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Flag puzzledmint January 17, 2013 5:21 PM PST
So it does. Nevermind, then.
Flag thedevilwuster January 17, 2013 5:29 PM PST
It had me thinking all the tokens should die also. Had to pull up the card and read it as I don't run it.
Flag i-do-youdo January 18, 2013 6:12 AM PST
I don't know if somebody has already post it (too lazy to search), but there are two mistakes in the rouges gallery deck which I would like to tell you:

In the new deck "Galerie der Räuber" (german), the cards "Agony Warp" and "Unliving Psychopath" don't work as they should.

Agony Warp: 
"Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn."

If I target two different creatures and one of them dies before the spell resolves, the second creature don't get the weakness. Normally the spell only has to be countered, if *all* targets have become illegal.

Unliving Psychopath
" Creature — Zombie Assassin 0/4
{B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power."

I weakened an opponents creature with Agony Warp, so that it became a -1/1 creature. The second ability of Unliving Pschopath was not available, since I activate the first ability for at least one time.
Flag Jerry106973 January 19, 2013 8:41 PM PST
Chandra's Phoenix is bugged.

In MTG: DOTP 2013 on Steam for PC, when I damage an opponent with a red planeswalker, the card does not return to my hand.

Example: I attack with a 4/2 Firewing Phoenix. Opp. takes damage. Chandra's Phoenix never returns to my hand.
Flag monk1410 January 20, 2013 2:26 AM PST
Firewing pheonix is a creature not a planeswalker. There are no planeswalkers in this game. Only burn spells get it back.
Flag slodice January 20, 2013 2:38 AM PST
A planeswalker card looks something like this: Chandra Ablaze
I don't know why but this game really tries to convince you that you (the player) are a planeswalker, which is obviously not true
Flag Jerry106973 January 20, 2013 4:39 AM PST

Jan 20, 2013 -- 2:38AM, slodice wrote:

A planeswalker card looks something like this: Chandra Ablaze
I don't know why but this game really tries to convince you that you (the player) are a planeswalker, which is obviously not true






Okay, great :o)

Then it's working like it's supposed to, which is good!!

Thanks for the info!

Flag puzzledmint January 20, 2013 8:13 AM PST

Jan 20, 2013 -- 2:38AM, slodice wrote:

A planeswalker card looks something like this: Chandra Ablaze
I don't know why but this game really tries to convince you that you (the player) are a planeswalker, which is obviously not true




All Magic: The Gathering products in the history of the franchise have referred to players as being Planeswalkers.

Flag Mad_WoodElemental January 21, 2013 12:48 AM PST
Not sure if a bug or not. I keep getting games where I draw ridiculous numbr of lands in a row. Last game playing 2HG, went 2 first hands without a land only to get second mull 2 lands. I drew 4 lands in a row afterwards. My opponent wheel and deal me (I was so happy) and I draw full hand of 7 lands (not so happy anymore). I proceed to draw another land on my turn. That equals to 12 lands in a row. Needless to say I was completely useless as a team mate in this game. Also when I keep hand with like 5 lands (I will draw less lands later right?) I draw even more of them. Does this happen to anyone else? Cheers.
Flag thedevilwuster January 21, 2013 11:33 AM PST

Jan 21, 2013 -- 12:48AM, Mad_WoodElemental wrote:

Not sure if a bug or not. I keep getting games where I draw ridiculous numbr of lands in a row. Last game playing 2HG, went 2 first hands without a land only to get second mull 2 lands. I drew 4 lands in a row afterwards. My opponent wheel and deal me (I was so happy) and I draw full hand of 7 lands (not so happy anymore). I proceed to draw another land on my turn. That equals to 12 lands in a row. Needless to say I was completely useless as a team mate in this game. Also when I keep hand with like 5 lands (I will draw less lands later right?) I draw even more of them. Does this happen to anyone else? Cheers.





Not a bug, just the way the game rolls. Better get used to it.

Flag dkb7557 January 21, 2013 1:25 PM PST
I've had this problem a couple of times - I cast followed footsteps on a creature in rogues gallery, then when my turn is up the creature and the aura card end up in my graveyard instead of being copied.  As far as I can tell, the opponent hasn't cast any sorceries or instants, and there is nothing on the board saying to kill target creature on upkeep or anything like that.  It doesn't always happen, but it has happened like 2-3 times and I can never find a reason why despite checking every card on the board.  Anyone else have this issue?

Thanks 
Flag robvalue January 21, 2013 1:31 PM PST
Did you attach it to a legendary creature? That would cause the creature and the copy to be put into the graveyard due to the "legend rule", when two legendary permanents with the same name exist on the battlefield.
Flag thedevilwuster January 21, 2013 2:34 PM PST
+1.
Has to be legendary.
Welcome back Rob.

Thanks for the deckbuilder sticky.
Flag dkb7557 January 21, 2013 6:49 PM PST
You're right it's the legendary rule, thanks for clearing that up
Flag Mad_WoodElemental January 22, 2013 12:41 AM PST
Yay, thought so...Dont think I will ever get used to it though, haha.
Flag robvalue January 22, 2013 1:54 AM PST

Jan 21, 2013 -- 2:34PM, thedevilwuster wrote:

+1.
Has to be legendary.
Welcome back Rob.

Thanks for the deckbuilder sticky.




Thank No problem.

I still check the forum regularly, just there's often not much I can say not being an active player in 13. But I'm still here to support the community if I can! There seems to be way more rules guys around these parts now so usually a question has been answered before I have even read it

Flag Eternal21 January 22, 2013 6:03 AM PST
Cast Natural Order , sacrificed a creature, then the opponent countered my spell.  I'm guessing it's legit, but it still sucked losing a creature and a spell for nothing.

