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8 months ago ::
Sep 27, 2012 - 10:16AM
#351
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This is about Pernicious Deed and totem armor... This is what happend: my opponent had Invisible Stalker with Eel Umbra attached to it.. I activated Pernicious Deed for 2 and Invisible Stalker survived... Shouldn't PDeed destroy the enchantment thus killing Invisible stalker too?
The game handled it correctly. This situation has a ruling on Gatherer. You can read it on Eel Umbra 's page.
If a spell or ability (such as Planar Cleansing ) would destroy both an Aura with totem armor and the permanent it's enchanting at the same time, totem armor's effect will save the enchanted permanent from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once.
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8 months ago ::
Sep 27, 2012 - 1:23PM
#352
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So let me get this straight for Godhead of Awe . If a player casts a Scion of the Wild for example, and then Godhead enters the battlefield, the Scion becomes a 1/1. Likewise, if a Godhead is on the battlefield, and then a player casts a Scion, the Scion would still be a 1/1. It always exists as number of creatures on the battlefield under your control (therefore being 0/0 when not playing), and is changed by Godhead. It can be imagined as sort of a timestamped pulse, that redefines the character defining attributes of other cards regardless of zone (battlefield, graveyard, library, exile). If this is right, then say Godhead of Awe is on the battlefield. Another player has Wild Pair . When a creature comes into play meeting Wild Pair's conditions, basically all creatures in the library should be available, as they would be 1/1 correct? I haven't checked to see if the game does this or not.
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8 months ago ::
Sep 27, 2012 - 1:25PM
#353
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So let me get this straight for Godhead of Awe . If a player casts a Scion of the Wild for example, and then Godhead enters the battlefield, the Scion becomes a 1/1. Likewise, if a Godhead is on the battlefield, and then a player casts a Scion, the Scion would still be a 1/1. It always exists as number of creatures on the battlefield under your control (therefore being 0/0 when not playing), and is changed by Godhead.
It can be imagined as sort of a timestamped pulse, that redefines the character defining attributes of other cards regardless of zone (battlefield, graveyard, library, exile).
If this is right, then say Godhead of Awe is on the battlefield. Another player has Wild Pair . When a creature comes into play meeting Wild Pair's conditions, basically all creatures in the library should be available, as they would be 1/1 correct? I haven't checked to see if the game does this or not.
No. Godhead of Awe doesn't affect creature cards in zones other than the battlefield.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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8 months ago ::
Sep 27, 2012 - 2:35PM
#354
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I thought 'characteristic defining abilities' were unique in that they are basically words defining things, and are unaffected by card state or zone. Awe doesn't say 'on the battlefield' it just says other creatures are, redefining their CDA. Can I ask how you came to that conclusion from a rule or such, so I can apply it.
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8 months ago ::
Sep 27, 2012 - 2:37PM
#355
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Date Joined:
Jul 18, 2012
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I thought 'characteristic defining abilities' were unique in that they are basically words defining things, and are unaffected by card state or zone. Awe doesn't say 'on the battlefield' it just says other creatures are, redefining their CDA. Can I ask how you came to that conclusion from a rule or such, so I can apply it.
Creature Cards are only creatures while they are on the battlefield.
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8 months ago ::
Sep 27, 2012 - 2:55PM
#356
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Ah, that's the piece I was missing. Got it now, thank ya much!
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8 months ago ::
Sep 27, 2012 - 11:13PM
#357
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I thought 'characteristic defining abilities' were unique in that they are basically words defining things, and are unaffected by card state or zone. Awe doesn't say 'on the battlefield' it just says other creatures are, redefining their CDA. Can I ask how you came to that conclusion from a rule or such, so I can apply it.
In addition to what puzzledmint said, Godhead of Awe doesn't have a Characteristic-Defining Ability.
CDAs are abilities on a card which define the characteristics of that specific card--things like Maro 's P/T-setting ability or the Changeling ability . By definition, something that affects something other than the card it's on can't be a CDA.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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8 months ago ::
Oct 05, 2012 - 11:57AM
#358
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when in the first encounter on the xbox 360. if you play Chandra's Pheonix and attack with it it will goto your graveyard so long as the encounter defends with 1 owl. the owl is a 1/1 and chandra is a 2/2. the math doesnt add upbut every time chandras pheonix goes to the graveyard for me
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8 months ago ::
Oct 08, 2012 - 1:32PM
#359
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So, I ran into a question with the SS deck on the iPad. I had a Vulturous Zombie that was a 4/4 due to opponent card discard. I blocked a Goblin arsonist and after combat damage was dealt, but before it resolved its 1 damage it deals, I sacrificed a spore frog to prevent combat damage. The Spore frog text reads prevent all combat damage that would be dealt this turn. Does this mean in the future (after the spore frog effect resolves) or does it mean that would have been like in the past? I took it to mean in the past tense ("would be" sounds like past to me). The damage was not erased and the AI Shocked my zombie for the remaining two damage (not combat). If the combat damage had been prevented, I would have been fine and the zombie would have grown enough (from graveyard filling effects) to compensate for the damage from other sources.
I still went on to win, but I thought I should understand the Spore Frog better before next time.
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8 months ago ::
Oct 08, 2012 - 5:31PM
#360
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Everything was working fine. "Would be" is the future tense; Spore Frog can only prevent damage that happens later in the turn--it cannot retroactively prevent damage that has already been dealt. In fact, nothing in Magic will ever prevent damage that has already been dealt. If you're looking at something that uses the word "prevent", it will always be talking about damage that has not yet been dealt. Damage prevention is never retroactive.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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