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Switch to Forum Live View 07/02/2012 MM: "Old Timers"
12 months ago  ::  Jul 02, 2012 - 5:23AM #11
SadisticMystic
Date Joined: Aug 6, 2003
Posts: 1,085
Probably because to truly make it a cycle, you would end up needing a blue card that said "Destroy target planeswalker", and no way in hell R&D would print that on anything with a Magic card-back.
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12 months ago  ::  Jul 02, 2012 - 6:00AM #12
gruulsmash
Date Joined: Apr 14, 2012
Posts: 299
The thing is, free spells have gotten less and less free. Cascade was broken when it was on cheaper creatures like bloodbraid elf, but then we got phyrexian mana, which, IMO, is the worst way to get a free spell. Think about it. Is one damage really worth two life? Remember pro tour dka when kibler  let was playing in the quarterfinal, heown one game becaus his opponent killed himself with two many gitaxian probes (four on one turn). Also, they were meant to break the color pie. That was the flavor purpose, to show phyrexians as the hive culture they were. And on rancor: I'm gonna call that the knewmost feared opening in standard will be t1 accelerant, t2 strangleroot Geist and a Rancor, swing.Gruul aggro, smash!!!!
 
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12 months ago  ::  Jul 02, 2012 - 6:53AM #13
TimeBecomes
Date Joined: Apr 10, 2007
Posts: 16

Jul 2, 2012 -- 12:29AM, Rekmar wrote:

Would love to hear the reason as to why Birds of Paradise and Llanowar Elves got the chop in the same set rather than the history lesson behind Rancor




Llanowar wasn't rotated out, it was upgraded.  Even if the rumors of the return of shocklands are false, the fact that M13 contains Farseek rather than Rampant Growth strongly implies that Arbor Elf will have some nonbasic Forests to untap in Standard.  And as someone else said, when the original Ravnica came out they didn't put BoP in the base set but did reprint it in Ravnica, so something similar may be going on here.  Or maybe they're about to print the next Noble Hierarch and didn't want us to have both.

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12 months ago  ::  Jul 02, 2012 - 7:12AM #14
av.313
Date Joined: May 27, 2006
Posts: 98
I don't see much hope for Rewind seeing constructed play unless WOTC manages sufficiently to slow down the game. Traditional controlling blue/x decks aren't exactly rocking and with the removal of Mana Leak, DoJ they'll have even more trouble living beyond turn 4. And the lack of instant card draw always makes more expensive counters weak. Hopefully Ravnica brings back Remand or adds a decent instant draw spell.
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12 months ago  ::  Jul 02, 2012 - 7:39AM #15
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,313

Jul 2, 2012 -- 5:23AM, SadisticMystic wrote:

Probably because to truly make it a cycle, you would end up needing a blue card that said "Destroy target planeswalker", and no way in hell R&D would print that on anything with a Magic card-back.




Because of the text or because it's blue? 2 cards in that 'cycle' are red, and green doesn't have a card either. I'm sure one day we'll get "destroy target planeswalker", as either a green card (which can destroy noncreature permanents) or a black card (which can destroy creatures (flavor) and can remove counters (function). I agree M13 would be a bit too early for this. But the cycle would still be cool, even if incomplete. I see no reason why we had to get the random Erase instead.

EDIT: oh wait I do. Rancor of course, duh. I understand now, just a little sad =)

Jul 2, 2012 -- 7:12AM, av.313 wrote:

I don't see much hope for Rewind seeing constructed play unless WOTC manages sufficiently to slow down the game. Traditional controlling blue/x decks aren't exactly rocking and with the removal of Mana Leak, DoJ they'll have even more trouble living beyond turn 4. And the lack of instant card draw always makes more expensive counters weak. Hopefully Ravnica brings back Remand or adds a decent instant draw spell.




Remand is seen today as way above the curve by Wizards.

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12 months ago  ::  Jul 02, 2012 - 9:44AM #16
longwinded
Date Joined: Jul 10, 2010
Posts: 70

Jul 2, 2012 -- 12:47AM, MaxFAn wrote:

Jul 1, 2012 -- 11:10PM, Ertai87 wrote:

When mana can't solve power issues, your mechanic has a huge problem.



I have 1 word for you: Cascade .

Do you guys ever actually *learn* your lessons, or just pretend to so that we think you're actually being productive?



No, it seems like every few years they go,
"Not paying mana for spells with the Moxes was really broken."
"Know what's a great idea, FREE SPELLS !"
"Hmm, ok, maybe that was broken too."
"I know, we'll make tons of copies of the spell ."
"Well, Storm turned out to be about the most broken mechanic ever."
"Hey, know what might work?  Giving people a free spell that costs less mana ."
"Hmm, this still seems broken."
"I know, we'll make them pay life instead ."
"Hmm, broken and now everyone gets to play removal!"
"[Next iteration of free spells goes here]"
"Wait, still broken."




The thing is, all of those "free" mechanics play out very differently.

Moxes were broken because they were effectively non-land lands, and let you jump ahead in mana on every spell thereafter. Barring Shatterstorm , they were always better than basic lands at the time. Time/stage of game is the axis along which these broke everything else.