EDIT: The text on DotP card is different from the one in Gatherer.
Flag puzzledmint January 22, 2013 6:50 AM PST

Jan 22, 2013 -- 6:03AM, Eternal21 wrote:

EDIT: The text on DotP card is different from the one in Gatherer.




What platform/language are you playing?

The text in the english-language PC version matches the oracle text word-for-word.

And, yes, sacrificing a creature is part of the cost to cast Natural Order . You don't get a refund on any part of the cost when a spell is countered.

Flag robvalue January 22, 2013 7:05 AM PST

Jan 22, 2013 -- 6:03AM, Eternal21 wrote:

Cast Natural Order , sacrificed a creature, then the opponent countered my spell.  I'm guessing it's legit, but it still sucked losing a creature and a spell for nothing.

EDIT: The text on DotP card is different from the one in Gatherer.




They may be using the Portal wording, a beginner's set. Any cards printed in that set use heavily simplified language that isn't always rules accurate. Unfortunate!

Flag Eternal21 January 22, 2013 7:51 AM PST

Jan 22, 2013 -- 6:50AM, puzzledmint wrote:

Jan 22, 2013 -- 6:03AM, Eternal21 wrote:

EDIT: The text on DotP card is different from the one in Gatherer.




What platform/language are you playing?




PS3, English.

Here are the two cards, if the Gatherer version, would save me from losing a creature, because you only need to sacrifice one after casting the spell.

PS3:


Gatherer:

Flag puzzledmint January 22, 2013 8:04 AM PST
That's not the Gatherer version, that's the Portal version.

THIS is the Gatherer version:


You always use the Oracle text, regardless of what's printed on the physical card.
Flag robvalue January 22, 2013 9:15 AM PST
Yeah, the Gatherer is showing the Portal card as an example of a printed card. But as puzzled says, it's the text on the right of the screen you need to read.

What you have posted there Eternal is a Visions version, looks like that's what the game is using. Back in those times they had a different way of writing additional costs to spells. Anything before the colon in spell test was an additional cost to the spell, just like anything before the colon of an activated ability is a cost for that ability.

That way of doing things was phased out a while ago and replaced by the clearer "as an additional cost to cast..."
Flag crb042 January 22, 2013 9:20 AM PST
and apparently Agony Warp is NOT bugged when the AI casts it.  *grumble*.
Flag Kinked January 22, 2013 10:42 AM PST
In the exalted deck, if your opponent chooses to block with all creatures while you have the card (silent arbiter) that only allows for one blocker and attacker and lets the timer run all the way down; the game will crash (I imagine it hits an infinite loop that has no condition). This results in a never ending attack phase and is game breaking. 

I found this by testing against an opponent in a public match and it is reproduceable.
Any questions, feel free to email!


Thanks, 

Kraye 
Flag thedevilwuster January 22, 2013 11:44 AM PST
I was under the impression that the bug was fixed.



It's clearly someone trying to exploit a known bug that should have been fixed.
I guess the fix comes in the way of a crash.
Flag Guest915914354 January 24, 2013 1:47 PM PST
CONFIRMED BUG DEFENSE OF THE HEART. breaks the game makes it freeze on start phase IF more than ONE opponent has out 3 creatures. The game clearly isnt programmed to know what to do if defense of the heart is out and more than one opponent has 3 creatures, please fix this major bug with this card, or else remove this card from the game so nobody can use it!
Flag Guest915914354 January 24, 2013 1:51 PM PST
clearly cards like JUND charm and all the other charms are BUGGED because they dont highlight the text or reveal WHICH action is being taken.

clearly cards like pernicious deed  are bugged because when activated they dont REVEAL TO OTHER PLAYERS WHAT X IS. of course everyone needs to know what X is for about a dozen reasons!
theres other cards that dont reveal what X is too, X is always needed to be revealed to ALL
Flag Guest915914354 January 24, 2013 1:59 PM PST
blood artist usually works fine now but yesterday somebody used a card to kill all creatures with my blood artist out and about 3 other creatures of mine and 2 other creatures of an opponents and the game let me select blood artists ability exactly TWO times and thats all.. really weird that it would only let me do it twice, i have no clue how it got that number
Flag Guest915914354 January 24, 2013 2:09 PM PST
minor bug but very annoying:the card "consuming vapors"  , especially when it rebounds,but at any time, will almost always SHOW a line leading to a creature of an opponent and yet in the  list where you actually choose an opponent thats NOT the opponent its selecting. in other words say its a 4 player game, the card is played, you want to pick opponent B and the card is showing you a line to a creature that is owned by opponent B,  but in the list of opponents where you actually choose which opponent to target, opponent A is actually the one thats currently highlighted, so if you press x thinking that  you are already set to target opponent B because that line is pointing to him and his creature, you actually are choosing opponent A who doesnt even have a creature perhaps and now you wasted the card because the game mislead you into thinking that opponent B was already highlighted and selected, when he wasn't.so that line needs to be reoved, it shouldnt be pointing to creatures anyway it targets players not creatures.
Flag Guest915914354 January 24, 2013 2:57 PM PST
other issues arguably bugs or not bugs but definately worth mentioning either way: cards like vexing devil and other similar ones should default to DO NOTHING, in case you hit the wrong button or leave the room for a minute and cant answer the question in time for any reason. Cards like innocent blood SHOULD not wait a long time for you to "choose a creature" WHEN YOU ONLY HAVE ONE - if this game prides itself on speed , it should know when to give time to decide things and when not to, if it gives you time to choose which creature to sac' when you only have 1, that amount of time should be about 2 seconds flat(not a full minute)!* ALSO one of the most annoying things in this game or any game ever in the history of mankind, is the way they made the R2 BUTTOn a way(very lame way) to invite players: this means everytime you put the controller down or drop the controller a stupid annoying screen pops up asking if you want to send someone an invite ,when you dont!!! so unbelievably annoying, how could any playtesters or quality control people allow this to make it into the final game.Plus  Its been there in previous versions too ,and needs to be removed asap. clearly the quality testers/playtesters are all fools and all need to be fired.Anyway theres at least 2 other ways to invite a player so we certainly need to use r2 to invite people!r1 and r2 should be used as little as possible, which leads me to say that the controls should be remappable , but they arent. ill doubt if anyone ever uses r2 to invite, it just might as well say press r2 to get aggravated and upset!
Flag ReggieJ January 24, 2013 5:03 PM PST
Mystic Snake has a problem where if you cast it and an opponent kills it immediately it want counter the spell.
Flag TheTruth01 January 24, 2013 5:21 PM PST
IM having problems staying in matches without getting dc from psn connection. Im not only one, because alot of my friends are having same problem and people that iv been asking that come to me and my friend lobbie say they been having problem too.
This not the first day iv had this problem, this has happen numerous time in the pass as well.
Whats going on? At first I thought it was my internet,but  I know its not the case now, it has to something on wizards end.
I dont have this problem with COd Black ops 2,Battlefield 3, heck DCUO runs smoother than this game as of latley.

