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12 months ago ::
Jun 17, 2012 - 1:45PM
#1
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Date Joined:
Feb 16, 2007
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My woes began with this card right here: Jagged Aether  Enchantment (Uncommon) Whenever a permanent is returned to a player's hand or a card is returned to a player's hand from the graveyard, you may...... I knew I wanted to set up a trigger to reward the two colors for doing things they're each good at. I like that part. But I couldn't think of anything decent for the payoff. At the moment I left it as something lame like "put a 1/1 Illusion token onto the battlefield". Apparently I'm having a really hard time finding interesting design space that intersects with both Blue and Black. I've got some milling effects, -X/-0 effects, a bit of evasion, and soon the well runs dry. Any suggestions for where I can go with this? Hybrid cards are a major part of the set I'm working on, and this particular combination just seems very weak.
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12 months ago ::
Jun 17, 2012 - 1:47PM
#2
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- UnCon Prizewinner 2008
- Turkey
- YMtC Champion
- Bizarro Brazilian
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Blue has some hold on discard so you could use that.
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12 months ago ::
Jun 17, 2012 - 2:06PM
#3
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Date Joined:
Aug 30, 2002
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Blue has some hold on discard so you could use that.
I think this is a solid choice for mirroring the graveyard recursion.
Or tutoring or card draw.
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12 months ago ::
Jun 17, 2012 - 2:07PM
#4
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Date Joined:
Apr 28, 2008
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Blue has some hold on discard so you could use that.
But then the card becomes some sort of weird mix between turning bounce into vindicate and making graveyard recursion useless. Unless you make it targeted, at which point Shrieking Drake runs rampant. The thing is that it rewards both a negative and positive thing with the same effect, and it ends up being slightly strange.
Everything Mown does is elegant.

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12 months ago ::
Jun 17, 2012 - 2:42PM
#5
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Date Joined:
Feb 16, 2007
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I want the effect to be positive when the player bounces things to their own hand, since hand size is Blue's major theme in the set. Considered using discard, so it turns into a hybrid Warped Devotion , but Devotion is rightfully Rare, and I really want this card at Uncommon to support self-bouncing/ETB strategies in Limited (a similar role to Burning Vengeance or Intangible Virtue ... except for the banning part)
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12 months ago ::
Jun 17, 2012 - 3:52PM
#6
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Date Joined:
Oct 12, 2009
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...you may destroy target creature that player controls. If you do, that player puts a 3/3 ape creature token onto the battlefield.
...look at the top three cards of that player's library and exile two of them.
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12 months ago ::
Jun 17, 2012 - 4:01PM
#7
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- UnCon Prizewinner 2008
- Turkey
- YMtC Champion
- Bizarro Brazilian
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You could go for the Dire Undercurrents route and tie a blue effect to the bounce and a black effect to the disentomb.
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12 months ago ::
Jun 17, 2012 - 4:19PM
#8
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Date Joined:
Feb 16, 2007
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You could go for the Dire Undercurrents route and tie a blue effect to the bounce and a black effect to the disentomb.
Could be interesting... it arguably breaks one of my rules for the set though.
I want to distance the set from Shadowmoor by focusing on monocolor play and using the hybrids to make monocolor decks easier to build in-block. To do that, I have a rule that none of the hybrid cards get more useful or more powerful in a two-color deck vs. a monocolor deck. There are cards that definitely work in multicolor decks, but a player who plays a mono-blue deck should never look at a hybrid Blue/Black card and feel obligated to splash Black in order to get the maximum value for the card (see River's Grasp , which is horrible in a deck with only Islands).
In the case you're suggesting though, it cares more about overall deck strategies than color. So maybe this could be an acceptable break, as long as it doesn't stretch the color pie too far. The most obvious thing to me would be:
Whenever a permanent is returned to a player's hand, target player draws a card. Whenever a card is returned to a player's hand from the graveyard, target player discards a card.
Although probably a bit too similar to Dire Undercurrents.
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12 months ago ::
Jun 17, 2012 - 7:01PM
#9
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Date Joined:
Jan 20, 2011
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I know this makes the card VERY limited, but you could go this route: ... counter target spell or abilty unless it's controller pays  or 2 life. That really limits it, but it also depends on how many bounces or discards you have in the set. With this out this turns Vapor Snag or Unsummon into a mini Mana Leak . However, not know anything about the set, this could be a complete flop.
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