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11 months ago ::
Jul 09, 2012 - 1:40AM
#391
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Date Joined:
Jun 27, 2009
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Alright, after a few games here is my updated decklist so far... Speedy Mill Promo Edition25 x Island Creatures (15) 2 x Hedron Crab 4 x Jace's Phantasm 2 x Aether Adept 3 x Dreamborn Muse 2 x Body Double 2 x Chancellor of the Spire Spells (21) 2 x Prosperity 2 x Tome Scour 2 x Unsummon 2 x Counterspell 2 x Howling Mine 2 x Into the Roil 2 x Jace's Erasure 3 x Mind Sculpt 1 x Sands of Delirium 1 x Wheel and Deal 1 x Archive Trap 1 x Forced Fruition 61 cards total. Wheel and Deal is still undecided but it combos nicely with Dreamborn Muse or after bouncing a target. The exclusion of Clone still needs some testing but I feel that Body Double fills the role better anyway. I removed Visions of Beyond since it was underperforming; either I drew 1 card when things were going poorly or drew 3 cards when things were already solid. Neither made much difference overall, although the 1 CMC was nice. Prosperity has filled this gap and combos better with Muse and Erasure . Forced Fruition is expensive but solid and closes out the match incredibly strong. I'll keep testing and note any changes, but so far I am enjoying how it runs currently.
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11 months ago ::
Jul 09, 2012 - 1:50AM
#392
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Date Joined:
Jun 26, 2012
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Forced Fruition seems a bit win-more for me, if by turn 6 the opponent still hasn't got a good board position on you in terms of creatures you are probably going to win anyway. And if they already have a good board position they can just keep swinging for the win while you waste a turn tapping out to play that. I haven't really tested it myself, but I don't see this really helping a whole lot since this deck either wins by turns 7-8 or loses steam on the control and you lose. Thus making Forced Fruition not much better than the other mill cards you have but one that your opponents can work around.
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11 months ago ::
Jul 09, 2012 - 2:07AM
#393
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Date Joined:
Jun 27, 2009
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11 months ago ::
Jul 09, 2012 - 2:11AM
#394
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Date Joined:
Jun 26, 2012
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Forced Fruition seems a bit win-more for me, if by turn 6 the opponent still hasn't got a good board position on you in terms of creatures you are probably going to win anyway. And if they already have a good board position they can just keep swinging for the win while you waste a turn tapping out to play that.
I haven't really tested it myself, but I don't see this really helping a whole lot since this deck either wins by turns 7-8 or loses steam on the control and you lose. Thus making Forced Fruition not much better than the other mill cards you have but one that your opponents can work around.
The point is that Forced Fruition allows you to stall and still manage a victory or put enough pressure on your opponent that they are literally unable to play a non-land card. Yes, 6 CMC is expensive but just like with the Chancellor it can swing a long game in your favor rather quickly. As you mentioned, if the game hits turn 6+ you need a way to end it as quickly as possible. Forced Fruition allows you to accomplish this by placing your opponent on a clock that limits how many non-land cards they can play.
Forced Fruition doesn't affect board position like the Chancellor does, it doesn't help you at all if the opponent already has creatures down.
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11 months ago ::
Jul 09, 2012 - 2:25AM
#395
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Date Joined:
May 25, 2012
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Where have you got those new cards from? Is there a new DLC out now? I haven't found anything on PSN, yesterday!
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11 months ago ::
Jul 09, 2012 - 2:28AM
#396
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Date Joined:
Jun 27, 2009
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Where have you got those new cards from? Is there a new DLC out now? I haven't found anything on PSN, yesterday!
Read this thread: community.wizards.com/go/thread/view/758...
@ShidosiWins To be fair, not many cards do what you are suggesting. From my limited experience with Forced Fruition it can swing a game in your favor or allow you to seal a victory with absolutely no chance of recovery for your opponent. I had it win me a game tonight that would otherwise have been out of reach by taking an opponent's library from the 40's to the 20's. No other single card would have been capable of this. That alone makes it worth trying before you pass judgement on it. As I mentioned previously, my newest build is still being tweaked but so far Forced Fruition seems like a solid finisher for the mill deck.
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11 months ago ::
Jul 09, 2012 - 10:39AM
#397
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Date Joined:
Jul 11, 2011
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11 months ago ::
Jul 09, 2012 - 10:43AM
#398
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Date Joined:
Jun 13, 2011
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Whats your guys creature percentage for this deck? Mine is 37% but its seems kind of low especially when i play a game and draw a sword of body and mind with no creatures to equip it to for a couple of turns or wen i finally play a creature and it gets destroyed making me wait for another creature
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11 months ago ::
Jul 09, 2012 - 12:19PM
#399
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Date Joined:
Jun 27, 2009
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11 months ago ::
Jul 09, 2012 - 1:06PM
#400
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Grindstone seemed great, but given the high land-count of most decks, it's not a very good performer. In a 60 card mono-color deck with 25 lands, it's only going to burn 2 cards about 66% of the time, and 4 cards or less 88% of the time.. and that doesn't take into account non-land cards swapped for artifacts. And once the multicolor decks come, it's only going to get worse.
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