I dont recall 2012 ever being like this, yes it froze at times but 2013 frezzes and having dis connnect issues.

Is there others having my same experince aside from all my friends and the few random people I asked already tonight?
Flag i-do-youdo January 26, 2013 1:55 AM PST
Sphinx of the Steel Wind has a wrong wording, but works as it should. At the card in DotP there is "protection from green" missing (German version). I was positivly surprised when I casted it.
Flag Statistic January 26, 2013 8:26 PM PST
I've been playing the two new decks with my wife vs AI in 2HG.  The 5 color deck has a few problems.

Prophetic bolt doesn't let me have the second half card effect of looking at the top 4 cards of my library and picking one.

Also, landcycling doesn't work.  It tells me to use the land select feature but when I click activate again the card goes back in my had.  I tried a billion times in multiple games.  This is 100% repeatable for me.

The game crashes randomly when you're alt-tabbed now.  This has happened to both myself and my wife.

Thanks,
Flag OldSchoolSolja January 27, 2013 10:06 AM PST


Player 1
cast "Reanimate" on a "Demigod" from Player 2's graveyard (moving the "Demigod" from Player 2's graveyard to Player 1's battlefield).

Player 2 kills that "Reanimated Demigod" of Player 1 (which returns the "Demigod" from Player 1's battlefield back to Player 2's graveyard).

Player 2 casts a new "Demigod" (which should return all "Demigods" from Player 2's graveyard to the battlefield)

The "Demigod" (from the above discription) in Player 2's graveyard does not return to battlefield. 


I beleive this is a bug... It should return my dead demigod to the battlefield with the new cast. It just caused me to lose a game...This was in a 2 headed giant match where I was using the deck grinning malice and so was an opponent. 
Flag thedevilwuster January 27, 2013 10:19 AM PST
@Statistic
That's very strange. Prophetic Bolt works fine on PS3 version.

@OldSchoolSolja
This is a known bug. The game is not handling graveyard recursions properly if another player has owned your card at the time it was placed in the graveyard.
Happens also if a Magma Phoenix is Mind Control ed and is put into the graveyard. The option to recur is no longer available.
Flag lostaname January 27, 2013 11:16 AM PST
Someone just managed to skip attacking with a Goblin token while he had Goblin Assault in play.... O_o
Flag thedevilwuster January 27, 2013 11:20 AM PST

Jan 27, 2013 -- 11:16AM, lostaname wrote:

Someone just managed to skip attacking with a Goblin token while he had Goblin Assault in play.... O_o





Did he choose attackers and then let the timer run down?

Flag lostaname January 27, 2013 1:14 PM PST

Jan 27, 2013 -- 11:20AM, thedevilwuster wrote:

Jan 27, 2013 -- 11:16AM, lostaname wrote:

Someone just managed to skip attacking with a Goblin token while he had Goblin Assault in play.... O_o





Did he choose attackers and then let the timer run down?




Nope, he just moved the goblin out of attack posistion and hit Skip Attack. No timers involved!

Flag Haxorz January 28, 2013 5:35 PM PST
I am playing on a 2nd gen iPad on iOS 5.1.1.  I'm scared to update to 6 because I lost my save last update.  Anyways, vengeful rebirth has some sort of ui bug.  When I drag to cast it, it pulls up my graveyard so that I can choose a card.  If I drag a card to my hand, it casts a random spell from my hand instead of vengeful rebirth, vengeful  rebirth flies back into my hand, and often the game crashes.  If I double tap the card i want and tap choose card once my graveyard is brought up after casting vengeful rebirth, the spell works fine. 

Unrelated, I play on Planeswalker difficulty, and I can cite 3 instances in the campaign where the AI cheats and will cheat every time that the circumstance occurs.   I don't know if this is a bug or if it was intended to make the game more difficult.  But it can be frustrating.

Sorry for any misspellings or other mistakes, I'm typing on the iPad.

