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Switch to Forum Live View D13 Expansion 1 - Golgari's "Sepulchral Strength" Decklist & Unlocks
6 months ago  ::  Nov 27, 2012 - 8:49AM #701
PleniluneKnight
Date Joined: Oct 19, 2012
Posts: 101

Nov 27, 2012 -- 5:16AM, iHARBiNG3R wrote:

Nov 26, 2012 -- 7:06PM, PleniluneKnight wrote:

Oh I got that much, but when people start talking about certain creatures, like ones with evasion, equating to more card advantage it takes a little more thinking to understand that thought process.





You mean cards like Shadowmage Infiltrator , it has evasion and creates card advantage.



While I can't think of any exact quotes I'm pretty sure I've seen card adantage used in reference to creatures that didn't even draw you card at all. Like going into it assuming the card will get removed and thus giving you more card advantage because of that, but still calling the creature itself a source for card advantage. It's things like that which people say that takes a moment to wrap my mind around.

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6 months ago  ::  Nov 27, 2012 - 9:18AM #702
Gegliosch
Date Joined: Mar 30, 2010
Posts: 1,669

Nov 27, 2012 -- 6:20AM, Hakeem928 wrote:

Speaking of precision in language; is a german linguist a linguist who is german, or a linguist who studies the german language? Or is it completely ambiguous outside of context?




In my case it is both, although the emphasis was supposed to be on the nationality. Ask your local english expert if there is ambiguity, I'm busy enough getting my points across in a foreign language :P

Nov 27, 2012 -- 8:49AM, PleniluneKnight wrote:

While I can't think of any exact quotes I'm pretty sure I've seen card adantage used in reference to creatures that didn't even draw you card at all. Like going into it assuming the card will get removed and thus giving you more card advantage because of that, but still calling the creature itself a source for card advantage. It's things like that which people say that takes a moment to wrap my mind around.




For good reason, because it makes no sense. You play a creature and your opponent plays a removal spell, so both of you spend one card. However, if you play a big guy and your opponent needs two burn spells to kill it, that's card advantage. However, the card advantage is not generated by you playing the creature, it's generated by your opponent's 2 for 1 decision.
If you draw a card for playing the spell (cantrip), that's card advantage because you get 1 card for free. If you play a spell to draw 2 cards or force 2 discards on your opponent, that's cards advantage.

Some people even call effects like Mitotic Slime 's card advantage, because the majority of removal causes more creatures to appear, but it's not actually giving you more cards/spells to work with, so I'd say that's a little off.

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6 months ago  ::  Nov 27, 2012 - 9:22AM #703
Lu-tze
Date Joined: Jul 2, 2012
Posts: 76
PleniluneKnight

Pelakka Wurm is another straightforward example. Assuming that the opponent spends one card to kill it; it lets you draw another card, you are then 1 card ahead in the 'trade'.

mitotic slime doesn't directly draw you a card, but supposing it doesn't get exiled/pacified etc, for your opponent to get ridd off it, they very likely will have to spend more than one card.

inferno titan will often generate card advantage when it comes into play as well; by killing a 3 toughness or less creature. You are then ahead one card. Even if your titan gets removed (by one card spent by your opponent) you retain the 'card advantage'
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6 months ago  ::  Nov 27, 2012 - 9:23AM #704
iHARBiNG3R
Date Joined: Aug 12, 2012
Posts: 618

Nov 27, 2012 -- 8:49AM, PleniluneKnight wrote:

Nov 27, 2012 -- 5:16AM, iHARBiNG3R wrote:

Nov 26, 2012 -- 7:06PM, PleniluneKnight wrote:

Oh I got that much, but when people start talking about certain creatures, like ones with evasion, equating to more card advantage it takes a little more thinking to understand that thought process.





You mean cards like Shadowmage Infiltrator , it has evasion and creates card advantage.



While I can't think of any exact quotes I'm pretty sure I've seen card adantage used in reference to creatures that didn't even draw you card at all. Like going into it assuming the card will get removed and thus giving you more card advantage because of that, but still calling the creature itself a source for card advantage. It's things like that which people say that takes a moment to wrap my mind around.





May be they mean something like removal bait? I have cast spells like Asceticism hoping that it draws a counter spell (which it did) and immediately slap down a 16/16 sewer nemesis .

EDIT: Now that I think about it, that was bad example. lol 

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6 months ago  ::  Nov 27, 2012 - 1:43PM #705
PleniluneKnight
Date Joined: Oct 19, 2012
Posts: 101
It would help if I could remember an exact line that left me baffled, but Mitonic Slime seems to be the one that makes the most sense to say it generates card advantage (or at least could) without actually having you draw cards. And yeah even removal bait has you cast that spell yourself so in the end you're still faced with the same card ratio unless there's some other factor.
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6 months ago  ::  Nov 27, 2012 - 3:24PM #706
PhazedOut
Date Joined: Jul 31, 2011
Posts: 225
Angel of Despair is my favorite example of card advantage with no card draw. For one card you get a 5/5 flying creature and destroy just about any one of their cards. Acidic Slime falls into this same category.

