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Switch to Forum Live View 06/29/2012 LD: "Know Everything"
12 months ago  ::  Jul 07, 2012 - 12:41PM #71
bay_falconer
Date Joined: Oct 12, 2010
Posts: 9,710

Jul 6, 2012 -- 9:43AM, GreenBuster wrote:

You can use Necropotence in EDH, though Griselbrand can work too.




Griselbrand got banned recently. That's why I said that.

Jun 27, 2012 -- 12:04AM, GM_Champion wrote:

Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.


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12 months ago  ::  Jul 07, 2012 - 4:12PM #72
GreenBuster
Date Joined: Oct 7, 2008
Posts: 889
Fine!  Yes, Griselbrand isn't EDH legal but it is Standard legal and is legal in every other format thus far.  Necropotence covers the inability of Griselbrand to be in EDH.  Which leads to the point that a 10 mana enchantment that provides an effect available for less isn't needed.  True, once M13 comes in then Griselbrand has three months, but a 10 cost enchantment is highly unlikely to work in Standard without something to cheat it into play.
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12 months ago  ::  Jul 07, 2012 - 10:18PM #73
Qilong
Date Joined: Nov 18, 2004
Posts: 2,226

Jul 7, 2012 -- 4:12PM, GreenBuster wrote:

Fine!  Yes, Griselbrand isn't EDH legal but it is Standard legal and is legal in every other format thus far.  Necropotence covers the inability of Griselbrand to be in EDH.  Which leads to the point that a 10 mana enchantment that provides an effect available for less isn't needed.  True, once M13 comes in then Griselbrand has three months, but a 10 cost enchantment is highly unlikely to work in Standard without something to cheat it into play.




At this point, you should know that virtually all "pay life, draw card" enchantments have or were at one point banned in EDH. Necropotence was taken off the banned list because, as it turned out, it wasn't as BAD as some of the others ... which traded off their higher cost for removing the massive drawbacks Necro had. In fact, Necro's drawbacks (almost total loss of your graveyard, and the massive life bleed it "lets" you get away with) are the reason it is "balanced" in EDH. It's not always the best target for removal on a board (a Blue player dropping a Seedborn Muse ? yeah, that's worse than Necro). Cost at this point is irrelevant in EDH. When it comes to players with accellerated mana, the ability to easy get to 5-6 on the 3rd turn -- or 10 mana on the fourth-fifth -- especially using Sol Ring , Grim Monolith , Mana Crypt and Mana Vault ("staples"), the only problem is ensuring you get the COLORED mana. Necro's drawback in this regard is that you had to use a Ritual to drop it easily that early, and it was hard to cheat into play. It is how any enchantment that pretends it can do Yawgmoth's Bargain better will get the hammer, and why the amount of colorless cost is only an afterthought or an "elegance" of the card's imagery, when it comes to EDH.

Griselbrand is a creature, which means he's far EASIER to tutor up, Reanimate , drop into hand for nothing, etc., than any other Necro-like effect. This is how he got the banhammer.

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