you have chosen to ignore what I wrote (up to and including not having read it). My argument is not that there should, but that there could, and that it helps solve a fundamental problem. As I mentioned -- in agreement with you -- Oring helps solve this little predicament. Similarly, that fact that WotC continually prints cards that specific PWs on them shows that they recognize a need to point out the fact that cards need to clarify to players, especially new ones (to with the Core Set commons are initially pointed at) that Planeswalkers are permanents, and that they are vulnerable to a variety of cards. It isn't intuitive that they are vulnerable to these things, despite the fact that we are 4 years down the road from their initial printing.

"Possibilities abound, too numerous to count."

"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)

"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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13 months ago  ::  Jul 03, 2012 - 1:41PM #42
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733
The effect already exists, and has a baseline cost .
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13 months ago  ::  Jul 03, 2012 - 2:10PM #43
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,324
That's like saying the baseline cost to destroy an artifact is 3 ?
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13 months ago  ::  Jul 03, 2012 - 2:14PM #44
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,733

Jul 3, 2012 -- 2:10PM, TobyornotToby wrote:

That's like saying the baseline cost to destroy an artifact is 3 ?


Almost.
It's like saying, "Why the hell would it cost more than Hexmage?"

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12 months ago  ::  Jul 03, 2012 - 10:10PM #45
Kaxon
Date Joined: Aug 4, 2003
Posts: 336

To this day, all I see every time I look at this card is that battle, and each and every time I still mourn that I, in my mind, failed the card. That said, it did go on to be popular (and obviously was reprinted here) so maybe I was wrong. (My brain says yes but my heart says no.)




Never think that.  "Destroy target player" would have been incredibly cool as well as dead obvious to the most novice player.  "Target player loses the game" is comparatively bland and boring.  You were right, Gottlieb was wrong.

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12 months ago  ::  Jul 04, 2012 - 1:17AM #46
Qilong
Date Joined: Nov 18, 2004
Posts: 2,226

Jul 3, 2012 -- 2:14PM, Qmark wrote:

Jul 3, 2012 -- 2:10PM, TobyornotToby wrote:

That's like saying the baseline cost to destroy an artifact is 3 ?


Almost.
It's like saying, "Why the hell would it cost more than Hexmage?"




Because there is no way Hexmage is baseline. It's a Black Knight variant, and WotC can't even make BK/WKs below uncommon without using them to showcase a block mechanic. The ability is narrow, with the pretense that what you really have is "destroy" target planeswalker. It was useful for other things, and in Mirrodin (the first one) it would have been amazing. It's a sideboard card. It's a creature with a use ability, unlike virtually all other "destroy target" effects considered "baseline" for the object they are meant to deal with, and that means it actually gets overcosted for its utility.

On the other side of the arena, it would compete in space and attention for Oblivion Ring which, due to its utility, can be maindecked. Has more color flexibility, allowing it to be splashed more heavily, which does sort of help characterize a lot of other "baseline" cards (note the use of heavy colorlessness in "vanilla" creatures).

Where is the middle ground?

"Possibilities abound, too numerous to count."

"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)

"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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12 months ago  ::  Jul 04, 2012 - 2:02AM #47
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,324

Jul 3, 2012 -- 1:26PM, Dragon_Nut wrote:

I figure it's worth noting that flavoring a card as "Destroy target Planeswalker" is challenging because of the flavor difference between a Planeswalker and a Legendary Creature. If I summon, say, Memnarch , I'm not actually summoning the real Memnarch. I'm summoning the idea of Memnarch.  The essential essence of Memnarch. It may look like Memnarch, but from a flavor standpoint it's actually just a mana construct that is separate from the real deal. (This idea is discussed in some depth near the beginning of the Ice Age novel, incidentally)

On the other hand, when you summon a Planeswalker, the idea is that they're actually stopping whatever they were doing to come help you out for a bit. You are actually bringing Chandra Nalaar to come party with you for a little while. They'll leave if you make them put up with too much abuse, or if you don't adequately protect them, but ultimately you're bringing in the actual Walker.

