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4 months ago ::
Jan 16, 2013 - 1:34PM
#1361
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Date Joined:
Jan 10, 2006
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There should be a programming failsafe to keep 13 lands from being next to each other.
Just like the paper Magic failsafes that let me look at my shuffled deck to verify I have no such troubles! errr... waitaminute.
I've played Magic for a lot of years and have never run into 13 lands in a row. I've seen it happen to other people due to deck builds with heavy land, but a 60-card deck with 24 lands in real life will never hit 13 lands in a row, especially after 5 of the first 7 cards already being lands. It's mathematically possible, but highly unlikely.
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4 months ago ::
Jan 16, 2013 - 7:07PM
#1362
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Date Joined:
Jan 24, 2012
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Barrin's Spite is not allowed to target remaining legal target for sacrifice after second legal target is returned to the owner's hand with Erratic Portal before Barrin's Spite 's ability is triggered.
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
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4 months ago ::
Jan 16, 2013 - 8:52PM
#1363
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Date Joined:
Nov 15, 2012
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Targeted Brindle Boar and Garruk's Companion with Agony Warp . Latter with -0/ - 3, former with -3/ -0. Boar was blocked by Walking Corpse , Companion wasn't blocked at all. Opponent sacrificed Brindle Boar. Companion stayed alive. P.S. Oh, I'm actually the third one (at very least) with such problem. Is there are any kind of official announcement about relevant measures?)
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4 months ago ::
Jan 17, 2013 - 7:15AM
#1364
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Date Joined:
Jan 17, 2013
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The enemy used Public Execution on my Captain of the Watch and not only did it kill my Captain, but it also killed all 3 tokens he brought into play after making them -1/1 until end of turn. There was no other effect involved.
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4 months ago ::
Jan 17, 2013 - 9:37AM
#1365
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Date Joined:
Jan 17, 2013
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This was annoying, not sure if it's a bug, but gonna see anyway.
MTG 2013 DotP Platform: PS3
When I joined another person's 2HG lobby, I was unable to change my deck. I actually left the lobby, went back to 2HG and ended up in the same guy's lobby, and was STILL unable to change my deck.
However, when I created a 2HG match I could change decks just fine.
Is this a bug?
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4 months ago ::
Jan 17, 2013 - 1:34PM
#1366
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Date Joined:
Jul 18, 2012
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The enemy used Public Execution on my Captain of the Watch and not only did it kill my Captain, but it also killed all 3 tokens he brought into play after making them -1/1 until end of turn. There was no other effect involved.
Then there's no bug here. Public Execution gave the 1/1 tokens -1/-1, turning them into 0/0s.
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4 months ago ::
Jan 17, 2013 - 2:25PM
#1367
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Date Joined:
Jan 24, 2012
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Public Ex does not change toughness values. It gives -2/-0
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
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4 months ago ::
Jan 17, 2013 - 5:21PM
#1368
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Date Joined:
Jul 18, 2012
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So it does. Nevermind, then.
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4 months ago ::
Jan 17, 2013 - 5:29PM
#1369
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Date Joined:
Jan 24, 2012
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It had me thinking all the tokens should die also. Had to pull up the card and read it as I don't run it.
It is better to remain silent and be thought a fool than to open one's mouth and remove all doubt. - Mark Twain IS DOESNT EVEN WORTH 6 EUROS!!! - LittleLouLou Change is Coming! - thedevilwuster My YouTube Channel
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4 months ago ::
Jan 18, 2013 - 6:12AM
#1370
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Date Joined:
Jan 18, 2013
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I don't know if somebody has already post it (too lazy to search), but there are two mistakes in the rouges gallery deck which I would like to tell you:
In the new deck "Galerie der Räuber" (german), the cards "Agony Warp" and "Unliving Psychopath" don't work as they should.
Agony Warp: "Instant Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn."
If I target two different creatures and one of them dies before the spell resolves, the second creature don't get the weakness. Normally the spell only has to be countered, if *all* targets have become illegal.
Unliving Psychopath " Creature — Zombie Assassin 0/4 {B}: Unliving Psychopath gets +1/-1 until end of turn. {B}, {T}: Destroy target creature with power less than Unliving Psychopath's power."
I weakened an opponents creature with Agony Warp, so that it became a -1/1 creature. The second ability of Unliving Pschopath was not available, since I activate the first ability for at least one time.
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