Thanks for a fantastic game! 
Flag FoolsParadise7 January 30, 2013 1:22 PM PST
I have magic 2013 on xbox 360. When I edit a deck for the first time, then go to play a multiplayer game, it resets my entire campaign. This has happened over a half dozen times. Very annoying. Yell
Flag RandomPlaneswalker February 8, 2013 10:49 AM PST
I have Magic 2013 on the iPad. There's a glitch with Yavimaya Elder in the Supulchral Strength deck. It's supposed to let me search my library for two lands when it dies. Very rarely does it actually do this. The search function for me to select the lands will always come up. Sometimes it lets me pick two lands, sometimes only one. Most times I will get an error message like "Hold on! It's not your turn" or "Not your main phase" or "System busy" and then I get no lands placed into my hand. It happens most consistently during single player, and when it's not my turn during multi player. During multi player if I pay the 2 mana to sarcrifice him it will USUALLY work fine. But not always.
Flag Ruiner-X February 16, 2013 10:04 PM PST
Randomly when starting a multiplayer game seven cards instantly go from the library to the graveyard before anything else has happened.  As far as I can tell this happens only in two headed giant games.  We can play several games without any problems then without warning seven cards from EACH of our libraries goes directly into the graveyard the moment the game begins.
Flag puzzledmint February 16, 2013 10:23 PM PST

Feb 16, 2013 -- 10:04PM, Ruiner-X wrote:

Randomly when starting a multiplayer game seven cards instantly go from the library to the graveyard before anything else has happened.  As far as I can tell this happens only in two headed giant games.  We can play several games without any problems then without warning seven cards from EACH of our libraries goes directly into the graveyard the moment the game begins.




Chancellor of the Spires

Flag niv__mizzet1 February 19, 2013 8:10 PM PST
I can't believe it, but I'm still finding new bugs.

Today's bugs are:

(Xbox 360)

(1)
pollenbright wings ' interaction with turn the tables is bugged. A selesnya guildmage equipped with pollenbright wings was attacking alone. I cast turn the tables , targetting the guildmage; the damage to me is prevented and the guildmage dies, but suddenly 6 saprolings spring out of nowhere (the guildmage pumped itself, and the other creatures that weren't attacking, and parallel lives was on the b/f). I know for a fact that the guildmage didn't generate the saprolings using it's ability; first, I saw it use the pump ability instead, second, the math doesn't add up -- it could've only produced 2 or 4 saprolings, not 6.

(2)
I can't believe this hasn't been mentioned already (or maybe it has?). This is a bug I discovered a long time ago, but never got around to posting. Volturous Zombie 's interaction with tokens is bugged. When a token goes to the graveyard, which they do, however momentarily, it seems the game does not treat it as such, as Volturous Zombie 's ability is not triggered.
Flag felbatista February 19, 2013 8:22 PM PST

Feb 19, 2013 -- 8:10PM, niv__mizzet1 wrote:


(2)
I can't believe this hasn't been mentioned already (or maybe it has?). This is a bug I discovered a long time ago, but never got around to posting. Volturous Zombie 's interaction with tokens is bugged. When a token goes to the graveyard, which they do, however momentarily, it seems the game does not treat it as such, as Volturous Zombie 's ability is not triggered.




I know why this hasn't been mentioned already: because it's not a bug at all! Vulturous Zombie 's ability only triggers when a card goes to the graveyard. So, it won't trigger when a token is put into your opponent's graveyard.

Flag DonBabuel February 20, 2013 1:25 AM PST
hahahahaha some of the "bugs" reported on this page are hilarious. Chancellor of the Spires bug? hahaha READ!!!
Flag niv__mizzet1 February 20, 2013 3:16 AM PST

Feb 19, 2013 -- 8:22PM, felbatista wrote:

Feb 19, 2013 -- 8:10PM, niv__mizzet1 wrote:


(2)
I can't believe this hasn't been mentioned already (or maybe it has?). This is a bug I discovered a long time ago, but never got around to posting. Volturous Zombie 's interaction with tokens is bugged. When a token goes to the graveyard, which they do, however momentarily, it seems the game does not treat it as such, as Volturous Zombie 's ability is not triggered.




I know why this hasn't been mentioned already: because it's not a bug at all! Vulturous Zombie 's ability only triggers when a card goes to the graveyard. So, it won't trigger when a token is put into your opponent's graveyard.





I always thought that tokens were represented by cards; e.g. magic.tcgplayer.com/db/magic_single_card....

Or is this one of those cases where some sort of special ruling is in effect?

Flag Mad_WoodElemental February 20, 2013 4:19 AM PST
No special ruling about it. The token card you mention is as you said representation. It is not one of the real cards that make your deck therefore it is never considred a card.
Flag Ace_Foley February 20, 2013 4:37 AM PST

Hey, I'm new around here so apologies if this might have been brought up in the past. I play on PS3 and often play 2HG with my girlfriend (who won't play anything but Obediant Dead), anyways I have a build that we're happy with yet there's been a good few times when playing online that she draws into cards that I've removed from the deck, this also happened when we were still unlocking the last few cards. I remember playing a game where we still had five or six cards left to unlock and she was drawing into Nightmare Incursion and Pestilence Demon. This happen to anyone else? 


Flag thedevilwuster February 20, 2013 6:23 AM PST
You must not be saving the build after removing the cards.
This is not a normal ps3 issue.
In fact, it's never been a ps3 issue.
Flag niv__mizzet1 February 20, 2013 7:16 AM PST

Feb 20, 2013 -- 4:19AM, Mad_WoodElemental wrote:

No special ruling about it. The token card you mention is as you said representation. It is not one of the real cards that make your deck therefore it is never considred a card.




A card is a card. It says nowhere on Volturous Zombie "a card that makes up your deck". Unless there's a special ruling that states a "card" means specifically "a card in your deck".

