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Switch to Forum Live View D13 Expansion 1 - Azorius's "Aura Servants" Decklist & Unlocks
8 months ago  ::  Sep 26, 2012 - 12:16AM #191
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

KARSTIEN WROTE:

One titan is nice, and while two is better, no need to make the deck too top heavy. Consider the exalted 6 drop...if you have any other creature on the board, apart from the wall that is, you can drop it, and swing to equip any enchantment to your creature. I run one of each.




GREAT call on the Sovereigns of Lost Alara ! OMG. I am running both of them now and consider the titan to be ABSOLUTE rubbish in comparison. He got dropped. Still working on this deck but that card is absolutely amazing. When it hits the board I usually win that turn as putting any enchantment on your already swinging creature = game over.

Still working on a few kinks...

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8 months ago  ::  Sep 26, 2012 - 12:23AM #192
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341
So does  pariah and indestructinility on a creature make me completely immune to death by damage? Loss of life could still kill me though right?
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8 months ago  ::  Sep 26, 2012 - 12:50AM #193
monk1410
Date Joined: Aug 6, 2008
Posts: 1,321
Yes killa that is right
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8 months ago  ::  Sep 26, 2012 - 8:03AM #194
niv__mizzet1
Date Joined: Feb 27, 2011
Posts: 618
This deck brings a whole new dimension to the game of magic (actually two new dimensions!) -- not only can you be mana screwed, now you can also be "enchantment screwed" and "creature screwed" as well! Fun times for all!
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8 months ago  ::  Sep 26, 2012 - 9:14AM #195
Karstien
Date Joined: Aug 8, 2012
Posts: 884

Sep 26, 2012 -- 12:16AM, killabkilledb wrote:

KARSTIEN WROTE:

One titan is nice, and while two is better, no need to make the deck too top heavy. Consider the exalted 6 drop...if you have any other creature on the board, apart from the wall that is, you can drop it, and swing to equip any enchantment to your creature. I run one of each.




GREAT call on the Sovereigns of Lost Alara ! OMG. I am running both of them now and consider the titan to be ABSOLUTE rubbish in comparison. He got dropped. Still working on this deck but that card is absolutely amazing. When it hits the board I usually win that turn as putting any enchantment on your already swinging creature = game over.

Still working on a few kinks...




Glad you like it, certainly a very effective creature, but I keep a titan in, purely to bring back my three drop creatures. He is worth it if he so much as brings the geist or the mythmaker back, as he becomes an auto target too, thus protecting them for a turn. My control version is really making me love this deck, and it can aggro if it really must. What enchantment do you usually grab?

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8 months ago  ::  Sep 26, 2012 - 9:34AM #196
killabkilledb
Date Joined: Jul 18, 2012
Posts: 1,341

Sep 26, 2012 -- 9:14AM, Karstien wrote:

Sep 26, 2012 -- 12:16AM, killabkilledb wrote:

KARSTIEN WROTE:

One titan is nice, and while two is better, no need to make the deck too top heavy. Consider the exalted 6 drop...if you have any other creature on the board, apart from the wall that is, you can drop it, and swing to equip any enchantment to your creature. I run one of each.




GREAT call on the Sovereigns of Lost Alara ! OMG. I am running both of them now and consider the titan to be ABSOLUTE rubbish in comparison. He got dropped. Still working on this deck but that card is absolutely amazing. When it hits the board I usually win that turn as putting any enchantment on your already swinging creature = game over.

Still working on a few kinks...




Glad you like it, certainly a very effective creature, but I keep a titan in, purely to bring back my three drop creatures. He is worth it if he so much as brings the geist or the mythmaker back, as he becomes an auto target too, thus protecting them for a turn. My control version is really making me love this deck, and it can aggro if it really must. What enchantment do you usually grab?




It depends a lot on the board setup. Sometimes if it's not a stalker the infiltrator to make my creature unblockable. If its a stalker and I have 4-5 cards in my hand still empyrial armor but usually and mostly, daybreak coronet. Putting that on a stalker or other swinging creature is amazing. 

I absolutely smashed goblins with this deck last night in a tourny game. I got a wall out and a creature with a daybreak coronet. Ending up going to 50 life over a couple of turns as I kept swinging for life gain and the wall was giving me more on my end step.

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8 months ago  ::  Sep 29, 2012 - 3:05PM #197
True_Believer_02
Date Joined: Oct 28, 2005
Posts: 816
I posted my version before the deck coming out and now I have to change my commentary made earlier.

Here it was it.

Spoiler: Show
The more I look to this decklist, the more I think this deck has 2 possible main constructions: - Fast Version: All cheap creatures ( Kor Spiritdancer and Invisible Stalker as core creatures) and all cheap enchantments ( Daybreak Coronet and Indestructibility as core enchantments). - Slow Version: All possible card draw ( Kor Spiritdancer and Ocular Halo as core drawing engine) and big finnishers ( Sun Titan , Sovereigns of Lost Alara , and Empyrial Armor as core finnishers)


Almost all wrong. There is two versions (that part I did right): The fast version and the control version.

