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4 months ago ::
Jan 15, 2013 - 11:45AM
#651
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Date Joined:
Apr 18, 2012
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He had out a Bloodchief Ascension with more than 3 counters on it. His partner played Traumatize on one of the opponents, milling 40+ cards. for each card, the opponents lost 2 life untilone of them realized what was happening. I don't remember what decks the opponents were using, but suffice it to say, after 2 of the triggers had gone off losing those opponents 4 life, one of them destroyed the Bloodchief Ascension (maybe with Vindicate or something, it doesn't really matter). After that, the triggers for each card milled kept resolving, but the opponents no longer were losing life.
That is a bug.
Once Bloodchief Ascension 's ability triggers, it should resolve even if Bloodchief Ascension is destroyed. The ability uses Bloodchief Ascension 's last known information. Bloodchief Ascension had three counters on it as it last existed on the battlefield, so the opponent loses 2 life.
608.2g. If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself or a target that's become illegal, the effect uses the current information of that object if it's in the public zone it was expected to be in; if it's no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object's last known information.
This doesn't apply here, the condition if Bloodchief Ascension has 3 or more counters on it is checked when the trigger resolves. This is not a leave-the-battlefield ability, this is an intervening if clause. This is quoted from gatherer
| 10/1/2009 |
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger. |
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4 months ago ::
Jan 15, 2013 - 1:00PM
#652
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He had out a Bloodchief Ascension with more than 3 counters on it. His partner played Traumatize on one of the opponents, milling 40+ cards. for each card, the opponents lost 2 life untilone of them realized what was happening. I don't remember what decks the opponents were using, but suffice it to say, after 2 of the triggers had gone off losing those opponents 4 life, one of them destroyed the Bloodchief Ascension (maybe with Vindicate or something, it doesn't really matter). After that, the triggers for each card milled kept resolving, but the opponents no longer were losing life.
That is a bug.
Once Bloodchief Ascension 's ability triggers, it should resolve even if Bloodchief Ascension is destroyed. The ability uses Bloodchief Ascension 's last known information. Bloodchief Ascension had three counters on it as it last existed on the battlefield, so the opponent loses 2 life.
608.2g. If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied. If the effect requires information from a specific object, including the source of the ability itself or a target that's become illegal, the effect uses the current information of that object if it's in the public zone it was expected to be in; if it's no longer in that zone, or if the effect has moved it from a public zone to a hidden zone, the effect uses the object's last known information.
This doesn't apply here, the condition if Bloodchief Ascension has 3 or more counters on it is checked when the trigger resolves. This is not a leave-the-battlefield ability, this is an intervening if clause. This is quoted from gatherer
| 10/1/2009 |
Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger. |
Actually, PirateAmmo is correct. The ruling you quoted is talking about something like Planar Cleansing that destroys both the Ascension and something else at the exact same time--if that happens, the Ascension won't trigger at all for the things that were destroyed at the same time as itself.
In Jalamdhara's situation, all the cards went to the graveyard first, which triggers Ascension, and then the Ascension was destroyed afterwards. 608.2g applies here--the Ascension triggers should check the LKI of the Ascension, see that it had three counters when it was last on the battlefield, and drain the opponents' life.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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4 months ago ::
Jan 15, 2013 - 6:45PM
#653
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Date Joined:
Sep 27, 2012
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I found a "novel bug" in this thread that I'd like to report. There seems to be some sort of glitch that makes a novel sized paragraph appear whenever "guest915914354" makes a post. Is there a patch coming out soon t correct this known issue?
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4 months ago ::
Jan 15, 2013 - 6:51PM
#654
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Date Joined:
Sep 27, 2012
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It shouldn't fizzle, once targeted it should still resolve even if one target disappears. Looks like a bug. Should work like ectrolyze.
I think it does fizzle because I had the same problem playing Agony Warp against a petrohydrox (to bounce it) and another creature (to burn it). The petrohydrox bounced as I had anticipated, but the other creature didn't get -0/-3 like I expected. Probably because the card requires both targets to be valid in order to resolve. And Petrohydrox's ability invalidated it as a target. Might need an official ruling on that one to be sure though.
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4 months ago ::
Jan 15, 2013 - 10:33PM
#655
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I think it does fizzle because I had the same problem playing Agony Warp against a petrahydrox (to bounce it) and another creature (to burn it). The petrahydrox bounced as I had anticipated, but the other creature didn't get -0/-3 like I expected. Probably because the card requires both targets to be valid in order to resolve. And Petrahydrox's ability invalidated it as a target. Might need an official ruling on that one to be sure though.
That is a bug.
Agony Warp should resolve if one target is still legal. It should affect the target that is legal.
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4 months ago ::
Jan 16, 2013 - 1:40PM
#656
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Date Joined:
Sep 29, 2010
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This happened just now in a PC: Someone cast Barrin's Spite and targeted my Acidic Slime and a Beast token. I used Erratic Portal to bounce Acidic Slime out of panic.... and then when Barrin's Spite made me chose targets I couldn't select the token... O-o
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4 months ago ::
Jan 16, 2013 - 3:08PM
#657
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This happened just now in a PC: Someone cast Barrin's Spite and targeted my Acidic Slime and a Beast token. I used Erratic Portal to bounce Acidic Slime out of panic.... and then when Barrin's Spite made me chose targets I couldn't select the token... O-o
That is a bug.
From Gatherer:
The player chooses which one to sacrifice as the spell resolves. If only one of the targets is still legal at that time, then the player must choose that one to sacrifice.
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4 months ago ::
Jan 16, 2013 - 3:49PM
#658
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And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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4 months ago ::
Jan 16, 2013 - 6:43PM
#659
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Date Joined:
Jul 23, 2012
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Confirming the Barrin's Spite bug. Played it on Creakwood Liege and Bloodflow Connoisseur against the AI. The AI proceeded to use the Connoisseur's ability to sac itself (and not the Liege ), and the Liege lived. Makes me think that the AI knows about the bug and how to exploit it. Just thought I'd post this here because it is more frequented than the actually bugs thread (I think). Should I post it there too? Or will people have done so already?
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4 months ago ::
Jan 16, 2013 - 6:45PM
#660
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Date Joined:
Jan 24, 2012
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Sounds like he successfully bounced the slime before Barrin triggered the choices you should make as to sac and put back and when it did trigger, he was not given the option to choose his remaining Beast token.
Edit: That makes me think. You can't cast Barrin's unless the opponent has two creatures on the board, can you? So when Barrin's ability triggered there wasn't two legal targets, so the Beast couldn't be targeted.
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
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