Flag DonBabuel February 20, 2013 7:34 AM PST

Feb 20, 2013 -- 7:16AM, niv__mizzet1 wrote:

Feb 20, 2013 -- 4:19AM, Mad_WoodElemental wrote:

No special ruling about it. The token card you mention is as you said representation. It is not one of the real cards that make your deck therefore it is never considred a card.




A card is a card. It says nowhere on Volturous Zombie "a card that makes up your deck". Unless there's a special ruling that states a "card" means specifically "a card in your deck".


Lol, guys? A token is a token. A card is a card. Tokens do not go to the graveyard and can't be bounced. A token is simply a creature or counter created by an effect, it does not count as a card itself. Whereas, if it is a creature token, it does count as a creature and does have a color. Think of it as if you use Rite of Replication on a creature. The copy then gets bounced, let's say by a Repulse or a Disperse . Will you find the copy of that card in your hand? No! It is simply a token created by a "card". Can't see how this can be confusing to be honest.

Flag Mad_WoodElemental February 20, 2013 7:47 AM PST
If you are after that "special ruling" that will make you understand tokens, there it is (From the Comprehensive Rules 216. Tokens):

216.2. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack). 

Hope it clarifies this subject for you. 
Flag will_dice February 20, 2013 7:56 AM PST

Feb 20, 2013 -- 3:16AM, niv__mizzet1 wrote:

Feb 19, 2013 -- 8:22PM, felbatista wrote:

Feb 19, 2013 -- 8:10PM, niv__mizzet1 wrote:


(2)
I can't believe this hasn't been mentioned already (or maybe it has?). This is a bug I discovered a long time ago, but never got around to posting. Volturous Zombie 's interaction with tokens is bugged. When a token goes to the graveyard, which they do, however momentarily, it seems the game does not treat it as such, as Volturous Zombie 's ability is not triggered.




I know why this hasn't been mentioned already: because it's not a bug at all! Vulturous Zombie 's ability only triggers when a card goes to the graveyard. So, it won't trigger when a token is put into your opponent's graveyard.





I always thought that tokens were represented by cards; e.g. magic.tcgplayer.com/db/magic_single_card....

Or is this one of those cases where some sort of special ruling is in effect?




For the rules, tokens aren't card. Even if you use something that really looks very much like a card to represent the token, it's not A Card as far as the rules are concerned.


Tokens are, by definition, not cards. It's their most basic feature, a token represents a permanent that isn't represented by a "real" Magic: The Gathering card.

Flag Ace_Foley February 20, 2013 9:46 AM PST

Feb 20, 2013 -- 6:23AM, thedevilwuster wrote:

You must not be saving the build after removing the cards. This is not a normal ps3 issue. In fact, it's never been a ps3 issue.



Hmm that's a possibility although I always save when exiting the deck manager, will have another try tonight/ tomorrow see what happens.



In regards to the token thing, don' they get exiled when killed so they wouldn't go to a graveyard to begin with? (regardless if they're classed as cards haha!)

Flag will_dice February 20, 2013 9:58 AM PST

Feb 20, 2013 -- 9:46AM, Ace_Foley wrote:

In regards to the token thing, don' they get exiled when killed so they wouldn't go to a graveyard to begin with? (regardless if they're classed as cards haha!)



That's wrong; it's a common misunderstanding.


Tokens do go to the graveyard (or whatever other zone they're being sent, like the hand or library), then they cease to exist (they aren't "exiled", they leave the game entirely).


Even if an effect would make it return from this new zone before it ceases to exist, the token stays on the new zone and then ceases to exist (for example, a token exiled with Cloudshift will not return to the battlefield).

Flag niv__mizzet1 February 20, 2013 4:40 PM PST

Feb 20, 2013 -- 7:47AM, Mad_WoodElemental wrote:

If you are after that "special ruling" that will make you understand tokens, there it is (From the Comprehensive Rules 216. Tokens):

216.2. A token is subject to anything that affects permanents in general or that affects the token’s card type or subtype. A token isn’t a card (even if represented by a card that has a Magic back or that came from a Magic booster pack). 

Hope it clarifies this subject for you. 




Thank you. That's what I was after.

Flag RedDev1lz February 23, 2013 9:38 PM PST
Searched the forum, but couldn't find an answer so hoping someone here has run across this.  Whenever I enter any promo codes on xbox my console freezes.  Any solutions?


Also, how do I unlock expansion cards for the regular decks?  Do I have to buy the foil decks?  Hope not.
  
Flag dh50 February 24, 2013 5:43 AM PST
I don't know about the xbox freezing, that didn't happen to me.

You do not need to and should not buy the foil decks - all they do is change the appearance of each card to give them a foil look.

You can unlock the rest of the cards in your deck by playing and winning - every win you get, whether against the AI or in multiplayer, will unlock 1 card.  It takes a long time and you can buy deck unlock keys if you prefer (99 cents each).
Flag RedDev1lz February 24, 2013 4:08 PM PST
Yeah, I know how to  unlock the cards.  It just isn't working.  Have tried difft decks, against expansion/non-expansion but still showing 30/40 cards unlocked.  Not sure what's up.
Flag monk1410 February 24, 2013 4:20 PM PST
Your talking about promo cards, check the useful topics thread for the codes
Flag thedevilwuster February 24, 2013 5:10 PM PST

Feb 24, 2013 -- 4:08PM, RedDev1lz wrote:

Yeah, I know how to  unlock the cards.  It just isn't working.  Have tried difft decks, against expansion/non-expansion but still showing 30/40 cards unlocked.  Not sure what's up.





Go here.

community.wizards.com/go/thread/view/758...