Fast Version

Spoiler: Show
"Fast Auras" library
for Aura Servants (Azorius): 40 picks, 60 cards
Library code: ((((((((~~B4urUk~~Fast Auras~~4AsECSg~~2?lRLgU~~4=jyHgZ~~2=euckk~~1=UG5dZ~~2Bpq1Ux~~2?YoR?C~~1?3B=2j~~2A=?f24~~1=?GPHU~~2?AF1pv~~1AnMEkz~~4?JDdWS~~2BcOqKo~~1=gqxWj~~2AlNweJ~~1?LaxgG~~2AU4kBb~~1=Jl066~~1?Q706V~~1BYFkpS~~1BMi?92~~))))))))
 Creatures 
   cost   ■■■■   Kor Spiritdancer    0/2    
   cost   ■■   Flickerwisp    3/1    
   cost     Godhead of Awe    4/4    
 Immunity 
   cost   ■■■■   Invisible Stalker    1/1    
   cost     Geist of Saint Traft    2/2    
   cost   ■■   Aven Fleetwing    2/2    
 Fetch 
   cost   ■■   Auramancer    2/2    
  Nomad Mythmaker    2/2    
   cost     Three Dreams     
   cost   ■■   Sun Titan    6/6    
 Aura 
   cost     Lifelink     
   cost   ■■   Daybreak Coronet     
   cost   ■■   Empyrial Armor     
■■   Griffin Guide     
  Ophidian Eye     
   cost     Drake Umbra     
■■   Mammoth Umbra     
 Combat surprises 
   cost     Eel Umbra     
  Triclopean Sight     
 Removal 
   cost   ■■   Pacifism     
   cost     Pariah     
 Utility 
   cost   ■■■■   Evolving Wilds     
Get the deck planner used to make this table.>>>



There are some options in this build to consider: like using Winds of Rath , more Three Dreams or Sovereigns of Lost Alara .
I like my build because it's fast and has some control if the first plan fails.


Control Version

Spoiler: Show
"Angel's Attack" library
for Aura Servants (Azorius): 40 picks, 60 cards
Library code: ((((((((~~B4urUk~~Angel's Attack~~4=jyHgZ~~2An56kw~~3=x5NNu~~2BKx2Bd~~2Bpq1Ux~~2?6r?pu~~1Ali19J~~2A=?f24~~1Bnt6dS~~1AnMEkz~~4?JDdWS~~2?Y63XF~~2?l9WRz~~1BvWm?I~~4BpXwqA~~1B0uGGQ~~1?fXJMp~~2AU4kBb~~1=Jl066~~1BYFkpS~~1?wOeB2~~))))))))
   cost  
 Spell  ■■■■   Evolving Wilds     
   cost  
 Spell    Lifelink     
   cost  
 Creature  ■■■■   Kor Spiritdancer    0/2    
 Spell    Eel Umbra     
■■   Narcolepsy     
■■   Pacifism     
   cost  
 Creature    Hanna, Ship's Navigator    1/2    
■■■   Talon Trooper    2/3    
 Spell  ■■   Griffin Guide     
  Pariah     
   cost  
 Creature    Grand Arbiter Augustin IV    2/3    
■■   Guardian Seraph    3/4    
  Wall of Reverence    1/6    
 Spell  ■■■■   Indestructibility     
   cost  
 Creature  ■■   Celestial Ancient    3/3    
■■   Totem-Guide Hartebeest    2/5    
 Spell    Followed Footsteps     
■■   Mind Control     
  Sigil of the Empty Throne     
   cost  
 Creature  ■■   Sun Titan    6/6    
   cost  
 Creature    Iridescent Angel    4/4    
Get the deck planner used to make this table.>>>



There are some options in this build to consider, like Fool's Demise , Geist of Saint Traft or DayBreak Coronet .
The idea is to stall the game until you can win either by your angels, stolen creatures or by making your creatures huge using Celestial Ancient .
This idea I think has space for improvement, so this is not my final build for this deck.
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8 months ago  ::  Sep 29, 2012 - 5:20PM #198
DroneOn
Date Joined: Aug 26, 2012
Posts: 663
I built this as a gimmick, but the surprising thing is that it's incredibly effective:

"White Supremecy" library
for Aura Servants (Azorius): 40 picks, 60 cards
Library code: ((((((((~~B4urUk~~White Supremecy~~4=jyHgZ~~2An56kw~~1AYI76U~~2BKx2Bd~~2=euckk~~2Bpq1Ux~~2?YoR?C~~2A=?f24~~1Bnt6dS~~1=F1=EO~~2?AF1pv~~1AnMEkz~~2?l9WRz~~2BcOqKo~~4BpXwqA~~2?JEQou~~2AlNweJ~~1?fXJMp~~1?LaxgG~~2AU4kBb~~1=Jl066~~1?Q706V~~))))))))
 Creature 
   cost  ■■■■  Kor Spiritdancer   0/2   
   cost  ■■  Auramancer   2/2   
■■  Flickerwisp   3/1   
  Nomad Mythmaker   2/2   
   cost  ■■  Guardian Seraph   3/4   
  Wall of Reverence   1/6   
   cost  ■■  Celestial Ancient   3/3   
■■  Totem-Guide Hartebeest   2/5   
   cost    Auratouched Mage   3/3   
■■  Sun Titan   6/6   
 Spell 
   cost    Gift of Granite    
  Lifelink    
   cost  ■■  Daybreak Coronet    
■■  Pacifism    
  Triclopean Sight    
   cost  ■■  Empyrial Armor    
■■  Griffin Guide    
  Pariah    
   cost  ■■■■  Indestructibility    
   cost  ■■  Mammoth Umbra    
  Sigil of the Empty Throne    
■■  Winds of Rath    
Get the deck planner used to make this table.>>>
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8 months ago  ::  Sep 29, 2012 - 6:28PM #199
bzzt
Date Joined: Jan 16, 2012
Posts: 37
White supremecy?  /baffled
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8 months ago  ::  Sep 29, 2012 - 6:44PM #200
DroneOn
Date Joined: Aug 26, 2012
Posts: 663
It's a lot less fun to play as a mono deck, and it has some pretty exploitable weaknesses, but when you get a good draw it's just ridiculolusly high-damage in a short timeframe.
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