Edit: You can also consider a lot of the cards in PK as generating card advantage since many of them are 2+ creatures for 1 card. e.g. Attended Knight .

Edit: Edit: More appropriate, cards like Ravenous Rats generate card advantage not by drawing but by causing discard for your opponent. So you get a creature and your opponent loses a card.
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6 months ago  ::  Nov 28, 2012 - 10:10AM #707
Hakeem928
Date Joined: Oct 8, 2012
Posts: 2,094

Nov 26, 2012 -- 11:26AM, Hakeem928 wrote:

Yeah, I'm gonna revamp my build tonight. I'm thinking about running the Zombies as a 2-of, and perhaps trimming the Diabolic Edict s. I think I'll run the Grave Pact and Asceticism as well. The problem with building this deck is that there are too many good cards! I also don't know if Viridian Emissary has a place in my new build, but with the cost on a lot of the 3-drops, I'm not sure how it would run without them. Time to test!




Ok, so I've done this and played probably 75-100 games with the deck and I've lost probably 1 out of 10 or less. Here's the build I'm currently using:

"Starter" library
for Sepulchral Strength (Golgari): 40 picks, 60 cards
Library code: ((((((((~~B72yFn~~Starter~~2=IS40U~~2AYbc44~~2?DouB4~~1AiWbvi~~2BEoJ0C~~2=mlgno~~2=efQW=~~4=9R92S~~2AF9Z=s~~2AsJCuI~~4?JDdWS~~2?LeSi2~~2=OP1bK~~4AriHbV~~2BT4pvY~~2?qwIl9~~1BirVSK~~1=NNVWi~~1A2XD3A~~))))))))
   cost  
 Spell  ■■■■   Evolving Wilds     
   cost  
 Spell  ■■   Rancor     
   cost  
 Creature  ■■   Blood Artist    0/1    
■■   Viridian Emissary    2/1    
 Spell  ■■■■   Go for the Throat     
   cost  
 Creature  ■■■■   Yavimaya Elder    2/1    
 Spell  ■■   Maelstrom Pulse     
■■   Pernicious Deed     
   cost  
 Creature  ■■   Master of the Wild Hunt    3/3    
■■   Oracle of Mul Daya    2/2    
■■   Sewer Nemesis    */*    
 Spell    Damnation     
  Grave Pact     
■■   Greater Good     
   cost  
 Creature    Drana, Kalastria Bloodchief    4/4    
■■   Mitotic Slime    4/4    
■■   Spiritmonger    6/6    
■■   Vulturous Zombie    3/3    
 Spell    Asceticism     
Get the deck planner used to make this table.>>>



Here's the written assessment of my choices:

4x Evolving Wilds : My mana base is an even 10/10 split between forests and swamps, so this brings me to 24 lands. They're a must because of all the spells.

2x Rancor : If your deck has forests, you run this card. Combos with creatures.

2x Blood Artist : If your deck has swamps, you run this card. Combos with creature death.

4x Go for the Throat : I can only think of two artifact creatures in this game ( Silent Arbiter and Peace Strider ), though there may be more. Fantastic card.

2x Viridian Emissary : I tried to run without it, but the deck didn't have a single creature before turn 3 ( Blood Artist notwithstanding), and those creatures have in the casting cost. It's a must in this build.

2x Maelstrom Pulse : A good answer to pesky artifacts and enchantments, but it also completely hoses token decks. It can be used for single-creature removal in a pinch. Great card.

2x Pernicious Deed : Yeah.

4x Yavimaya Elder : I think this choice as a 4-of will have some people scratching their heads, but for you can rip three cards out of your deck, decreasing your chances to top-deck land later in the game. Declare it as a blocker first to get maximum value. Grave Pact lets this ability double as a kill-spell.

1x Damnation : Sweepers are good.

1x Grave Pact : This card has been a superstar for me, I can't overstate just how awesome this card really is. The cost used to scare me, but with 2x Oracle of Mul Daya and 4x Yavimaya Elder , it has never been an issue. Combos very well with Yavimaya Elder , Master of the Wild Hunt , Greater Good , Mitotic Slime , and Drana, Kalastria Bloodchief . And once your opponent sees this, he has to be very, very careful with his own spot-removal.

2x Greater Good : This card is stupid-good. What's that, you want to Chastise my 15/13 trampling Sewer Nemesis ? Sorry, but I'll take 12 cards instead, thanks.

2x Master of the Wild Hunt : How anyone could cut this card is beyond me. Rancor your wolf first, for style points.

2x Oracle of Mul Daya : I started to rethink this deck when I played against a guy recently who was running this card. He just kept filtering the land out of his deck and onto the battlefield, which made me think of it as a sort of mini Future Sight . It thins your deck and lets you find what you need much, much sooner than would otherwise be possible. You can say that I built this deck around this card, but more specifically, I built it around the concept of thinning the deck as much as possible. And look at all the cards that can do it: 4x Evolving Wilds , 4x Yavimaya Elder , 2x Oracle of Mul Daya , and 2x Greater Good . Grave Pact was a natural next-step because it combos so well with Greater Good and Yavimaya Elder . But it also pairs well with Master of the Wild Hunt because multiple wolves will often die when you activate the ability.