Flag RedDev1lz February 24, 2013 9:40 PM PST
I have all of the codes.  Buy everytime I try to enter them my xbox freezes and I have to unplug it.  Therein lies my real problem.  I bought the DLC hoping that would solve the problem.  But to no avail.
Flag Triphibian February 26, 2013 2:18 PM PST
On iOS my multiplayer opponents can't go below 7 health. They just absorb the damage.
Flag LadenSwallow February 26, 2013 2:56 PM PST
Did they happen to have elderscale wurm out?
Flag Triphibian February 26, 2013 3:56 PM PST

Feb 26, 2013 -- 2:56PM, LadenSwallow wrote:

Did they happen to have elderscale wurm out?


Haha there is a good chance!

totally not a bug.

That's what I get for not reading every card. 

Flag thedevilwuster February 26, 2013 5:31 PM PST

Feb 26, 2013 -- 3:56PM, Triphibian wrote:

Feb 26, 2013 -- 2:56PM, LadenSwallow wrote:

Did they happen to have elderscale wurm out?


Haha there is a good chance!

totally not a bug.

That's what I get for not reading every card





One of the biggest contributing factors between being a good, or a bad player.

Flag Triphibian February 26, 2013 6:02 PM PST

Feb 26, 2013 -- 5:31PM, thedevilwuster wrote:

Feb 26, 2013 -- 3:56PM, Triphibian wrote:

Feb 26, 2013 -- 2:56PM, LadenSwallow wrote:

Did they happen to have elderscale wurm out?


Haha there is a good chance!

totally not a bug.

That's what I get for not reading every card





One of the biggest contributing factors between being a good, or a bad player.


If there was an animation when the rule was applied I probably would have figured it out on my own.

Flag Triphibian February 26, 2013 6:02 PM PST

Feb 26, 2013 -- 5:31PM, thedevilwuster wrote:

Feb 26, 2013 -- 3:56PM, Triphibian wrote:

Feb 26, 2013 -- 2:56PM, LadenSwallow wrote:

Did they happen to have elderscale wurm out?


Haha there is a good chance!

totally not a bug.

That's what I get for not reading every card





One of the biggest contributing factors between being a good, or a bad player.


If there was an animation when the rule was applied I probably would have figured it out on my own.

Flag thedevilwuster February 26, 2013 6:12 PM PST

Feb 26, 2013 -- 6:02PM, Triphibian wrote:

Feb 26, 2013 -- 5:31PM, thedevilwuster wrote:

Feb 26, 2013 -- 3:56PM, Triphibian wrote:

Feb 26, 2013 -- 2:56PM, LadenSwallow wrote:

Did they happen to have elderscale wurm out?


Haha there is a good chance!

totally not a bug.

That's what I get for not reading every card





One of the biggest contributing factors between being a good, or a bad player.


If there was an animation when the rule was applied I probably would have figured it out on my own.





My point exactly. Read the Card.
Don't rely on fancy animations.
Learn every card in every deck if possible and you'll always be able to formulate an answer to whatever situation arises.
You may not be able to do anything about it, but at least you'll know what you could and possibly can do.

Flag Mad_WoodElemental February 27, 2013 1:35 AM PST

Feb 26, 2013 -- 6:12PM, thedevilwuster wrote:


My point exactly. Read the Card.
Don't rely on fancy animations.
Learn every card in every deck if possible and you'll always be able to formulate an answer to whatever situation arises.
You may not be able to do anything about it, but at least you'll know what you could and possibly can do.



You expect to much devil. Read every card? Jebus what next, learn some rules?

Flag Eternal21 February 27, 2013 6:31 AM PST
Not sure if this was mentioned (saw an entry for PC version), but if you try to use Odric, Master Tactician 's blocking ability on PS3, it freezes the match, and the only way out is to concede (luckily on PS3 it also means no loss).

If you don't attempt to pick any blockers from your opponent, everything works fine.
Flag MvdL February 27, 2013 12:37 PM PST

Feb 27, 2013 -- 6:31AM, Eternal21 wrote:

Not sure if this was mentioned (saw an entry for PC version), but if you try to use Odric, Master Tactician 's blocking ability on PS3, it freezes the match, and the only way out is to concede (luckily on PS3 it also means no loss).

If you don't attempt to pick any blockers from your opponent, everything works fine.



That just happened to me on steam yesterday as well. The opponent was nice enough to concede (Odric is a beast...).

Flag CakeMashers February 27, 2013 4:43 PM PST
Ipad 2013 bug

Mitoic Slime has a bug.  When it dies you get two 2/2 oozes (this part works).  When an ooze die your supposed to get a 1/1 ooze (this is the bug, u get nothing).

 
Flag LadenSwallow February 27, 2013 4:53 PM PST

Feb 27, 2013 -- 4:43PM, CakeMashers wrote:

Ipad 2013 bug

Mitoic Slime has a bug.  When it dies you get two 2/2 oozes (this part works).  When an ooze die your supposed to get a 1/1 ooze (this is the bug, u get nothing).

 




Did the 2/2 ooze actually die, or was it exiled or left the battlefield ?

Flag CakeMashers February 27, 2013 7:37 PM PST

Feb 27, 2013 -- 4:53PM, LadenSwallow wrote:

Feb 27, 2013 -- 4:43PM, CakeMashers wrote:

Ipad 2013 bug

Mitoic Slime has a bug.  When it dies you get two 2/2 oozes (this part works).  When an ooze die your supposed to get a 1/1 ooze (this is the bug, u get nothing).

 




Did the 2/2 ooze actually die, or was it exiled or left the battlefield ?


Yes it actually died... I've played this deck several times, and the 2/2 ooze has NEVER produced a 1/1.

