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8 months ago  ::  Oct 07, 2012 - 10:56AM #691
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,469

Oct 7, 2012 -- 10:51AM, Morgan_X wrote:

if it had a CMC of 2, yeah, there's a lot you could do with it, at 4 CMC, you're just delaying your own demise bouncing/replaying it. I can see value against heavy removal decks, especially if you can keep a Liege down, but good luck with that.



Still.... Nobody has EVER run it.
Considering the opinions of the deck before it came out...
On paper the card is trash. But in this environment...Who knows?

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8 months ago  ::  Oct 07, 2012 - 11:59AM #692
Morgan_X
Date Joined: Sep 13, 2010
Posts: 886

Oct 7, 2012 -- 10:56AM, Splattercat wrote:

Oct 7, 2012 -- 10:51AM, Morgan_X wrote:

if it had a CMC of 2, yeah, there's a lot you could do with it, at 4 CMC, you're just delaying your own demise bouncing/replaying it. I can see value against heavy removal decks, especially if you can keep a Liege down, but good luck with that.



Still.... Nobody has EVER run it.
Considering the opinions of the deck before it came out...
On paper the card is trash. But in this environment...Who knows?


Maybe I'll give it a whirl. .... No, no I won't. I just can't see value without a Liege and that's just too remote. I'll let someone else do the expriements ;>

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8 months ago  ::  Oct 07, 2012 - 12:44PM #693
Gegliosch
Date Joined: Mar 30, 2010
Posts: 1,669
Mana/time is the most valuable resource for this deck. Playing the same 4-drop twice is almost as bad as having it removed from the game. A 3/3 doesn't do much anyway, even when it stays.
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8 months ago  ::  Oct 07, 2012 - 2:57PM #694
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 7, 2012 -- 7:26AM, Gegliosch wrote:

Oct 6, 2012 -- 7:17PM, killabkilledb wrote:

How does this deck win without those cards or most of them? There is not enough burn to fully hold off an army like Chandra has, there is not really enough burn to finish an enemy like Chandra has. The burn serves two purposes. It stalls until the late game bombs/creature stealing begins or it does some needling damage to give you a one turn swinging win... I've used reverberate on cerebral vortex before to win games because that is all I had at the time.

The problem with this deck is every card you play has to be calculated because on turn 4 you can't play 2x 2 drops as you rarely never will have them. On turn 5 you can rarely play two cards as you have 18x 3 drops and a lack of one drops....

The mana curve of this deck is fouled up in all honesty. Every card you play needs to be done only with deliberate and careful thought.

I see it as a surpise win deck....come from nowhere or if My Dominus survives until my turn my act of treason or Manticore is winning me the game or putting you in burn range...a spellboun and a time warp is most likely a win as well...

What do you replace them with? A five mana prohpetic bolt? I like the card but the 5 slot seems too clogged already....

I can't see winning a game with 4/1 lightning elementals and Petrahydroxes or the three pingers the deck domes with....though I do like the effect of the hydroxes....am I overlooking them? Others have mentioned a turn 4 creature with haste often sneaks in for 4 damage....that could help too...

andm y late game bombs are usually turn 5-8....if the game goes beyond that I am generally burning all my mana with the wand to make creatures to stay alive....




There is absolutely enough burn and hasty damage in this deck. You're overestimating the creatures against people who are a little smarter with their removal and you're underestimating Prophetic Bolt . Choosing from the top 4 cards of your library is powerful and if burn is all you need, you can often Prophetic Bolt into itself or into Beacon of Destruction . Chandra's burn is cheaper and a little more effective, but this deck doesn't ever run out of steam with all the card draw.

Lightning Elemental is another card you should reconsider, it's guaranteed 4 damage for 4 mana if your opponent is tapped out. In my experience they never leave blockers back when your side isn't threatening, so good times for this guy.




Turn 2 Razorfin...
Turn 3 Arc Lightning (plus razorfin = 4 damage_
Turn 4 haste (4 damage plus razorfin = 5 damage)
Turn 5 prophetic Bolt plus razorgin = 5 damage your 1 toughness haste creature is not getting another swing in)
Turn 6 beacon of destruction plus razorfin = 6 damage)


This assumes you get a razorfin out turn two (1/30 chance with 8-9 draws each game)
That it survives to turn 6 (good luck with that)
That you are alive turn 6 or don't have to play defensively (aka using the arc lightning to kill creatures)
That your opponent has no lifegain
That your opponent can't block/kill your 1 toughness turn 4 haste guy...
That you get this exact draw when you have 3x arc lightning, 3x prophetic bolt and 1x Beacon....what other burn do you have? A 3 mana 2 damage electrolyze?

The burn on this deck isn't enough to consistently win in a timely fashion.

Its more about getting opponents to within range for me or stalling the board (as arc lightning isn't "controlling" a board).

Also, on turn 3 I am more likely to play a compulsive research (3x) or a dragonaut (4x and makes a turn 4 instant/sorcer more useful), a Cerebral Vortex (1x) or just hold my mana open for a Mana Leak (3x)

But this deck doesn't have enough burn for any deck that puts even the slightest bit of pressure on you.

Also tapping out completely on turn 5 or 6 or 7 (wheber I get to 5 mana) to do 4 damage to target creature or player has LOTS AND LOTS of downside to it. Sure, grabbing any card I want out of four for the next turn is nice....but these bolts are highly situational...


