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11 months ago ::
Jul 28, 2012 - 4:35PM
#31
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Date Joined:
Sep 28, 2011
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Mixed Monstrosity    Creature - Zombie MutantAs long as Mixed Monstrosity is on the battlefield, it has all activated abilities of all creature cards in all graveyards. Exile all graveyards: Mixed Monstrosity's power becomes the total power of creatures exiled this way, and its toughness becomes the total toughness of creatures exiled this way. What happens when a vizzerdrix breeds.0/1 mix of Necrotic Ooze and Sutured Ghoul abilities -- with blue coloring to facilitate the mix, mutagenics, and fringe science of the recent innistrad block you get either the multi-ability weakling or the vanilla power-house ---- the choice aspect also very blue (see eg Primal Plasma , Aquamorph Entity , etc...)
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11 months ago ::
Jul 28, 2012 - 5:00PM
#32
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Date Joined:
Sep 23, 2011
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It's undercosted. When considering the price of a card like this, consider what you'd price a 20/20 creature at. Sutured Ghoul is fine, because seven mana is a lot to pay for a vanilla creature of any proportion. Edit: Five mana would probably be fine.
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11 months ago ::
Jul 29, 2012 - 6:37AM
#33
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Date Joined:
Sep 28, 2011
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but Sutured Ghoul isn't vanilla -- he has trample and trample on a massssssive body is what makes him cost 7 --- it's black's version of things like Primulcrux except you also empty a graveyard
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11 months ago ::
Jul 29, 2012 - 9:30AM
#34
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Date Joined:
Sep 23, 2011
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And your creature has utility. Also, my question was what would you price a 20/20 at, not why Sutured Ghoul was priced the way that he was.
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11 months ago ::
Jul 29, 2012 - 10:53AM
#35
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Date Joined:
Sep 28, 2011
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as to how to price a 20/20 vanilla creature.... if there are zero drawbacks, no affinity cost, or additional sacrificing etc to explain it... completely empty card with a 20/20 body... first of all, it would just have to be green --- unless you're also paying life, or sacrificing stuff, or discarding, or whatever else; only way to have a 20/20 is in mono green but if we're looking at something like             or [/mc]8gggggggg[/mc] or other grossly over-sized mana cost... no one's ever going to be interested in it anyway, other than combo tricks with stuff like Quicksilver Amulet or reanimation spells -- so, ultimately, the mana cost is going to be moot on a creature like that anyway -- no one will ever cast a 20/20-worthy mana cost directly; it will only ever be snuck out through combos therefore: mana cost for a 20/20 is a moot point it isn't productive to try to match a 20/20 vanilla's mana cost, because that cost is meaningless i maintain the better comparison is Sutured Ghoul 's mana cost WotC determined that cmc 7 with three dedicated in mono black was a fair cost for a potential 20/20, with trample i maintain the focal point of the design is the trample -- a huge body is often meaningless without trample ---- throwing a 1/1 in front of a 20/20 is golden take away the trample, and you greatly nerf the creature cmc 4, still three dedicated, and mixed color.... pretty close
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11 months ago ::
Jul 29, 2012 - 12:11PM
#36
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Date Joined:
Mar 23, 2006
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if your argument is that 4 is a fair cost for a 20/20 if it doesn't have trample I invite you to look at vorstclaw .
120.6. Some effects replace card draws.
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11 months ago ::
Jul 29, 2012 - 6:33PM
#37
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Date Joined:
Sep 28, 2011
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'fair' is a strong word you also have to dump graveyards -- and it's only any good if there are enough creatures in graveyards worth dumping as to Vorstclaw .... i would never put it in a deck would you? some cards are printed, but are awful using Chimney Imp to guage appropriate mana costs would destroy the game
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11 months ago ::
Jul 29, 2012 - 6:50PM
#38
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Date Joined:
Mar 23, 2006
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I'd run it in limited. the problem is, you're looking at it in the context of a regular game. that's like looking at brain freeze and going "okay how many spells do you cast in a turn, really?" you can't just cost combo win cons as if they're not gonna be played with those combos. it's very easy to get 20 power worth of creature cards in your graveyard, and if one of them is, say, cephalid inkshrouder , to help you enable, you can make him unblockable and give him shroud before you activate it. and if not? there's plenty of other ways to sneak damage through. whispersilk cloak , fling , whatever. not having evasion is a solvable problem.
120.6. Some effects replace card draws.
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10 months ago ::
Aug 09, 2012 - 10:24AM
#39
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Date Joined:
Sep 28, 2011
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____________   InstantExile target creature. Counter any abilities of the exiled creature. --- because, if you Murder or Doom Blade after an ability has been activated, the ability still resolves but, this is instant removal and stops an already-activated ability same cmc as Murder , but mixed color, so a little hard to get out
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10 months ago ::
Aug 09, 2012 - 10:44AM
#40
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Date Joined:
May 19, 2012
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Cute, but why not just do Split Second ? Prevent Sac outlets, and other bounce and counters, too. Seems more applicable, unless this is EDH. Not every deck has a creature with activated abilities.
Whiny weenie and observant aren't the same thing pablo, somehow I thought you'd understand.
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