Flag LadenSwallow February 28, 2013 12:49 PM PST
I just played against the AI and through the use of 'sacrifice' and 'fight' mechanics, both caused the 2/2 token to make 2 1/1 tokens.

In the process I learnt that master of the wild hunt and spiritmonger don't behave as they should, the spiritmonger may deal damage to the wolves, but he won't gain +1/+1 counters, so I believe the game considers it as master of the wild hunt doing the damage. To test this it would be sufficient to give first the spiritmonger lifelink , then the master lifelink and compare. Alternatively, the game may only consider combat damage for this, and a suitable test for this scenario would consist of cards that could give spiritmonger a ping ability .
Flag Grunthex February 28, 2013 1:14 PM PST

Feb 27, 2013 -- 7:37PM, CakeMashers wrote:

Feb 27, 2013 -- 4:53PM, LadenSwallow wrote:

Feb 27, 2013 -- 4:43PM, CakeMashers wrote:

Ipad 2013 bug

Mitoic Slime has a bug.  When it dies you get two 2/2 oozes (this part works).  When an ooze die your supposed to get a 1/1 ooze (this is the bug, u get nothing).

 




Did the 2/2 ooze actually die, or was it exiled or left the battlefield ?


Yes it actually died... I've played this deck several times, and the 2/2 ooze has NEVER produced a 1/1.


I'm fairly certain this is a confirmed iOS only bug, and has been like this about since the beginning.

Flag prog March 7, 2013 4:59 AM PST
Found a bug. I had Dread. My opponent puts a Pariah and Indestructability on it. I swung in in anyway and it killed my Dread from the Pariah damage. 
Flag thedevilwuster March 7, 2013 9:14 AM PST
that is awful screwy
Flag lostaname March 7, 2013 1:16 PM PST
Just had the weirdest thing happen. 2HG vs Jace and some other deck. I play 5 mana and I don't recall what my partner played but it was really low on lands.

Anyways, Jace player has 3 open mana after I get ubermilled. My next turn I have a luckily draw All Suns' Dawn . I play it before my partner does anything and it is not countered. To my huge surprise the Jace player succesfully casts Archive Trap for zero mana!!! WTF I really hate the Jace players now.
Flag LadenSwallow March 7, 2013 2:46 PM PST

Mar 7, 2013 -- 4:59AM, prog wrote:

Found a bug. I had Dread. My opponent puts a Pariah and Indestructability on it. I swung in in anyway and it killed my Dread from the Pariah damage. 




Maybe he missed with the indestructibility and actually enchanted the pariah? Indestructibility is Enchant permanent. Dread would then be a 6/6 with 6 damage marked on it and as it wouldn't be indestructible itself, it would be destroyed.

Flag prog March 7, 2013 3:29 PM PST
Oh man. I bet that's what he did lol.
Flag thedevilwuster March 7, 2013 5:49 PM PST

Mar 7, 2013 -- 2:46PM, LadenSwallow wrote:

Mar 7, 2013 -- 4:59AM, prog wrote:

Found a bug. I had Dread. My opponent puts a Pariah and Indestructability on it. I swung in in anyway and it killed my Dread from the Pariah damage. 




Maybe he missed with the indestructibility and actually enchanted the pariah? Indestructibility is Enchant permanent. Dread would then be a 6/6 with 6 damage marked on it and as it wouldn't be indestructible itself, it would be destroyed.





Good call. I was pondering this one today and that had slipped my mind.

Casting Indestructibility on Indestructibility or a Totem armor is the funnest. BTW

Flag CommanderJim March 17, 2013 12:26 AM PDT
I know it's already been reported that Grand Arbiter Augustin IV doesn't make opponents' cards cast with Future Sight cost more to cast, but I'd like to add that it also doesn't make cards that you cast with Future Sightp cost less to cast.
Flag Tundra_Wookie April 5, 2013 12:27 AM PDT
Hey there, I'm not sure this is actually a bug seeing as how I'm n00b at this game...

Anyways, I was playing Shandalar Planechase, and I was using the Born of Flame deck.  All three opponents were still there with mostly full health.  I had "Ruby Medallion", "Fire Servant", "Hostility", and "Chandra's Phoenix" in play.  I don't recall what Plane we were on, I'm afraid.  So, my plan was to use "Flame Break" in combination with "Hostility" and "Fire Servant" since it states Flame Break "...deals 3 damage to EACH creature... and player"  double that due to Fire Servant which means 6 damage to each of the 3 opponents, combined with "Hostility" should have given me 18 "Elemental Shaman" tokens, right?  Well, in retrospect I'm assuming there's a cap on how many creatures you can have on the board?  Because it seems like I only got something like 10?  And my "Ruby Medallion" got wiped off the board as well... Although it's entirely possible that may have been due to a card one of the opponents had on the table at the time.  Anywho, like I said I'm not sure this is an actual "bug", and I apologize for not having more specific information; I was a little caught up in the battle... I did manage to win in the end, haha.
Flag robvalue April 5, 2013 2:11 AM PDT
Hi, welcome to the forums! This is something that has come up before a few times, it's a fairly complex rules technicality that isn't at all obvious.

If you control Fire Servant and Hostility , and then you do damage to an opponent with a red instant or sorcery, technically the opponent decides whether or not you receive double counters. Since this game takes away a lot of decisions for you, it makes the automatic decision for the opponent that you don't receive double tokens.