2x Sewer Nemesis : This card penalizes your opponent for playing the game and, if left unchecked, gets out of hand. If playing vs. mill, target yourself for some fun. Excellent combo with Vulturous Zombie .

1x Asceticism : Completely hoses blue decks, severely hampers black and red decks, and lets you block much more liberally against green and white decks. This card is fantastic.

1x Drana, Kalastria Bloodchief : This card was always in my build, but now that I very regularly get 14+ lands onto the battlefield, she can win games in just one swing. And with that much mana, you can finally afford to activate her ability multiple times per turn.

2x Mitotic Slime : What an awesome card for this deck! Gives you presence after a sweeper. Can chump-block endlessly. Sack it to Greater Good to find some answers. Sack it with Grave Pact on board and you get a cute kill-spell. I could go on forever about this card, but I'll just say one more thing; If you have Greater Good and a Blood Artist on board, you can kill an opponent with 7 or less life just by continually sacking this thing and discarding your hand. I've done this a few times and it is fun. 14 life is the threshold if you can find 2x Blood Artist .

2x Spiritmonger : This card is a ridiculous bargain for . Do try to leave a swamp open when you cast it, however!

2x Vulturous Zombie : Like Sewer Nemesis , this card penalizes your opponent for playing the game. His cute combat tricks won't often work because this card gets +1/+1 if he casts one from his hand. And if the combat trick is on the battlefield, then you should have seen it anyway! As mentioned, combos with the Nemesis very nicely.

Here are some notable exclusions:

Diabolic Edict : I find that it's tough to hit the particular creature you want with this card. 2x Pernicious Deed , 1x Damnation , and 1x Grave Pact fulfill the 'Let's remove that pesky Invisible Stalker ' role well enough.

Troll Ascetic : This card never did impress me when I cast it, but I ran it anyway because hexproof and regenerate is an awesome combo. It does slow down the aggro decks a bit, but overall I don't miss it. This build is all about stall, then ramp, then drop bombs.

Consuming Vapors : The lifegain and rebound are nice, but overall I cut it for the same reasons as Diabolic Edict , above.

Creakwood Liege : After it dies (and it will), you'll have a few 1/1 tokens in its place. Meh. It was a difficult cut to make, but after I got over the whole 'It's a Liege, I have to run it' mentality, I was pleasantly surprised to find that I didn't miss it at all. The card is great, don't get me wrong, but this deck doesn't need it.

Gleancrawler : This card is so great in general, and even better with Greater Good on the battlefield, so I am still trying to work it in. I just can't seem to cut that 4th Yavimaya Elder , however (because I know you just thought that).
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6 months ago  ::  Nov 28, 2012 - 12:30PM #708
Hakeem928
Date Joined: Oct 8, 2012
Posts: 2,094
So here's an example of the awesome power of Grave Pact . I was playing a mirror-match, and my opponent had three bombs ( Spiritmonger , Sewer Nemesis , and Vulturous Zombie ) to my one ( Vulturous Zombie ) on the battlefield, but I had a Grave Pact and a Mitotic Slime . I also had Oracle of Mul Daya in play and was well ahead in the land game (I think I had 9 in play to his 5).

It was my turn and I had two cards in hand, Go for the Throat and Pernicious Deed . The Deed could be dropped to sweep the whole board, or I could Go for the Throat of one of his bombs. So I did neither.

I cast the Deed , then used Go for the Throat on my own Mitotic Slime to make him sack a creature. I get two slime tokens. So then I sack the Deed for X=0 to wipe those two tokens and make him sack his two remaining creatures. Now I have four slime tokens and a beefed up Zombie . He quits.

Love it.
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6 months ago  ::  Nov 28, 2012 - 12:44PM #709
thedevilwuster
Date Joined: Jan 24, 2012
Posts: 2,661
Classic!

Just the other day I'm playing 2hg with a friend helping him unlocked and I was playing SS to show him how my cut works.
As we were sitting in lobby, I was crowing about how good Deed is and what it's capable of.
Start the game.... I draw both in my starting hand.
Booyakasha!
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain

IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou

Change is Coming! - thedevilwuster


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6 months ago  ::  Nov 28, 2012 - 12:49PM #710
Hakeem928
Date Joined: Oct 8, 2012
Posts: 2,094
I just rofl-stomped a Goblin player by tapping out for the Deed on turn 3. I take 10 dmg turn 4, then play a land on my turn and pass to him, hoping he'll be stupid and play more Goblins! He mindlessly dumps the rest of his hand on the field and I crack it for x=3 after he declares attackers. I win with a massive Rancor ed Sewer Nemesis three turns later.
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