As I said, one drops are missing, 2 drop creatures are 2x razorfin and nothing else and I am not even that fond of the 3x pingers in this deck...

You have HEAVY saturation at the three spot and this means you can play one card  and at the four spot you can only play 1 3 drop or 1 four drop and at  5 mana you may be able to get in two drops of 3 and 2 but more likely you will still only drop one card most of the time.

Everything you do with this deck has to be ultra-cost effective and well planned. The card draw turn 3 is nice but having extra cards you ultimately can't play due to a horrid mana curve lessens their value...though I am till running 3x compulsive research and 1 cerebral vortex...

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8 months ago  ::  Oct 07, 2012 - 3:08PM #695
felbatista
Date Joined: Jan 29, 2012
Posts: 1,280

Oct 7, 2012 -- 2:57PM, killabkilledb wrote:


Also tapping out completely on turn 5 or 6 or 7 (wheber I get to 5 mana) to do 4 damage to target creature or player has LOTS AND LOTS of downside to it. Sure, grabbing any card I want out of four for the next turn is nice....but these bolts are highly situational...




Are you thinking Prophetic Bolt is a sorcery?

WotC doesn't care about flavor. Their forum is the only place where an ORC can kill a troll...
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8 months ago  ::  Oct 07, 2012 - 3:08PM #696
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341
This was a fun game I had to quit out of last night...He was doubling his life and I was using his creatures to double mine...



The problem was the game started glitching...one turn it gave me his land instead of his enchanted baneslayer demon, on another it wouldn't let me cyclce my mana properly to use the Schistimotivate to kill his baneslayer...

I tried three turns in a row, the first with a dominus before where I was at 167 life and he was at 77 but the game kept glitching so I lost my Domus as I couldn't use the instant....next I lost the manticore above and the following turn I lost a hexproof sphinx...



If the game let me do what I wanted the first time with the dominus I think I could have won this. My biggest concern is getting decked before I bring him and his 100 card deck to 0 life.

I ended up leaving after getting robbed 3 turns in a row with syncing issues and me not being able to cast an instant....

I was on a 6 game streak too before this tragedy occured...even though this game is stricken from all record books
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8 months ago  ::  Oct 07, 2012 - 3:12PM #697
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Oct 7, 2012 -- 3:08PM, felbatista wrote:

Oct 7, 2012 -- 2:57PM, killabkilledb wrote:



Also tapping out completely on turn 5 or 6 or 7 (wheber I get to 5 mana) to do 4 damage to target creature or player has LOTS AND LOTS of downside to it. Sure, grabbing any card I want out of four for the next turn is nice....but these bolts are highly situational...





Are you thinking Prophetic Bolt is a sorcery?




I can tap on my opponents end step but I am still doing 4 damage for five mana and it is nice being able to select a card based upon what he does but it still doesn't change the fact that this is all I can do on that turn. There is no board presence or impact here. Its a five mana 4 damage burn. Maybe I kill a creature or maybe I just do four damage and hope one of the next four cards is something good).

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8 months ago  ::  Oct 07, 2012 - 3:20PM #698
felbatista
Date Joined: Jan 29, 2012
Posts: 1,280

Oct 7, 2012 -- 3:12PM, killabkilledb wrote:

Oct 7, 2012 -- 3:08PM, felbatista wrote:

Oct 7, 2012 -- 2:57PM, killabkilledb wrote:



Also tapping out completely on turn 5 or 6 or 7 (wheber I get to 5 mana) to do 4 damage to target creature or player has LOTS AND LOTS of downside to it. Sure, grabbing any card I want out of four for the next turn is nice....but these bolts are highly situational...





Are you thinking Prophetic Bolt is a sorcery?




I can tap on my opponents end step but I am still doing 4 damage for five mana and it is nice being able to select a card based upon what he does but it still doesn't change the fact that this is all I can do on that turn. There is no bard presence or impact here. Its a five mana burn. Maybe I kill a creature (if its an obliterator I am happy) or maybe I just do four damage and hope one of the next four cards is something good).




I think your underestimating the card. Filtering that deep is probably the best thing you can do on turn 5. Your other five drops may or may not help your board presence on turn 5. Bolt will kill a threat and get you a good card. Personally, I would cut every other 5 drop in the deck before Prophetic Bolt .

WotC doesn't care about flavor. Their forum is the only place where an ORC can kill a troll...
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8 months ago  ::  Oct 07, 2012 - 3:20PM #699
Morgan_X
Date Joined: Sep 13, 2010
Posts: 886
@Gegliosch


Won my first game without playing a single creature. I was behind, and won with 2 life.

He milled me until he could drop the 5/5 flyer.

Breaking Point

Electrolyze - He though I was going to hit him with another Breaking point and bounced his flyer


He dropped it back, and yes, Breaking point for another 6

Then Beacon of destruction. He had body doubled a dominus out of my deck, but I played no creaturses, after he swung for 9 it was 2-1 and he had 3 lands open so I knew he would counter. Arc Lightning + only Mana Leak of game > Dream Fracture for the win.

Quite fun but too stressful to try and win that way every game. Ideal scenario for breaking point. He should have doubled Magosi.                
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8 months ago  ::  Oct 07, 2012 - 3:30PM #700
Gegliosch
Date Joined: Mar 30, 2010
Posts: 1,669
It gives you a heart attack at times, but it's pretty consistent. With a deck that plays the first dangerous things turn 5+ I don't like to rely on removable creatures too much. With a creature heavy build it always felt like "if they have removal, it's over".
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