To understand why this is requires delving into the rules for full Magic: 

  • Hostility has a prevention effect (it prevents damage). Fire Servant has a replacement effect (usually spotted by the words, "If.... instead.")
  • Both prevention and replacement effects alter how an event occurs in real time; that is they apply to the event as it is about to happen and change the result rather than reacting to it afterwards like a triggered ability ( Chandra's Phoenix ).
  • If more than one prevention and/or replacement effect would alter an event that is about to happen (say 3 damage from Lightning Bolt to an opponent) then the affected player, or the controller of the affected permanent(s) if applicable, decides the order these effects are applied.
  • In this case, the effects are altering how damage dealt to the opponent is handled. Therefore, it is the opponent that makes the decision about what order these effects are applied.
  • If they choose Fire Servant's effect to be applied first, the event changes so that the damage is doubled. Then Hostility is applied, the event becomes no damage but double tokens.
  • If they choose Hostility's effect to be applied first, the event becomes just normal amount of tokens created, no damage. Then Fire Servant is applied, but since there is no more damage in the event, it doesn't do anything so is disregarded. 
  • Therefore, the opponent is effectively choosing whether you get normal or double amount of tokens. Since your opponent would not usually want you having double, the game decides for them that you only get the normal amount.

Flag Mwuanno April 5, 2013 2:48 AM PDT
I don't play BoF that often, but I'm fairly sure I have gotten double tokens with the aforementioned combination of effects.

I should probably test it, but I can't play untill saturday earliest, and I'll have forgotten in the mean time.
Flag ShidoshiWins April 5, 2013 6:08 AM PDT

Apr 5, 2013 -- 2:48AM, Mwuanno wrote:

I don't play BoF that often, but I'm fairly sure I have gotten double tokens with the aforementioned combination of effects.

I should probably test it, but I can't play untill saturday earliest, and I'll have forgotten in the mean time.



Most likely the game doesn't apply the effects in the order that it thinks best for the opponent, but instead applies the effects in the order the permanents came on to the battlefield (like it does for triggered abilities). So whether you get double tokens or not would depend on which of the cards you played first, Hostility or Fire Servant .

Flag MvdL April 5, 2013 6:16 AM PDT
That is my guess as well, The same issue existed in 2012 (and probably the 2009 version).
Flag robvalue April 5, 2013 6:21 AM PDT
Yeah that is quite possible, I haven't personally seen double tokens but I haven't tested it extensively. If it does it on timestamps then that is really stupid, or them not understanding the rules.
Flag MvdL April 5, 2013 6:35 AM PDT
In the 2012 version it felt somewhat random. My theory is that somewhere under the hood they use a hashed store that end up resolving things in somewhat random order.
Flag Tundra_Wookie April 5, 2013 5:57 PM PDT
Wow, that's pretty technical but I guess it makes sense.  Thanks for the input! 

I did just come across another thing that seems a bit odd though.  I'm playing "Planechase" again, and at the moment the Plane is "Kharasha Foothills".  It states that "Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent..."  My question is, it appears that my "Goblin Piledriver(s)" were duplicated, but the token creatures were not given the "Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking goblin."  Am I right in assuming that "token" creatures are not *true* copies of the original card then, and therefore do not get it's unique abilities?  Sorry if these questions are due to my own ignorance and not a true bug in the system... Thanks again for all the advice though!
Flag puzzledmint April 5, 2013 6:41 PM PDT

Apr 5, 2013 -- 5:57PM, Tundra_Wookie wrote:

Am I right in assuming that "token" creatures are not *true* copies of the original card then, and therefore do not get it's unique abilities?




No. A token that's a copy of another permanent will have all the copiable characteristics of that permanent, including its rules text and associated abilities.

The term "attacks", especially when used in a triggered ability like on Goblin Piledriver , is rules shorthand for "declared as an attacker".
The Piledriver tokens were created in the state of attacking, but they were never declared as attackers - therefore, they never attacked.

This often comes up in the Collective Might deck - the tokens created by Hero of Bladehold will not add any counters to Beastmaster Ascension . At least, not when they're created.

Flag thedevilwuster April 5, 2013 6:48 PM PDT

Apr 5, 2013 -- 6:41PM, puzzledmint wrote:

Apr 5, 2013 -- 5:57PM, Tundra_Wookie wrote:

Am I right in assuming that "token" creatures are not *true* copies of the original card then, and therefore do not get it's unique abilities?




No. A token that's a copy of another permanent will have all the copiable characteristics of that permanent, including its rules text and associated abilities.

The term "attacks", especially when used in a triggered ability like on Goblin Piledriver , is rules shorthand for "declared as an attacker".
The Piledriver tokens were created in the state of attacking, but they were never declared as attackers - therefore, they never attacked.

This often comes up in the Collective Might deck - the tokens created by Hero of Bladehold will not add any counters to Beastmaster Ascension . At least, not when they're created.





As I found out the hard way the "attacks" keyword allows the Geist of Saint Traft to attack with the flying token even though Silent Arbiter is on the battlefield because the token hasn't been "declared".

Flag Tundra_Wookie April 5, 2013 9:16 PM PDT
Ah, bummer.  I think from now on I'll chalk up any "buggy" behavior to rules I just don't know or understand yet.  Thanks!
Flag thedevilwuster April 5, 2013 9:20 PM PDT
Feel free to post in the "Is it supposed to work like this?" thread for any other questions about possible bugs.
Flag BoomChaaka April 27, 2013 4:42 PM PDT
Every time I try and enter any of the codes for the promo cards on my xbox, the game freezes my xbox.
I've spent hours researching and I have not found anybody with the same issue.
Please help! 
Flag WooTz May 7, 2013 10:48 AM PDT
I can't unlock new cards in all decks, already reinstalled steam, the game, deleted the steam folder, downloaded everything again, nothing worked.
steamcommunity.com/app/97330/discussions...
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