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Sticky: The "Is it supposed to work like this?" Thread
13 months ago  ::  Jun 22, 2012 - 1:53AM #31
Socram_SuR
Date Joined: Jul 6, 2011
Posts: 210
You cannot tap lands to add mana to your mana pool because there is no mana pool in DotP. Mana is used (meaning land is tapped) only when casting spells or activating abilities.
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13 months ago  ::  Jun 22, 2012 - 3:50AM #32
robvalue
Date Joined: Oct 23, 2003
Posts: 3,688
You certainly should be able to "pump" your creatures during combat, in both the attackers and blockers phase. Make use of the "pause" button, because there is an in-game timer which runs down and if it runs out before you've done something, you miss your chance.

I just found this thread, and I've answered a few of the questions here in the bugs thread in a big post, particularly about Exalted. I'll check back here in the future for any other unanswered questions!

And yes, due to the techicalities of how creatures are destroyed by damage (which is not instantaneous) the Phantasm guy does survive, as explained well by Ladenswallow. They're not checked to see if they are destroyed until after the spell/ability has resolved, so the spell is in the graveyard by then.
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13 months ago  ::  Jun 22, 2012 - 4:10AM #33
kristijanH
Date Joined: Dec 25, 2009
Posts: 1,110
I don't intend to read all the 17 pages of known bugs but could someone add there (if it's not there yet) that in Duels Mind Control gives the creature haste which it shouldn't. I'll test later if this also works on a creature that has summoning sickness. (I noticed this in the encounter with the Prodigal Pyromancer < /span> s.

Edit: Using it ona a creature with Sum Sick will result in it having Sum Sickness when you get control of it. 
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13 months ago  ::  Jun 22, 2012 - 4:39AM #34
Symar
Date Joined: Jun 14, 2007
Posts: 824

Jun 21, 2012 -- 3:57PM, IBRUTALILEGEND wrote:

My Cathedral in the Exhalted deck would not let me tap it to add a manna to my pool. Is it supposed to allow me to add manna or does it just act as a land?




It sounds like you don't know the difference between mana and land. community.wizards.com/go/thread/view/758...

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13 months ago  ::  Jun 22, 2012 - 5:21AM #35
Orthanc_eb
Date Joined: Jun 9, 2011
Posts: 514

Jun 22, 2012 -- 3:50AM, robvalue wrote:

You certainly should be able to "pump" your creatures during combat, in both the attackers and blockers phase. Make use of the "pause" button, because there is an in-game timer which runs down and if it runs out before you've done something, you miss your chance.




Pumping during combat works fine, I do it all the time with chandra's deck.

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13 months ago  ::  Jun 22, 2012 - 6:05AM #36
Splattercat
Date Joined: Jan 28, 2006
Posts: 6,854

Jun 22, 2012 -- 4:10AM, kristijanH wrote:

I don't intend to read all the 17 pages of known bugs but could someone add there (if it's not there yet) that in Duels Mind Control gives the creature haste which it shouldn't. I'll test later if this also works on a creature that has summoning sickness. (I noticed this in the encounter with the Prodigal Pyromancer < /span> s.

Edit: Using it ona a creature with Sum Sick will result in it having Sum Sickness when you get control of it. 



I added it in there a couple days ago.
EDIT: Post #43.
one of the first acutal bugs.

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13 months ago  ::  Jun 22, 2012 - 6:09AM #37
NkdSingularity
Date Joined: Jun 22, 2012
Posts: 13
Flickerwisp exiled my Drake creature token , it was not returned to me at the beggining of the next end step.
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13 months ago  ::  Jun 22, 2012 - 6:15AM #38
kristijanH
Date Joined: Dec 25, 2009
Posts: 1,110
This is correct. When a token card leaves the battlefield it seizes to exist. So Unsummon ing a token kills it.
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13 months ago  ::  Jun 22, 2012 - 6:16AM #39
Orthor
Date Joined: Jun 25, 2011
Posts: 248

Jun 22, 2012 -- 6:09AM, NkdSingularity wrote:

Flickerwisp exiled my Drake creature token , it was not returned to me at the beggining of the next end step.




A token ceases to exist once it leaves the battlefield so it will not return.

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13 months ago  ::  Jun 22, 2012 - 7:22AM #40
ducker_3
Date Joined: Jun 21, 2012
Posts: 16

Jun 22, 2012 -- 3:50AM, robvalue wrote:

You certainly should be able to "pump" your creatures during combat, in both the attackers and blockers phase. Make use of the "pause" button, because there is an in-game timer which runs down and if it runs out before you've done something, you miss your chance.

I just found this thread, and I've answered a few of the questions here in the bugs thread in a big post, particularly about Exalted. I'll check back here in the future for any other unanswered questions!




Awesome.. I just noticed a few of the options (let the computer resolve damage) so I figured I was just missing something and/or it was on an easy mode with the demo (ie. lets make this as streamlined as possible for new users)

And it was my one sticking point on a purchase..  Now that - is clear, I think this is easily a must buy for me - a long time lover of MtG since the Legend's expansion MANY ages ago

It looks like you can tweek the desk a little bit, can you actually build up your own?  I haven't had much time to dig that deep in to the different gameplay options yet.



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