Cantrips (whcih you didn't mention) weren't broken at all. They actually upgraded them (from drawing you a card on your upkeep to just drawing you a card right away). They could have been broken, but the effects are generally so small that they aren't. Most are things that you would be flat ashamed to spend a whole card on ( Jump ) or that could be the (rather useless) activated ability of a permanent. Clearly, not all forms of "free" break something.

The "free" mechanic managed to keep you on curve through the time it was cast, but had an unstable interaction with non-basic lands to produce a High Tide effect. They learned to avoided breaking the game in terms of time up until the spell was cast, but broke in a new, different way. This underscores how important it is not to take tap/untap mechanics for granted.

Storm is broken mainly because it uses copies created by a casting trigger. There is no way to counter the "combo" centerpiece, and everything else that affects storm happens on the stack. There's no need for on-board objects that can be targeted. The lesson here is, if you're going to make something free by trading one resource for another -- in this case setup time/cards/mana for size of effect -- don't also make it more difficult for traditional answers to answer.

Cascade is not so much a rider as the main effect. The "effect" is the icing on the cake. "Next spell free" is the real effect. The way to build a cascade card is to start with a CMC, maybe even a full casting cost (colors and all) since you want gold cards for Alara block), and then ask "what can I give them for free to offset the fact that they have no idea what they're getting? There's only a narrow range of starting CMCs that work, but that's no different than having a narrow range on creature power that's acceptable with deathtouch. Cards with cascade are similar to cards with cantrip in that they replace themselves, but give you a small effect for the mana. The main issue was that "3/2 haste elf" is the part that's "too good to be free". The effect is not small enough. A 2/2 would have still been good, and 2/1 would still have been played. Heck, 3/1 would have probably been fair and color-appropriate as well.

The complaint against phyrexian mana are mainly on how it bled the color pie... which was its goal. There are some issues in how and where they bleed the color pie. For example, R&D seems to have forgotten that giving every color "Force of Will" means that blue also gets another one. but that's not so much a flaw with the Phyrexian mana system as it is with the fact they ultimately decided it would be good to have another cheap blue counter.

There are also a number of other "free" effects that appear in the game all the time. Some like Sol Ring are obvious, but others like Mogg Fanatic and Sakura-Tribe Elder (under damage uses-the-stack rules) that are less obvious because they're just so fair that we don't think of them that way.

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12 months ago  ::  Jul 02, 2012 - 10:26AM #17
av.313
Date Joined: May 27, 2006
Posts: 98

Jul 2, 2012 -- 7:39AM, TobyornotToby wrote:



Remand is seen today as way above the curve by Wizards.




I'm aware of that, but after several years of boosting creatures and nerfing spells I think Wizards should rethink that view soon. Maybe not right *now* because blue has Delver, Snag, Ponder and Snappy, all which are also great aggro cards, but once those are starting to rotate out blue needs something. Heck, creatuers have become insanely better since the good old Counterspell was standard legal, even reprinting that shouldn't be unthinkable, along with some decent card draw like Compulsive/Thirst.

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12 months ago  ::  Jul 02, 2012 - 12:16PM #18
TobyornotToby
Date Joined: Mar 7, 2006
Posts: 2,313

Jul 2, 2012 -- 10:26AM, av.313 wrote:

Jul 2, 2012 -- 7:39AM, TobyornotToby wrote:



Remand is seen today as way above the curve by Wizards.




I'm aware of that, but after several years of boosting creatures and nerfing spells I think Wizards should rethink that view soon. Maybe not right *now* because blue has Delver, Snag, Ponder and Snappy, all which are also great aggro cards, but once those are starting to rotate out blue needs something. Heck, creatuers have become insanely better since the good old Counterspell was standard legal, even reprinting that shouldn't be unthinkable, along with some decent card draw like Compulsive/Thirst.




The way Wizards sees it, spells and creatures used to be in an unhealthy balance, with spells being far more powerful. By nerfing spells and boosting creatures they have now arrived at a fair balance where they feel both are equally powerful and represented. Why would they want to go back into unbalanced territory? This is bad news for spell-lovers, but the current status quo is simply beloved by way more players. 

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12 months ago  ::  Jul 02, 2012 - 12:19PM #19
TimeBecomes
Date Joined: Apr 10, 2007
Posts: 16

I'm sure one day we'll get "destroy target planeswalker", as either a green card (which can destroy noncreature permanents) or a black card (which can destroy creatures (flavor) and can remove counters (function).




Personally I wouldn't want to see a card that simply reads, "Destroy target planeswalker" purely for aesthetic reasons.  I'm willing to put up with stuff like "destroy target noncreature permanent," but if a card's only purpose is to remove a planeswalker I hope they remember the "loyalty" flavor and have it exile the card or remove all counters instead, which mechanically amounts to basically the same thing.

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12 months ago  ::  Jul 02, 2012 - 12:45PM #20
chronego
Date Joined: Jul 6, 2011
Posts: 1,285

Jul 2, 2012 -- 3:11AM, TobyornotToby wrote:

Murder - Destroy target creature.
Craterize - Destroy target land.
Smelt - Destroy target artifact.
Demystify -Destroy target echantment.
Erase - Exile target enchantment. 

Why not go for that most elegant of cycles? 


Because R&D has forgotten how to do cycles properly, lately.

First, there was no legendary werewolf. Now, Nefarox costs six while the other four cost four. They're really dropping the ball on cycles here.

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