Indirect flavor breaks are standard in Magic. You can equip eighty swords on a River Boa or give Flight to a Steel Wall . That said, direct flavor breaks are rare. Actually printing a card that destroyed 'Walkers would be a direct flavor break. It's one thing that Bramblecrush happens to work on 'Walkers, because that can be passed off as an indirect result of the complex system of the game. If you are destroying a 'Walker, you are creating a card with the sole intent and purpose of murdering a being of the same power as the player supposedly have. That would have to be something on the level of Door to Nothingness .

You can change it from 'Destroy target Planeswalker' to 'Remove all loyalty counters from target Planeswalker' but at that point you may as well print 'Remove all counters from target permanent' because it's more elegant and has more flexibility.




Sorin, Lord of Innistrad destroys planeswalkers. If he can do it, why can't you? =p

Jul 3, 2012 -- 2:14PM, Qmark wrote:

Jul 3, 2012 -- 2:10PM, TobyornotToby wrote:

That's like saying the baseline cost to destroy an artifact is 3 ?


Almost.
It's like saying, "Why the hell would it cost more than Hexmage?"




But without Shatter or Smelt , we wouldn't know the true baseline for "destroy target artifact". It helps to have a ceiling, 'it will be less than this', but it could get more specific.

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12 months ago  ::  Jul 04, 2012 - 2:29AM #48
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,268

Jul 3, 2012 -- 1:26PM, Dragon_Nut wrote:

I figure it's worth noting that flavoring a card as "Destroy target Planeswalker" is challenging because of the flavor difference between a Planeswalker and a Legendary Creature. If I summon, say, Memnarch , I'm not actually summoning the real Memnarch. I'm summoning the idea of Memnarch. The essential essence of Memnarch. It may look like Memnarch, but from a flavor standpoint it's actually just a mana construct that is separate from the real deal. (This idea is discussed in some depth near the beginning of the Ice Age novel, incidentally)


There is no definitive explanation for the specifics of how summoning a creature works. It may have been explained that way in one of the books, but that is just one author's interpretation. I tend to think of summoning a creature as actually pulling that creature through the aether.

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12 months ago  ::  Jul 04, 2012 - 4:57AM #49
alextfish
Date Joined: Mar 16, 2004
Posts: 1,491

Jul 3, 2012 -- 6:55AM, Dragon_Nut wrote:

I'm against Planeswalker specific removal for a very simple reason: Let's say you make "Destroy target Planeswalker" an uncommon. (Targeted single permanent type destruction tends to be common , but for 'Walkers we'll do a rarity bump)

One out of every 8 boosters contains a Mythic. One out of every 3 mythics in M12 was a Planeswalker. Net total that means that one out of every 24 boosters (On average) has a Planeswalker. There were 63 uncommons in M12. 3 out of them were in any given booster. Let's say one of them is our destroy target 'walker card. The odds of pulling it is 1 minus the chance of not pulling it or 62/63*61/62*60/61 or .0476 which means 1 out of every 21 boosters on average contains our destruction card.

In other words, there would be more copies of the destruction card than there would be things for it to destroy.



I'd just like to note that this argument didn't work for Angel's Herald and friends. There are far more Angel's Herald than there are Empyrial Archangel for it to find. Even working on the assumption that you might want 4 Heralds in a deck for just 1 of the mythic, there are too many.

I agree that "destroy target planeswalker" shouldn't be printed yet, and probably not until the block where there are a bunch of uncommon planeswalkers. The flavour is wrong. You could probably word it "Target planeswalker loses all loyalty" for a more flavourful version, but that'd lose the nice cycle-ness.

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12 months ago  ::  Jul 04, 2012 - 5:28AM #50
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
I fell obliged to point out that I'm not a fan of Angel's Herald type cards anyways. At any rate, they don't exist to find Empyrial Archangel. Not really. They exist to make new players aware of the existence of Empyrial Archangel so they have something cool to pull packs looking for. On a related note: Sift through Sands . As a new player I had copies of Sift through Sands but not The Unspeakable but having Sift Through Sands made me interested in finding out what the Unspeakable was. (Until I looked it up and even as a new player realized I was better off just using Shivan Dragon )

As for Sorin, Lord of Innistrad 's ultimate: I'm not completely sure what the flavor behind that is anyways. Last I checked, Sorin wasn't a necromancer. Maybe he's vampirizing all of them? That doesn't make a ton of sense either. Personally, I'm going with the "It's a shortcut for allowing him to gain control of things in a non-blue way" explanation and calling it mind control .
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