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3 months ago ::
Mar 02, 2013 - 3:21PM
#771
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Date Joined:
Jan 24, 2012
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It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
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3 months ago ::
Mar 03, 2013 - 3:08AM
#772
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Don't forget. Don't try to tutor Sewer Nemesis with Defense of the Heart . Doesn't work.
Yup, learned that the hard way
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3 months ago ::
Mar 06, 2013 - 6:48PM
#773
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Date Joined:
Feb 27, 2011
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OK, here are three SS builds with different themes and feeling, but which are all effective. My personal favourite is the Ramp-Focused build; it has a relatively constant tempo, and you're never short of options. It gets card advantage from the elders and oracles, and loves to fill up the board with hard-to-move fatties. The sacrifice themed build is what I ran with closer to the release of the expansion; for me, this build really accentuates the intended flavour of the deck. Greater good on a pumped nemesis or rancor can pretty much set up your hand for the win, and holding off until then shouldn't be a problem with all the available removal and . The most fun combo would have to be having slime (even better if rancor'd) with greater good and gleancrawler on the b/f. Another fun win-con is getting a rancor on lord of extinction (note -- if you're against blue, I wouldn't play LoE until you have greater good on the b/f). The final build is one that I put together recentlty when looking for a way to incorporate the Bellowing Stranglewurm; the build is a little less stable (i.e. less consistent), as it sacrifices some card advantage and removal options for surprise potential. Obviously, activating a defense of the heart is the biggest play this deck can have, fetching twin lieges v green decks, spiritmongers v black, and a tanglewurm and pelakka v other decks. Otherwise, the deck can still ramp naturally into it's big threats while keeping the opponent at bay with it's removal -- although it's obviously a little less efficient at this than the other builds. So if you're after something new, perhaps there's something here you haven't tried before...
| "Sacrifice Themed" |
60 Cards. 24 Lands (9 11 ; 4 other). |
| A library for Sepulchral Strength (Golgari) |
| Library code: ((((((((~~B72yFn~~Starter~~2AYbc44~~2?DouB4~~1AiWbvi~~2BEoJ0C~~2=mlgno~~2=efQW=~~4=9R92S~~2AF9Z=s~~2AsJCuI~~4?JDdWS~~2?LeSi2~~2=OP1bK~~4AriHbV~~1BT4pvY~~1?qwIl9~~2=RvKxl~~1BJjDHQ~~1BEqacc~~1=NNVWi~~1Az8nYT~~1A2XD3A~~)))))))) |
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Replacing the lord of extinction with a second mitotic slime will also work, as would other minor modifications, I'm sure.
| "Ramp-Focused" |
60 Cards. 24 Lands (11 9 ; 4 other). |
| A library for Sepulchral Strength (Golgari) |
| Library code: ((((((((~~B72yFn~~Starter~~2AYbc44~~2BEoJ0C~~2=mlgno~~2AX76cu~~2=efQW=~~4=9R92S~~2AF9Z=s~~2AsJCuI~~4?JDdWS~~2?LeSi2~~4AriHbV~~2?qwIl9~~2=RvKxl~~2=qtApp~~1BirVSK~~1=ntC8q~~1=9OWga~~1=NNVWi~~1Az8nYT~~1A2XD3A~~)))))))) |
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| "Surprise Attack" |
61 Cards. 24 Lands (11 9 ; 4 other). |
| A library for Sepulchral Strength (Golgari) |
| Library code: ((((((((~~B72yFn~~Starter~~2AxniPy~~2AYbc44~~1?0bKoO~~2=amrRR~~2BEoJ0C~~2=mlgno~~2AX76cu~~2?HTqGq~~2=efQW=~~2AF9Z=s~~1=sxfzn~~2AsJCuI~~4?JDdWS~~2=OP1bK~~4AriHbV~~1BhLFOu~~2=RvKxl~~1=qtApp~~1BirVSK~~1=NNVWi~~1?m5O8J~~1Az8nYT~~1A2XD3A~~)))))))) |
| Get the deck planner used to make this table.>>> |
Replacing ravenous rats with scute mobs is one suggested modification.
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