Yeah, I'm gonna revamp my build tonight. I'm thinking about running the Zombies as a 2-of, and perhaps trimming the Diabolic Edict
s. I think I'll run the Grave Pact
and Asceticism
as well. The problem with building this deck is that there are too many good cards! I also don't know if Viridian Emissary
has a place in my new build, but with the 
cost on a lot of the 3-drops, I'm not sure how it would run without them. Time to test!
Ok, so I've done this and played probably 75-100 games with the deck and I've lost probably 1 out of 10 or less. Here's the build I'm currently using:
| "Starter" library |
| for Sepulchral Strength (Golgari): 40 picks, 60 cards |
| Library code: ((((((((~~B72yFn~~Starter~~2=IS40U~~2AYbc44~~2?DouB4~~1AiWbvi~~2BEoJ0C~~2=mlgno~~2=efQW=~~4=9R92S~~2AF9Z=s~~2AsJCuI~~4?JDdWS~~2?LeSi2~~2=OP1bK~~4AriHbV~~2BT4pvY~~2?qwIl9~~1BirVSK~~1=NNVWi~~1A2XD3A~~)))))))) |
| Get the deck planner used to make this table.>>> |
Here's the written assessment of my choices:
4x
Evolving Wilds
: My mana base is an even 10/10 split between forests and swamps, so this brings me to 24 lands. They're a must because of all the


spells.
2x
Rancor
: If your deck has forests, you run this card. Combos with creatures.
2x
Blood Artist
: If your deck has swamps, you run this card. Combos with creature death.
4x
Go for the Throat
: I can only think of two artifact creatures in this game (
Silent Arbiter
and
Peace Strider
), though there may be more. Fantastic card.
2x
Viridian Emissary
: I tried to run without it, but the deck didn't have a single creature before turn 3 (
Blood Artist
notwithstanding), and those creatures have


in the casting cost. It's a must in this build.
2x
Maelstrom Pulse
: A good answer to pesky artifacts and enchantments, but it also completely hoses token decks. It can be used for single-creature removal in a pinch. Great card.
2x
Pernicious Deed
: Yeah.
4x
Yavimaya Elder
: I think this choice as a 4-of will have some people scratching their heads, but for

you can rip three cards out of your deck, decreasing your chances to top-deck land later in the game. Declare it as a blocker first to get maximum value.
Grave Pact
lets this ability double as a kill-spell.
1x
Damnation
: Sweepers are good.
1x
Grave Pact
: This card has been a superstar for me, I can't overstate just how awesome this card really is. The



cost used to scare me, but with 2x
Oracle of Mul Daya
and 4x
Yavimaya Elder
, it has never been an issue. Combos very well with
Yavimaya Elder
,
Master of the Wild Hunt
,
Greater Good
,
Mitotic Slime
, and
Drana, Kalastria Bloodchief
. And once your opponent sees this, he has to be very, very careful with his own spot-removal.
2x
Greater Good
: This card is stupid-good. What's that, you want to
Chastise
my 15/13 trampling
Sewer Nemesis
? Sorry, but I'll take 12 cards instead, thanks.
2x
Master of the Wild Hunt
: How anyone could cut this card is beyond me.
Rancor
your wolf first, for style points.
2x
Oracle of Mul Daya
: I started to rethink this deck when I played against a guy recently who was running this card. He just kept filtering the land out of his deck and onto the battlefield, which made me think of it as a sort of mini
Future Sight
. It thins your deck and lets you find what you need much, much sooner than would otherwise be possible. You can say that I built this deck around this card, but more specifically, I built it around the concept of thinning the deck as much as possible. And look at all the cards that can do it: 4x
Evolving Wilds
, 4x
Yavimaya Elder
, 2x
Oracle of Mul Daya
, and 2x
Greater Good
.
Grave Pact
was a natural next-step because it combos so well with
Greater Good
and
Yavimaya Elder
. But it also pairs well with
Master of the Wild Hunt
because multiple wolves will often die when you activate the ability.
2x
Sewer Nemesis
: This card penalizes your opponent for playing the game and, if left unchecked, gets out of hand. If playing vs. mill, target yourself for some fun. Excellent combo with
Vulturous Zombie
.
1x
Asceticism
: Completely hoses blue decks, severely hampers black and red decks, and lets you block much more liberally against green and white decks. This card is fantastic.
1x
Drana, Kalastria Bloodchief
: This card was always in my build, but now that I very regularly get 14+ lands onto the battlefield, she can win games in just one swing. And with that much mana, you can finally afford to activate her ability multiple times per turn.
2x
Mitotic Slime
: What an awesome card for this deck! Gives you presence after a sweeper. Can chump-block endlessly. Sack it to
Greater Good
to find some answers. Sack it with
Grave Pact
on board and you get a cute kill-spell. I could go on forever about this card, but I'll just say one more thing; If you have
Greater Good
and a
Blood Artist
on board, you can kill an opponent with 7 or less life just by continually sacking this thing and discarding your hand. I've done this a few times and it is fun. 14 life is the threshold if you can find 2x
Blood Artist
.
2x
Spiritmonger
: This card is a ridiculous bargain for



. Do try to leave a swamp open when you cast it, however!
2x
Vulturous Zombie
: Like
Sewer Nemesis
, this card penalizes your opponent for playing the game. His cute combat tricks won't often work because this card gets +1/+1 if he casts one from his hand. And if the combat trick is on the battlefield, then you should have seen it anyway! As mentioned, combos with the
Nemesis
very nicely.
Here are some notable exclusions:
Diabolic Edict
: I find that it's tough to hit the particular creature you want with this card. 2x
Pernicious Deed
, 1x
Damnation
, and 1x
Grave Pact
fulfill the 'Let's remove that pesky
Invisible Stalker
' role well enough.
Troll Ascetic
: This card never did impress me when I cast it, but I ran it anyway because hexproof and regenerate is an awesome combo. It does slow down the aggro decks a bit, but overall I don't miss it. This build is all about stall, then ramp, then drop bombs.
Consuming Vapors
: The lifegain and rebound are nice, but overall I cut it for the same reasons as
Diabolic Edict
, above.
Creakwood Liege
: After it dies (and it will), you'll have a few 1/1 tokens in its place. Meh. It was a difficult cut to make, but after I got over the whole 'It's a Liege, I have to run it' mentality, I was pleasantly surprised to find that I didn't miss it at all. The card is great, don't get me wrong, but this deck doesn't need it.
Gleancrawler
: This card is so great in general, and even better with
Greater Good
on the battlefield, so I am still trying to work it in. I just can't seem to cut that 4th
Yavimaya Elder
, however (because I know you just thought that).